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RE: Any news on the 1.08 patch?

 
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RE: Any news on the 1.08 patch? - 11/6/2014 9:27:40 AM   
morvael


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I understand what you mean, unfortunately this is not possible in this system. TOE is "god" for unit composition and it dictates all terms. Units slow down sending extra items from slots that do not match directly, especially if there are shortages of elements of the same type in other slots, but that's all that can be done concerning TOE mismatches. Eventually all units want to end up with all slots matched with TOE slots.

< Message edited by morvael -- 11/6/2014 10:27:57 AM >

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Post #: 211
RE: Any news on the 1.08 patch? - 11/6/2014 9:28:44 AM   
RealChuckB


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Hi,

Thanks from my side to everyone who worked on this - it's highly appreciated! (And while I know that the proceeds do not go to the people, who worked on the patch I still wanted to point out that I bought both extensions yesterday due to the fact that the new patch is available)

One quick questions (and no pressure please, just a question ): will there be an updated manual with the 1.08 changes (like the one we got with the previous patches)? I want to finally have a printed version of the manual but would like to have the most recent version. If there is one coming, I rather wait

Thanks!

Chuck

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Post #: 212
RE: Any news on the 1.08 patch? - 11/6/2014 10:14:53 AM   
morvael


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As the person creating the updated manuals (Apollo11) is currently occupied by real life duties we don't know the ETA of an updated manual (it wasn't updated since 1.07.11). The idea was to publish 1.08 beta without updated manual and to wait for the manual to be updated before it will go official (several months I guess). But we can't be 100% sure the manual will be really updated. It all depends on Apollo11's availability.

(in reply to RealChuckB)
Post #: 213
RE: Any news on the 1.08 patch? - 11/6/2014 10:25:20 AM   
RealChuckB


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quote:

ORIGINAL: morvael

As the person creating the updated manuals (Apollo11) is currently occupied by real life duties we don't know the ETA of an updated manual (it wasn't updated since 1.07.11). The idea was to publish 1.08 beta without updated manual and to wait for the manual to be updated before it will go official (several months I guess). But we can't be 100% sure the manual will be really updated. It all depends on Apollo11's availability.


Thanks for the prompt reply. Sounds like it'll be best to print out the latest version and the change log now.

(in reply to morvael)
Post #: 214
RE: Any news on the 1.08 patch? - 11/6/2014 1:39:22 PM   
SuluSea


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I'd just like to state again hats off to Morvael and the staff here at Matrix. Much thanks!!!!

_____________________________

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Post #: 215
RE: Any news on the 1.08 patch? - 11/6/2014 7:45:46 PM   
Duck Doc


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Does the 1.08 patch help with playing the Road To ... scenarios? I thought I saw a comment somewhere indicating the patch could have a salubrious effect.

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RE: Any news on the 1.08 patch? - 11/6/2014 8:23:46 PM   
morvael


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A significant number of changes helps the attacking side. This means it's pro-Axis in '41.

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Post #: 217
RE: Any news on the 1.08 patch? - 11/7/2014 12:32:56 AM   
hfarrish

 

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-

< Message edited by hfarrish -- 6/8/2015 11:29:11 PM >


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Post #: 218
RE: Any news on the 1.08 patch? - 11/7/2014 5:52:58 PM   
Dorb


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Anyone know if this game usually pops up on the Christmas sale? Would like to grab this and the expansions as a primer for the West front.

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Post #: 219
RE: Any news on the 1.08 patch? - 11/7/2014 7:49:20 PM   
SuluSea


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quote:

ORIGINAL: Dorb

Anyone know if this game usually pops up on the Christmas sale? Would like to grab this and the expansions as a primer for the West front.


In years past they have been part of the Christmas sale except Lost Battles which wasn't out one year prior to the sale.

I believe the sale started around Thanksgiving last year.

2013 Holiday Sale



I was thinking it would be wise for Matrix staff to run a sale on these titles prior to the
Christmas sale as some peeps with limited funding might be spending their money on WITW.

Have a great weekend!.


< Message edited by SuluSea -- 11/7/2014 8:53:19 PM >


_____________________________

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Post #: 220
RE: Any news on the 1.08 patch? - 11/8/2014 4:14:59 PM   
wadortch

 

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Hello

I have installed version 1.08 of WITE. How do I go about turning on Improved CV for all scenario's. Like this feature!

Walt

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Post #: 221
RE: Any news on the 1.08 patch? - 11/8/2014 5:08:10 PM   
gamer78

 

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"Added the ability to change how the CV is calculated and what base CV values are used in the
editor. Under “Alternate Values A” CV of artillery elements is 1 (up from 0), and CV of “Labor” and
“Support” elements is 0 (down from 1). Under “Alternate Values B” CV of artillery elements is 1 (up
from 0)"

For this one how to change from editor? Couldn't find "Alternate Values A". And which values give best gameplay?
Thanks for the patch. it is excellent work.

(in reply to wadortch)
Post #: 222
RE: Any news on the 1.08 patch? - 11/8/2014 5:34:33 PM   
morvael


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Go to editor. Load scenario. At the bottom of the tab with main scenario parameters (start, end dates, ...) there is CV mode. Change to any value in the 0..5 range. Remember to change title to something custom not to overwrite original scenario and click save scenario.

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Post #: 223
RE: Any news on the 1.08 patch? - 11/8/2014 6:24:50 PM   
wadortch

 

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Thanks for this answer. So any number between 0 and 5 has the same affect of turning the improved CV on?

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Post #: 224
RE: Any news on the 1.08 patch? - 11/8/2014 6:30:57 PM   
morvael


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No, it enables to select one of possible combinations. 0 is classic mode, 1 is improved math (what you want, what the Alt. CV scenario uses), 2-5 are alternate CV sets (one where artillery is worth 1 CV and one where artillery is worth 1 CV and support is worth 0 CV) with normal or improved math. If the balance of 1.08 will be too much pro-Axis this solution (giving CV to artillery) is my favourite choice to restore it.

(in reply to wadortch)
Post #: 225
RE: Any news on the 1.08 patch? - 11/8/2014 7:19:44 PM   
wadortch

 

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I understand.
Thank you!

(in reply to morvael)
Post #: 226
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