Keston
Posts: 300
Joined: 5/7/2010 Status: offline
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One thing prominently featured in the game in the diplomacy window but not explained in the documentation are what the Diplomacy Galactopedia calls the "characteristics of the empire's dominant race, . . ." Following is from things I found incidental to an unrelated search, cut and paste from old archives. I am pretty sure it is by or quoted from a team member. The nuances are pretty cool, and the list is certainly useful. I have added <bracketed> questions on some things to confirm/clarify, and corrections to make it current would be even more useful. Characteristics also influence the types of governments that are most suitable for the race. Aggression The general level of aggression and willingness to use violence. Highly aggressive races have the following attributes: · more likely to attack or provoke others through ship attacks or intelligence missions, even against stronger empires · more tolerant of war hardship, more willing to continue wars · more likely to implement blockades when have trade sanctions against another empire <if aggressive, any more likely to seek to use trade sanctions to provoke others?> · build more large military ships like cruisers and capital ships · assign more military ships to attack fleets <stacks with same for being more Cautious?> · include more weapons in their ship designs · recruit more intelligence agents <stacks with same for Intelligence?><is this built into the race modifiers or a separate modifier?> · have stronger troops, and recruit more troops <stacks with "recruit more troops" for more Cautious?> · colony inhabitants defend against invasions more vigorously · when an independent population, less likely to join an empire when colonized <meaning colonization fails or there is a prompt rebellion?> Caution The overall level of carefulness and prudence of the race. Highly cautious races have the following attributes: · less likely to enter into treaties with other empires, also less likely to go to war · more likely to attack or provoke others through ship attacks or intelligence missions <!><nice passive aggressive approach - are they also more likely to adopt trade sanctions rather than military action?> · higher level of concern at encroachments on their system’s territory · more likely to placate other empires with monetary gifts · less tolerant of war hardship, less willing to continue wars · build more smaller military ships like escorts, frigates and destroyers · assign more military ships to attack fleets · military ships more likely to flee battles sooner · include more shields and engines on their ship designs · less willing to overspend on ship building · recruit more troops · show more care and caution when selecting intelligence missions, ensuring greater chance of success · stock more resources at colonies Friendliness The general level of openness and affability of the race. Highly friendly races have the following attributes: · more likely to form treaties with other empires <more likely to trade maps, or trade generally?> · when an independent population, more likely to join an empire when colonized · more likely to placate other empires with monetary gifts · show more caution when setting colony tax rates, avoiding overburdening their citizens <stacks with same for Intelligence?> Intelligence The overall smartness of the race. Highly intelligent races have the following attributes: · perform research faster, gaining access to new technology sooner · have stronger troops · more likely to placate other empires with monetary gifts · show more caution when setting colony tax rates, avoiding overburdening their citizens · include extra components in their ship designs · recruit more intelligence agents Loyalty The general level of reliability and dependability of the race. Highly loyal races have the following attributes: · more likely to stick to treaties with other empires · more likely to honor mutual defense pacts · more tolerant of war hardship · less susceptible to defection from high cultural influence of nearby colonies of other empires <Obsolete?> Reproduction Rate How fast the population of the race grows at their colonies. <also as citizens of other empire?> As you can see, the main question I have is whether similar effects under different attributes stack or not. <It would be great to have an update on this, and even more so something extensive on what affects reputation, or is the short "Empire Reputation" list in the Galactopedia still complete?>
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