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RE: Goodnight Irene (2016) v1.9 -- testing now!

 
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RE: Goodnight Irene (2016) v1.9 -- testing now! - 7/28/2014 4:51:35 AM   
Feltan


Posts: 1160
Joined: 12/5/2006
From: Kansas
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ghynson,

I suspect your victory point total is low because you hit the airfield and port facilities (you lose VPs doing that), and it isn't clear you got the necessary ships into AO GOALPOST -- for which you receive a lot of VP. I suspect the latter because it doesn't look like you encountered/sunk the correct number of submarines along the way.

Glad you enjoyed it!

Regards,
Feltan


(in reply to ghynson)
Post #: 31
RE: Goodnight Irene (2016) v1.9 -- testing now! - 8/4/2014 3:59:41 AM   
ghynson

 

Posts: 16
Joined: 8/17/2013
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Feltran,

You are correct about the Goal Post objective, as I ended the scenario early after the three convoys cleared the strait.

Here was my strategy for the Zero loss win,
1) Park the three convoys down by Abu Dhabi.
2) Send in a single Fire Scout at 20ft, on military speed to scout and id all the targets.
At that height and speed, the SAM's cannot track the UAV, and the AAA has a 1% chance of a hit.
3) Use your Hornets to "Harpoon" all hostile ships.
4) Use your Tomahawks to kill the SAMs, and leave the AAA's for the B-52s / B2s, and their standoff weapons.
5) Once the way is cleared, you can mine sweep and move your convoys through the strait, with about 15 hours left to get to the Goal Post.

Awesome scenario,...

(in reply to Feltan)
Post #: 32
RE: Goodnight Irene (2016) v1.9 -- testing now! - 8/6/2014 2:32:01 PM   
Dannyp19

 

Posts: 186
Joined: 10/20/2013
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Excellent scenario! It's not easy, but its a fun challenge. Timing is hard but doable. I'm on my third try and it's still pretty hard even when I know what's coming.

Given our present leadership right now, I believe the ROE is spot on!

Again, Good job!


(in reply to ghynson)
Post #: 33
RE: Goodnight Irene (2016) v1.9 -- testing now! - 8/6/2014 7:37:44 PM   
Gunner98

 

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From: The Great White North!
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Have gone through it three times as well, got to the beginning of the straights just at war start and lost too much to continue - the last time the Benson took a couple SSMs in the chops. I may try the tactics used by ghynson mentioned above - but it doesn’t feel right to keep the convoy in the Gulf when your mission is to get it out, and the war hasn't started yet.

Very tricky scenario, I'll give it another go but real life is a bit of a factor at the moment.

B

(in reply to Dannyp19)
Post #: 34
RE: Goodnight Irene (2016) v1.9 -- testing now! - 8/13/2014 11:55:52 PM   
ThunderCBR


Posts: 29
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From: Chantilly, VA
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I had a question regarding overflight of neutral nations for the scenario developer. In the 2016 world description there is only mention of a pending overflight restriction in Baharain, and there are not preset ROZ's for overflights of other neutrals in the Arabian peninsula (i.e, Saudi Arabia). Are military overflights of those nations "permitable" and inline with the intent in the world you set up?

(in reply to Gunner98)
Post #: 35
RE: Goodnight Irene (2016) v1.9 -- testing now! - 8/14/2014 12:56:10 AM   
Feltan


Posts: 1160
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From: Kansas
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quote:

ORIGINAL: ThunderCBR

I had a question regarding overflight of neutral nations for the scenario developer. In the 2016 world description there is only mention of a pending overflight restriction in Baharain, and there are not preset ROZ's for overflights of other neutrals in the Arabian peninsula (i.e, Saudi Arabia). Are military overflights of those nations "permitable" and inline with the intent in the world you set up?


Yes they are.

I had entertained a more restrictive over-flight environment, but that got dropped during testing.

From a mechanics point-of-view, some of the areas around Djibouti almost assured accidental over-flights would occur. It turned out to be a royal PITA for little gain in realism.

From a scenario/atmospherics point-of-view, after the fur starts to fly I could see the State Department simply telling a few of these countries that we are over flying and not to get in our way.

Regards,
Feltan

(in reply to ThunderCBR)
Post #: 36
RE: Goodnight Irene (2016) v1.9 -- testing now! - 8/14/2014 1:10:26 AM   
ThunderCBR


Posts: 29
Joined: 3/2/2014
From: Chantilly, VA
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quote:

ORIGINAL: Feltan

Yes they are.

I had entertained a more restrictive over-flight environment, but that got dropped during testing.

From a mechanics point-of-view, some of the areas around Djibouti almost assured accidental over-flights would occur. It turned out to be a royal PITA for little gain in realism.

From a scenario/atmospherics point-of-view, after the fur starts to fly I could see the State Department simply telling a few of these countries that we are over flying and not to get in our way.

Regards,
Feltan


Excellent. Always good to check on the ROE with higher!! Thanks! I'm just about reaching that point in the scenario so starting to setup my long range support missions now. Great scenario, and very well written description and orders. Also love how the scenario starts slow and the tension steadily increases. Please keep up the outstanding work.

(in reply to Feltan)
Post #: 37
RE: Goodnight Irene (2016) v1.9 -- testing now! - 8/14/2014 2:35:31 AM   
Feltan


Posts: 1160
Joined: 12/5/2006
From: Kansas
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quote:

ORIGINAL: ThunderCBR


quote:

ORIGINAL: Feltan

Yes they are.

I had entertained a more restrictive over-flight environment, but that got dropped during testing.

From a mechanics point-of-view, some of the areas around Djibouti almost assured accidental over-flights would occur. It turned out to be a royal PITA for little gain in realism.

From a scenario/atmospherics point-of-view, after the fur starts to fly I could see the State Department simply telling a few of these countries that we are over flying and not to get in our way.

Regards,
Feltan


Excellent. Always good to check on the ROE with higher!! Thanks! I'm just about reaching that point in the scenario so starting to setup my long range support missions now. Great scenario, and very well written description and orders. Also love how the scenario starts slow and the tension steadily increases. Please keep up the outstanding work.



Great!

Let me know how it goes.

Regards,
Feltan

(in reply to ThunderCBR)
Post #: 38
RE: Goodnight Irene (2016) v1.9 -- testing now! - 8/14/2014 3:28:22 PM   
Dannyp19

 

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OK third time playing this and was successful, but only an average score. But I got all the merchant ships to Goalpost successfully. My tactics were as follows. ( thanks to Feltan's, Ghynson's, and Baloogan's tips)


1. Split the PC's into 2 groups and sent them out as pickets. The MCM's and the main group I sent further south (though I agree with Gunner that parking them doesn't seem to be in the spirit of the Scen., so I kept them moving at all times.) to try and stay out of the radar ranges of SS radars and avoiding the UAV's from sniffing me out.

2. Loaded out all of my available aircraft with various load outs. Sent the carrier group towards Goalpost, set up a good rotating AEW & EW position with the Growler's, E-3's and Hawkeyes.

3. This was the hardest part. Timing my tanker support, and keeping a constant patrol of AAW, ASW, and ASuw on station around the convoy.

4. RECON, RECON, RECON! The Fire scouts, Reapers and Global hawks gave me a really good picture early on. This to me was the deciding factor in my victory.

5. Strict EMCOM. No emissions at any time for the main group and very limited for the PC's. Also set the main group to hold fire.



When hostilities started, the Boghammer's stayed with my PC picket and didn't investigate further. The enemy UAV also stayed around my pickets and never found my main convoy. I lost 3 of my PC's in the first assault, 2 by the Boghammer's and 1 by missile attack (The only missile attack they were able to perform during the whole affair). My ASuW air assets quickly took on the long range shooters while my AAW aircraft took care of the patrol boats. (Those guns were deadly).

One top priority was the enemy UAV and Helo. elements, Jammer's, SS radar's, and SSM's. my first Tomahawk strikes concentrated on SS radars, jammers, and SSM sites. (Those mobile SSM's and Jammers were tough cookies, but JSOWS and SLAMMERS, with targeting support from the UAV's took care of them well before My groups got in range) Secondary Tomahawk strikes concentrated on AS radars and SAM sites.

ASW was the real PIA in this Scen. The Benfold was indispensable in this endeavor, as it gave me more contacts than the hundreds of sonobouys I laid out doing ASW patrols. The Helo and MPA assets were able to sink a lot of subs. The only sub to give me a real headache was that last Kilo. That SOB sunk all the MCM ships and a PC before I could get a good datum to sink that bastard!

Pirate operations were handled by the AI in most cases as I was too busy with the safe passage of the convoy to give it a lot of my attention. The B-2's and B-52's did mop up duties of eliminating AAA and other targets of opportunity late in the game.

My losses were, I thought, somewhat minor. 2 neutral fishing boats lost to Pirates, 1 merchant to the missile attack (She was close to one of my PC pickets) and another to a torpedo (again she was close to my group). I lost 1 Hornet to being greedy and having it go after a Jamaran using guns (Having the aircraft go to guns and sink ships was key. I sunk more ships with guns than everything else combined.) The loss of 5 UAV's were to aggressive recon and target spotting. I feel those losses were worth it. Of my 4 MPA losses, I attribute 3 of them to the quirky refueling issues inherent in Command. One time a lot of assets refueled at once to mess up my rotation and I lost 1 MPA chasing a Tanker that was RTB. That MPA ran out of fuel, I'll count that one as my fault.

The debrief after it was over was real nice. I agree that the ASW forces would have been very stressed if Iran had more AAW and IAD assets. Agree with the LCS assessment. My first try with this scen. the Benfold was sunk by a missile attack. The support by the LCS's after that sinking was horrible. They ran out of munitions quickly and were down to cuss words.

As I stated in an earlier post this is an excellent scenario! It played well on my machine but it taxed it a few times (not near as bad as Closing The Kurile Gap). Maybe change a few things to keep the AU count a little lower??? Adding a little more Iranian AAW and IAD assets to make the MPA ASW work even harder would have made things a little more interesting but considering that Iran was nuked made it plausible.

Get this one on the Community Scenario Pack!!!

I nominate this one as "Best Scenario of the Year" !!!!!


SIDE: Iran
===========================================================

LOSSES:
-------------------------------
2x 100mm KS-19 Auto [Sair]
7x 12.7mm/50 MG
2x 122mm/38 D-30 2A18 Towed Howitzer
11x 23mm Twin
51x 23mm ZU-23-2
2x 23mm/87 Twin
1x 7.62mm MG
2x 901 Tareq [PL-877EKM Kilo]
14x 942 Ghadir [IS-120]
1x Ammo Pad
1x Building (Bar Lock C [P-37])
1x Building (Barracks)
3x Building (Generic Coastal Surveilance Radar)
1x Building (Large)
1x Building (Medium)
1x Building (Square Pair [5N62])
1x Bunker (Comm Center)
1x Bunker (Sector Control Station)
4x BZK-005 Sea Eagle UAV
4x C-801A Twin
3x C-802 Quad
16x C-802 Triple
3x C-803 Quad
3x Civilian Dhow [15m]
2x Civilian Dhow [22m]
1x Civilian Motor Yacht [13m]
4x Commercial Fishing Boat [23m]
2x F 71 Alvand [Saam, Vosper Mk5]
2x F 76 Jamaran [Moudge Class]
2x F-14A Tomcat [F-14AM]
2x F-4D Phantom II
20x HN-5A MANPADS
6x HQ-2b Guideline Single Rail
13x IPS-16 Peykaap III [Zolfaghar, C-704]
12x M192 I-HAWK
17x MIG-G-1800-TRB
18x MIG-S-2600-PB Zafar [Chaho Mod]
2x Mirage F.1EQ-6
5x P 224 Sina [Kaman Mod, La Combattante II]
7x P 313-1 Shahid Mehdavi [Thondor Type 021 Houdong]
3x Raad [HY-4 Mod]
5x Radar (AN/TPS-70)
4x Radar (China Type 352 Square Tie)
2x Rapier Mk1 Fire Unit
6x SA-12a Gladiator [9A83] TELAR
3x SA-12a Gladiator [9A84] LLV
6x SA-15d Gauntlet [9A331MK/9A332] TELAR
2x SA-5c Gammon Single Rail
1x SA-6a Gainful [2P25] TEL
2x SA-7a Grail [9K32 Strela-2] MANPADS
3x SA-7b Grail [SPW-60PB] MANPADS
4x SA-7b Grail [SPW-70] MANPADS
3x SH-3D Sea King [ASH-3D]
3x Su-24MK Fencer D
12x Toragh [Boghammar Mod]
1x US Peterson PBI [50-foot Class]
4x Vehicle (AN/MPQ-46 HPI)
2x Vehicle (AN/MPQ-48 CWAR)
2x Vehicle (AN/MPQ-50 PAR)
2x Vehicle (AN/MPQ-51 ROR)
4x Vehicle (China Type 352 Square Tie)
1x Vehicle (Chop Rest)
2x Vehicle (DN 181 Blindfire)
2x Vehicle (Generic Gun Director [Radar/LLTV])
1x Vehicle (Gin Sling)
1x Vehicle (Grill Pan [9S32-1])
1x Vehicle (Straight Flush [1S91])
12x Vehicle (Truck, Unarmed)


EXPENDITURES:
------------------
120x 107mm Rocket [Direct Fire]
203x 12.7mm/50 MG Burst [10 rnds]
48x 23mm ZU-23-2 Burst [20 rnds]
70x 30mm/65 China Type 65 Twin Burst [AK-230 Copy, 50 rnds]]
47x 35mm Twin Oerlikon Burst [20 rnds, UAR-1021 Skyguard]
7x 40mm/70 Single Bofors Burst [4 rnds]
81x 40mm/70 Twin Bofors DP Burst [8 rnds]
3x 53-65KE WH
13x C-802 [YJ-82, CSS-N-8 Saccade]
6x Corvus Chaff [Distraction]
7x Generic Acoustic Decoy
3x Generic Chaff Salvo [4x Cartridges]
1x Generic Chaff Salvo [5x Cartridges]
3x Generic Flare Salvo [4x Cartridges, Single Spectral]
3x HN-5A [SA-7b Copy]
66x MIM-23B I-HAWK
2x RIM-66A SM-1MR Blk IV
36x SA-12a Gladiator [9M83]
80x SA-15b Gauntlet [9M331]
6x SA-5c Gammon [5V28M5]
6x YT534-W1 [PT-97W]



SIDE: United States
===========================================================

LOSSES:
-------------------------------
1x F/A-18C Hornet
4x MCM 1 Avenger
1x MQ-8B Fire Scout UAV
1x MQ-9B Reaper UAV
3x Nimrod MR.2P
1x P-8A Poseidon
4x PC 1 Cyclone
3x RQ-4B Global Hawk Blk 40 UAV


EXPENDITURES:
------------------
37x 127mm/64 HECVT
25x 20mm M197 Burst [25 rnds]
439x 20mm/85 M61A1 Vulcan Burst [100 rnds]
52x 20mm/85 M61A2 Vulcan Burst [100 rnds]
27x 25mm GAU-12/U Burst [60 rnds]
2x 406mm/50 Triple HiCap Salvo [3 rnds]
15x AGM-114K Hellfire II
10x AGM-114M Hellfire II
18x AGM-154C JSOW [BROACH]
24x AGM-158A JASSM [Penetrator]
8x AGM-65E Maverick Laser
1x AGM-84D Harpoon IC
44x AGM-84G Harpoon ICR
6x AGM-84K SLAMER-ATA
32x AGM-86D Blk II CALCM [1200lb Penetator]
12x AGM-88C HARM
4x AIM-120C-5 AMRAAM P3I.2
14x AIM-120C-7 AMRAAM P3I.3
4x AIM-9X Sidewinder
70x AN/SSQ-53F DIFAR
99x AN/SSQ-62E DICASS
1x Generic Chaff Salvo [5x Cartridges]
2x Generic Flare Salvo [3x Cartridges, Dual Spectral]
152x HYDRA 70mm Rocket
7x Mk46 NEARTIP Mod 5A(SW)
7x Mk54 LHT Mod 0
3x Otomat Mk2 Mod IV
84x RGM-109C Tomahawk Blk III TLAM
196x RGM-109E Tomahawk Blk IV TACTOM
15x RGM-84G Harpoon ICR
3x RIM-162A ESSM
34x RIM-174A ERAM SM-6MR Blk I
30x SSQ-905 Jezebel LOFAR
30x SSQ-947 Julie Active Range-Only [AN/SSQ-47]
8x Stingray Mod 0
12x UGM-109C Tomahawk Blk III TLAM
6x UGM-109C Tomahawk Blk III TLAM
160x UGM-109E Tomahawk Blk IV TACTOM
12x UGM-109E Tomahawk Blk IV TACTOM



SIDE: Neutrals
===========================================================

LOSSES:
-------------------------------
2x Commercial Dry-Bulk Carrier - Handymax Size [45,000t DWT]
1x Commercial Fishing Boat [23m]
1x Commercial Fishing Boat [35m]


EXPENDITURES:
------------------



SIDE: Pirates
===========================================================

LOSSES:
-------------------------------
13x Civilian Dhow [22m, Armed]
28x Civilian RHIB [11m, Armed]
5x Commercial Fishing Boat [35m, Armed]


EXPENDITURES:
------------------
20x 12.7mm/50 MG Burst [10 rnds]
21x 23mm Twin Burst [20 rnds]
30x Generic RPG
6x SA-7b Grail [9M32M]

(in reply to Feltan)
Post #: 39
RE: Goodnight Irene (2016) v1.9 -- testing now! - 8/14/2014 8:43:32 PM   
Maromak


Posts: 1030
Joined: 12/26/2007
From: Australia
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Thanks for this great AAR. I am still going on this scenario after what feels like six months!

_____________________________

Certa Cito

(in reply to Dannyp19)
Post #: 40
RE: Goodnight Irene (2016) v1.9 -- testing now! - 8/14/2014 10:54:31 PM   
magi

 

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Joined: 2/1/2014
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quote:

ORIGINAL: Primarchx

Good point, Feltan. Given the AI behavior of Command I detached the PC being swarmed from the group and sent it south at high speed.

ETA - my take on not letting fast Iranian speedboats get close is linked to probable standing orders to USN warships following the USS Cole incident. The US doesn't want to start a conflict but the political ramifications of ignoring prudent force protection in a circumstance where such attacks have happened in devastating fashion should be taken into account.


I believe this to be so.......

(in reply to Primarchx)
Post #: 41
RE: Goodnight Irene (2016) v1.9 -- testing now! - 8/15/2014 10:24:56 AM   
Tomcat84

 

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Have there been any updates to the scenario since it was posted one month ago? Or is it still the most current version? Just wanna make sure I havent missed an update (or if one is imminent) before I potentially sink my teeth into this one :)

_____________________________

My Scenarios and Tutorials for Command

(Scenarios focus on air-warfare :) )

(in reply to ghynson)
Post #: 42
RE: Goodnight Irene (2016) v1.9 -- testing now! - 8/15/2014 10:53:55 AM   
Feltan


Posts: 1160
Joined: 12/5/2006
From: Kansas
Status: offline

quote:

ORIGINAL: Tomcat84

Have there been any updates to the scenario since it was posted one month ago? Or is it still the most current version? Just wanna make sure I havent missed an update (or if one is imminent) before I potentially sink my teeth into this one :)



Tomcat,

The current version (v1.9) is posted. I will advance the version (to 2.0) when I post it on the mission pack thread.

Currently, the only change I am going to make is to replace the British Nimrods at Djibouti with a pair of French Atlantique2 aircraft. As it was pointed out, the Nimrods have been scrapped (to my complete shock).

If you find any errors, or have any suggestions, please let me know.

Regards,
Feltan

(in reply to Tomcat84)
Post #: 43
RE: Goodnight Irene (2016) v1.9 -- testing now! - 8/15/2014 11:17:54 PM   
tommo8993

 

Posts: 116
Joined: 7/10/2013
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Great Scenario buddy, not played it all yet.

I think it would be cool to see Israels missile strike and maybe a random British type 45 in their :)

(in reply to Feltan)
Post #: 44
RE: Goodnight Irene (2016) v1.9 -- testing now! - 8/22/2014 7:26:00 AM   
Luidzi

 

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Joined: 8/15/2014
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It took me about two weeks, but I finally managed to get the convoy out of that hellhole called Hormuz Strait.

I lost 2 patrol boats to the surprise attack. Third was seriously damaged, but managed to stay afloat. I didn't lose anything else due to the combination of firepower, very aggressive ASW and luck (definitely needed).

I didn't use B-52 or B-2. At 24 hour mark (20h readying, 4h flight time) the convoy was on its way out of Hormuz, everything that threatened the convoy has been already destroyed and I put a priority to getting the convoy safe out of there before destroying everything in the vicinity.

I was very aggressive on anti-piracy missions. They were on my priority list right after protecting convoy and suppressing Iran's military. Besides, during lulls in combat I had nothing else to do.


What I liked:
1) Message reports and periodic updates from HQ for added authenticity to the situation.
2) Difficulty and complexity. Granted, it was hard. VERY hard. It forced me to squeeze (most of) everything from available assets.

What I disliked:
1) 1400+ AU's. I was unable to run the scenario faster than 5:1, even with periodic saves and restarts. After leaving Strait I just activated pop-up messages and let the scenario run in the background while doing something else.

What I learned:
Quite a lot, including proper usage of tankers, ASW operations, strafing patrol boats, that MAD can be quite useful, that the best short-range ASuW weapon is ESSM and many more finer points of tactics.

Overall a very, very good scenario. Probably one of the most difficult, complex and enjoyable there.

(in reply to tommo8993)
Post #: 45
RE: Goodnight Irene (2016) v1.9 -- testing now! - 10/10/2014 10:37:43 AM   
Count Sessine

 

Posts: 180
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Very impressive - I really like the roleplaying ambiance that the events create.

< Message edited by Count Sessine -- 10/10/2014 11:39:11 AM >

(in reply to Luidzi)
Post #: 46
RE: Goodnight Irene (2016) v1.9 -- testing now! - 12/1/2014 1:51:37 PM   
Vulcan101

 

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Just starting my third attempt with this. I too keep getting swarmed right at the start and lose a silly number of US ships, including a DDG (IMHO LCS shouldn't be allowed anywhere near armed hostiles, all they seem to do is soak up gunfire and missiles like a sponge!).

Nicely designed like all your scenarios with lots going on. If I can only gety through the initial barrages I think I might be able to get some of my ships to goalpost.

PS your cultural interlude is no longer on youtube.


(in reply to Count Sessine)
Post #: 47
RE: Goodnight Irene (2016) v1.9 -- testing now! - 12/1/2014 5:47:48 PM   
magi

 

Posts: 1529
Joined: 2/1/2014
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quote:

ORIGINAL: Primarchx

Good point, Feltan. Given the AI behavior of Command I detached the PC being swarmed from the group and sent it south at high speed.

ETA - my take on not letting fast Iranian speedboats get close is linked to probable standing orders to USN warships following the USS Cole incident. The US doesn't want to start a conflict but the political ramifications of ignoring prudent force protection in a circumstance where such attacks have happened in devastating fashion should be taken into account.


i certainly believe this to be so...... i also believe an honest commander a leader would be willing to put his career at risk for the safety of his people and mission from perceived eminent threat.....

(in reply to Primarchx)
Post #: 48
RE: Goodnight Irene (2016) v1.9 -- testing now! - 12/1/2014 5:54:31 PM   
Vulcan101

 

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Joined: 2/27/2014
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Just trying this one again. I decided to avoid the Iranians on this one and routed my units south towards Abu Dhabi before making my way around into the Straits.

This time the Iranians took a shot at one of my aircraft and my naval units then launched an unordered Tomahawk strike! against the Iranians. I have no idea why my units are launching other than a desire to really wrack up a huge negative score without losing a unit.

save file available.

(in reply to magi)
Post #: 49
RE: Goodnight Irene (2016) v1.9 -- testing now! - 1/20/2015 9:54:28 PM   
magi

 

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Joined: 2/1/2014
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Feltan

I AM PLAYING THIS.... ive been waiting for the war to start for hours.... but i am enjoying it...i like big scenarios.....
i would like to point out that all the SH-60Bs and SH-60Fs... should be replaced with SM-60Rs by 2016... actually i believe they were replaced and upgraded by 2013 or 2014.... they are definitely a more capable machine.....

(in reply to Vulcan101)
Post #: 50
RE: Goodnight Irene (2016) v1.9 -- testing now! - 2/1/2015 4:33:24 AM   
RobotCriminal

 

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Joined: 1/2/2015
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Ok been playing this off and on (basically a few hours here and there after work) for like a week now, very fun but very tough. Near the end of it I think, convoy passing around the tip of the straights.

Best decision I made by far I think was to detach the Olympia (SSN) early on and send it up the straights to help "make a hole" for the convoy once the shooting started. She was worth her weight in gold combined with the fixed wing ASW assets I had in terms of finding/sinking the Iranian sub force, to the point where she has one torpedo left (used some of them on the patrol craft that spawn in which was a mistake imo in retrospect, should have saved them for ASW).

Only thing I wish is that whoever was in command of this cluster would have detached a Tico as an escort as well. Seems there are two of them and would have made a WAY better decision/easier time of it once the shooting started rather then a handful of worthless LCS and a single DDG with a land attack loadout and a handful of point defense SAMS. I feel like someone would have lost their job over that one, maybe just me .

Its fun as it is (assuming you want it to be really hard and require a lot of EMCON to be successful), but have you considered removing one of the CGs from the CVBG and adding it to the escort group? Or maybe just reconfig the escorting DDG to a 72 SM-2 AAW loadout instead of land attack? As it is I have more tomahawks then I really need or know what to do with but would give my left arm for more sam coverage. Perhaps this is intended, need to play it to the end I guess

Side note: did you intend for the Djibouti F-18D to be such an old model? The version of the AIM-120 they carry would be pretty old by 2016 standards, and doesn't have nearly the range of the C-7 versions carried by the carrier hornets.

(in reply to magi)
Post #: 51
RE: Goodnight Irene (2016) v1.9 -- testing now! - 2/1/2015 12:43:00 PM   
RobotCriminal

 

Posts: 43
Joined: 1/2/2015
Status: offline
If you wanted you could also accurately place 8 F-15E at Djibouti rather than the Hornets, since thats whats actually there: theaviationist.com/2012/05/11/strike-eagle-djibouti/

The longer legs would help quite a bit

(in reply to RobotCriminal)
Post #: 52
RE: Goodnight Irene (2016) v1.9 -- testing now! - 2/2/2015 4:46:42 PM   
magi

 

Posts: 1529
Joined: 2/1/2014
Status: offline
I believe it's more of a game scenario… Than it simulation… It's designed to be hard…

(in reply to RobotCriminal)
Post #: 53
RE: Goodnight Irene (2016) v1.9 -- testing now! - 2/3/2015 12:12:49 PM   
Galahad78

 

Posts: 386
Joined: 9/28/2009
Status: offline

quote:

ORIGINAL: RobotCriminal

Ok been playing this off and on (basically a few hours here and there after work) for like a week now, very fun but very tough. Near the end of it I think, convoy passing around the tip of the straights.

Best decision I made by far I think was to detach the Olympia (SSN) early on and send it up the straights to help "make a hole" for the convoy once the shooting started. She was worth her weight in gold combined with the fixed wing ASW assets I had in terms of finding/sinking the Iranian sub force, to the point where she has one torpedo left (used some of them on the patrol craft that spawn in which was a mistake imo in retrospect, should have saved them for ASW).

Only thing I wish is that whoever was in command of this cluster would have detached a Tico as an escort as well. Seems there are two of them and would have made a WAY better decision/easier time of it once the shooting started rather then a handful of worthless LCS and a single DDG with a land attack loadout and a handful of point defense SAMS. I feel like someone would have lost their job over that one, maybe just me .

Its fun as it is (assuming you want it to be really hard and require a lot of EMCON to be successful), but have you considered removing one of the CGs from the CVBG and adding it to the escort group? Or maybe just reconfig the escorting DDG to a 72 SM-2 AAW loadout instead of land attack? As it is I have more tomahawks then I really need or know what to do with but would give my left arm for more sam coverage. Perhaps this is intended, need to play it to the end I guess

Side note: did you intend for the Djibouti F-18D to be such an old model? The version of the AIM-120 they carry would be pretty old by 2016 standards, and doesn't have nearly the range of the C-7 versions carried by the carrier hornets.


I agree with the DDG AAW loadout request, almost depleted my SAM magazines after the first surprise ASM salvo. Perhaps is intented, and you have to work carefuly to be outside enemy radar coverage at all times (which for the moment being I've been able to do - barely!), otherwise the Iranians have the firepower to easily overwhelm the single Burke.

Very nice scenario, I loved the way the successive messages kept building tension

We'll see if I'm able of finishing the scenario, though, keep receiveing OutOfMemory error messages

(in reply to RobotCriminal)
Post #: 54
RE: Goodnight Irene (2016) v1.9 -- testing now! - 2/3/2015 1:34:13 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
quote:

ORIGINAL: Galahad78
We'll see if I'm able of finishing the scenario, though, keep receiveing OutOfMemory error messages


Even with sound effects disabled?

_____________________________


(in reply to Galahad78)
Post #: 55
RE: Goodnight Irene (2016) v1.9 -- testing now! - 2/4/2015 2:18:41 AM   
magi

 

Posts: 1529
Joined: 2/1/2014
Status: offline
It has been running fine for me…

(in reply to Dimitris)
Post #: 56
RE: Goodnight Irene (2016) v1.9 -- testing now! - 2/4/2015 3:12:52 PM   
Galahad78

 

Posts: 386
Joined: 9/28/2009
Status: offline

quote:

ORIGINAL: Sunburn

quote:

ORIGINAL: Galahad78
We'll see if I'm able of finishing the scenario, though, keep receiveing OutOfMemory error messages


Even with sound effects disabled?


Didn't try that, in fact I had sound effects on. I'll see tonight and if I keep getting same messages will provide save and screenshot, thanks!

(in reply to Dimitris)
Post #: 57
RE: Goodnight Irene (2016) v1.9 -- testing now! - 2/5/2015 9:40:54 AM   
Galahad78

 

Posts: 386
Joined: 9/28/2009
Status: offline

quote:

ORIGINAL: Galahad78


quote:

ORIGINAL: Sunburn

quote:

ORIGINAL: Galahad78
We'll see if I'm able of finishing the scenario, though, keep receiveing OutOfMemory error messages


Even with sound effects disabled?


Didn't try that, in fact I had sound effects on. I'll see tonight and if I keep getting same messages will provide save and screenshot, thanks!


Definitely it ran smoother without sound effects, but some time into the scenario the sim froze with no error message. I'll do a more thorough play tonight and post a save if I'm getting the same problem.

(in reply to Galahad78)
Post #: 58
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