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RE: NFC East Slapdown: NY59Giants (A) vs Cribtop (J) - Between the Storms

 
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RE: NFC East Slapdown: NY59Giants (A) vs Cribtop (J) - ... - 3/11/2015 1:29:17 PM   
ny59giants


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Status: offline
Game pace has slowed to a crawl and/or stop as RL has affected Cribtop's ability to continue on. Discussions ongoing.

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Post #: 301
RE: NFC East Slapdown: NY59Giants (A) vs Cribtop (J) - ... - 3/16/2015 10:33:18 AM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Date: '42 Apr 11 & 12
Tarakan finally falls!!

Key: TT = Torpedo; bb = ground bombardment; c = casualties; b = base hits; s = supply hits; r = runway hits; p = port hits; f = fuel hits; AV = Assault Value; DC = Depth Charged; (*) = destroyed aircraft; If odds are bold, they are the Allies; BG = Bomber Group of 48 planes (4 x 12 bomber squadrons); FG fighter group = 25 fighter planes if American

Landings: Cebu (48 ID);

CVs:
KB: MIA
CVE Taiyo is attacked by Dutch PBY-5s to east of Singapore without success on 12th.
"Death Star" (DS): 15 SW of Pearl (back to Pearl for 4/42 upgrades)

Subs: No hits

India/Burma:

China:
Changsha - My 60 fighters now moved in find no enemy planes. Nice 'hit & run' by Cribtop.
Wuchow - 12 Oscars with 12 Sonia, 27 Lily, and 12 Mary hit troops.
Outside of Nanyang my Corp in the WR is attacked by 65 bombers on 12th.

Philippines:
Manila - 28 Nates escort in 25 bombers (Lily);
Cebu - 12 Kates & 44 Sally;
quote:

Night Naval bombardment of Cebu at 80,86 (11th)

Japanese Ships
BB Yamashiro
BB Fuso
DD Isonami
DD Shirakumo
DD Usugumo
DD Fubuki

Allied ground losses:
67 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 1 destroyed, 6 disabled
Engineers: 1 destroyed, 0 disabled

Manpower hits 4
Light Industry hits 1
Fires 4188
Airbase hits 3
Runway hits 8
Port hits 1
Port fuel hits 6
Port supply hits 1

quote:

Ground combat at Cebu (80,86)

Japanese Deliberate attack

Attacking force 12995 troops, 121 guns, 36 vehicles, Assault Value = 395

Defending force 6516 troops, 42 guns, 0 vehicles, Assault Value = 189

Japanese engineers reduce fortifications to 2

Japanese adjusted assault: 173

Allied adjusted defense: 129

Japanese assault odds: 1 to 1 (fort level 2)

Japanese Assault reduces fortifications to 2


Combat modifiers
Defender: terrain(+), forts(+), disruption(-), morale(-)
experience(-)
Attacker: leaders(-)

Japanese ground losses:
255 casualties reported
Squads: 0 destroyed, 20 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 1 (1 destroyed, 0 disabled)

Allied ground losses:
439 casualties reported
Squads: 5 destroyed, 55 disabled
Non Combat: 1 destroyed, 7 disabled
Engineers: 0 destroyed, 1 disabled

Assaulting units:
48th Division

Defending units:
81st PA Infantry Division
Cebu Constabulary
1st Port Maint Engineer Battalion
8th PAAC Avn Sup

Supplies are almost gone, so I'll not last long.


Borneo:
Bailikpapan -
Tarakan - 9 Kates;
quote:

Ground combat at Tarakan (67,91)

Japanese Deliberate attack

Attacking force 4705 troops, 39 guns, 22 vehicles, Assault Value = 150

Defending force 2556 troops, 36 guns, 7 vehicles, Assault Value = 27

Japanese engineers reduce fortifications to 0

Japanese adjusted assault: 134

Allied adjusted defense: 40

Japanese assault odds: 3 to 1 (fort level 0)

Japanese forces CAPTURE Tarakan !!!


Combat modifiers
Defender: terrain(+), leaders(+), morale(-), experience(-)
Attacker: leaders(+)

Japanese ground losses:
61 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled

Allied ground losses:
868 casualties reported
Squads: 10 destroyed, 0 disabled
Non Combat: 36 destroyed, 5 disabled
Engineers: 8 destroyed, 0 disabled
Guns lost 14 (14 destroyed, 0 disabled)
Vehicles lost 6 (6 destroyed, 0 disabled)
Units retreated 4

Defeated Allied Units Retreating!

Assaulting units:
5th/C Division

Defending units:
VII KNIL Battalion
HQ TC Borneo
Tarakan Defenses
Tarakan MLD Base Force

It took a long time to fall, but all industry was intact for Cribtop.

Pontianak - 27 Sally from Singapore hit base on 12th.

Sumatra:

Java:
Batavia - 30 Oscars escort in over 70 bombers (Lily & Sally);
Denpasar - 12 Dutch fighters and 25 bombers hit AF to gain experience again and again

SRA:

New Guinea/Solomons:
Gasmata - 33 Nells hit the depleted Lark Battalion

Central Pacific:

South Pacific:

North Pacific:
Adak -

Australia:

Engineers:
Suva F4 (switching back to AF); Brisbane P6; Shaoyang AF2; Vava'u AF5 (back to port expansion);

Intel:

Notes/Plans:
Due to RL issues with Cribtop, the game was on hold for over a week. A discussion ensued in which John 3rd ended his game vs Cribtop due to his job being too demanding. Ours is now back on track.

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(in reply to ny59giants)
Post #: 302
RE: NFC East Slapdown: NY59Giants (A) vs Cribtop (J) - ... - 3/16/2015 11:14:53 AM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Date: '42 Apr 13 & 14
Balikpapan targeted

Key: TT = Torpedo; bb = ground bombardment; c = casualties; b = base hits; s = supply hits; r = runway hits; p = port hits; f = fuel hits; AV = Assault Value; DC = Depth Charged; (*) = destroyed aircraft; If odds are bold, they are the Allies; BG = Bomber Group of 48 planes (4 x 12 bomber squadrons); FG fighter group = 25 fighter planes if American

Landings:Stewart Island (falls)

CVs:
KB: MIA
CVs @ 5 NE Balikpapan (Junyo, Hosho, Ibuki) - 17 Zeros on CAP destroy 5 of 7 Dutch unescorted LBs on 14th;
"Death Star" (DS): 1 SW of Pearl (back to Pearl for 4/42 upgrades)

Subs: No hits

India/Burma:

China:
Changsha -
Wuchow -

Philippines:
Manila -
Cebu - 9 Kates & 51 Sally;
quote:

Ground combat at Cebu (80,86)

Japanese Deliberate attack

Attacking force 12864 troops, 120 guns, 36 vehicles, Assault Value = 383

Defending force 6073 troops, 42 guns, 0 vehicles, Assault Value = 133

Japanese adjusted assault: 329

Allied adjusted defense: 61

Japanese assault odds: 5 to 1 (fort level 2)

Japanese forces CAPTURE Cebu !!!


Combat modifiers
Defender: terrain(+), disruption(-), morale(-), experience(-)
supply(-)
Attacker: leaders(+)

Japanese ground losses:
180 casualties reported
Squads: 1 destroyed, 14 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled

Allied ground losses:
4737 casualties reported
Squads: 292 destroyed, 0 disabled
Non Combat: 330 destroyed, 0 disabled
Engineers: 22 destroyed, 0 disabled
Guns lost 21 (21 destroyed, 0 disabled)
Units destroyed 4

Assaulting units:
48th Division

Defending units:
81st PA Infantry Division
Cebu Constabulary
1st Port Maint Engineer Battalion
8th PAAC Avn Sup

Zamboanga - 7 Kates hit troops now that Cebu is his

Borneo:
Balikpapan -
13th: 35 Zeros with 33 Betty from Kendari hit troops; 13 Zero with 9 Val from CV Junyo go after PT boats without success;
14th: 12 Dutch hawk fighters are on CAP vs 35 Zero and 33 Betty, I lose only one but many are damaged; 5 are still able to rise in afternoon when 25 Zero with 28 Kates from the CVs hit AF, I lose 4 to 0.
Pontianak - 27 Sally from Singapore hit base on 12th.
Sampit - para drop in and take empty base
Singkawang - Unescorted Do-24K-1 and PBY-5s from Pontianak find 7 Zeros on CAP; I lose 1 PBY while his ships are undamaged;
Samarinda - para capture base on 14th

Sumatra:

Java:
Batavia - 21 Oscars escort in over 50 bombers (Lily);
Denpasar - 12 Dutch fighters and 25 bombers hit AF to gain experience again and again
Semarang - 25 Sally hit static CD unit both days;

SRA:

New Guinea/Solomons:
Gasmata - 33 Nells hit the depleted Lark Battalion on 13th;
Terapo - 33 Nell switch targets (operating out of Rabaul) on 14th;

Central Pacific:

South Pacific:

North Pacific:
Adak -

Australia:

Engineers:
Umnak F4 (port expansion now); Calcutta AF5; Chittagong AF3; Cox's Bazar AF1; Savaii AF4; Brementon P9; San Diego P9; Addu P3; Bangalore AF5;

Intel: 21/C prepping for Darwin

Notes/Plans:
I will lose Balikpapan soon, but hope to sink a few ships before that happens.




Attachment (1)

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Post #: 303
RE: NFC East Slapdown: NY59Giants (A) vs Cribtop (J) - ... - 3/16/2015 11:59:03 AM   
HansBolter


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From: United States
Status: offline
Glad to see this is still on.

I had though both of Cribtop's BTS games had ended early.

_____________________________

Hans


(in reply to ny59giants)
Post #: 304
RE: NFC East Slapdown: NY59Giants (A) vs Cribtop (J) - ... - 3/16/2015 12:55:53 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
quote:

I had though both of Cribtop's BTS games had ended early.


Thankfully, this one will continue on. Hopefully, about a turn per day as RL will effect both of us.

Thanks for your diligence in finding bugs/errors in BTS.

I now have a 'tentative agreement' with J3 to play a PBEM using the non-Yamato Class BB version shortly. We truly need a full game of BTS to see if various tweaks and changes are playable.

< Message edited by ny59giants -- 3/16/2015 2:04:34 PM >


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Post #: 305
RE: NFC East Slapdown: NY59Giants (A) vs Cribtop (J) - ... - 3/16/2015 2:20:02 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Date: '42 Apr 15 & 16
PT Boats strike back!!

Key: TT = Torpedo; bb = ground bombardment; c = casualties; b = base hits; s = supply hits; r = runway hits; p = port hits; f = fuel hits; AV = Assault Value; DC = Depth Charged; (*) = destroyed aircraft; If odds are bold, they are the Allies; BG = Bomber Group of 48 planes (4 x 12 bomber squadrons); FG fighter group = 25 fighter planes if American

Landings:

CVs:
KB: MIA
"Death Star" (DS): At Pearl for 4/42 upgrades

Subs:
Shark unable to get hits on transports at Samarinda
quote:

ASW attack near Kendari at 70,106

Japanese Ships
DMS W-11
AO Shiriya
AO Kazahaya
AO Iro
TK Matsumoto Maru
DD Kazegumo

Allied Ships
SS KIX

SS KIX launches 2 torpedoes at DMS W-11

Leave the damn DMS alone and go after the AOs!!

Midget sunk when it hits minefield at Christmas Island.
O21 gets a TT hit on xAP Hakozaki Maru 3 east of Samarinda.
quote:

Sub attack near Kendari at 70,106 (16th)

Japanese Ships
xAK Taizin Maru
PB Shonan Maru #17
PB Shonan Maru #1
PB Kyo Maru #13
SC Ch 15
CM Aotaka
xAK Kinryu Maru
xAK Hakusika Maru
xAK Konan Maru
xAK Kosei Maru #4
TB Kamo
TB Tomozuru
E Shirataka
PC PB-72

Allied Ships
SS KIX

SS KIX launches 2 torpedoes at xAK Taizin Maru


India/Burma:

China:
Changsha -
Wuchow -

Philippines:
Manila - 41 Nates escort in almost 80 bombers (Lily & Sally);
Zamboanga - 8 Kates hit troops;

Borneo:
Pontianak -
Balikpapan - 14 Zeros with 28 Kates hit AF on 15th;
Samarinda -
15th: During daylight, 8 PT Boats cannot get into firing position vs 4 DDs, 2 PB, 3 xAKs, & 3 xAPs; 17 Zeros and 9 Vals from CVs sink 1 PT; 10 Zero and 17 Vals get another PT in afternoon;
16th: Mouse over now shows 26 fighters present after turn
quote:

Night Time Surface Combat, near Samarinda at 65,96, Range 1,000 Yards

Japanese Ships
DD Asakaze
DD Harukaze
DD Yukaze
DD Hokaze
PB Tatsumiya Maru
PB Nako Maru #2
xAK Asakasan Maru, Torpedo hits 2, on fire, heavy damage
xAK Iburi Maru, Shell hits 3, Torpedo hits 2, and is sunk
xAK Kokai Maru, Torpedo hits 1
xAP Hakone Maru, Shell hits 1, Torpedo hits 3, heavy fires, heavy damage
xAP Hakozaki Maru
xAP Hakusan Maru, Shell hits 6

Allied Ships
PT-33
MTB 8
MTB 9
MTB 10
MTB 11, Shell hits 1, and is sunk
MTB 27

Japanese ground losses:
23 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 17 destroyed, 18 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 45 (26 destroyed, 19 disabled)

Reduced sighting due to 3% moonlight
Maximum visibility in Clear Conditions and 3% moonlight: 1,000 yards

Nice to see the PT Boats gets some licks in with 8 TT hits on transports.


Sumatra:

Java:
Batavia - 21 Oscars escort in over 60 bombers (Lily & Sally);
Denpasar - bombing halted while BFs move from Madioen to Batavia
Semarang - 25 Sally hit static CD unit before 7th Tank Rgt destroys it on 15th when it captures base;

SRA:

New Guinea/Solomons:
Gasmata -
Terapo - 33 Nell hit troops

Central Pacific:

South Pacific:

North Pacific:
Adak -

Australia:

Engineers:
Ledo AF6; Chittagong AF4 (over 500 engineers here now ); Madras F5;

Intel: Imp Gds/C at 1 NW of Shwebo headed west and Imp Gds/A at Myithyina

Notes/Plans:
Pearl - I now have 125 ships here undergoing upgrades and/or repairs. This mod has those 2 'nasty' BCs, so the DS will be here for 30 days.

Kendari - Lots of activity here. See screen shot.




Attachment (1)

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Post #: 306
RE: NFC East Slapdown: NY59Giants (A) vs Cribtop (J) - ... - 3/17/2015 1:41:43 PM   
ny59giants


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Joined: 1/10/2005
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Forgot to mention that both the 407 & 408 BG that just arrived are headed for Eastern USA and eventually India (need PP). So after their re-sizing in August, I hope to have 96 x 4e bombers (12 x 8) in theater. The B-17Ds that start the war in Philippines are there now training up, but withdraw in October.

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Post #: 307
RE: NFC East Slapdown: NY59Giants (A) vs Cribtop (J) - ... - 3/17/2015 5:37:56 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Since I didn't have a turn in my inbox awaiting me and my morning coffee, I made a list of American LCUs I keep track of through '42 and many beyond. One of them is the "Cmbt Eng" as there are very few of them in '42 and I'm already planning limited invasions. There are 4 battalions and 3 regiments.

Cmbt Eng:
102 Cmbt Eng Rgt - Luganville (may need to be changed)
110 Cmbt Eng Bn - Vava'u (may need new address)
134 Cmbt Eng Bn - Tarawa
151 Cmbt Eng Bn - Kodiak (may need to head south)
34 Cmbt Eng Rgt - Tarawa
802 Cmbt Eng Bn - Tabiteua
131 Cmbt Eng Rgt - 10 Oct '42

** Looks like the 102 needs to start prepping for Tabiteuea.

Construction Rgt:
42 Constr Rgt - Dora Harbor
43 Constr Rgt - Noumea
46 Constr Rgt - Noumea
47 Constr Rgt - Christmas
176 Constr Rgt - 16 Jun '42
45 Constr Rgt - 23 Jul '42
91 Constr Rgt - 6 Aug '42
353 Constr Rgt - 15 Aug '42
177 Constr Rgt - 5 Sep '42
331 Constr Rgt - 30 Sep '42

Considering that each contains 85 total engineers (engineers plus vehicles), they can greatly increase base building rates wherever they end up. So, they are kept track of.

Armor:
1 USMC - 19 May '42
2 USMC - Tabiteua
3 USMC - 16 Sep '42
193 Tk - Tarawa
754 Tk - Cairns (maybe someplace else?)
762 Tk - 23 Apr '42
763 Tk - 23 Apr '42
632 TD - 11 May '42
637 TD - 25 May '42
627 TD - 26 Jun '42
640 TD - 4 Sep '42

Not many to use in '42, so I'll have to divide them up for my Gilbert invasions.

Hope this information helps other Allied players.

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(in reply to ny59giants)
Post #: 308
RE: NFC East Slapdown: NY59Giants (A) vs Cribtop (J) - ... - 3/18/2015 12:07:39 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
I got this unexpected message in my inbox this morning.

quote:

Michael,

Spent the last two days looking over my position and it’s a mess. Much of the cause is the rushed play I mentioned in my e-mail to you and John (lots of ships stashed in places they don’t belong, lack of focus on the economy and the stuff I’ll need for my next moves, etc). Of course, a lot of it is just poor play by me and good play by you. In any case, while my strategy is to R&D the good airframes in the mod and try to hold a compact initial perimeter as long as possible, I can see it’s really too late for this to come off as I am now well behind even the very generous timetable I set for myself. I think the smartest thing for me to do is to concede this game, get past this rough patch at work, and then look honestly at whether I have the time to play AE at all (I fear the answer, at least in the short to medium term, is that I don’t except for scenarios). My experiment of trying to take on two games in an effort to force myself to increase turn flow was nothing short of disastrous, and I sincerely apologize. I know I let you and John down and it really bums me out to have done that.

Well played, I wave the white flag.

Dwain


I have just posted in "Opponent Wanted" section for a replacement player. I don't want to start another game from Dec 7th if I can help it.

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(in reply to ny59giants)
Post #: 309
RE: NFC East Slapdown: NY59Giants (A) vs Cribtop (J) - ... - 3/20/2015 12:24:35 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Game Status - Looks like I'm changing from a 1x1 game to a 2x1 game. Japan will now be OneEyedJack (Mike) and Rysyonok (Vlad). They are still getting organized, but I hope to get a turn or two done this weekend. Mike was my first PBEM opponent in WITP when we played Iron Storm, but my computer kept crashing when running WITP, so it ended too soon. Vlad has been on Matrix forums for 10 years, but I don't know him as well. Hope for some fireworks.

OT - Once the new BTS 'lite' comes out within the next week, I'll be starting a new PBEM vs John 3rd. We've become very good friends since his epic game vs Canoerebel back in old WITP days when he needed help with Japan's economy (almost crashed it in '43). Thanks to Tracker and Damain's assistance, he was able to carry on.

< Message edited by ny59giants -- 3/20/2015 1:25:21 PM >


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Post #: 310
RE: NFC East Slapdown: NY59Giants (A) vs Cribtop (J) - ... - 3/20/2015 1:39:08 PM   
veji1

 

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Joined: 7/9/2005
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quote:

ORIGINAL: ny59giants

I got this unexpected message in my inbox this morning.

quote:

Michael,

Spent the last two days looking over my position and it’s a mess. Much of the cause is the rushed play I mentioned in my e-mail to you and John (lots of ships stashed in places they don’t belong, lack of focus on the economy and the stuff I’ll need for my next moves, etc). Of course, a lot of it is just poor play by me and good play by you. In any case, while my strategy is to R&D the good airframes in the mod and try to hold a compact initial perimeter as long as possible, I can see it’s really too late for this to come off as I am now well behind even the very generous timetable I set for myself. I think the smartest thing for me to do is to concede this game, get past this rough patch at work, and then look honestly at whether I have the time to play AE at all (I fear the answer, at least in the short to medium term, is that I don’t except for scenarios). My experiment of trying to take on two games in an effort to force myself to increase turn flow was nothing short of disastrous, and I sincerely apologize. I know I let you and John down and it really bums me out to have done that.

Well played, I wave the white flag.

Dwain


I have just posted in "Opponent Wanted" section for a replacement player. I don't want to start another game from Dec 7th if I can help it.


AE is a such a time consuming beast... You have to really find the right PBEM partner for you : I am a lax player, I like to play my turns quickly because otherwise I won't play them. If I were to play PBEM, I would have to find a similarly lackadaisical, unoptimizing, somewhat roleplaying partner. Against an optimizer not only would I get crushed but the fun wouldn't be there for me.


_____________________________

Adieu Ô Dieu odieux... signé Adam

(in reply to ny59giants)
Post #: 311
RE: NFC East Slapdown: NY59Giants (A) vs Cribtop (J) - ... - 3/20/2015 6:55:21 PM   
BBfanboy


Posts: 18046
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From: Winnipeg, MB
Status: offline
Glad to see the game will continue. Very annoying when you invest a year or more of playing time only to have RL cause gaming interruptus!

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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to ny59giants)
Post #: 312
RE: NFC East Slapdown: NY59Giants (A) vs Cribtop (J) - ... - 3/21/2015 8:59:53 AM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
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quote:

ORIGINAL: BBfanboy

Glad to see the game will continue. Very annoying when you invest a year or more of playing time only to have RL cause gaming interruptus!


+1

Glad you found new guys to step in. Too bad Dwain had stuff get in the way. Would have loved to see that match-up played out. As it is you have some experience on the other side still so it should be a fun one!

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to BBfanboy)
Post #: 313
RE: NFC East Slapdown: NY59Giants (A) vs Cribtop (J) - ... - 3/21/2015 1:01:33 PM   
ny59giants


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1EyedJack has time to start an AAR, but not enough to send me my first turn.

_____________________________


(in reply to ny59giants)
Post #: 314
RE: NFC East Slapdown: NY59Giants (A) vs Cribtop (J) - ... - 3/21/2015 1:10:26 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
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quote:

ORIGINAL: ny59giants

1EyedJack has time to start an AAR, but not enough to send me my first turn.


Well, I'm sure it's daunting to know what someone else was doing. Im sure you've made it clear you want a consistent pace, so I bet after turns 1-2 it'l pick up.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to ny59giants)
Post #: 315
RE: NFC East Slapdown: NY59Giants (A) vs Cribtop (J) - ... - 3/21/2015 1:16:06 PM   
ny59giants


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No big hurry as the Allied "Death Star" is under going the big 4/42 upgrades at Pearl and will be out of action until mid-May. Just logistics and base building going on. Just need to harass Mike (was my first PBEM opponent many, many years ago).

_____________________________


(in reply to obvert)
Post #: 316
RE: NFC East Slapdown: NY59Giants (A) vs Cribtop (J) - ... - 3/22/2015 2:38:39 PM   
ny59giants


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Last Combat Replay (April 17th) by Cribtop is in the books. There was only daily bombing of Manila. Now, to see what my two new Japanese players do differently.

I hope it was only a one time thing, but when loading the replay and then turn, i got this message which I've never seen before - "Link/Zone Data Differs - Continue." If not, I'll seek clarification in Tech Support section.

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Post #: 317
RE: NFC East Slapdown: NY59Giants (A) vs Cribtop (J) - ... - 3/22/2015 2:46:56 PM   
Lowpe


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Joined: 2/25/2013
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quote:

ORIGINAL: ny59giants

1EyedJack has time to start an AAR, but not enough to send me my first turn.



How do you know the turn isn't already sent to Vlad? Anyhow, it took me almost 5 days I think to get the first turn around when I picked up a dropped game, and I believe after two days working on it I started my AAR. I needed to for a sanity check.

Team WITP AE really intrigues me, as you can get some IJN vs IJA intrigue! Really looking forward to the continuation of the game.

Good luck, but you are doing great so far.

(in reply to ny59giants)
Post #: 318
RE: NFC East Slapdown: NY59Giants (A) vs Cribtop (J) - ... - 3/22/2015 3:31:03 PM   
ny59giants


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I think it would be nice to see a PBEM game pick up a second player for a side sometime about late 42 to early 43 with each playing the same opponent. I would want to see how two different players take their current position to conclusion without knowing what that other player was doing. In your game Lowpe, you had another Japanese player start when you did vs same Allied player and see what happened.

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Post #: 319
RE: NFC East Slapdown: NY59Giants (A) vs Cribtop (J) - ... - 3/22/2015 3:48:24 PM   
JocMeister

 

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Joined: 7/29/2009
From: Sweden
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quote:

ORIGINAL: ny59giants

I think it would be nice to see a PBEM game pick up a second player for a side sometime about late 42 to early 43 with each playing the same opponent. I would want to see how two different players take their current position to conclusion without knowing what that other player was doing. In your game Lowpe, you had another Japanese player start when you did vs same Allied player and see what happened.


You mean like "splitting" a game? Say 2 players start and play up to say 1/43 and then a second pair of players take up the same save and both pairs play from the same game but parallel of each other?

(in reply to ny59giants)
Post #: 320
RE: NFC East Slapdown: NY59Giants (A) vs Cribtop (J) - ... - 3/22/2015 4:14:59 PM   
ny59giants


Posts: 9869
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quote:

quote:

quote:

ORIGINAL: ny59giants

I think it would be nice to see a PBEM game pick up a second player for a side sometime about late 42 to early 43 with each playing the same opponent. I would want to see how two different players take their current position to conclusion without knowing what that other player was doing. In your game Lowpe, you had another Japanese player start when you did vs same Allied player and see what happened.



You mean like "splitting" a game? Say 2 players start and play up to say 1/43 and then a second pair of players take up the same save and both pairs play from the same game but parallel of each other?


Not quite Jocke. I would like to see a third player come in when you mentioned. So one side would have two separate players taking on another player. Just want to see how players would do things differently, especially for us in the cheap seats watching the game in multiple AARs. It would be hard for those posting in the AARs not to mention things going on in the other AAR, but I would love to watch it happen.

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Post #: 321
RE: NFC East Slapdown: NY59Giants (A) vs Cribtop (J) - ... - 3/22/2015 4:20:20 PM   
Lowpe


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That would be really different. And interesting. Especially if the speed of the game turnarounds was off which might give an interesting twist for the Allies or an outright advantage for them.

(in reply to ny59giants)
Post #: 322
RE: NFC East Slapdown: NY59Giants (A) vs Cribtop (J) - ... - 3/22/2015 5:23:54 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline

quote:

ORIGINAL: ny59giants

quote:

quote:

quote:

ORIGINAL: ny59giants

I think it would be nice to see a PBEM game pick up a second player for a side sometime about late 42 to early 43 with each playing the same opponent. I would want to see how two different players take their current position to conclusion without knowing what that other player was doing. In your game Lowpe, you had another Japanese player start when you did vs same Allied player and see what happened.



You mean like "splitting" a game? Say 2 players start and play up to say 1/43 and then a second pair of players take up the same save and both pairs play from the same game but parallel of each other?


Not quite Jocke. I would like to see a third player come in when you mentioned. So one side would have two separate players taking on another player. Just want to see how players would do things differently, especially for us in the cheap seats watching the game in multiple AARs. It would be hard for those posting in the AARs not to mention things going on in the other AAR, but I would love to watch it happen.


Ah, I see. So for example the Jap player would play two different allied players from the same save? The original allied player and then a second one who jumped in and started playing a parallel game?

That would be pretty cool.

(in reply to ny59giants)
Post #: 323
RE: NFC East Slapdown: NY59Giants (A) vs Cribtop (J) - ... - 3/22/2015 5:44:15 PM   
ny59giants


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Exactly!! Rather than be an "Armchair Admiral" somebody jumps in and sees if their execution of the war is better than the original player from say 1 Jan 43.

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Post #: 324
RE: NFC East Slapdown: NY59Giants (A) vs Cribtop (J) - ... - 3/22/2015 5:59:35 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline

quote:

ORIGINAL: ny59giants

Exactly!! Rather than be an "Armchair Admiral" somebody jumps in and sees if their execution of the war is better than the original player from say 1 Jan 43.


That would be cool. But very taxing on the player having two opponent. Doing more then one turn per day would be pretty impossible.

I think it would be pretty cool to see a completely parallel game as well (as what I first thought you meant). That shouldn´t be to hard to set up either. Just need an allied and Jap player and another "couple" willing to share their save.

(in reply to ny59giants)
Post #: 325
RE: NFC East Slapdown: NY59Giants (A) vs Cribtop (J) - ... - 3/22/2015 8:55:27 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: ny59giants

I hope it was only a one time thing, but when loading the replay and then turn, i got this message which I've never seen before - "Link/Zone Data Differs - Continue." If not, I'll seek clarification in Tech Support section.

My guess is that it's telling you that something in your data set is different from the data set of the person who last saved the game (your opponent). I've seen similar messages for pwhex data (now a set of three files), but it said something like "pwhex data". You guys can check by doing this:
- Open a Command Prompt window (basically that's like the DOS prompt).
- Using the "cd" (i.e. change directory) command, navigate to the main AE folder for the installation you are using (some people have multiple installations to cover different PBMs).
- Type "dir > playername.txt", substituting whatever you want for 'playername'.

That will make a plain text file called playername.txt with the directory listing. You can all do this and email them to each other, and check for differences. If there was a message about scenario data then you could do the same thing after navigating to the SCEN sub-folder (sub-directory).

BTW I just tested those instructions to make sure they work.

< Message edited by witpqs -- 3/22/2015 9:56:03 PM >


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Post #: 326
RE: NFC East Slapdown: NY59Giants (A) vs Cribtop (J) - ... - 3/22/2015 10:39:03 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: witpqs

quote:

ORIGINAL: ny59giants

I hope it was only a one time thing, but when loading the replay and then turn, i got this message which I've never seen before - "Link/Zone Data Differs - Continue." If not, I'll seek clarification in Tech Support section.

My guess is that it's telling you that something in your data set is different from the data set of the person who last saved the game (your opponent). I've seen similar messages for pwhex data (now a set of three files), but it said something like "pwhex data". You guys can check by doing this:
- Open a Command Prompt window (basically that's like the DOS prompt).
- Using the "cd" (i.e. change directory) command, navigate to the main AE folder for the installation you are using (some people have multiple installations to cover different PBMs).
- Type "dir > playername.txt", substituting whatever you want for 'playername'.

That will make a plain text file called playername.txt with the directory listing. You can all do this and email them to each other, and check for differences. If there was a message about scenario data then you could do the same thing after navigating to the SCEN sub-folder (sub-directory).

BTW I just tested those instructions to make sure they work.

Woohoo! Someone who knows how to navigate in DOS! You are dating yourself (and me)!
Can this not be done using Windows Explorer to navigate to the game directory, and then opening up a "notebook" text editor window?

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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to witpqs)
Post #: 327
RE: NFC East Slapdown: NY59Giants (A) vs Cribtop (J) - ... - 3/22/2015 11:58:22 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: witpqs

quote:

ORIGINAL: ny59giants

I hope it was only a one time thing, but when loading the replay and then turn, i got this message which I've never seen before - "Link/Zone Data Differs - Continue." If not, I'll seek clarification in Tech Support section.

My guess is that it's telling you that something in your data set is different from the data set of the person who last saved the game (your opponent). I've seen similar messages for pwhex data (now a set of three files), but it said something like "pwhex data". You guys can check by doing this:
- Open a Command Prompt window (basically that's like the DOS prompt).
- Using the "cd" (i.e. change directory) command, navigate to the main AE folder for the installation you are using (some people have multiple installations to cover different PBMs).
- Type "dir > playername.txt", substituting whatever you want for 'playername'.

That will make a plain text file called playername.txt with the directory listing. You can all do this and email them to each other, and check for differences. If there was a message about scenario data then you could do the same thing after navigating to the SCEN sub-folder (sub-directory).

BTW I just tested those instructions to make sure they work.

Woohoo! Someone who knows how to navigate in DOS! You are dating yourself (and me)!
Can this not be done using Windows Explorer to navigate to the game directory, and then opening up a "notebook" text editor window?

Not that I know of. The trick is the ">" in the right place tells the command interpreter "take the output of the command (in this case 'dir') and write to the file whose name comes next". When you have Windows Explorer open to the right place, you can certainly see the right information, but getting it into a file is the trick. AFAIK if you select a bunch of file names and 'copy', it wants to copy the actual files, not the display that you are looking at.

And is isn't really DOS, it's Windows command shell (maybe not the official title), but I figured that wording would get the point across better.

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Post #: 328
RE: NFC East Slapdown: NY59Giants (A) vs Cribtop (J) - ... - 3/23/2015 6:53:05 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
Hah, Even I know how to use DOS. Remember doing my own BAT files for each game I had so I would get the most performance out of it!

(in reply to witpqs)
Post #: 329
RE: NFC East Slapdown: NY59Giants (A) vs Cribtop (J) - ... - 3/25/2015 10:42:37 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
If you're near Charlotte, NC then try this!!!

www.youtube.com/watch?feature=player_embedded&v=2nPbRTXRgXQ


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Post #: 330
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