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Walleye's won't fire

 
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Walleye's won't fire - 7/17/2014 1:55:53 AM   
davidfagnand

 

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Joined: 6/9/2013
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Played the Out of Meggido Arabian Sea. Once I located the Soviet SAG I ordered a quick Auto Planner AsuW Mission on the 3 Soviet ships. 2 A-7's with Shrikes, 2 A-7's with Walleye II and 2 A-6's with Walleye I. Auto Planner went for the Soviet CG with the three strike packages. The Shrikes went in and did some damage (then the A-7's loitered around and got shot down...) but both groups with Walleyes just kept over flying the CG until eventually shot out of the sky.

Is there something I must do to get the Walleyes to volley in?
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RE: Walleye's won't fire - 7/17/2014 2:59:05 AM   
mikmykWS

 

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Joined: 3/22/2005
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It's the weather most likely. Walleye is tv guided weapon.

Try and get below the clouds or use a loadout that will take you below it.

Mike

< Message edited by mikmyk -- 7/17/2014 4:02:06 AM >


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RE: Walleye's won't fire - 7/17/2014 12:31:18 PM   
Primarchx


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Joined: 1/20/2013
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It's the weather. And since Walleyes require a 10k min release and the cloud deck is 5k-7k, they're really kind of useless in this scenario. I've been loading Mk 82s and Shrikes instead.

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RE: Walleye's won't fire - 7/17/2014 6:38:48 PM   
davidfagnand

 

Posts: 10
Joined: 6/9/2013
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Of course.... I figured out (eventually) that the low cloud cover was masking the TV guidance but I forgot about the 10K min launch altitude! I was sending glide bomb carrying planes in at 2K and wondering what was going wrong!

Too bad, I have such fond memories of those old SSI Apple II games with volley after volley of Walleyes raining down on Soviet SAG's in the North Atlantic!

Dave

(in reply to Primarchx)
Post #: 4
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