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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

 
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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 7/28/2014 8:15:42 PM   
Blackstork


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Hotfix Released:

http://www.mediafire.com/download/ed5wvx9wcki383x/Beyond_Pre-Alpha_Release_-__00.02_v_Ergreagd_Race_without_CS.zip

@Comradelucifer please check if it working for you

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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 7/28/2014 8:20:58 PM   
Comradelucifer

 

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Wow, that seriously could not have been fixed quicker!

Thank you Blackstork, cannot tell you how happy I am to get this fixed.

Just for the sake of completeness, I am running into the same error on the first post of page 4 of your race-UI thread; as it also takes me to a "folder" and requires premium access. EDIT: NVM, I believe this to be the same file. Sorry for my misunderstanding

Thank you again! The support from you guys puts most mainstream devs to shame, I am seriously impressed.

And i really have to say, after a quater century of gaming and the glorius MOO2, that you guys have surpassed my wildest expectations at every turn. I cannot thank you guys enough. And to the team dedicated to this mega-mod: you guys are making the greatest 4x game I have ever seen, and I've seen a lot.

so, THANK YOU!

< Message edited by Comradelucifer -- 7/28/2014 9:23:07 PM >

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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 7/28/2014 8:30:00 PM   
Blackstork


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Thank you bud, your joy is our Caslon (or Argon , or Krypton)
Enjoy , i hope it will play well, i tested it alot, its all original art... it dont have Character system implemented yet with all those different facey, but that will be during a week.

Also hotfix 00.03 coming soon with awesome pedia entries by ParagonExile

< Message edited by Blackstork -- 7/28/2014 9:30:43 PM >


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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 7/28/2014 9:45:59 PM   
Blackstork


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New Version aviable 00.03
Only new race Ergreagd, with all features, mechanics, special art, Immersion UI and Soundtrack but without new character system, and now ! Including fancy pedia entries by ParagonExile.

http://www.mediafire.com/download/r706y66y5q957vy/Beyond_Pre-Alpha_Release_-__00.03_v_Ergreagd_Race_without_CS.zip

Time to own the galaxy with one of those grim avian houses! :V

Character system is due week, only Ergreagd, if things go well, Dhayut included.

< Message edited by Blackstork -- 7/28/2014 10:55:26 PM >


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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 7/28/2014 11:51:50 PM   
Blackstork


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Ah and few design notes
Ergreagds are built around idea about constant internal and external rivalry.
And in order to succeed , in most cases, the Ergreagd empire will be doing better (in most cases) if it will have own insternal power strugle, and rule will pass from house to house over time, Because growing army wh\en you need population or growing population when you need research will be more like harmful stagnation to Ergreagd race, and switching the rule and creating "healthy" competition and shaking the system inside could do only good for Ergreagd race grandeur goals .
In External politics this pattern continues to exist, and the victory condition force you to rvial those that are more of your kind, at least of your kind of homeworld beings, and grandur victory should be stripping and hunting any volcaninc planets, preferably homeworlds , from weak or powerful volcanic planet inhabitans , and goal to strike deep, into the heart , of other races and stripping victims ancestral homeworlds from them. Main foes for them more oftenly would be Boskarans, Calephs, Shandars, Gizureans, Keskudons - most of them fierce warriors as well, who expand faster and hungry for those lava worlds. the main goal is to compete and win the rivals that hunt for same thing as you do

Side note that AI have some slight improvements advised by and influenced by research of Icemania's mod. They are not as strong (the changes) as in his AI mod, but design templates and well as some other things tweaked abit.

Obcouse there will be tilt of balance once Character System released, but it will do it for any extra race released, and after long time we plan to release it nice and clean and balanced, as intended in main Character system post. as vannila way , without CS, race tested many times, tweaked, and is finely balanced. More tweaks in the future are possible though if the need will arise to do them


Also for ones who want to try and take part in Ergreagd sucession game - please follow this linky and join that game :
http://www.matrixgames.com/forums/tm.asp?m=3655993


< Message edited by Blackstork -- 7/29/2014 6:15:36 AM >


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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 7/29/2014 7:24:39 AM   
Blackstork


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Added redacted/corrected and well-writen, complete pedia entry by ParagonExile about upcoming character system :

(marked by bigger font 3 text)

http://www.matrixgames.com/forums/fb.asp?m=3657649

Death to Than Bendu! (and to Atuuks till their CS will be implemented)
Hail PzztZzt, Sha-Ranshad, Nona Margdnona, Huytta-Tyh, Akmaku Kuukaka


also, from pool of 9 remained beyond races, which one should be next one to appear? All of them will be polished, unique, with own art, unique gameplay as Ergreagds..So may be someone have desires to see specific race coming first from that pool on start page PROJECT 1?

< Message edited by Blackstork -- 7/29/2014 8:39:52 AM >


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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 7/29/2014 8:22:47 AM   
fruitgnome

 

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I would like a human interface made by you. And a great mod, THX.

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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 7/29/2014 8:36:21 AM   
Blackstork


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Thank you!
Btw HUmans are actually planned after Sluken for 1.00.19 issue (in queue 3rd from now)
Also while we work on Character System and Ergreagd and Dhayut Generation, more 1 race of Beyond race pool will enter development table
Community could influence the selection - if there some specific desires - i could prioritize some race over tohers.

list of undone 9 races from Beyond pool can be found in this post
http://www.matrixgames.com/forums/fb.asp?m=3657648
Every of them will be carefully polished, unique, shiny, with own art as Ergreagd

< Message edited by Blackstork -- 7/29/2014 10:42:11 AM >


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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 7/29/2014 5:00:39 PM   
Blackstork


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Full art banks for Ergreagd are complete, and now they are diverse, really diverse.
those are examples of Leader background body, Regular background body , and House specific group members. For all groups of Character system there will be graphic representation in top left corner.


Now time for Dhayut art banks and for seeding Ergreagds.

< Message edited by Blackstork -- 7/29/2014 6:02:42 PM >


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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 7/29/2014 5:34:28 PM   
Inawordyes


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The Ergreagd art banks look really awesome! Did you draw all these yourself? I may also have missed something, but what do the 'houses' represent?

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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 7/29/2014 5:38:57 PM   
ParagonExile

 

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quote:

ORIGINAL: Inawordyes

The Ergreagd art banks look really awesome! Did you draw all these yourself? I may also have missed something, but what do the 'houses' represent?


The Ergregd have three different houses which act as their government. They can't select anything else.

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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 7/29/2014 5:42:18 PM   
Blackstork


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Yes, i draw banks (30 eyes with transparent alpha, 30 heads etc (ergreagd portraits combined with 8-9 layers), then innovative program by ergie combines them according to setup i input into it.
when i mean banks it does not means qty of characters, it means i have enough face/body parts to create limitles qty of diverse portraits.

there is Ergreagd download aviable in this thread, its full race with UI art, soundtrack and unique ship and troop art. (1.9.5.6 compatible though, at least UI part wont work with earlier versions unless you replace main chrome ui in theme manually for versions earlier than 1.9.5.6)

Also there is information on houses which explained on 1st page (2nd post of this thread) :)

Also feel free to read all explanation what Character system is so you get more clear vision of all ambition of this project and i will pm you later about where you can help with joining this project as modder :)

< Message edited by Blackstork -- 7/29/2014 6:50:15 PM >


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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 7/29/2014 6:04:31 PM   
Blackstork


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ah, may be more thing is not clear, that additional to specific goveremnts Ergreagd have, houses are part of group mechanic explained in 3-4th post in this thread.

Each race have own style of its characters, and now race of character will mattter. As well each race with have special groups in it (some small % of character system pool)
They will be specialised, better , but may have also some negative things. Call them special heroes.
So those characters from different houses will be actually affecting the game different way and will have own limited set of skills etc.
This will be also rng-like but opposite to mess what is current vanilla character system, where only difference between character is one per race picture and common rng pool same for all races. Seeking for specific secondary population in order to get certain type of needed character will be viable strat with new system

< Message edited by Blackstork -- 7/29/2014 7:17:42 PM >


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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 7/30/2014 10:43:11 AM   
Blackstork


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bah double post.


< Message edited by Blackstork -- 7/30/2014 11:46:41 AM >


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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 7/30/2014 10:43:18 AM   
Blackstork


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Ergreagd Sketch outline

Short Glossary
++ - bonus level, basically each + is approx 5% base skill value of bonus provided,
** - seeded deviation * is approx +/- 5% rng deviation on + value during seeding process
Main occurence: A - main outline skill for race/role combination in question, 100% chance . B - Secondary skill, chance 40-60% to appear, C - tertiary - chances between 16-30 %, D - occasional - chance less/equal than 15%
All values are presented for tier 1 (appearance = 1 = normal start ) character progression wise.

Ergreagd
Leader (Nagodg Mog) - Leader pool dont have any group members, and called Over-House for Ergreagd, or, Judge, Mediator. Those normally are listen 3 houses and present united front and position of Ergreagd society versus external threats.
Gets 15% chance to receive one of 6 traits.
A: 18 - Counter Espionage : ++, *
B: 2 - Colony income : +++,*
C: 9/23/24/28 Troop Recruitment rate, Military base/ship savings , War Weariness reduction, : ++,*
D: 3 - Trade income : ++, **


Ambassaget 20% chance to get 1 of 4 traits.
A: 18 - Counter Espionage: ++, ***
B: 17,1 - Espionage, Diplomacy : ++, **


Urgegd Ambassador
Trait: Famous
A: 3 - Trade Income : ++++, **
B: 1/18 - Diplomacy/Counter Espionage : +++, *,17 Espionage 0,***

Governor
A: 2-Colony income, ++, **
B: 28-WW Reduction, +++, **
C: 24/27/9 Military Base Maint. Savings/Troop Maint. Savings/Troop Recruitment Rate.: ++,**
D: 5 - Colony Corruption reduction, ***

Urgegd Governor
Trait: Famous
A: 2-Colony income, +++, **
B: 3/6/7 Trade income/Happiness/Pop Growth , +++,**
C: 28-WW Reduction, +++, **
D: 24/27/9/5 Military Base Maint. Savings/Troop Maint. Savings/Troop Recruitment Rate, C.Corruption Recution.: ++,**

Admiral:
A: 34-Weapon Damage: ++,**
C: 30/36/37-Countermeasures/Shield Recharge/Damage Control: +++,*

Margagd Admiral:
Trait: Inspiring Presence.
A: 34-Weapon Damage: ++++,**
C: 30/36/37-Countermeasures/Shield Recharge/Damage Control: ++++,*

General:
A: 43-Troop Recovery Rate : +++,*
B: 45-Troop Streght Infantry : ++,*
C: 40/9/27 - Troop Ground attack/Troop Recruitmwnt Rate/Troop Maint.Savings : +++.*

Margagd General:
Trait: Inspiring PResence
A: 42- Troop Experience Gain, +++,**
B: 43-Troop Recovery Rate : +++++,**, 45-Troop Streght Infantry : +++,**
C: 40/9/27 - Troop Ground attack/Troop Recruitmwnt Rate/Troop Maint.Savings : +++.* , 45-Troop Streght Special Forces : ++++,**

Spies:
A: 17,18 Espionage/Counter-espionage +,***
C: 20-Concealment +++,**

Kerengd Spies:
Trait: Energetic
A: 22-Assasination, ++,***
B: 17,18 Espionage/Counter-espionage +++,**
C: 20,19 Concelament/Sabotage +++,**

Scientiest:
A: 14,15,16 All types of research, +,****

Kerengd:
Trait: Methodical.
A: 14,15,16, +++,**

Pirate Leader:

Ship Captain:
A: 23 - M ship Maint Savings : ++,**
C: 37,34,30,36 - Damage Control, Weapons Damage, Counter MEasures, Shield Recharge Rate : +++,**




just as start and example outline, more will follow
Generally 1 + or * is 5%
basicly A:+++, ** will mean 15% with 10% deviation = 5-25% with 100% chance for tier 1 progression character.

Obcourse all needed to be tweaked and tested, and may pass alot of rebalanced, this is just starting outline sketch for seeding.
To be extended

< Message edited by Blackstork -- 7/30/2014 5:06:02 PM >


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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 7/31/2014 11:53:56 AM   
Blackstork


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I am glad to announce that in same time when work continues on exemplar of Character System for Ergreagds and final programming and seeding touches being done and testing, i'll start work on next race for beyond. Awesome awesome guys, those

Such-Oos - Snails in space!
Chaotic Good.

Art by Joel Sundberg.

Approximate values/concept:
Family : Protosomatic (Snails/Worms) - Snails!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Extraordinary weak troops and small size ships,
1.25 pop growth,
+22% incomme,
+20% Happiness
+12% Research
Extra tech: Improved Cargo bay (their cargo ships/bases can fit more cargo than bigger normal ships/bases for other races), + Low size powerful countermeasures system.
Very passive,
Reckless 101 (neutral)
Quite Intelligent
Extremely Friendly
Quite Unreliable
Cant use Despotism, Military Totalitaris, Feudal, Monarchy, any evil/offencive goverment. Peaceful, bit chaotic creatures.

Their Character system will have massive economy boosts but its very weak and naive race, with small ships, weak troops , bonuses to diplomacy and penalties to counter-espionage. They have better coundermeasures and better cargo ships. their gameplay is to build diplomatic/trade relationships with kind races and have some help from them about defending. Generally strong economy / growth race with big weakness of being unable to defend it effectively.
Sure it enters the table so will be polished , tested and changed. But those Such-Oss are such Ooos!

Sketch original ship art direction (just sketch - to be polished and alot)



< Message edited by Blackstork -- 7/31/2014 1:36:35 PM >


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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 7/31/2014 10:43:15 PM   
ParagonExile

 

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Any alien race with exposed nipples must immediately become my ally.

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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 8/1/2014 1:07:28 AM   
ehsumrell1


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quote:

ORIGINAL: ParagonExile

Any alien race with exposed nipples must immediately become my ally.

ROTFLMAO...that's sick ParagonExile! You're a mess!

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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 8/1/2014 1:21:57 AM   
Blackstork


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Exposed nipples as secret key to intergalactic alien diplomacy
Race dont need to look sinister to be cool, all you need is eyes, teeth and nipples and you will melt hearts of other alien species (well, ecxept those pesky insektoids which may melt you before (i think there will be sence to setup high negative beiases of insectorid vs protosomes/ or just vs Such-Oos)

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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 8/2/2014 9:57:27 PM   
Blackstork


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I am more than happy to say that first Alpha release is up! (for DW:U 1.9.5.6)

Beyond Extended Universe:

-Extends DW:U gameplay beyond Extended Races set.

-Adds huge character system with thousands unique portrait characters, introduces race group system, and creates different character system for each race.
On Character system please read this POST - entry by ParagonExile.
Each race have very different types of characters, and such difference diversified even more by racial group system.

-Adds more races to Extended Mod pool, incorporates some cosmetic mods, Alien Immersion mod with race-specific UIs, and aiming to incorporate AI/Tech tree mods and to be the one who combines everything good, aims to be the "megamod" in future.
Mods included: Blackstork's Alien Immersion, Das's Chrome (partially), Haree78's Extended Universe, Martian's Gem Mod (partially).

Current Version includes:
1. Unique race Ergreagd - Cruel avian specials. Have unique user interface, soundtrack, ship, troop art made for this race and mod. Unique concept of 3 houses is showcase of upcoming "Group " mechanic. Ergreagd have unique 3 goverments of 3 rivaling houses. They are tied to Character system mechanic.
2. Alpha release of Beyond Character system. Characters have more influence in beyond, they have unique art each one ! (490 unique characters released for Ergreagd), their race matters, and there is new Group mechanic, which determine to which social/faction group character belongs in his race society - this influence his skills and traits alot.
3. Full base of integrated mods: Blackstork's Alien Immersion (Up to issue 1.00.18), Das's Chrome (partially), Haree78's Extended Universe, Martian's Gem Mod (partially).

Future plans:
More new races, all with unique mechanic, unique, exclusively made art, own UI , soundtrack.
Full character systems for all races and total rebalance as result.
Integration with Icemania's AI mod and lurchi's Research mod.

Changes from pre-alpha:
- Added Ergreagd character system with 490 UNIQUE characters!
- Added diplo talk to Ergreagd
- Tweaked Ergreagd constructor engines art.
- Added Theme Pedia entry about Character System concept by ParagonExile

Credits:
Blackstork: Art, Concept, Building.
Ergie : Programming, Generation/Seeding Automation
ParagonExile : Pedia Entries.
Haree78, Martian, Das123 : Mods incorporated

INSTALLATION : http://www.mediafire.com/download/kn2fhzc2fnwiiw9/Beyond_Extended_Universe_V._0.1_ALPHA.zip

Unpack, copy as separate theme into Customisation, Activate

Ergreagd have special skill/trait set for each role, which defines another trait of race as whole.
Character set is very important feature for gameplay and balance, and it also creates certain style of play/specialisations for each race and each group within race.

Watch those signs at top left corner of the character portrait. That is sign that this is special group character - in case of Ergreagd this means he belongs to one of royal powerful houses. Those are usually better, more specialised characters.


Screenshots:





Next Races to be added soon :



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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 8/2/2014 10:06:34 PM   
Blackstork


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Hehe, first game with alpha, here, group system - Urgegd - rich house which specialises on governing people, and Urgegd family governor with Ergreagd/Urgegd specific skills/trait sets - she is quite good, despite being addict! (thats a one of traits of Ergreagd - powerful (not all but some) Governors (Urgegd), Generals (Margagd) and Scientiest (Kerengd)
Also my Kerengd spy died :(
:)


< Message edited by Blackstork -- 8/2/2014 11:41:38 PM >


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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 8/2/2014 10:09:21 PM   
ParagonExile

 

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<3

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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 8/2/2014 10:29:24 PM   
Blackstork


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quote:

ORIGINAL: ParagonExile

<3

<3 u 2

btw testing it and might sai it hits the aim, there is alot in personnel game, selection, decision making, groups, roleplay, variety, and many many unique Ergreagds

question: should i/we specify traits/skills selected for each race in some pedia entry or that will be too much? Let the player reval himself what kind of characters his race have?

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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 8/2/2014 10:33:02 PM   
ParagonExile

 

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quote:

ORIGINAL: Blackstork

question: should i/we specify traits/skills selected for each race in some pedia entry or that will be too much? Let the player reval himself what kind of characters his race have?


I think most races have pretty clear affinities and traits, so I don't see a need really.

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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 8/2/2014 10:36:08 PM   
Blackstork


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Yeah, may be just add some info page on groups (because groups are quite special and you need to know what they about, i think we do it later in one page consolidating all the groups for all races.
Or just adding to race pages (seems to be more work..)....
But for now i will mention race groups in the thread during next race releases.

Also next in character system Dhayut and..... oh man, XHumans! (3rd) then Shandar and Sluken.

< Message edited by Blackstork -- 8/2/2014 11:36:56 PM >


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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 8/2/2014 10:54:50 PM   
Blackstork


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Ah btw i didnt included Ergreagd soundtrack to make pack lighter - to get it go here:
http://www.matrixgames.com/forums/tm.asp?m=3651979

and get Ergreagd race specific package.

I will be glad if people will try to play with Ergreagd and test it and taste Character system.
surely, its alpha version, and tweaks more than possible , but for now i think it works as intended, the whole picture will be visible once all CS races done....

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RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP! - 8/2/2014 11:10:26 PM   
ergie

 

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Hey Blackstork you should put a dl link in the 1st post m8 (maybe I haven't seen, its late :))

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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 8/2/2014 11:11:54 PM   
Blackstork


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Oh thanks! whew, it was on release post but i didnt updated 1st post! thanks! :)

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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 8/2/2014 11:20:23 PM   
Blackstork


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Another note that house rivalry mechanic and leader replacement mechanic - Ergreagd specific trait and very unique mechanic, heavilly influence stability of their characters. So in case you want to have some certain role characters stable - better dont switch to that house goverement, or they will try to become a leader. (if that happens and he gets ****ty leader traits - thats a part of personell game! dismiss him and new Nagongd (mediator leader) will emerge next second) There is total switch fo traits during change of role.

I know it might be confusing but there much more personel game hidden, and there are reasons to build character gen buildings and dismiss guys.

Also because of this feature, as CS been implemented i may readsjut some racial features (perhas even boost them some) for Ergreagds.
current state of Erfreagd is as it should be - alot of rivalry, coups, and flow/changes in personell crew. Thats a design - hightly competitive avian silicon rooster race, hehe
i will run tests, and will make adjustmentso in next release.


< Message edited by Blackstork -- 8/3/2014 12:30:12 AM >


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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod - 8/3/2014 12:07:21 AM   
Blackstork


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Joined: 7/7/2014
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Here is example what ive talked about in previous post :
http://i.imgur.com/G4xYAtP.jpg
Kerengd guys took over the leadership (he was Kerengd scientiest) and removed the Nagongd because his house (Kerengd) is actual goverment (House Kerengd Supermacy). And oh god his stats became terrible, damn coups and Ergreagd mini-revolutions :V

Ive dismissed him (deicided to gamble)
and that whats i got (well i should generally know that Nagongds are specialised, and often sucky leaders which main trait is counterspionage):
http://i.imgur.com/ioXPA7c.jpg
Seems my gamble went somewhat wrong, tho you could not know.
But in some cases you get better reasons to "dismiss" and get better results. thats a gmable part of new CS. (which is very intence with Ergreagds since high rivalry and replacement ratio)

another note for this release ive set 4 characters which are constant for each start.
In next releases all will be random from racial pool, without appearance=0 characters.

< Message edited by Blackstork -- 8/3/2014 1:13:37 AM >


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