Cmiller
Posts: 40
Joined: 8/6/2013 Status: offline
|
Thanks, was wondering why it wasn't working when I pasted it to my Customization folder. I like the current work so far. May I make a few suggestions/questions?: Beam weapons: So why do the Keskdon have ridiculously overpowered blasters compared to the titan beam, but the Wekkarus are completely left out? Is there any reason why they need blasters as powerful as the death ray? And what will you do to Lemeresh super weapon? Ion weapons: I think they need power upping, since they become useless after you get the higher end weapons such as Titan Beam and thunderbolt torpedo. Perhaps you can also add more varieties of ion weapons as well. Such as say an ion weapon that has long range abilities but less damage, and then an ion weapon with short range but great damage. And maybe even a fast high speed bolt ion cannon that shoots more rapidly than its cousins. Gravitic Weapons: I think these need to be nerfed a bit. And perhaps lower the size requirement of them. Or better yet, make a strong gravitic weapon that is powerful, but has large size requirement. And maybe a one that is weaker but lower size requirement, but not to small of size where you can stick hundreds of them on a capital ship. Oh, and maybe there can be defense mechanisms against gravitic weapons. Area Weapons: I got nothing in this since I never used them. Torpedoes: I think one of the extended races should have a their own unique torpedo. Boskara of course have a high damage torpedo, but slightly suffers from damage loss at long distances. So perhaps the other special torpedo has small damage, but less damage loss at long distance ranges. I'm also assuming you will extend this branch as well? May i suggest that after the "third" epislon torpedo upgrade, it will then branch off into the velocity shard and shockwave. And also these two torpedoes velocity shard and shockwave should have more upgrades as well before heading into advanced torpedoes. Star Fighters: Okay so Medium torpedo bombers could have the requirement of upgraded torpedoes before available. Say you must have the velocity shard or the shockwave before actually research medium (just as an example). The same could apply to missile fighters, where enhanced missile fighters need a missile upgrade before available. Another cool idea would to be have sort of ion blaster fighters. And maybe even a fighter that shoots rail guns or something. You know what I mean, more types of fighters to add more variety and make it seem less linear. Missles/Bombard Weapons: I think bombard weapons need to be available later in the game rather than too early. The ability to bombard planets so early in the game and then just go ahead and destroy a few pirate bases is overpowered and unbalanced. And only two types of missles is rather boring and too linear. Add more missile types! Rail Guns: As of right now, I see these as just utterly useless. Perhaps they need to be upped in power either by making engines faster, or increased range, or anything you think will cut it. But at least do something to them. Troops: Honestly I think this branch could be left alone. It seems fine as it is too me. That's just my opinion though others may think different which is fine. Reactors: What happened to the Keskudon's special reactor? Also, I feel that the quameno reactors need more upgrades. The fact that its weaker than the improved Hyperfusion reactor just defeats the purpose of their special tech, and practically obsoletes their special tech late game. Sheilds: Again, Zenox shield. Weaker than late gate shields. Needs more upgrades to remedy this. Also, I see no reason to obsolete the Deucalios sheilds. Just give them more upgrades after the Meridian sheilds. This way the player has choice whether they want high recharging sheilds, or strong sheilds with less recharge rate instead of forced to just have one and only one shield during the late game. Also, I feel that one of the extended races should have special shield that specializes in fast recharge. Hyperdrives: I like that you lowered the speed of the hyperdrives. Engines: The Quantum Engine and Acceleros Engine I feel need one more upgrade to stay on power with Vector Engine. I would actually suggest that the Acceleros engine actually specialize in smaller size, but lower speed if you know what I mean. . Now you'd have three types of engines. Energy efficient engines with slightly smaller speeds, high speed engines with more energy use, and low size/low power engines for those cheapskates out there. Vectors: I have really nothing to say about this one, other than I feel its good as is. You can do with it what you want. Mining: Again, I don't have much input. Energy Collection: Are you going to do anything about Energy to Fuel converters? Ship Sizes/Damage Control: Awesome job giving the bigger ship sizes. Is it possible we can get the AI to use these ship sizes to their maximum potential now? Oh, and love that Damage control is something you get much earlier. Definitely a must have. Countermeasures/Target Tracking. Perhaps add more tech levels to these brances. Maybe compenents that can reach up to 50-55%. And the Kidian and Ugnari can go up to 70%. Stealth/Scanners/Jammers/Sensors: Okay, so I think all of these could have their own separate branches. Once when the player researches upgraded sensors, it could branch out into two separate categories: Scanners and Scanner Jammers. Once when the player researches enough scanner jammer technology it can then branch out into stealth. Colonization: Are you going to adapt the Extended Colinzation v0.1? I don't really have any input on the rest of tech tree, other than maybe there can be a level 3 tech for Crew Systems, Medbays, amd Recreation to fill in the empty gap. (Btw, what happened to lipid medbay?). You could also prolong the period is would take to get wonders. Getting a wonder so early in the game is just a game breaker, and makes you empire expand much farther ahead of the AI. Really I think its just broken. Yeah I don't think anybody should get a wonder before the classical era at least. TD'lr: I have suggestions for this project, and have conveniently separated them by tech category to allow easy skimming of this post. Just know whatever you feel like changing I'll be happy with the results. I always welcome new mods into my games, and have good faith this one will turn out great. Cheers! Cmiller
< Message edited by Cmiller -- 7/22/2014 4:48:56 PM >
|