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RE: too easy? - 9/4/2014 10:11:28 AM   
kirk23


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quote:

ORIGINAL: operating


quote:

ORIGINAL: kirk23

Another new change for game play patch 1.6,when the Canadian Corps arrive in Britain,on turn 7,they are at half strength,which means it will take at least another 2 turns before,they can be sent over to France at full strength.




Hi Kirk!

The Canadians, do they arrive on the map behind Portsmouth (as in the picture), or at Plymouth as they have before? Upping their strength, does that occur automatically? or is PP required? I'm pretty sure they used to arrive on turn 8 and could embark on the same turn. Also, if they are at half strength, will they cost the same for upkeep as a full strength infantry unit? I'm trying to grasp why we should have to fiddle around with this unit.....

????, Bob


Hi Bob, The Canadian Expeditionary Force arrived in Britain,so maybe I should reduce the unit size of the Canadian Corps instead of its strength,because they did not become a Corps until they were in France September 1915 after the arrival of the 2nd Canadian Division.The Canadians were based at Salisbury plain before going to France,and Portsmouth is the nearest main port to Salisbury plain see map.


The game as is gives Britain,to large a land force at the start of the war,and the Canadian Expeditionary Forces first combat in France was not until March 1915,and since we are only at turn 7 game wise that is September 1914,the Canadians should take time to get combat ready in Britain before hopping it over to France,no wonder the Central Powers have a hard time when the Entente have a force larger & stronger available,long before they should be historically.





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< Message edited by kirk23 -- 9/4/2014 11:34:43 AM >


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Post #: 31
RE: too easy? - 9/5/2014 1:46:55 AM   
pacwar

 

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It sure sounds like the 1.6 patch will fundamentally change the game. I just finished my first game, as the Central Powers, and despite some nail biting in mid 1916 I defeated the Allies. I'd attach a screen shot of the situation in early December, 1918 but I forgot how.

The French have mutinied, Russian surrendered in early 1918, Italy gave up in September and Bulgaria finally got into the war in spring 1918. First impressions are to forget about technology...the Allies had armored cars, improved fighters and bombers, armored trains, lots of artillery, etc. I traded in research for manpower in 1916 and never looked back.

A couple of thoughts. Others have suggested artillery is unrealistic and I agree. I think artillery should be included as a rating for each unit and that factor can be improved with advancements in technology, etc. Regular units get more and better artillery than garrison units. Experience should also be factored in as the game goes on, giving a reason for pulling units out of the line and rebuilding them. Cruiser units should be allowed to combine with convoys to allow them to dampen the damage done by subs as well as fighting back.


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RE: too easy? - 9/6/2014 3:38:16 PM   
kirk23


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quote:

ORIGINAL: kirk23

Another new change for game play patch 1.6,when the Canadian Corps arrive in Britain,on turn 7,they are at half strength,which means it will take at least another 2 turns before,they can be sent over to France at full strength.





Hi Bob,
I have decided to leave well alone,the Canadian Corps & Artillery ammunition.But what is new is this event when you capture Belgrade,plus as an added bonus,Serbia take a morale hit of roundabout -30 because of the capture of Belgrade.




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RE: too easy? - 9/6/2014 8:15:09 PM   
operating


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quote:

ORIGINAL: kirk23


quote:

ORIGINAL: kirk23

Another new change for game play patch 1.6,when the Canadian Corps arrive in Britain,on turn 7,they are at half strength,which means it will take at least another 2 turns before,they can be sent over to France at full strength.





Hi Bob,
I have decided to leave well alone,the Canadian Corps & Artillery ammunition.But what is new is this event when you capture Belgrade,plus as an added bonus,Serbia take a morale hit of roundabout -30 because of the capture of Belgrade.




To the scholar Mister Kirk,

I'll say one thing: You do do your homework. Your breakdown about Salisbury Plain was very interesting and informative, like so much else about this war, which is educational, in some ways I agree with, but if the minute is to be implemented here, then why not have it so for countless other aspects of the game? Granted there are minute, but they have a far greater impact on the game as a whole, but not just for one unit, I guess, the bottom line would be to keep it simple. Thanks for your response.......

You are forcing me to do research about the Belgrade morale hit, it sounds fascinating. Serbia is a tough nut (and has been) to crack, plus historically they caused the first AH invasion to retreat decisively. Keep punching away, not every swing lands where you want it to or has the greatest effect....

Best to ya, Bob

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Post #: 34
RE: too easy? - 9/8/2014 11:35:50 AM   
kirk23


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Thanks Bob!

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Post #: 35
RE: too easy? - 9/9/2014 10:43:29 PM   
Ralph1961


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I've owned Commander since it first came out but only recently did I really play it. My first games as the Allies and I had Berlin by turn 37, Austria and Ottoman Empire surrendered a few turns later playing at normal difficulty.
The Naval AI is just plain stupid, The Central Powers handed me their battleships on a silver platter.
I'm going to give it a go as the Entente, I suspect that will be tougher.
I also have Guns of August which is a great WW1 game, more abstact but really good.
I purchased Making History the Great War and plan on giving that a go. Its still in beta but looks good.
I'm glad to see WW1 is getting some attention!

I have a question
How do I see all of the items that I have researched?

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Post #: 36
RE: too easy? - 9/10/2014 1:04:20 AM   
operating


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Hi Ralph,

In the lower left side of the research panel, you will see "previous" and "next" above small pictures of the tech tree. Click the words: previous or next (starts scroll) of techs that you have developed and techs that you may develop later, then click each small picture to gather further information. I hope that answers your question.

Good luck, Bob





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< Message edited by operating -- 9/10/2014 2:19:33 AM >

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Post #: 37
RE: too easy? - 9/10/2014 1:05:38 PM   
zakblood


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must be just me, as when i look at the thread starters post, i often think everyone else is playing a different game, as it's not easy, well isn't for me, have yet to win a campaign, not played it as much as i would have liked to, time issues etc, but think it's a great game and a real challenge, but then again i'm not the greatest of players in history, far from it tbh

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Post #: 38
RE: too easy? - 9/14/2014 2:44:46 AM   
Xenocide

 

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Playing Single Player against the AI only I find that when I play as the Allies the Central Powers are on the ropes by mid-1915 and I usually have Germany and AH out of the war by late 1915 and the Ottomans usually take into 1916 to root out. They just do not have the economic strength to hold both the eastern and western fronts for any length of time.

As the Central Powers the game is brutal. Except for the Ottomans they just do not have the economic strength to maintain a cohesive line on all fronts. The only way I have found to win is to not advance on the Western Front at all to keep the battleline short. The French can afford the troops; the Germans cannot. Then throw everything I can spare at Serbia. If it is not knocked out before Italy enters the war you are in trouble. Have the AH man the Italian line and crush Russia. I can usually pull this off in 1916 if all goes well in Serbia. Then throw most of your economy into tech and start grinding your way into France and Italy. It takes forever. France has WAY too much of any economy. I am usually fighting troops stacked 3 lines deep and can only advance because of superior tech and a huge airforce and artillery barrages opening the way. Sometimes I can knock France out before 1919 but not usually. I usually get a Marginal victory.

I think France needs to be hit hard with the nerf bat so that it can maintain its lines and an auxiliary of aircraft and artillery only with Britain's help. Right now France can do just fine with what is in Britain at game start (and not even really need that) letting the British support other fronts with their full might (usually destroying the Ottomans or maybe blowing open the Italian front). I also think Germany needs about 20 more industry and AH another 10-15.

< Message edited by Xenocide -- 9/14/2014 3:45:27 AM >

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RE: too easy? - 9/14/2014 5:19:38 AM   
amtrick

 

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Just finished playing SP as the CP and had an Ultimate Victory, with only the USA still standing on the Entente side. Besides taking out Britain, France, Russia, Italy and Serbia ... I threw in Greece, Spain and Portugal for good measure. I disagree with Xenocide's strategy of not advancing on the Western front, because I believe the capture of Amsterdam and Calais are essential to beating Britain and France. Why? Because the secret to beating them is to interdict their merchant convoys. If you let those 100PP convoys (with their additional 10MP to boot) get through, Britain and France can build and maintain enormous armies (as I believe Xeno saw).

Capturing Amsterdam and Calais extends the operational range of the German subs enough that they can patrol out beyond the English/French ports and catch the convoys in the open sea. The combined assault by three full-strength subs will almost guarantee complete loss of the convoy. I find a fleet of seven subs is enough to do the job. This can't be done quickly (the German starts with three, the AH with one) but it needs to be a priority. I put three in a triangle south of the English Channel, another triad off the western approaches to the British Isles (west of Ireland to interdict Glasgow) and one around the tip of Cornwall (Land's End) to go north or south as needed.

Yes, this may pull in the USA early, but you just sink their troop transports, so they can't provide any real help to Europe.

Additionally, you can get your merchant convoys through to augment the CP production. As I have posted a couple of other places, if you load the AUTOSAVE file at the start of each turn (a pain I know), you will discover the AI hasn't moved your convoys for you ... you can choose their routes. Most importantly, reroute the South Atlantic convoys to the west and north of the British Isles, especially keeping out of cruser visual range of Scapa Flow. Concentrate the German Grand Fleet against the Russians to wipe out their navy and secure the Baltic trade route.

The combination of starving the Brits and French of PPs and augmenting your own through convoy routing/protection can swing the balance over the CP a bit. At least that is my experience.


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RE: too easy? - 9/14/2014 4:47:57 PM   
operating


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quote:

Additionally, you can get your merchant convoys through to augment the CP production. As I have posted a couple of other places, if you load the AUTOSAVE file at the start of each turn (a pain I know), you will discover the AI hasn't moved your convoys for you ... you can choose their routes. Most importantly, reroute the South Atlantic convoys to the west and north of the British Isles, especially keeping out of cruser visual range of Scapa Flow. Concentrate the German Grand Fleet against the Russians to wipe out their navy and secure the Baltic trade route.


Amtrick,

I have not tried the above convoy strategy yet in SP, "I find it interesting that we are even able to do that", also I am kind of surprised the AI has not picked up on it. In MP your strategy is a "NO GO", for there is no AUTOSAVE file, thus being stuck with CP merchant convoys trying to make the English Channel kamakazi route. Would love to be able to have other merchant ship options for both sides in MP.

Bob

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Post #: 41
RE: too easy? - 9/15/2014 4:11:44 AM   
amtrick

 

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Bob:

I've been begging for human control of convoys for months, but it doesn't seem to have attracted any attention. Seems like it would be a pretty easy coding change to make.

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