MeridianForm
Posts: 1
Joined: 8/5/2014 Status: offline
|
Game buggy since purchase First, the slightly annoying bug of the game periodically turning off music and disabling all music play while the game is running. I have to completely close the game down and reopen for music (including iTunes) to function. Second, and far worse, I am running into errors like "out of memory" and "needs to close" all the time now. I have a whole 4 colonies and about 100+ military starships. I purchased the game only about 1-2 weeks ago, but this is a crippling dysfunction. I cannot play the game beyond a certain point, it just keeps crashing faster and faster. My system: I7 4930k @ 4ghz, 16gb 1600mhz RAM, Nvidia GTX770, etc. etc., running the game on a 1080p display (1920x1080). I don't think my system is inadequate. Why am I having memory-related issues with this game? Nothing else I play (Guild Wars 2, Dota 2, StarCraft 2, etc.) has any issues. Symptoms that suggest imminent game crashes include flickering of research screen, sluggish/piece by piece loading of other game windows like ship building, etc. Only crash log so far: 8:01:15 PM Wednesday, July 30, 2014 System.OutOfMemoryException: Out of memory. at System.Drawing.Graphics.CheckErrorStatus(Int32 status) at System.Drawing.Graphics.DrawImage(Image image, Int32 x, Int32 y, Int32 width, Int32 height) at System.Drawing.Graphics.DrawImage(Image image, Rectangle rect) at DistantWorlds.Main.FJkCa3FxVRYrE5Fp0ab(Object , Object , Rectangle ) at DistantWorlds.Main.PrecacheScaledBitmap(Bitmap unscaledBitmap, Int32 width, Int32 height, InterpolationMode interpolation, CompositingQuality compositing, SmoothingMode smoothing, PixelFormat pixelFormat) at DistantWorlds.Main.PrecacheScaledBitmap(Bitmap unscaledBitmap, Int32 width, Int32 height, InterpolationMode interpolation, CompositingQuality compositing, SmoothingMode smoothing) at DistantWorlds.Controls.MainView.i70IiaGi40r(Habitat , Bitmap ) at DistantWorlds.Controls.MainView.sT4IiAf8JCN(Habitat , Boolean , Bitmap& , Boolean& ) at DistantWorlds.Controls.MainView.ayUIiMcuO6j() at DistantWorlds.Controls.MainView.DrawMainViewXna() at DistantWorlds.Main.ProgramLoop() --- COMPLETE ---
|