Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Ulithi

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Ulithi Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Ulithi - 8/8/2014 2:08:41 PM   
Capt Cliff


Posts: 1791
Joined: 5/22/2002
From: Northwest, USA
Status: offline
Too bad ...


< Message edited by Capt Cliff -- 8/16/2014 11:58:43 PM >


_____________________________

Capt. Cliff
Post #: 1
RE: Ulithi - 8/8/2014 3:19:50 PM   
Schanilec

 

Posts: 4040
Joined: 6/12/2010
From: Grand Forks, ND
Status: offline
Cool. Thanks

_____________________________

This is one Czech that doesn't bounce.

(in reply to Capt Cliff)
Post #: 2
RE: Ulithi - 8/8/2014 3:25:11 PM   
tocaff


Posts: 4781
Joined: 10/12/2006
From: USA now in Brasil
Status: offline
Very nice, thanks.

_____________________________

Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768

(in reply to Capt Cliff)
Post #: 3
RE: Ulithi - 8/8/2014 3:41:56 PM   
Trugrit


Posts: 947
Joined: 7/14/2014
From: North Carolina
Status: offline
Thanks,

Great pics.

(in reply to Capt Cliff)
Post #: 4
RE: Ulithi - 8/8/2014 4:25:24 PM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
Status: offline
Very nice pictures! Thank you for sharing...

_____________________________


(in reply to Trugrit)
Post #: 5
RE: Ulithi - 8/8/2014 5:29:51 PM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
Awesome pics!

Anybody can explain the origins of the term 'Murderer's row' for the CVs Wasp, Yorktown, Hornet, and Hancock? It does ring a bell, but I cannot link it to a specific event.

_____________________________


(in reply to Chickenboy)
Post #: 6
RE: Ulithi - 8/8/2014 6:26:56 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline
You have to be a baseball fan.

http://en.wikipedia.org/wiki/Murderers'_Row

_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to LoBaron)
Post #: 7
RE: Ulithi - 8/8/2014 8:16:02 PM   
tocaff


Posts: 4781
Joined: 10/12/2006
From: USA now in Brasil
Status: offline
The 1927 New York Yankees lineup was referred to as Murders Row as Babe Ruth, Lou Gehrig, Tony Lazzeri and company were an awesome offensive team.

_____________________________

Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768

(in reply to crsutton)
Post #: 8
RE: Ulithi - 8/8/2014 10:22:34 PM   
JeffroK


Posts: 6391
Joined: 1/26/2005
Status: offline
Great pics.

Someone on the forum mentioned that this is the proof of Yamamoto's statement about "Waking the sleeping giant!"

_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to tocaff)
Post #: 9
RE: Ulithi - 8/8/2014 10:44:20 PM   
wdolson

 

Posts: 10398
Joined: 6/28/2006
From: Near Portland, OR
Status: offline
I read a story about a sailor who got liberty at Ulithi. He said there were facilities for the officers, but the enlisted men were all crowded into a muddy area with no facilities and given a bottle of beer. They were not allowed to leave until their liberty was up. Many turned down liberty at Ulithi after that.

Bill

_____________________________

WitP AE - Test team lead, programmer

(in reply to JeffroK)
Post #: 10
RE: Ulithi - 8/9/2014 7:28:15 AM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
quote:

ORIGINAL: crsutton

You have to be a baseball fan.

http://en.wikipedia.org/wiki/Murderers'_Row


quote:

ORIGINAL: tocaff

The 1927 New York Yankees lineup was referred to as Murders Row as Babe Ruth, Lou Gehrig, Tony Lazzeri and company were an awesome offensive team.



Thanks guys!

Was there some specific known situation where the term was from then on used for a row of US CVs, or is it just an obvious use of the term and noone knows who first linked it to the CVs?

_____________________________


(in reply to tocaff)
Post #: 11
RE: Ulithi - 8/9/2014 12:54:46 PM   
Rising-Sun


Posts: 2082
Joined: 11/5/2009
From: Clifton Park, NY
Status: offline
cool thx for the infos :)

_____________________________


(in reply to Capt Cliff)
Post #: 12
RE: Ulithi - 8/9/2014 4:05:40 PM   
Gaspote


Posts: 303
Joined: 6/30/2013
From: France
Status: offline
The unknow holiday camp

(in reply to Rising-Sun)
Post #: 13
RE: Ulithi - 8/9/2014 6:29:05 PM   
SuluSea


Posts: 2358
Joined: 11/17/2006
Status: offline
Great site, thanks for sharing!

_____________________________

"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer

(in reply to Gaspote)
Post #: 14
RE: Ulithi - 8/10/2014 4:44:08 PM   
Herrbear


Posts: 883
Joined: 7/26/2004
From: Glendora, CA
Status: offline
Thank you for sharing.

(in reply to Capt Cliff)
Post #: 15
RE: Ulithi - 8/10/2014 5:56:42 PM   
Capt Cliff


Posts: 1791
Joined: 5/22/2002
From: Northwest, USA
Status: offline
If you look at the anchorage layout drawing one might think that the games port size for Ulithi of 3 is off a bit. Majuro as well since it was converted into an advance base like Ulithi. Ulithi is size 3, should be 5 or 6 and Majuro is size 1 again it should be 5 or 6 ... minimum 4. IMHO.

_____________________________

Capt. Cliff

(in reply to Herrbear)
Post #: 16
RE: Ulithi - 8/10/2014 6:04:28 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
Port size in the game drives unload speeds and repair capability. While Ulithi was a vast, relatively safe anchorage, how much shore infrastructure was ever built? If you make it a 6 you're making it roughly a Brisbane, and that's nuts.

_____________________________

The Moose

(in reply to Capt Cliff)
Post #: 17
RE: Ulithi - 8/10/2014 7:45:55 PM   
msieving1


Posts: 526
Joined: 3/23/2007
From: Missouri
Status: offline

quote:

ORIGINAL: Bullwinkle58

Port size in the game drives unload speeds and repair capability. While Ulithi was a vast, relatively safe anchorage, how much shore infrastructure was ever built? If you make it a 6 you're making it roughly a Brisbane, and that's nuts.


I've always wished that the game had two port size ratings: one for anchorage size and another for facilities. As it is, there's really nothing to distinguish between someplace like Eniwetok, which had a large enough anchorage to hold all the navies of the world, and Wake Island, which could barely manage one or two ships.

_____________________________

-- Mark Sieving

(in reply to Bullwinkle58)
Post #: 18
RE: Ulithi - 8/10/2014 8:48:34 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: msieving1


quote:

ORIGINAL: Bullwinkle58

Port size in the game drives unload speeds and repair capability. While Ulithi was a vast, relatively safe anchorage, how much shore infrastructure was ever built? If you make it a 6 you're making it roughly a Brisbane, and that's nuts.


I've always wished that the game had two port size ratings: one for anchorage size and another for facilities. As it is, there's really nothing to distinguish between someplace like Eniwetok, which had a large enough anchorage to hold all the navies of the world, and Wake Island, which could barely manage one or two ships.


True, but if we were going to change one thing with bases I would vote for being able to direct engineers to fix a specific kind of damage before they worked on AF/port automatically. With liberal use of tenders and ARDs plus naval support you can make a small port into a "big" one to an extent now.

_____________________________

The Moose

(in reply to msieving1)
Post #: 19
RE: Ulithi - 8/10/2014 9:01:02 PM   
mikkey


Posts: 3142
Joined: 2/10/2008
From: Slovakia
Status: offline
Great pics, thank you for sharing.

(in reply to Bullwinkle58)
Post #: 20
RE: Ulithi - 8/10/2014 11:34:59 PM   
wdolson

 

Posts: 10398
Joined: 6/28/2006
From: Near Portland, OR
Status: offline
The port size in game is the max size and complexity of the facilities. The game engine pretty much allows all anchorages, even at level 1 bases, to be infinite. There was some attempt in the AE effort to tie the size and number of ships anchored in a base to the base size, but it was taken out. I don't remember why exactly, but I believe it interfered with something else and there wasn't the time to fix it.

I agree the anchorage size and port size should be two different things. In the real world, if there is enough land around an anchorage, it can usually be built up to level 9. But atolls are a different matter. Places like Ulithi have a massive lagoon which is ideal for anchoring ships, but it has so little land, being able to build a size 6 port there is very generous. In the real war the port probably mazed out around level 2 or 3.

Bill

_____________________________

WitP AE - Test team lead, programmer

(in reply to mikkey)
Post #: 21
RE: Ulithi - 8/11/2014 1:10:26 AM   
Capt Cliff


Posts: 1791
Joined: 5/22/2002
From: Northwest, USA
Status: offline
quote:

ORIGINAL: Bullwinkle58

Port size in the game drives unload speeds and repair capability. While Ulithi was a vast, relatively safe anchorage, how much shore infrastructure was ever built? If you make it a 6 you're making it roughly a Brisbane, and that's nuts.


I disagree. To have that many ship in a "lagoon harbor" and being able to refuel, resupply and rearm them does give you the same capacity of a size 6 port. It is stupid to think you would just harbor ships there without having the ability to resupply them. Actually it is laughable.

< Message edited by Capt Cliff -- 8/11/2014 2:11:08 AM >


_____________________________

Capt. Cliff

(in reply to Bullwinkle58)
Post #: 22
RE: Ulithi - 8/11/2014 1:22:59 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
quote:

ORIGINAL: wdolson

The port size in game is the max size and complexity of the facilities. The game engine pretty much allows all anchorages, even at level 1 bases, to be infinite. There was some attempt in the AE effort to tie the size and number of ships anchored in a base to the base size, but it was taken out. I don't remember why exactly, but I believe it interfered with something else and there wasn't the time to fix it.

I agree the anchorage size and port size should be two different things. In the real world, if there is enough land around an anchorage, it can usually be built up to level 9. But atolls are a different matter. Places like Ulithi have a massive lagoon which is ideal for anchoring ships, but it has so little land, being able to build a size 6 port there is very generous. In the real war the port probably mazed out around level 2 or 3.

Bill

Bill,

I agree with you 100%.

Accounting for tides ... level 2 would be generous ... there isn't all that much land above the high tide mark. Now factor in the Typhoon surge mark and it gets really small. Most of the islands that were built up were volcanic which gave them more high water land ... but of course building on a volcano has its own risks ...

Lagoons are nice for anchorages, but not that nice for docks. The slope to the land is too gradual in most cases, and so requires a lot of dredging which in this case is cutting into the coral undermining your island. So, the infrastructure that we associate with high level ports is going to be tough to build, and historically it was never built for these reasons.

You devs got it right ....

< Message edited by PaxMondo -- 8/11/2014 2:33:28 AM >


_____________________________

Pax

(in reply to wdolson)
Post #: 23
RE: Ulithi - 8/11/2014 4:14:05 AM   
wdolson

 

Posts: 10398
Joined: 6/28/2006
From: Near Portland, OR
Status: offline


quote:

ORIGINAL: Bullwinkle58

Port size in the game drives unload speeds and repair capability. While Ulithi was a vast, relatively safe anchorage, how much shore infrastructure was ever built? If you make it a 6 you're making it roughly a Brisbane, and that's nuts.


quote:

ORIGINAL: Capt Cliff
I disagree. To have that many ship in a "lagoon harbor" and being able to refuel, resupply and rearm them does give you the same capacity of a size 6 port. It is stupid to think you would just harbor ships there without having the ability to resupply them. Actually it is laughable.


The US had most of the harbor facilities afloat with a large armada of support ships. Virtually all ship services were provided from these support ships.

Bill

_____________________________

WitP AE - Test team lead, programmer

(in reply to Capt Cliff)
Post #: 24
RE: Ulithi - 8/11/2014 12:23:56 PM   
Lee Chard

 

Posts: 19
Joined: 4/28/2004
Status: offline
Excellent!

(in reply to Capt Cliff)
Post #: 25
RE: Ulithi - 8/11/2014 3:14:00 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: Capt Cliff

quote:

ORIGINAL: Bullwinkle58

Port size in the game drives unload speeds and repair capability. While Ulithi was a vast, relatively safe anchorage, how much shore infrastructure was ever built? If you make it a 6 you're making it roughly a Brisbane, and that's nuts.


I disagree. To have that many ship in a "lagoon harbor" and being able to refuel, resupply and rearm them does give you the same capacity of a size 6 port. It is stupid to think you would just harbor ships there without having the ability to resupply them. Actually it is laughable.


In your haste to post a snarky response you have once again failed to grasp the points in question. So, one more time:

1. Port size in the game drives cargo load/unload rates. Supplies and fuel for storage at ashore facilities such as tank farms and warehouse complexes. Speed is a function of pier services and civilian longshoreman assets. Hence, Brisbane= fast, and a Port Level 0 atoll=slow. If you make the atoll the same level as Brisbane it becomes Brisbane on this measure. But it has no real estate to build those facilities.

2. Ship repair, which you ignore in the reply above, is also a function of port size, the other sources of repair points (naval, support, own-ship, tenders, yards) being equal. Port-based repair point generation is an abstraction of, again, ashore brick & mortar shops combined with a skilled civilian workforce. Brisbane has them, Ulithi does not. Although that guy in the breechclout in the OP's photos could be a skilled pipefitter I suppose. And that other guy in the breechclout might have superior underwater welding skills. Regardless, make Ulithi a Port Level 6, and they'll have to learn.


_____________________________

The Moose

(in reply to Capt Cliff)
Post #: 26
RE: Ulithi - 8/12/2014 7:49:54 AM   
Barb


Posts: 2503
Joined: 2/27/2007
From: Bratislava, Slovakia
Status: offline
Actually one can disband his complete USN even into size 0 port.Add lots of AE, AKE, AR, ARD, AG, AD, AGP, AO and whatever else you can think of... And you can rearm, refuel and repair with effect comparable to real-life Ulithi/Kwajalein/Majuro/Manus/Leyte/Kerama Retto advance base.

_____________________________


(in reply to Bullwinkle58)
Post #: 27
RE: Ulithi - 8/12/2014 12:36:41 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: Barb

Actually one can disband his complete USN even into size 0 port.Add lots of AE, AKE, AR, ARD, AG, AD, AGP, AO and whatever else you can think of... And you can rearm, refuel and repair with effect comparable to real-life Ulithi/Kwajalein/Majuro/Manus/Leyte/Kerama Retto advance base.


Right, and that's the gist of wdolson's post above. I agree. The issue here though is whether atolls ought to have in-game Port ratings to reflect their vast anchorage capacity. And the answer is no. Port size in-game is involved in multiple issues, but not anchorage capacity ironically.

_____________________________

The Moose

(in reply to Barb)
Post #: 28
RE: Ulithi - 8/12/2014 8:15:00 PM   
Capt Cliff


Posts: 1791
Joined: 5/22/2002
From: Northwest, USA
Status: offline

quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Capt Cliff

quote:

ORIGINAL: Bullwinkle58

Port size in the game drives unload speeds and repair capability. While Ulithi was a vast, relatively safe anchorage, how much shore infrastructure was ever built? If you make it a 6 you're making it roughly a Brisbane, and that's nuts.


I disagree. To have that many ship in a "lagoon harbor" and being able to refuel, resupply and rearm them does give you the same capacity of a size 6 port. It is stupid to think you would just harbor ships there without having the ability to resupply them. Actually it is laughable.


In your haste to post a snarky response you have once again failed to grasp the points in question. So, one more time:

1. Port size in the game drives cargo load/unload rates. Supplies and fuel for storage at ashore facilities such as tank farms and warehouse complexes. Speed is a function of pier services and civilian longshoreman assets. Hence, Brisbane= fast, and a Port Level 0 atoll=slow. If you make the atoll the same level as Brisbane it becomes Brisbane on this measure. But it has no real estate to build those facilities.

2. Ship repair, which you ignore in the reply above, is also a function of port size, the other sources of repair points (naval, support, own-ship, tenders, yards) being equal. Port-based repair point generation is an abstraction of, again, ashore brick & mortar shops combined with a skilled civilian workforce. Brisbane has them, Ulithi does not. Although that guy in the breechclout in the OP's photos could be a skilled pipefitter I suppose. And that other guy in the breechclout might have superior underwater welding skills. Regardless, make Ulithi a Port Level 6, and they'll have to learn.



Sophistry! I suppose all the CB's on Ulithi does not equate to your ... "brick & mortar shops combined with a skilled civilian workforce". Ahem (ships were made from brick and motar, I thought they were steel)... Sir you have no idea what your talking about. The US Navy would not base the 3rd/5th Fleet at Ulithi if it could not maintain and supply them there. They did, so Ulithi and Brisbane must be and are effectively equal. One has docks while the other had 100's of small ships doing a similar task as dock. A means to transfer supplies.

_____________________________

Capt. Cliff

(in reply to Bullwinkle58)
Post #: 29
RE: Ulithi - 8/12/2014 10:11:19 PM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
I am in awe about this exemplary demonstration of inability to comprehend written language. Respect.

_____________________________


(in reply to Capt Cliff)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Ulithi Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.328