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RE: Repulse ate a third one

 
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RE: Repulse ate a third one - 10/2/2014 3:28:17 PM   
Jorge_Stanbury


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I just got the combat replay, no turn yet

Last turn's air raid against Repulse meant 2 torpedo hits. In this turn, a submarine got him with #3...To be continued once I get an idea of how bad was the damage.


In another news, Oosthaven was succesfully assaulted by Japanese paratroops... I lost one 4-plane squadron (Dutch bomber).
It also means he now have a clean railroad line from it to Palembang (EDIT: Allies withdrew north, thus the rail is still not open). Still, he now rules southern Sumatra. This is very disturbing news, as he will have Kaga/ Akagi ready/ full rearmed in the next couple turns; thus he can technically start a Java invasion if he wants to



what else?

Malaya:
Johore Bahru survived its second assault... fort level is now 0... it will fall tomorrow.
Sweeps over Singapore, around 6 to 8 Buffalos lost; 2 to 3 Oscars/ Zeros destroyed

PI:
Manila got hit by a port strike, the first in a long time. The already heavily damaged (and likely lost) DD John D Ford, ARD Dewey and SS Snapper absorbed most hits, which means I still have some chances to keep building forts to L2.
Clark is at fort level 2, I doubt it will get to 3 before he assaults it. I give it another 3 turns until he is ready to start the assault to either Manila or Clark
Ioilo (Panay) is a tough nut to crack, he commited to few troops and therefore he is not having any luck after 3 or 4 attempts to subdue it.
Mindanao invasion started last turn, he is unloading at Digos
2E torpedo bombers are now based on Jolo, but no torpedoes yet

Subwar:
1 *AK and 1 small TK lost
Repulse torpedoed
no luck on the Allies side

All quiet on the Solomons. I will be cautious until I know where the KB is


< Message edited by Jorge_Stanbury -- 10/5/2014 6:23:50 AM >


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Post #: 91
RE: Repulse ate two torps - 10/2/2014 8:59:05 PM   
BBfanboy


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quote:

ORIGINAL: Jorge_Stanbury

Another turn; key highlights:

- A second night battle on Makassar; DD Nokaze sunk, and who would say, by a torpedo. He didn't know Repulse was there, otherwise he would had brought more firepower.

--------------------------------------------------------------------------------
Night Time Surface Combat, near Balikpapan at 65,100, Range 3,000 Yards

Japanese Ships
CA Furutaka, Shell hits 6, on fire
CA Kako
CL Oi
DD Uzuki
DD Shiokaze
DD Yakaze
DD Nokaze, Shell hits 3, Torpedo hits 1, and is sunk
DD Namikaze
DD Numakaze, Shell hits 1
DD Yugao

Allied Ships
BC Repulse, Shell hits 2
CL Danae, Shell hits 1
CL Mauritius
DD Tenedos
DD Electra
DD Encounter
DD Express
DD Isis
DD Jupiter

Reduced sighting due to 7% moonlight
Maximum visibility in Partly Cloudy Conditions and 7% moonlight: 4,000 yards
Range closes to 15,000 yards...
Range closes to 9,000 yards...
Range closes to 5,000 yards...
Range closes to 3,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 3,000 yards
CONTACT: Allied lookouts spot Japanese task force at 3,000 yards
Morishita, Nobue crosses the 'T'
BC Repulse engages CA Furutaka at 3,000 yards
CA Furutaka engages BC Repulse at 3,000 yards
CA Furutaka engages CL Danae at 3,000 yards
DD Jupiter engages DD Yugao at 3,000 yards
DD Isis engages DD Yugao at 3,000 yards
DD Namikaze engages DD Isis at 3,000 yards
DD Nokaze engages DD Isis at 3,000 yards
DD Jupiter engages DD Yakaze at 3,000 yards
DD Shiokaze engages DD Jupiter at 3,000 yards
Range closes to 2,000 yards
CL Danae engages CA Kako at 2,000 yards
CL Danae engages CA Furutaka at 2,000 yards
CL Danae engages CL Oi at 2,000 yards
DD Yugao engages DD Isis at 2,000 yards
DD Numakaze engages DD Isis at 2,000 yards
DD Nokaze sunk by DD Express at 2,000 yards
DD Electra engages DD Yugao at 2,000 yards
Range increases to 5,000 yards
CA Kako engages BC Repulse at 5,000 yards
CA Furutaka engages CL Mauritius at 5,000 yards
CL Danae engages CA Furutaka at 5,000 yards
DD Yugao engages DD Jupiter at 5,000 yards
DD Numakaze engages DD Isis at 5,000 yards
DD Namikaze engages DD Isis at 5,000 yards
DD Yakaze engages DD Isis at 5,000 yards
DD Shiokaze engages DD Jupiter at 5,000 yards
DD Uzuki engages DD Isis at 5,000 yards
Range increases to 8,000 yards
CL Danae engages CA Kako at 8,000 yards
CA Furutaka engages CL Mauritius at 8,000 yards
CL Oi engages CL Danae at 8,000 yards
DD Uzuki engages DD Jupiter at 8,000 yards
DD Numakaze engages DD Isis at 8,000 yards
DD Numakaze engages DD Express at 8,000 yards
DD Numakaze engages DD Encounter at 8,000 yards
DD Shiokaze engages DD Jupiter at 8,000 yards
DD Encounter engages DD Uzuki at 8,000 yards
Task forces break off...



- I didn't know he had a Air HQ on Singkawang; or better to say, I was not expecting it so soon. Repulse got 2 torpedo hits. He doesn't look too badly hurt, but he is obviously at high risk on the next couple turns, then I would say at least 6 months to repair.
I pitty I had great plans for him...







It is quite common for smaller ships to charge the enemy and the capital ships with the big guns have to wait until they are out of the way to shoot. Most of the time in these mixed composition TFs the big ships fire a salvo at the beginning of the action and then do almost nothing until the two fleets are moving apart and they get to fire some long-range shots.
I have also noticed that the big ships often seem to score more hits from far away ~ 20,000 yards, than they do when under 10,000 yards, unless the enemy is already slowed down by damage.

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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Jorge_Stanbury)
Post #: 92
Question on convoys - 10/3/2014 1:19:45 AM   
Jorge_Stanbury


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Thanks!
If Repulse doesn't sink in the next couple turns, then I think it will survive... still you won't see him in a surface action for a long time
With Oosthaven in Japanese hands, I am also moving PoW out of Java... fingers crossed both survive the potential risks: fooding, submarines and bombers

Question on troop convoys:
so in the initial turns, I sent very disorganized convoys mixes from West Coast to PH. this was not a great idea, and in perspective, it could had ended badly. Good news is I have now many good APs and AKs in PH, ready for moving troops to Suva.
Question is what kind of escort should I do?

my plan is to have a transport TF of:
- 8 Troop/ cargo ship: all of which are less than 12K tons (Suva max) and have a cruise speed of 14 knots or better.
- 1 AO; same conditions
- 2 cruisers
- 9 destroyers

cover force:
- 2 CVs
- 4 cruisers
- 8 destroyers

Is this cover overkill? and more important, am I putting my carriers at too much risk?
shall I send instead a cruiser force...

4-carrier KB is somewhere in the Salomons; but busy covering Rabaul.
Akagi/ Kaga and mini-KB are far away







< Message edited by Jorge_Stanbury -- 10/3/2014 3:27:16 AM >

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Post #: 93
RE: Question on convoys - 10/3/2014 3:16:23 AM   
IdahoNYer


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quote:

Question is what kind of escort should I do?


If you've got the Jpn carriers accounted for, what is the threat you are protecting the convoy from?

subs: good ASW capability and perhaps a CV platform for air based ASW
roaming AMCs: a CL/CA in escort perhaps.

If your convoy is found by something more challenging - scatter!

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Post #: 94
RE: Question on convoys - 10/3/2014 1:48:58 PM   
Jorge_Stanbury


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I guess the biggest threat would be PresterJohn reading this AAR
I am kidding, I fully trust him

I will be sending the 2-CV TF, with one used as transport to move various Marine squadrons to the SW Pacific; the other one to cover it and provide ASW, Search and CAP so to avoid having one CV coming home "naked" after delivering aircraft



< Message edited by Jorge_Stanbury -- 10/3/2014 2:52:11 PM >

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Post #: 95
RE: Question on convoys - 10/3/2014 2:41:02 PM   
HansBolter


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quote:

ORIGINAL: Jorge_Stanbury

I guess the biggest threat would be PresterJohn reading this AAR
I am kidding, I fully trust him

I will be sending the 2-CV TF, with one used as transport to move various Marine squadrons to the SW Pacific; the other one to cover it and provide ASW, Search and CAP so to avoid having one CV coming home "naked" after delivering aircraft




Jorge,

I never use CVs to transport aircraft.

That's what AKVa nd xAKs are for.

AKVs when the planes must arrive ready.
xAKs when the planes can afford to arrive disabled.

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Post #: 96
RE: Question on convoys - 10/3/2014 9:02:34 PM   
Jorge_Stanbury


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At this stage, when he is busy taking anything he wants, I am more worried about submarines than anything else. There is a severe escort shortage.
I can put 3 Marine squadrons on a CV that will be heavily escorted; these 2 CVs will be supporting the 2 transport TF with Nav search, ASW and CAP. Moreover, I am too early in the war to envision any US carrier operation other than ths kind of supporting operations well inside the Allied "zone"

The AKV/ *AK option will work once I have more escorts, I don't like the idea of losing a full squadron to submarines if the AKV gets hit.

< Message edited by Jorge_Stanbury -- 10/3/2014 10:12:02 PM >

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Post #: 97
RE: Question on convoys - 10/3/2014 9:18:57 PM   
HansBolter


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quote:

ORIGINAL: Jorge_Stanbury

At this stage, when he is busy taking anything he wants, I am more worried about submarines than anything else. There is a severe escort shortage.
I can put 3 Marine squadrons on a CV that will be heavily escorted; these 2 CVs will be supporting the 2 transport TF with Nav search, ASW and CAP. Moreover, I am too early in the war to envision any US carrier operation other than ths kind of supporting operations well inside the Allied "zone"

The AKV/ *AK option will work once I have more escorts, I don't like the idea of losing a full squadron to submarines if the AKV gets hit.


ASW escort is what I use the carrier for.
Rather than deprive the carrier of it air arm, use that air arm for ASW.
The Canadian KVs are only one knot slower than the AKVs and pack a decent (for early game) 4 ASW into each one.
They are my early game choice for AKV escort.

We each find the method of operation we are most comfortable with.

Not denigrating yours, just offering mine for consideration as an option.

< Message edited by HansBolter -- 10/3/2014 10:23:06 PM >


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RE: Question on convoys - 10/3/2014 10:17:37 PM   
Jorge_Stanbury


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Please keep offering advice, I am very new to the Allies side, your options are certainly very valid.

Maybe I rushed too much supply and reinforcements in the first turns, because I just run out of escorts. Those Canadian KVs were used to escort some early convoy and they are now in PH. My first AKVs are in transit from Panama to San Diego, they will arrive in ~10 days.
I think I made the mistake of converting Clemsons too soon... I think I have 6 converting to APD in the West Coast. I would had prefered to delay this a bit.

Also 8 DD will arrive soon, but they are reserved to escort Yorktown.



< Message edited by Jorge_Stanbury -- 10/3/2014 11:18:14 PM >


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Christmas day massacre - 10/4/2014 7:00:18 PM   
Jorge_Stanbury


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Dec 23 and 24/ 41 were relatively quiet, with few incidents worth mentioning. A couple AKs lost, a Japanese CM sunk by Dutch submarines, a good CM by the way, the Itsukushima... I love that ship playing Japan: 75 mines, 3 14cm guns, 2 8cm guns, DCs, 300 troop and 205 cargo capacity; great to put on invasion TFs
then 2 or 3 "hit but no explosions", some small invasions.

Dec 25 was, on the other hand, a very bad day for the Allies cause.

Let's start from the beginning:
Argonaut, on a minelaying mission, hit a mine in Kwajalein.... so he went for wool and came home shorn

--------------------------------------------------------------------------------
TF 455 encounters mine field at Kwajalein Island (132,115)

Allied Ships
SS Argonaut, Mine hits 1, on fire, heavy damage

I still don't have the turn, just the combat replay, so I don't know if it will survive


Then disaster:
2 destroyer divisions raid the Java sea, resulting on 3 naval actions

Results were horrendous
Japanese Ships
CL Naka
CL Natori
DD Natsugumo
DD Minegumo
DD Asagumo
DD Murasame
DD Harusame
DD Yudachi
DD Samidare
DD Satsuki
DD Minazuki
DD Fumizuki
DD Nagatsuki
DD Harukaze
DD Hatakaze

Allied Ships
AM Pieter de Bitter, Shell hits 9, and is sunk
TK Petronella, Shell hits 6, Torpedo hits 1, and is sunk
TK Aletta, Shell hits 1, Torpedo hits 1, and is sunk
TK Paula, Shell hits 13, and is sunk
TK Angelina, Shell hits 11, Torpedo hits 1, and is sunk
TK Talang Akar, Shell hits 16, Torpedo hits 2, and is sunk

Night Time Surface Combat, near Bima at 64,110, Range 9,000 Yards

Japanese Ships
CL Naka
CL Natori, Shell hits 1
DD Natsugumo
DD Minegumo
DD Asagumo
DD Murasame
DD Harusame
DD Yudachi
DD Samidare
DD Satsuki
DD Minazuki
DD Fumizuki
DD Nagatsuki
DD Harukaze
DD Hatakaze

Allied Ships
AM Finch, Shell hits 14, and is sunk
TK Aldegonda, Torpedo hits 1, and is sunk

Day Time Surface Combat, near Roti at 66,115, Range 17,000 Yards

Japanese Ships
CL Naka
CL Natori
DD Natsugumo
DD Minegumo
DD Asagumo
DD Murasame
DD Harusame
DD Yudachi
DD Samidare
DD Satsuki
DD Minazuki
DD Fumizuki
DD Nagatsuki
DD Harukaze
DD Hatakaze

Allied Ships
xAP Candesa, Shell hits 1, and is sunk
xAP Legaspi, Shell hits 1, and is sunk
xAP Candioa, Shell hits 3, and is sunk
xAP Van Swoll, Shell hits 14, and is sunk

Allied ground losses:
2410 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 54 destroyed, 200 disabled
Engineers: 0 destroyed, 0 disabled




I lost 6 small TK, 4 small APs and 2 AMs... this of course is regrettable, but not completely unexpected as I withdrew the "premium" ships out of Java, keeping only the smaller ones for the island's needs.

But the worst loss of the day was the destruction of the 223 RAF Group (Air HQ).
This I took pains to move out from Singapore, in a fast transport, first to Java to change into smaller APs with the idea to setup a "last stand" defense in Koepang.
This plan is of course shattered, as the other Air HQ (224 RAF Group) is already in he bay of Bengal, soon to reach Calcutta.

Attachment (1)

< Message edited by Jorge_Stanbury -- 10/4/2014 10:53:32 PM >

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Post #: 100
RE: Christmas day massacre - 10/4/2014 7:26:14 PM   
Jorge_Stanbury


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Then CAs bombed Batavia:
- As usual.. my coastal batteries did nothing
- CA Mogami hit a mine :)
- No naval assets lost; I evacuated Batavia a couple turns ago, this evacuation includes the damaged PoW, the AR repairing it
- Airframe losses look more serious. to be updated once I get the turn.

--------------------------------------------------------------------------------
TF 11 encounters mine field at Batavia (49,98)

Japanese Ships
CA Mogami, Mine hits 1


--------------------------------------------------------------------------------
Night Naval bombardment of Batavia at 49,98 - Coastal Guns Fire Back!

Allied aircraft
no flights

Allied aircraft losses
139WH-3: 31 damaged
139WH-3: 1 destroyed on ground
B-339D: 6 damaged
B-339D: 1 destroyed on ground
PBY-5 Catalina: 1 damaged
PBY-5 Catalina: 1 destroyed on ground
Vildebeest III: 4 damaged
Vildebeest III: 1 destroyed on ground
Swordfish I: 2 damaged

20 Coastal gun shots fired in defense.

Japanese Ships
CA Kumano
CA Suzuya
CA Mikuma
CA Mogami

Allied Ships
ARD Tandjong Kv-2, Shell hits 2, on fire
HDML P 16, Shell hits 1, heavy damage

Allied ground losses:
742 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 8 destroyed, 72 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 24 (2 destroyed, 22 disabled)

Airbase hits 12
Airbase supply hits 5
Runway hits 45
Port fuel hits 1

CA Kumano firing at Batavia
Batavia Defenses firing at CA Suzuya
CA Suzuya firing at Batavia Defenses
CA Mikuma firing at Batavia
CA Mogami firing at Batavia

< Message edited by Jorge_Stanbury -- 10/4/2014 8:42:21 PM >


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RE: Christmas day massacre - 10/4/2014 7:27:20 PM   
Mike McCreery


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If baby seals caught on fire and exploded after you hit them I think it might be more fun to watch. Especially if there was collateral damage :]

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Post #: 102
Running naked in Java - 10/4/2014 11:49:05 PM   
Jorge_Stanbury


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The situation in Java is not looking pretty.

Lets start on my initial plans:

- I decided to move all the British bombers and torpedo bombers out of Singapore to Java after Mersing. I saw no point in keeping them there once Mersing was succesful. And no point in letting close CAP slaughter them after he took nearby airbases.
- I took RAF HQs 223 and 224 from Singapore. 224 to India, 223 was originally intended for Koepang, as that is a good base that starts without any air support.
- No additional LCUs to Java
- Java is a source of fuel and supply: nothing goes in, as much as possible go out
- Soerebaja was main naval base of ABDA
- Around 3 turns ago, I decided, rightly so, to move out all non essential ships. this include the heavily damaged POW, all support vessels, and many damaged submarines.

The idea was to build a credible deterrent based on mines, CAP, torpedo bombers and SCTF. Obviously not to stop, but at least delay a bit the inevitable conquest.

This didn't work:
- RAF HQ 224 got destroyed by a Japanese cruiser TF. So Koepang is out of the equation.
- There were two Vildebeest attacks against heavy cruiser. The only result was damaged planes.
- He even naval bombarded Batavia! There was a mine hit, but I guess Dutch mines are punny. He left with no visible damage to any of his ships. I certainly overestimated the potential of defensive minefields

So what is next? my ideas are:
- Move out all British air squadrons, this to be done gradually, using Air Transport TFs
- Do one last sortie from Soerabaja, then surface TF moves to a different base. Keep Soerabaja as the place to rearm, but do not stay there too long.
- Only seriously damaged or soon to be repaired ships remain in Soerabaja shipyard. Everybody else leaves.
- Start getting more aggresive with Dutch air squadrons, I won't be able to use them once Java is gone, so no point in being conservative.

Any thoughts? I think he can start the invasion as soon as he wants to, and a naval bombardment on Soerabaja is also possible.




Attachment (1)

< Message edited by Jorge_Stanbury -- 10/5/2014 6:26:39 AM >

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Post #: 103
RE: Running naked in Java - 10/5/2014 2:05:40 AM   
Jorge_Stanbury


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and the Celebes:

I still own Makassar, Kendari, Ternate, Balikpapan, Ambon and Tarakan. But other than giving me good "search" cover, they are for all purposes already in Japanese waters...

I will try to sneak a British TF to take some revenge for yesterday's raid... so far their detection level is zero.. which of course will likely change the closer I move to Manado.

Probably a high risk mission, I hope it wreck some havoc on the Japanese lines




Attachment (1)

< Message edited by Jorge_Stanbury -- 10/5/2014 3:10:47 AM >


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Post #: 104
RE: Running naked in Java - 10/5/2014 3:22:04 AM   
Mike McCreery


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There is a base on a mountaintop south of Batavia. That base cannot be bombarded by ship. A bunch of units with good AA and some good supply could last there a long time.

Having your forces spread out on every city on Java will not protect you much and will hasten your downfall as he smashes small unit after small unit and drives them into the next unfortunate victim.

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RE: Running naked in Java - 10/5/2014 4:52:38 AM   
Jorge_Stanbury


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Yes, you are right... the land deployments on Java are a mess... I guess I am not used to defending.

I will set up defense points on Batavia, Soerabaja and Bandoeng (the mountain top). I think it is also important to fight on those places he wants, as to increase the chances of damaging the industries/ refineries/ shipyards. Moreover, Bandoeng is a good defense point, but he can decide he doesn't need it and let it starve. Bandoeng has the same problem of Bataan: really nothing interesting there as to rush for conquering it, he can keep one "resting" LCU on Batavia + daily bombing at high altitude; then come back later when supply is gone.


Problems with defending Java:
- There are really few engineers in the DEI (DBB-C), thus building forts is very difficult
- Troop quality is really poor
- AA is mostly short ranged (Bofors).
- Time was already short. This compounded by the fact I am starting late.

Your advice will be very helpful on India... There I have much better tools for building defenses and more important, enough time to build a serious fortress. More to come on that in the next couple of turns, as I am in the middle of a top secret operation




< Message edited by Jorge_Stanbury -- 10/5/2014 6:35:12 AM >


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4 Fubukis sunk at Mersing - 10/5/2014 3:26:53 PM   
Jorge_Stanbury


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Dec 26 was a good day for the Allies; yesterday's massacre is now avenged on the waters of Mersing

From the last week or so, I had a "fleet in being" of several cruisers in Singapore. Up until this turn, this was working as "bomber bait", to attract naval attacks on Singapore, ideally unescorted, so that Buffalo's CAP can do their thing. I actually had good results doing that, moreover, the level 50 shipyard at Singapore comes handy when one of the cruisers gets hit.

So last turn I noticed few, small ships on Mersing, I was expecting DMS, but it turned out there were 4 Fubukis.

There was 2 engagements, the first at night, with very little to report.

The second was great, with all DDs sunk:


Day Time Surface Combat, near Mersing at 51,82, Range 15,000 Yards

Japanese Ships
DD Fubuki, Shell hits 12, and is sunk
DD Shinonome, Shell hits 17, and is sunk
DD Usugumo, Shell hits 12, and is sunk
DD Shirakumo, Shell hits 17, and is sunk

Allied Ships
CA Cornwall, Shell hits 2
CA Exeter, Shell hits 2
CL Dauntless, Shell hits 2
CL Ceres, Shell hits 6

Maximum visibility in Partly Cloudy Conditions: 28,000 yards
CONTACT: Japanese lookouts spot Allied task force at 21,000 yards
Range closes to 15,000 yards...
CONTACT: Allied lookouts spot Japanese task force at 15,000 yards
Imamura F. crosses the 'T'
CA Exeter engages DD Shinonome at 15,000 yards
CL Dauntless engages DD Shinonome at 15,000 yards
Range closes to 8,000 yards
CA Exeter engages DD Shirakumo at 8,000 yards
CL Dauntless engages DD Usugumo at 8,000 yards
CL Dauntless engages DD Shinonome at 8,000 yards
CL Dauntless engages DD Shirakumo at 8,000 yards
Range closes to 5,000 yards
CA Cornwall engages DD Shirakumo at 5,000 yards
CA Exeter engages DD Shinonome at 5,000 yards
CL Dauntless engages DD Shirakumo at 5,000 yards
Range increases to 6,000 yards
CA Exeter engages DD Shinonome at 6,000 yards
CA Cornwall engages DD Usugumo at 6,000 yards
CL Ceres engages DD Shinonome at 6,000 yards
Range increases to 9,000 yards
CA Exeter engages DD Shirakumo at 9,000 yards
CA Cornwall engages DD Usugumo at 9,000 yards
CL Dauntless engages DD Shinonome at 9,000 yards
CL Ceres engages DD Fubuki at 9,000 yards
Range increases to 10,000 yards
CA Exeter engages DD Shirakumo at 10,000 yards
CL Ceres engages DD Usugumo at 10,000 yards
CL Ceres engages DD Usugumo at 10,000 yards
CL Dauntless engages DD Usugumo at 10,000 yards
Range increases to 11,000 yards
DD Fubuki collides with DD Usugumo at 51 , 82
CA Exeter engages DD Shirakumo at 11,000 yards
CA Cornwall engages DD Usugumo at 11,000 yards
CA Cornwall engages DD Shinonome at 11,000 yards
CL Ceres engages DD Fubuki at 11,000 yards
Range increases to 12,000 yards
CL Ceres engages DD Shirakumo at 12,000 yards
CA Cornwall engages DD Usugumo at 12,000 yards
CL Ceres engages DD Fubuki at 12,000 yards
CL Dauntless engages DD Shinonome at 12,000 yards
Range closes to 10,000 yards
CA Exeter engages DD Shirakumo at 10,000 yards
CA Cornwall engages DD Fubuki at 10,000 yards
CL Ceres engages DD Shirakumo at 10,000 yards
CL Dauntless engages DD Usugumo at 10,000 yards
Range closes to 7,000 yards
CL Ceres engages DD Shirakumo at 7,000 yards
CL Ceres engages DD Usugumo at 7,000 yards
CL Dauntless engages DD Shinonome at 7,000 yards
CL Dauntless engages DD Usugumo at 7,000 yards
CA Exeter engages DD Shirakumo at 7,000 yards
CL Ceres engages DD Usugumo at 7,000 yards
CL Dauntless engages DD Shinonome at 7,000 yards
CL Dauntless engages DD Fubuki at 7,000 yards
Imamura F. orders Japanese TF to disengage
Range increases to 8,000 yards
CA Exeter engages DD Shirakumo at 8,000 yards
CA Cornwall engages DD Shirakumo at 8,000 yards
CL Ceres engages DD Usugumo at 8,000 yards
CL Dauntless engages DD Usugumo at 8,000 yards
Range closes to 5,000 yards
DD Fubuki sunk by CA Exeter at 5,000 yards
DD Usugumo sunk by CA Cornwall at 5,000 yards
CL Dauntless engages DD Shinonome at 5,000 yards
CA Exeter engages DD Shirakumo at 5,000 yards
CA Cornwall engages DD Shinonome at 5,000 yards
CL Ceres engages DD Shirakumo at 5,000 yards
CL Dauntless engages DD Shirakumo at 5,000 yards
CA Exeter engages DD Shirakumo at 5,000 yards
CA Exeter engages DD Shinonome at 5,000 yards
DD Shirakumo sunk by CL Ceres at 5,000 yards
orders Japanese TF to disengage
CA Cornwall engages DD Shinonome at 5,000 yards
CL Ceres engages DD Shinonome at 5,000 yards
Range increases to 13,000 yards
CA Exeter engages DD Shinonome at 13,000 yards
CL Ceres engages DD Shinonome at 13,000 yards
CL Dauntless engages DD Shinonome at 13,000 yards
Range increases to 17,000 yards
CA Cornwall engages DD Shinonome at 17,000 yards
CL Dauntless engages DD Shinonome at 17,000 yards
Combat ends with last Japanese ship sunk...





Attachment (1)

_____________________________


(in reply to Jorge_Stanbury)
Post #: 107
Luzon update - 10/5/2014 5:08:28 PM   
Jorge_Stanbury


Posts: 4320
Joined: 2/29/2012
From: Toronto and Lima
Status: offline
This is the situation of Luzon on Dec 26th

Key point is, he is taking his time, thus I think I can hold Manila until new years eve and Clark until sometimee in January






Attachment (1)

_____________________________


(in reply to Jorge_Stanbury)
Post #: 108
Celebes operation and results - 10/6/2014 11:52:43 AM   
Jorge_Stanbury


Posts: 4320
Joined: 2/29/2012
From: Toronto and Lima
Status: offline
This was the situation of my Moluccas operation on Dec 26th

Key was the fact that for 2 turns, I was not spotted




Attachment (1)

< Message edited by Jorge_Stanbury -- 10/6/2014 12:55:05 PM >

(in reply to Jorge_Stanbury)
Post #: 109
RE: Celebes operation and results - 10/6/2014 11:55:40 AM   
Jorge_Stanbury


Posts: 4320
Joined: 2/29/2012
From: Toronto and Lima
Status: offline
Results were 4 *AKs and 2 PBs sunk
now I need to think about how to escape!!

By the way, this is the end of th good news for Dec 27... the other naval battle was not good





--------------------------------------------------------------------------------
Day Time Surface Combat, near Morotai at 84,99, Range 21,000 Yards

Japanese Ships
PB Hakata Maru #2, Shell hits 9, and is sunk
PB Gamitsu Maru #1, Shell hits 3, and is sunk
xAK Himalaya Maru, Shell hits 15, Torpedo hits 2, and is sunk
xAK Hokusei Maru, Shell hits 28, Torpedo hits 1, and is sunk
xAK Oridono Maru, Shell hits 37, and is sunk
xAK Mitimei Maru, Shell hits 22, Torpedo hits 1, and is sunk

Allied Ships
CL Danae
CL Mauritius
DD Electra
DD Encounter
DD Express
DD Isis
DD Jupiter

Maximum visibility in Partly Cloudy Conditions: 28,000 yards
CONTACT: Japanese lookouts spot Allied task force at 23,000 yards
CONTACT: Allied lookouts spot Japanese task force at 23,000 yards
Range closes to 21,000 yards...
CL Mauritius engages xAK Himalaya Maru at 21,000 yards
Range closes to 20,000 yards
CL Danae engages xAK Himalaya Maru at 20,000 yards
Range closes to 18,000 yards
CL Danae engages xAK Himalaya Maru at 18,000 yards
CL Mauritius engages xAK Mitimei Maru at 18,000 yards
CL Mauritius engages xAK Himalaya Maru at 18,000 yards
Range closes to 15,000 yards
DD Isis engages xAK Mitimei Maru at 15,000 yards
DD Isis engages xAK Hokusei Maru at 15,000 yards
DD Encounter engages xAK Himalaya Maru at 15,000 yards
DD Electra engages xAK Himalaya Maru at 15,000 yards
Range closes to 13,000 yards
DD Jupiter engages xAK Mitimei Maru at 13,000 yards
DD Jupiter engages xAK Oridono Maru at 13,000 yards
DD Electra engages xAK Hokusei Maru at 13,000 yards
Range closes to 10,000 yards
CL Mauritius engages xAK Mitimei Maru at 10,000 yards
CL Danae engages PB Gamitsu Maru #1 at 10,000 yards
DD Jupiter engages xAK Mitimei Maru at 10,000 yards
DD Isis engages xAK Oridono Maru at 10,000 yards
DD Isis engages xAK Hokusei Maru at 10,000 yards
DD Encounter engages xAK Himalaya Maru at 10,000 yards
DD Electra engages xAK Mitimei Maru at 10,000 yards
Range closes to 7,000 yards
CL Mauritius engages PB Gamitsu Maru #1 at 7,000 yards
CL Danae engages xAK Mitimei Maru at 7,000 yards
DD Isis engages xAK Mitimei Maru at 7,000 yards
DD Isis engages xAK Oridono Maru at 7,000 yards
DD Jupiter engages xAK Hokusei Maru at 7,000 yards
DD Encounter engages xAK Himalaya Maru at 7,000 yards
DD Electra engages PB Hakata Maru #2 at 7,000 yards
Range closes to 6,000 yards
PB Gamitsu Maru #1 sunk by CL Mauritius at 6,000 yards
CL Danae engages PB Hakata Maru #2 at 6,000 yards
DD Isis engages xAK Mitimei Maru at 6,000 yards
DD Encounter engages xAK Oridono Maru at 6,000 yards
DD Express engages xAK Mitimei Maru at 6,000 yards
DD Jupiter engages xAK Himalaya Maru at 6,000 yards
xAK Himalaya Maru sunk by DD Electra at 6,000 yards
Range increases to 7,000 yards
Massive explosion on PB Hakata Maru #2
CL Mauritius engages PB Hakata Maru #2 at 7,000 yards
CL Danae engages PB Hakata Maru #2 at 7,000 yards
DD Isis engages xAK Oridono Maru at 7,000 yards
DD Isis engages xAK Hokusei Maru at 7,000 yards
DD Express engages xAK Hokusei Maru at 7,000 yards
DD Encounter engages xAK Oridono Maru at 7,000 yards
DD Electra engages xAK Hokusei Maru at 7,000 yards
Range closes to 6,000 yards
CL Mauritius engages PB Hakata Maru #2 at 6,000 yards
DD Jupiter engages xAK Oridono Maru at 6,000 yards
DD Isis engages xAK Mitimei Maru at 6,000 yards
DD Express engages xAK Mitimei Maru at 6,000 yards
DD Encounter engages xAK Hokusei Maru at 6,000 yards
DD Electra engages xAK Mitimei Maru at 6,000 yards
Range increases to 7,000 yards
PB Hakata Maru #2 sunk by CL Mauritius at 7,000 yards
CL Danae engages xAK Mitimei Maru at 7,000 yards
DD Jupiter engages xAK Mitimei Maru at 7,000 yards
DD Electra engages xAK Hokusei Maru at 7,000 yards
DD Express engages xAK Hokusei Maru at 7,000 yards
DD Encounter engages xAK Mitimei Maru at 7,000 yards
DD Electra engages xAK Hokusei Maru at 7,000 yards
DD Isis engages xAK Oridono Maru at 7,000 yards
CL Danae engages xAK Hokusei Maru at 7,000 yards
DD Isis engages xAK Oridono Maru at 7,000 yards
DD Express engages xAK Oridono Maru at 7,000 yards
DD Electra engages xAK Hokusei Maru at 7,000 yards
Range increases to 8,000 yards
DD Express engages xAK Oridono Maru at 8,000 yards
CL Danae engages xAK Hokusei Maru at 8,000 yards
DD Isis engages xAK Oridono Maru at 8,000 yards
DD Electra engages xAK Oridono Maru at 8,000 yards
DD Jupiter engages xAK Hokusei Maru at 8,000 yards
DD Isis engages xAK Oridono Maru at 8,000 yards
DD Express engages xAK Oridono Maru at 8,000 yards
DD Electra engages xAK Hokusei Maru at 8,000 yards
CL Danae engages xAK Oridono Maru at 8,000 yards
xAK Hokusei Maru sunk by DD Express at 8,000 yards
Range closes to 7,000 yards
CL Mauritius engages xAK Oridono Maru at 7,000 yards
CL Danae engages xAK Oridono Maru at 7,000 yards
DD Jupiter engages xAK Oridono Maru at 7,000 yards
Range increases to 12,000 yards
CL Mauritius engages xAK Oridono Maru at 12,000 yards
DD Jupiter engages xAK Oridono Maru at 12,000 yards
DD Isis engages xAK Oridono Maru at 12,000 yards
DD Express engages xAK Oridono Maru at 12,000 yards
DD Electra engages xAK Oridono Maru at 12,000 yards
Range increases to 17,000 yards
DD Express engages xAK Oridono Maru at 17,000 yards
xAK Oridono Maru sunk by CL Danae at 17,000 yards
Combat ends with last Japanese ship sunk...

Attachment (1)

< Message edited by Jorge_Stanbury -- 10/6/2014 1:00:08 PM >

(in reply to Jorge_Stanbury)
Post #: 110
CA Cornwall and CL Dauntless lost - 10/6/2014 2:03:16 PM   
Jorge_Stanbury


Posts: 4320
Joined: 2/29/2012
From: Toronto and Lima
Status: offline
If you go to post 107 you will see that my British "fleet in being" caught 4 Japanese destroyers on Mersing..

this time the hunters become the hunted, as they were caught by 2 Kongos + escorts near Singapore




Last turn I ordered them to go back to Singapore at full speed... I think it was just poor luck they were ambushed

I have no regrets for the decisions I made, technically, I should had reached Singapore before the Japanese intercepted me I was closer and running at full speed (27knt).
With very good luck, the Japanese might even strayed into Singapore to be pummeled by mines and coastal guns..

I guess there are chances and there are stakes and sometimes you have to accept things not always go according to plan

I lost CA Cornwall and CL Dauntless. CL Ceres is on fire. More to come once I get the turn

--------------------------------------------------------------------------------
Night Time Surface Combat, near Singapore at 51,84, Range 9,000 Yards

Allied aircraft
no flights

Allied aircraft losses
Walrus II: 2 destroyed

Japanese Ships
BB Kongo
BB Haruna, Shell hits 4
CA Takao
CA Atago
CL Jintsu
DD Asashio, Shell hits 1
DD Oshio
DD Michishio
DD Arashio, Shell hits 1, on fire

Allied Ships
CA Cornwall, Shell hits 37, Torpedo hits 1, and is sunk
CA Exeter, Shell hits 1
CL Dauntless, Shell hits 5, Torpedo hits 2, and is sunk
CL Ceres, Shell hits 8, heavy fires


Maximum visibility in Partly Cloudy Conditions and 64% moonlight: 11,000 yards
CONTACT: Japanese lookouts spot Allied task force at 9,000 yards
Japanese launch Long Lance torpedoes at 9,000 yards before allies detect Japanese presence
BB Haruna fires at CA Cornwall at 9,000 yards
BB Haruna fires at CA Cornwall at 9,000 yards
CA Atago launches Long Lance Torpedoes at CL Ceres at 9,000 yards
BB Haruna fires at CL Dauntless at 9,000 yards
DD Arashio launches Long Lance Torpedoes at CA Cornwall at 9,000 yards
DD Oshio launches Long Lance Torpedoes at CA Cornwall at 9,000 yards
Lowther, W.D. orders Allied TF to disengage
Range closes to 5,000 yards
BB Haruna engages CL Dauntless at 5,000 yards
BB Kongo engages CA Cornwall at 5,000 yards
BB Haruna engages CL Ceres at 5,000 yards
BB Haruna engages CL Dauntless at 5,000 yards
CA Cornwall engages DD Arashio at 5,000 yards
DD Asashio engages CA Cornwall at 5,000 yards
Range closes to 2,000 yards
BB Haruna engages CA Exeter at 2,000 yards
BB Haruna engages CA Cornwall at 2,000 yards
BB Haruna engages CL Ceres at 2,000 yards
BB Haruna engages CL Dauntless at 2,000 yards
CL Dauntless sunk by CL Jintsu at 2,000 yards
CA Cornwall engages DD Arashio at 2,000 yards
CA Cornwall engages DD Michishio at 2,000 yards
CA Cornwall engages DD Oshio at 2,000 yards
DD Asashio engages CA Cornwall at 2,000 yards
Range increases to 3,000 yards
BB Haruna engages CA Exeter at 3,000 yards
BB Haruna engages CA Cornwall at 3,000 yards
BB Haruna engages CL Ceres at 3,000 yards
CA Cornwall engages CL Jintsu at 3,000 yards
CA Cornwall engages DD Oshio at 3,000 yards
Range increases to 6,000 yards
BB Haruna engages CA Cornwall at 6,000 yards
CL Jintsu engages CA Cornwall at 6,000 yards
BB Haruna engages CL Ceres at 6,000 yards
CA Takao engages CA Cornwall at 6,000 yards
CA Cornwall engages CL Jintsu at 6,000 yards
CA Cornwall engages DD Arashio at 6,000 yards
CL Ceres engages DD Asashio at 6,000 yards
Range increases to 9,000 yards
BB Haruna engages CA Cornwall at 9,000 yards
BB Kongo engages CA Cornwall at 9,000 yards
BB Haruna engages CL Ceres at 9,000 yards
CA Cornwall engages DD Arashio at 9,000 yards
CA Cornwall engages DD Michishio at 9,000 yards
CA Cornwall engages DD Oshio at 9,000 yards
Range increases to 12,000 yards
BB Haruna engages CA Cornwall at 12,000 yards
CA Cornwall engages CA Atago at 12,000 yards
CA Cornwall engages CA Takao at 12,000 yards
CA Cornwall engages DD Asashio at 12,000 yards
BB Haruna engages CA Exeter at 12,000 yards
BB Haruna engages CA Cornwall at 12,000 yards
CA Cornwall engages CA Atago at 12,000 yards
CA Cornwall engages DD Arashio at 12,000 yards
CA Cornwall engages DD Michishio at 12,000 yards
Range closes to 9,000 yards
BB Haruna engages CA Cornwall at 9,000 yards
BB Haruna engages CL Ceres at 9,000 yards
CA Cornwall engages DD Arashio at 9,000 yards
CA Cornwall engages DD Michishio at 9,000 yards
CA Cornwall engages DD Oshio at 9,000 yards
CA Atago engages CA Cornwall at 9,000 yards
CL Jintsu engages CA Cornwall at 9,000 yards
CA Cornwall engages DD Michishio at 9,000 yards
CA Cornwall engages DD Asashio at 9,000 yards
Range closes to 8,000 yards
BB Kongo engages CA Cornwall at 8,000 yards
BB Haruna engages CL Ceres at 8,000 yards
CA Cornwall engages CA Takao at 8,000 yards
CA Cornwall engages DD Oshio at 8,000 yards
CA Cornwall engages DD Asashio at 8,000 yards
BB Kongo engages CA Cornwall at 8,000 yards
BB Haruna engages CL Ceres at 8,000 yards
CA Takao engages CA Cornwall at 8,000 yards
Range increases to 10,000 yards
BB Haruna engages CA Exeter at 10,000 yards
BB Haruna engages CA Cornwall at 10,000 yards
CL Ceres engages CL Jintsu at 10,000 yards
CA Cornwall engages DD Michishio at 10,000 yards
CA Cornwall engages DD Oshio at 10,000 yards
Range closes to 8,000 yards
CA Takao engages CA Exeter at 8,000 yards
CA Atago engages CA Cornwall at 8,000 yards
CA Cornwall engages CA Takao at 8,000 yards
CA Cornwall engages DD Michishio at 8,000 yards
Range increases to 10,000 yards
CA Cornwall sunk by BB Kongo at 10,000 yards
Range closes to 7,000 yards
BB Haruna engages CL Ceres at 7,000 yards
CA Exeter engages DD Asashio at 7,000 yards
Range increases to 10,000 yards
BB Kongo engages CA Exeter at 10,000 yards
CA Takao engages CA Exeter at 10,000 yards
CA Exeter engages CL Jintsu at 10,000 yards
CA Exeter engages DD Arashio at 10,000 yards
CA Exeter engages DD Oshio at 10,000 yards
CA Exeter engages DD Asashio at 10,000 yards
Task forces break off...


Attachment (1)

< Message edited by Jorge_Stanbury -- 10/6/2014 4:14:55 PM >

(in reply to Jorge_Stanbury)
Post #: 111
1st assault on Manila - 10/7/2014 1:29:18 PM   
Jorge_Stanbury


Posts: 4320
Joined: 2/29/2012
From: Toronto and Lima
Status: offline
Dec 27th brought the first Japanese attempt at capturing Manila.
It looks like Luzon will fall sooner than I expected it, as he is commiting a one of his 3 mainland "reserve" divisions : the 4th
Assaulting units:
48th Recon Regiment
16th Recon Regiment
65th Brigade
20th Infantry Regiment
4th Division
9th Infantry Regiment
4th Tank Regiment
2nd Tank Regiment
9th Ind.Hvy.Art. Battalion
8th Medium Field Artillery Regiment
15th Ind.Art.Mortar Battalion




Ground combat at Manila (79,77)

Japanese Deliberate attack

Attacking force 32242 troops, 265 guns, 293 vehicles, Assault Value = 1069

Defending force 28027 troops, 209 guns, 0 vehicles, Assault Value = 833

Japanese adjusted assault: 507

Allied adjusted defense: 433

Japanese assault odds: 1 to 1 (fort level 2)

Japanese Assault reduces fortifications to 1

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker:

Japanese ground losses:
1797 casualties reported
Squads: 34 destroyed, 68 disabled
Non Combat: 1 destroyed, 16 disabled
Engineers: 0 destroyed, 5 disabled
Vehicles lost 12 (3 destroyed, 9 disabled)

Allied ground losses:
1075 casualties reported
Squads: 36 destroyed, 118 disabled
Non Combat: 24 destroyed, 35 disabled
Engineers: 3 destroyed, 10 disabled
Guns lost 35 (10 destroyed, 25 disabled)

Assaulting units:
48th Recon Regiment
16th Recon Regiment
65th Brigade
20th Infantry Regiment
4th Division
9th Infantry Regiment
4th Tank Regiment
2nd Tank Regiment
9th Ind.Hvy.Art. Battalion
8th Medium Field Artillery Regiment
15th Ind.Art.Mortar Battalion

Defending units:
I/43rd PS Inf Battalion
91st PA Infantry Division
41st PA Infantry Division
27th Avn Sup
71st PA Infantry Division
57th PS Infantry Regiment
1st PA Infantry Division
51st PA Infantry Division
2nd Constabulary Regiment
4th PAAC Avn Sup
Nichols Field AAF Base Force
II Corps
Cavite USN Base Force



On a different front; after succesfully destroying a transport TF (4 *AKs, 2 PBs, empty). The British raiding TF needs to withdraw,
problem is Japan is already covering the short routes, thus they will need to attempt the risky Makassar strait; I am betting he will use his best forces to cover the obvious escape routes, thus I will have a day's advantage.
Moreover, by moving on direction to Tarakan, I would delay for at least a day or two the invasion timetable or better yet find it!




Let's see how many ships survive! I am not too confident about CLs but the DDs have a good chance


Attachment (1)

< Message edited by Jorge_Stanbury -- 10/7/2014 2:35:45 PM >


_____________________________


(in reply to Jorge_Stanbury)
Post #: 112
RE: 1st assault on Manila - 10/7/2014 2:12:06 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
I think the 4th has about 9037 EXP points, so . . .

_____________________________

The Moose

(in reply to Jorge_Stanbury)
Post #: 113
RE: 1st assault on Manila - 10/7/2014 2:20:37 PM   
Jorge_Stanbury


Posts: 4320
Joined: 2/29/2012
From: Toronto and Lima
Status: offline
So... one day left?

(in reply to Bullwinkle58)
Post #: 114
RE: 1st assault on Manila - 10/7/2014 7:11:55 PM   
IdahoNYer


Posts: 2616
Joined: 9/6/2009
From: NYer living in Boise, ID
Status: offline
Enjoying this AAR.

You can still fall back to Bataan, right? Surprised to see the 4th ID committed there too - but at least you know where it is!

How is China faring?

(in reply to Jorge_Stanbury)
Post #: 115
RE: 1st assault on Manila - 10/8/2014 2:21:18 AM   
Jorge_Stanbury


Posts: 4320
Joined: 2/29/2012
From: Toronto and Lima
Status: offline
Thanks!!
and yes IdahoNYer, I can still fall back to Bataan, although I am worried I have too many troops as I am playing DBB-C with stacking limits:

Bataan has a maximum of 45,000
Clark has a maximum of 40,000

I am currently at:
Bataan: 11,173
Clark: 40,076 (slighly over)
Manila: 30,252

So my worries is not to loss Manila, as it will happen regardless, my issue is what will happen to those troops that withdraw. Clark is already slighly over, and there is nowhere else to run once they retreat.

Should I move some troops from Clark to Bataan now?
I don't want to lose tons of supply due to overstacking



As per commitment of troops, I am keeping a tally of each "big& nasty" Japanese Division

- 4th div is at Luzon, this is good news for the overall campaign
- Imperial Grds: I don't know where they are, but a turn ago, I got intelligence they are preparing for Singapore. My guess: they will soon move by rail to Johore Bahru, then assault Singapore
- 33th div: at Palembang... Prester John like overkill
- 21th division: no clue
- 144 Inf regiment: Assaulted Guam... so I give it another couple turns before they will ready for Rabaul or Pt Moresby
- 38th division: in China, close to Wuchow, commited









< Message edited by Jorge_Stanbury -- 10/8/2014 3:57:36 AM >

(in reply to IdahoNYer)
Post #: 116
RE: 1st assault on Manila - 10/8/2014 2:50:53 AM   
Jorge_Stanbury


Posts: 4320
Joined: 2/29/2012
From: Toronto and Lima
Status: offline
China:

good question: I am not sure

Lets back a bit, for this game I asked for a game not focused on China. This was for several reasons, key ones are:

- I have read enough AARs to know China is kind of hopeless for the Allies if the Japanese player decides to push hard there.
- I am historically oriented, I am not into a game that goes very ahistoric. "Blitzkrieg in China" is too ahistoric for my taste. To put it simple: If Japan couldn't steamroll China in the years before WW2.. when all Japanese troops and resources were available and high priority for China...then it is hard to believe thar that in 1941-1942 a proficient Japanese player can steamroll and capture most of China while at the same time he conquers the British, American and Dutch colonies.
- I have even read in some AARs that one option to change this is to devote all bombers to supply transport to China... in other words, to move all B-17s, B-26s, Blenheims, etc to Ledo/ Kohima/ Dimapur etc. and use them as tranport to salvage China This is uber ridiculous, China was at most a secondary theatre. Roosevelt/Churchill would not care if it falls or not, better if it hold of course, but there would not be any surrender or AV if not.

- Because I don't think China is well modelled, well balanced, or fun to play, I have simply decided to not put a lot of attention to it.
Other than giving orders to (usually) run away from danger, and/ or move LCU into bases I am building forts, there is very little else I am doing about China.
- Before starting this game I asked for a HR on not focusing a lot in China, thus if he is steamrolling too much, I will ask him to go slow, or at the very least to go slow enought to guarantee there is not auto-victory early on.







Attachment (1)

< Message edited by Jorge_Stanbury -- 10/8/2014 3:59:16 AM >

(in reply to Jorge_Stanbury)
Post #: 117
RE: 1st assault on Manila - 10/8/2014 3:04:14 AM   
Jorge_Stanbury


Posts: 4320
Joined: 2/29/2012
From: Toronto and Lima
Status: offline
By the way I got the turn, Manila didn't fall

moreover, it did increase forts to L1 after last battle


--------------------------------------------------------------------------------

Ground combat at Manila (79,77)

Japanese Deliberate attack

Attacking force 31357 troops, 286 guns, 306 vehicles, Assault Value = 1141

Defending force 26463 troops, 201 guns, 0 vehicles, Assault Value = 715

Japanese adjusted assault: 501

Allied adjusted defense: 453

Japanese assault odds: 1 to 1 (fort level 1)

Japanese Assault reduces fortifications to 0 afterwards fort level was built back to L1

Combat modifiers
Defender: terrain(+), leaders(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
1191 casualties reported
Squads: 17 destroyed, 128 disabled
Non Combat: 0 destroyed, 22 disabled
Engineers: 1 destroyed, 5 disabled
Guns lost 18 (2 destroyed, 16 disabled)

Allied ground losses:
1298 casualties reported
Squads: 6 destroyed, 92 disabled
Non Combat: 17 destroyed, 19 disabled
Engineers: 3 destroyed, 18 disabled
Guns lost 24 (2 destroyed, 22 disabled)
Units destroyed 1

Assaulting units:
4th Division
1st Formosa Inf. Regiment
20th Infantry Regiment
48th Recon Regiment
16th Recon Regiment
4th Tank Regiment
9th Infantry Regiment
16th Engineer Regiment
65th Brigade
2nd Tank Regiment
9th Ind.Hvy.Art. Battalion
8th Medium Field Artillery Regiment
15th Ind.Art.Mortar Battalion
14th Army
2nd Ind.Art.Mortar Battalion

Defending units:
27th Avn Sup
71st PA Infantry Division
1st PA Infantry Division
41st PA Infantry Division
57th PS Infantry Regiment
51st PA Infantry Division
91st PA Infantry Division
2nd Constabulary Regiment
Nichols Field AAF Base Force
I/43rd PS Inf Battalion
II Corps
4th PAAC Avn Sup
Cavite USN Base Force


No ships were lost on last turn:
- Ceres is in Singapore shipyard, hopefully I will be able to fix all its damage before Singapore fell
- Exeter is on Palembang; next turn I will get 2 DDs fully repaired there, thus I will have another small raiding force ready
- British TF (Mauritius, Danae, 5 DDs) was not intercepted, although it is fully spotted now... it is running full speed to Balikpapan to refuel. It is great to still have Tarakan and Balikpapan!!
- DeRuyter, Boise and friends are getting into position to keep causing trouble and delays to the Japanese timetable




Attachment (1)

< Message edited by Jorge_Stanbury -- 10/8/2014 9:57:29 AM >


_____________________________


(in reply to Jorge_Stanbury)
Post #: 118
RE: 1st assault on Manila - 10/8/2014 9:01:06 AM   
Mike McCreery


Posts: 4232
Joined: 6/29/2013
Status: offline
quote:

I will ask him to go slow, or at the very least to go slow enought to guarantee there is not auto-victory early on.


So, you are playing a game where you are asking the Japanese to not try to win?

I might have a problem with that as your opponent but if he doesnt care then it is all good ;]

_____________________________


(in reply to Jorge_Stanbury)
Post #: 119
RE: 1st assault on Manila - 10/8/2014 9:07:29 AM   
kkoovvoo

 

Posts: 253
Joined: 10/1/2004
From: Slovakia
Status: offline

quote:

ORIGINAL: Jorge_Stanbury


Japanese assault odds: 1 to 1 (fort level 1)

Japanese Assault reduces fortifications to 0



This might be stupid question - but in past wasnt it necessary to achieve 2:1 odds to reduce forts? And with 1:1 odds forts stay untouched? (unless combat eng reduced it)

Or my memory doesnt serve me well?



_____________________________


(in reply to Jorge_Stanbury)
Post #: 120
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