Dabrion
Posts: 733
Joined: 11/5/2013 From: Northpole Status: offline
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We usually limit ERI to strat and para missions (those are the long range aircraft where it matters). I believe it is rather important for those or can lead to really strange events (esp. with the . I agree that it is ill suited for PBEM/computer games since it involves a lot of back and forth decision making. There is a "greedy" version/house rule though, where you only check if the A/C can trace a path "around the interception screen/bubbles" and still reach the mission hex with its range. Instead of the back and forth decision making of the RAW option, this basically is a generalization of a ZoC check, where the fighter interception range is treated as a ZoC of variable range. Arriving back at a (binary) criterion, assertable by means that should be implemented already, or at the least easily extended to cover this case. Considering what else is wrong with this game (more of a chore really..), I don't think this proposal will land on top of the stack before ~2020..
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“WiF is like sex: sure, it may give some practical results, but that's not why we do it.” - Richard P. Feynman, 'WiF, Sex, and the Dual Slit Experiment'.
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