Randomizer
Posts: 1473
Joined: 6/28/2008 Status: offline
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HiCAP is actually High Capacity, a high explosive (HE) round with thin walls that contains a greater percentage of explosive for shell weight than regular HEAP (HE-Armour-Piercing, usually rendered as just AP for naval ordnance) or conventional HE. HE HiCAP is generally nose fuzed and does its damage through primarily blast and incendiary effects although the thinner walled projectile bodies produce greater and more effective fragmentation than HEAP or conventional HE, both of which have a lower filler to shell weight ratio. In the real world HiCAP may give poor performance when fuzed for delayed functioning against a hard target due to the structurally weaker shell body (because of the relatively thinner shell walls) or impact damage to the nose-mounted fuze destroying the delay element before it can function but I do not think that CMANO models this. HECVT is HE Controlled Variable Time. VT ammunition is an airburst with the fuzing by a self contained active radio transceiver. This provides reliable fuze functioning with a predetermined height of burst, generally 7 to 20 metres. The controlled part is because the fuze can be set so for maximum unarmed flight, which avoids premature functioning. Airbursts do damage primarily through fragmentation with secondary incendiary effects due to the hot fragments striking the target at high velocities. Most VT/CVT fuzes are plastic or composite nosed (to be transparent to radio waves) and so tend to be generally ineffective at penetrating anything substantial and functioning in a delay mode but a few models have a short-delay setting. WP is White Phosphorus, usually a bursting incendiary that may be fuzed delay, impact, or airburst, the latter being particularly nasty but also a violation of international law against unprotected people. Everything that I have seen so far indicates that CMANO models impact and air bursts differently and for the most part the modelling reflects the real world in my opinion. It being a tremendous amount of work to create descriptions for every weapon, this has been left to the Community and both databases allow these to be generated and shared. The time that might have been spent by the developers creating the thousands of text files required seems to have been used to create what you see in the game today. A far better use of their time as I see it. CMANO users really benefit from heeding Captain (USN Retired) Wayne P. Hughes' axiom; To Know Tactics, Know Technology. -C
< Message edited by Randomizer -- 10/12/2014 8:48:08 PM >
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