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RE: LSA Outstanding Bugs

 
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RE: LSA Outstanding Bugs - 4/5/2016 9:48:59 AM   
davidss

 

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I agree though that 9/3 CDN was the best choice for those units to be absorbed into.

< Message edited by davidss -- 4/5/2016 6:32:55 PM >

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RE: LSA Outstanding Bugs - 4/10/2016 2:13:02 PM   
mickxe5

 

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Add Night Turns being skipped if there is no mobile Axis BG on the strat map (ie. only static BGs). It would also be a bonus to be able to create battles/ops using only static BGs in the game editor. The simple forcepools and fixed deploy option for static BGs offer a lot of battle making possibilities.

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Post #: 62
RE: LSA Outstanding Bugs - 4/11/2016 7:26:22 AM   
STIENER

 

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so steve....
are we going to look at some of these potential bugs that I and others have listed?

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Post #: 63
RE: LSA Outstanding Bugs - 4/11/2016 9:43:15 PM   
SteveMcClaire

 

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The next time there is an update scheduled for LSA I will definitely evaluate all the reports from this thread.

Steve

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Post #: 64
RE: LSA Outstanding Bugs - 4/12/2016 7:32:03 AM   
STIENER

 

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thanks steve

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RE: LSA Outstanding Bugs - 6/2/2016 2:48:48 AM   
Tejszd

 

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Bump

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Post #: 66
RE: LSA Outstanding Bugs - 7/21/2016 8:34:00 AM   
Tejszd

 

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Bump

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RE: LSA Outstanding Bugs - 9/26/2016 1:51:02 AM   
Tejszd

 

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Bump

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RE: LSA Outstanding Bugs - 12/14/2016 4:10:50 AM   
Tejszd

 

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Bump

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Post #: 69
RE: LSA Outstanding Bugs - 12/15/2016 12:08:19 AM   
jsummers

 

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One i am running windows 10 and when i run the game, i get some video errors, one is that the game screen is off to the left and only at half its size, two the colors are only green and purple. what do i need to do to get it to run. CCCoI works fine but LSA and TLD both have the same errors.

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Post #: 70
RE: LSA Outstanding Bugs - 12/15/2016 3:28:46 AM   
Tejszd

 

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For Windows 10 you must run the game in a window instead of full screen.

Click Options button
Click on General tab
Click on the box beside the word "Windowed"
Click Ok
Exit and restart the game to see the change

< Message edited by Tejszd -- 12/15/2016 3:35:26 AM >

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Post #: 71
RE: LSA Outstanding Bugs - 3/8/2017 3:32:41 AM   
Tejszd

 

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Bump

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Post #: 72
RE: LSA Outstanding Bugs - 7/14/2017 1:55:23 AM   
schreckenovski

 

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Bump

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RE: LSA Outstanding Bugs - 7/14/2017 2:13:46 AM   
Tejszd

 

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quote:

ORIGINAL: mickxe5

Add Night Turns being skipped if there is no mobile Axis BG on the strat map (ie. only static BGs). It would also be a bonus to be able to create battles/ops using only static BGs in the game editor. The simple forcepools and fixed deploy option for static BGs offer a lot of battle making possibilities.


Bug added to the list mickxe5!

Good enhancement suggestions!!!

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Post #: 74
RE: LSA Outstanding Bugs - 8/26/2017 4:37:45 PM   
Tejszd

 

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Bump - with the new 3D CC release coming soon fixing these bugs would be a good sign for potential customers that the new game will be supported

< Message edited by Tejszd -- 8/26/2017 4:49:25 PM >

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Post #: 75
RE: LSA Outstanding Bugs - 1/12/2018 10:15:14 AM   
BGK_DBB

 

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PROBLEM: On Blankenberg Bridge I attacked the map with Fallschirmjäger, with one regular unit alredy being there. Everything goes well until I reach the unit-placement screen, where my Teams are listed as - EXITED ???

Naturally when I press beginn, I automatically lose the battle..

Help anyone?

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Post #: 76
RE: LSA Outstanding Bugs - 2/7/2018 1:49:18 AM   
STIENER

 

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SIGH.........

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Post #: 77
RE: LSA Outstanding Bugs - 2/25/2018 6:01:36 PM   
Tejszd

 

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Bump - with the new 3D CC release coming soon fixing these bugs would be a good sign for potential customers that the new game will be supported

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Post #: 78
RE: LSA Outstanding Bugs - 12/17/2018 8:05:02 PM   
STIENER

 

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BUMP :-) now that theres a bit of action with LSA upgrades.......

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Post #: 79
RE: LSA Outstanding Bugs - 4/21/2019 4:56:14 AM   
Tejszd

 

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LSA Scenario Editor Allied Support shown in error

Open scenario editor and point at Schaarbergen (top row 2nd map in from the right) and you will see no Allied support - Back image
Point at Arnhem Heights straight below Schaarbergen and you will see Axis and the Allied support
Point at Schaarbergen again and you will see Axis and Allied support - Front bottom image





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< Message edited by Tejszd -- 4/21/2019 5:35:56 AM >

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Post #: 80
RE: LSA Outstanding Bugs - 10/9/2019 3:45:18 AM   
Tejszd

 

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Was hoping with The Bloody First being out that the previous CC's would get some attention as they could get some sales from new customers drawn in by the new game,

But based on the forum posts there is no shortage of new issues in the The Bloody First.

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Post #: 81
RE: LSA Outstanding Bugs - 10/9/2019 5:45:42 AM   
STIENER

 

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ya...would be nice....I have noticed in the last 6 or 8 months a new following for LSA...more guys buying it and playing it. see it on GR being played and on the discord forum lots of chatter about it

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Post #: 82
RE: LSA Outstanding Bugs - 10/9/2019 4:02:51 PM   
Kojusoki

 

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I find LSA as best out of all CC series, mainly as it is the last one that holds the old good startegic layer with 2 BGS, borrowing units etc

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Post #: 83
RE: LSA Outstanding Bugs - 10/9/2019 7:54:50 PM   
STIENER

 

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Kojusoki...my exact thoughts !! try the LSA /GJS mod for it. you can get it at CCS...you can also play this mod on game ranger with the mod swap that comes with the GJS ver 9.0 down load. all the LSA options and a seriously good GC

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Post #: 84
RE: LSA Outstanding Bugs - 10/10/2019 1:10:10 PM   
Kojusoki

 

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I do play GJS 9.0, really good piece of work! Have you tweaked AI or it is just the fact I had such a long break, but seems AI works better

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Post #: 85
RE: LSA Outstanding Bugs - 10/10/2019 7:13:41 PM   
STIENER

 

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no...as far as I know the AI wasn't tweaked....David SS did all the modding for ver 9.0 but we seriously tweaked stuff like accuracy and penetration.....improved the allied rifle and bren...tweaked the MG 42 down a bit. added some stuff in the force pools...mostly in the allied FP.....played with the german reinforcement schedule a bit and made some german BG's that come into the game later have some of there tanks come at different days into the FP...so there not at full strength as they arrive...this is to simulate the issues the germans had moving there BG's into position during the Normandy campaign.....break downs, air interdiction etc.
there are allot more tweaks too....these are just some..
with these changes perhaps the AI is better just because the game fights better? if that makes any sense?
playing GJS in H2H is awesome tho.....fighting another real person puts a whole new level to the game...you should try that.

glad you like the GJS mod enjoy

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Post #: 86
RE: LSA Outstanding Bugs - 10/10/2019 9:30:36 PM   
Kojusoki

 

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I do enjoy GJS, thanks. I have been playing H2H GCs for years, starting with CCV so I do know the difference. If you are looking for an opponent please let me know (apart from my comment of AI I have a few good years of experience though;)

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Post #: 87
RE: LSA Outstanding Bugs - 10/10/2019 9:51:14 PM   
STIENER

 

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where do you live? im in Vancouver Canada.

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Post #: 88
RE: LSA Outstanding Bugs - 10/11/2019 3:25:18 PM   
Kojusoki

 

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Warsaw, so GMT+1. 7 hour difference sdo depends if you can play at 3 pm ;)

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Post #: 89
RE: LSA Outstanding Bugs - 10/12/2019 10:15:29 PM   
Tejszd

 

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Enhancement: In battle the UI and Team Display, especially the 3 levels of teams, don't spread out when running at higher resolution (ex. 1920x1200 or higher) wasting a lot of space on the right bottom of the screen;




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< Message edited by Tejszd -- 10/13/2019 1:19:11 AM >

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