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RE: Gary's New Graphics Thread - 11/16/2014 4:50:44 PM   
lion_of_judah


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I just downloaded this from the ATG site, but my question is will this over-ride the original graphics or is this just a mod that can be used? thanks I think this question has now been answered as well so never mind

< Message edited by lion_of_judah -- 11/16/2014 5:58:51 PM >

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RE: Gary's New Graphics Thread - 11/16/2014 9:29:26 PM   
GaryChildress

 

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Hi lion_of_judah,

Unfortunately I'm not too savvy at this point on how the graphics work other than to simply paste over the originals. So at this stage I've mostly been making the graphics for modders who know what they're doing when they alter their graphics. I hope to eventually learn how to package the graphics so they can be installed with a zip file from the ATG interface. I apologize for the learning curve. I'm still get accustomed to the game. Also I'm working on figuring out a suitable background for the graphics. The current game backgrounds sort of clash with the style of the 3D figures I think. However, I'm offering the graphics "as is" at the moment and maybe others can figure out how they would like to incorporate the backgrounds.

My plans are to do a full range of unit graphics. Maybe after I get finished with the basic units I can branch out into some of the Korean war, and more modern wars. I'll need to see what sorts of 3D models I can get hold of.

Thanks for your interest. The forum seems to be a little "dead" most of the time so it's difficult for me to gauge how interested others are in these graphics. I hope they get some use.  

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RE: Gary's New Graphics Thread - 11/16/2014 10:28:14 PM   
GaryChildress

 

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The ubiquitous engineer...




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Post #: 63
RE: Gary's New Graphics Thread - 11/16/2014 10:38:58 PM   
danlongman

 

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Good engineer/pioniere/genie complete with beard. I am a Kanoockistani and I've said before
I hates it when they look like hockey players on the map. It is so distracting.

How are your random games coming along, Gary?


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RE: Gary's New Graphics Thread - 11/16/2014 10:53:52 PM   
GaryChildress

 

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ENGINEER: Files attached

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RE: Gary's New Graphics Thread - 11/16/2014 11:04:32 PM   
GaryChildress

 

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quote:

ORIGINAL: danlongman

Good engineer/pioniere/genie complete with beard. I am a Kanoockistani and I've said before
I hates it when they look like hockey players on the map. It is so distracting.

How are your random games coming along, Gary?



Hi Dan,

I'm still learning the ins and outs of the strategy of it. I haven't gotten through a complete game yet although I've started several. Every time I start up I get a few turns in and then realize I made a horrendous miscalculation with supplies or used up too much raw making roads and didn't leave enough for bazookas to counter the armored cars etc. etc.. Still learning, although lately I've been more engrossed in figuring out how to mod the game than actually playing it.

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RE: Gary's New Graphics Thread - 11/16/2014 11:26:55 PM   
danlongman

 

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For me that was a lot of the fun trying to design and build and deploy a military from scratch
on an unknown world. It appealed to me. I like to play random, stone age, enhanced supply with
research set really high so I sweat bullets saving up the points to buy new tech or spending them
for infrastructure. I find when you have to connect and husband your supplies and resources and build
the road or rail network things start to take on a life of their own. You have your own "Ruhr" and
your own "Mesabi Range" and your own "Texas" oil basin. I would love to see agriculture and forestry
and stuff like that but I am sure the warriors among us don't care so much. Tactics and operations
are fun but logistics is real work.

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Post #: 67
RE: Gary's New Graphics Thread - 11/17/2014 12:33:51 AM   
GaryChildress

 

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Supply is definitely one of the beauties of the game. Definitely love a good logistics game. Logistics is what made War in the Pacific such a great game for me as well. Mostly I've been obsessed with the editor these past few days. A good modable game is another thing that always keeps me coming back for more.

===========================

Redid the bazooka pack as I actually found I had a model for a US bazooka. One of these days I'll see if I can find a PIAT for the Brits.








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< Message edited by Gary Childress -- 11/17/2014 1:35:07 AM >


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RE: Gary's New Graphics Thread - 11/17/2014 12:50:30 AM   
danlongman

 

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I have not figured out the editor for units yet as I am none too bright but i can do a lot of things with
the map. Webizen (it is Roy, I think) made a kind of 1900AD mod for me but I cannot make it work the way I want
with the Enhanced Supply. The Enhanced supply is essential for my enjoyment along with the Nato symbols.
Creating, arming, organising and supplying an army and using it are what I like to do for fun. Either
that or drive around in spaceships. (My favourite outside sport is nude catch and release bear hunting
but that is muy dangerous and requires a steady partner. My last girlfriend was cute but too small.
I miss her but she just couldn't run fast enough and so console myself with my games.)

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RE: Gary's New Graphics Thread - 11/17/2014 1:01:05 AM   
GaryChildress

 

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Bazooka Pack II: Files attached

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< Message edited by Gary Childress -- 11/17/2014 2:02:36 AM >


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RE: Gary's New Graphics Thread - 11/17/2014 1:04:39 AM   
danlongman

 

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http://www.battledressandbayonet.com/images/Neil_PIAT.JPG?326
http://lowres-picturecabinet.com.s3-eu-west-1.amazonaws.com/162/main/1/727226.jpg


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RE: Gary's New Graphics Thread - 11/17/2014 3:37:39 AM   
lion_of_judah


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Gary
I'm looking forward to playing with these graphics you have made, they look fantastic. I think your stuff is so good, that some new scenario's I make once you have completed this I will use instead of photo's. That is how good I think your stuff is. If you ever get around to making Israeli and modern Arab forces, I can tell you now, that I will be in complete Heaven...

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RE: Gary's New Graphics Thread - 11/17/2014 3:42:29 AM   
lion_of_judah


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Gary, I can tell you now that I'm eager to see Korean war and modern era units for this game and whatever else you make for this. This is a talent I wish I had.

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RE: Gary's New Graphics Thread - 11/17/2014 4:02:41 AM   
GaryChildress

 

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OK. Because we are all sticklers for authenticity, here is the revised British Anti-Tank gunner with a PIAT. Made the PIAT myself based on pics. Thank you danlongman for the inspiration.






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RE: Gary's New Graphics Thread - 11/17/2014 4:03:54 AM   
GaryChildress

 

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Bazooka Pack II ADENDUM (PIAT): Files attached

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RE: Gary's New Graphics Thread - 11/17/2014 4:29:01 AM   
GaryChildress

 

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quote:

ORIGINAL: lion_of_judah

Gary
I'm looking forward to playing with these graphics you have made, they look fantastic. I think your stuff is so good, that some new scenario's I make once you have completed this I will use instead of photo's. That is how good I think your stuff is. If you ever get around to making Israeli and modern Arab forces, I can tell you now, that I will be in complete Heaven...


Thank you lion_of_judah, I'll give it my best shot to get some Korean war and modern Arab/Israeli stuff. If you have any pics (especially color ones) of some of the unit types you want I'll see what I can do model-wise. 1st Priority, though, is to get the rest of the stock sub-formation graphics done when I can.

I've been testing out a background which I think may be suitable enough. It's a little better looking than a simple white background which I've been using on my previews but not so "busy" that it detracts from the units, I think. Please let me know what you all think.




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RE: Gary's New Graphics Thread - 11/17/2014 4:42:55 AM   
GaryChildress

 

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Here's an in-game preview of the units with the new background.




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RE: Gary's New Graphics Thread - 11/17/2014 4:49:00 AM   
GaryChildress

 

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Another in-game preview.




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RE: Gary's New Graphics Thread - 11/17/2014 1:32:51 PM   
cpdeyoung


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That is sharp, thanks Gary.

Chuck

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RE: Gary's New Graphics Thread - 11/17/2014 4:07:26 PM   
Tac2i


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Good work Gary! Re engineer: he looks more like an archaeologist to me. Probably ought to be wearing a steel helmet.

< Message edited by Webizen -- 11/17/2014 5:08:05 PM >


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RE: Gary's New Graphics Thread - 11/17/2014 8:16:28 PM   
lion_of_judah


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I think this background is rather good. I'll send you a PM with my email address, just shoot me an email back and I'll upload one of my image folders for one of my scenario's and I'll send it too you. Thanks



< Message edited by lion_of_judah -- 11/17/2014 9:20:05 PM >

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RE: Gary's New Graphics Thread - 11/18/2014 12:45:55 AM   
GaryChildress

 

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Cavalry units.




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< Message edited by Gary Childress -- 11/18/2014 1:49:35 AM >


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RE: Gary's New Graphics Thread - 11/18/2014 12:47:33 AM   
GaryChildress

 

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Cavalry Pack: Files attached

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< Message edited by Gary Childress -- 11/18/2014 1:51:16 AM >


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RE: Gary's New Graphics Thread - 11/18/2014 3:02:14 AM   
parusski


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quote:

ORIGINAL: Gary Childress

Cavalry Pack: Files attached


Thanks, thanks, thanks.

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RE: Gary's New Graphics Thread - 11/18/2014 5:48:04 AM   
Magpius


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Very very

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RE: Gary's New Graphics Thread - 11/18/2014 10:24:27 PM   
GaryChildress

 

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This should round out the infantry. Still lots of units to do, however.





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< Message edited by Gary Childress -- 11/18/2014 11:24:48 PM >


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RE: Gary's New Graphics Thread - 11/18/2014 10:28:20 PM   
GaryChildress

 

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Miscellaneous Units Pack: Files attached

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RE: Gary's New Graphics Thread - 11/19/2014 12:16:57 AM   
Tac2i


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Wish I had your artistic skills. I'm experimenting (learning) how to incorporate these very well done graphics into ATG.

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RE: Gary's New Graphics Thread - 11/20/2014 12:29:54 AM   
GaryChildress

 

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Thank you for the kind words Webizen. It's not too difficult to do with a little know-how, the right tools and being motivated by such a great game. Back on page 1 of this thread I posted some links to various software programs anyone can get and experiment with (a lot of fun too). One of them, the 3D modeler is free. The rendering program I use is only $30+ right now on Amazon. There are tutorials, forums and other resources out there to learn the software. It's been a lot of fun and very useful for a gamer like me, and if I can learn I'm sure most others can too. I started out doing animated units for Civilization III. That's where I learned most of my tricks. It's infinitely easier to render graphics for ATG than Civ III. You don't need to animate them moving in 8 different directions.

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RE: Gary's New Graphics Thread - 11/20/2014 5:45:28 AM   
Ormand


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I'm sort of back. I am putting them into my mods, and will try to also put them into vanilla if possible.

Comments:

They look really good. I see that you have gone down the rabbit hole of modding.

I don't mind the pith helmet so much. Perhaps it does look like an archeologist some. But, early in the war US naval and marine engineers used something like a pith helmet (and later the steel pot). I don't mind it.

The horses. Could you make them less red? To me, they are too red, but that is my taste.

US cavalry. Should use a campaign hat rather than steel pot.

Can you make a mountain infantry? Anything will do, but possible model would be the Alpini

Could you make a "commando" with a boonie hat?

For the purpose for a more generic game it would be nice to have an option for Guerrilla that is not arab.





< Message edited by Ormand -- 11/20/2014 6:46:42 AM >

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