Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Gary's New Graphics Thread

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Mods and Scenarios >> RE: Gary's New Graphics Thread Page: <<   < prev  4 5 [6] 7 8   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Gary's New Graphics Thread - 6/9/2015 12:05:43 AM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
Looks like A will be the winner. Of course this opens up a whole new can of worms. What should I use for the backgrounds? It looks like Version A should be in a bunker or room or something rather than an open field.

Any ideas for backgrounds?

_____________________________


(in reply to tinjaw)
Post #: 151
RE: Gary's New Graphics Thread - 6/9/2015 1:51:32 AM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
Here are 4 possible backgrounds I have come up with. I'm open to any other suggestions.

Each background would be a permanent background, meaning it would show over top of the terrain type background that normally shows in subformations (so there would be no terrain specific backgrounds, snow for winter, etc). Another possibility is to use a combination of different backgrounds. for example, use landscape background for combat formations and then use a flag background or something for the staff subformation alone.

Anyone have any ideas for backgrounds or have a particular favorite among the ones below?

EDIT: Of course the terrain background would vary between different unit types, for example sea for sea units, sky for air units. But the other backgrounds would be the same for all unit types if I were to adopt them.





Attachment (1)

< Message edited by Gary Childress -- 6/9/2015 3:03:06 AM >


_____________________________


(in reply to GaryChildress)
Post #: 152
RE: Gary's New Graphics Thread - 6/9/2015 2:37:17 AM   
arditidagger


Posts: 95
Joined: 7/8/2014
Status: offline
You are a talented Man.

_____________________________

Author of: "Italy at War: Uniforms, Weapons and Ephemera". "Japan at War: Uniforms, Weapons and Ephemera". "Italy's Battle Rifle" and "Germany at War: Uniforms, Weapons and Ephemera".

(in reply to GaryChildress)
Post #: 153
RE: Gary's New Graphics Thread - 6/9/2015 4:16:51 AM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
Thank you for the compliment. Although I think it's mostly just having the right software and some patience more so than having special talent.

Below is another possible background option. I could use landscape backgrounds for all units except staff alone would have the background pictured below which would sort of look like they were inside a building (presumably HQ) doing their planning.

What do you guys think of using the background scheme below?




Attachment (1)

_____________________________


(in reply to arditidagger)
Post #: 154
RE: Gary's New Graphics Thread - 6/9/2015 9:48:02 AM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
I like the landscape myself but on second thought the one in the room probably works best.

< Message edited by Webizen -- 6/9/2015 1:41:33 PM >


_____________________________

Tac2i (formerly webizen)

(in reply to GaryChildress)
Post #: 155
RE: Gary's New Graphics Thread - 6/9/2015 11:41:43 AM   
Josh

 

Posts: 2576
Joined: 5/9/2000
From: Leeuwarden, Netherlands
Status: offline
Yup Landscape.
Except that the horizon should be a bit higher (I'm a bit nitpicking here) because you're looking down on the two figures, so the horizon can't be that "low". With the British paratrooper the horizon is about right because you're standing on the same level as that figure.

(in reply to Tac2i)
Post #: 156
RE: Gary's New Graphics Thread - 6/9/2015 11:53:15 AM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline

quote:

ORIGINAL: Josh

Yup Landscape.
Except that the horizon should be a bit higher (I'm a bit nitpicking here) because you're looking down on the two figures, so the horizon can't be that "low". With the British paratrooper the horizon is about right because you're standing on the same level as that figure.


Agree on the horizon. That's why I think the pic in post # 154 above may be better for the Staff icon. What do you think of having a special background for staff (as shown below)?



_____________________________


(in reply to Josh)
Post #: 157
RE: Gary's New Graphics Thread - 6/9/2015 12:16:57 PM   
tinjaw


Posts: 632
Joined: 8/5/2004
From: Leavenworth, KS
Status: offline
I am leaning towards having the flag behind the staff guys. However the bunker/building also works.

(in reply to GaryChildress)
Post #: 158
RE: Gary's New Graphics Thread - 6/9/2015 2:50:17 PM   
Khanti

 

Posts: 317
Joined: 8/28/2007
From: Poland
Status: offline
Building/room backround (but not this one). Maybe put big map on the wall.

map1
map2

I don't like the look of this table with map
But officers and map are fine.

(in reply to tinjaw)
Post #: 159
RE: Gary's New Graphics Thread - 6/10/2015 1:50:51 AM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
Is it the color/texture of the table you don't like or the table itself? If it's the color and/or texture, then how about this one?




Attachment (1)

< Message edited by Gary Childress -- 6/10/2015 2:54:16 AM >


_____________________________


(in reply to Khanti)
Post #: 160
RE: Gary's New Graphics Thread - 6/10/2015 2:41:01 AM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
And how about a background something like this?






Attachment (1)

_____________________________


(in reply to GaryChildress)
Post #: 161
RE: Gary's New Graphics Thread - 6/10/2015 7:03:35 AM   
Khanti

 

Posts: 317
Joined: 8/28/2007
From: Poland
Status: offline
I like the new one :)

(in reply to GaryChildress)
Post #: 162
RE: Gary's New Graphics Thread - 6/13/2015 6:09:47 PM   
tinjaw


Posts: 632
Joined: 8/5/2004
From: Leavenworth, KS
Status: offline
@Vic

I would like to help Gary out with these graphics. I think I will start by making a modified version of newdawn2.at2 and incorporate the graphics into an atzip file.

Is there documentation on how to make a proper atzip file anywhere?

(in reply to Khanti)
Post #: 163
RE: Gary's New Graphics Thread - 6/13/2015 6:43:47 PM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
An atzip is simply a standard zip file (rename one zip and you'll see). Just get your folder locations correct and you're good to go. I simply create my folders, put my files in them and then zip them up. I then rename the zip to atzip.

quote:

ORIGINAL: tinjaw

@Vic

I would like to help Gary out with these graphics. I think I will start by making a modified version of newdawn2.at2 and incorporate the graphics into an atzip file.

Is there documentation on how to make a proper atzip file anywhere?



< Message edited by Webizen -- 6/13/2015 7:47:16 PM >


_____________________________

Tac2i (formerly webizen)

(in reply to tinjaw)
Post #: 164
RE: Gary's New Graphics Thread - 6/13/2015 7:19:56 PM   
tinjaw


Posts: 632
Joined: 8/5/2004
From: Leavenworth, KS
Status: offline
I was snooping around the editor and this is what I just found.




Attachment (1)

(in reply to Tac2i)
Post #: 165
RE: Gary's New Graphics Thread - 6/13/2015 8:52:16 PM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
You can use the editor or simply construct on your own as I described.

_____________________________

Tac2i (formerly webizen)

(in reply to tinjaw)
Post #: 166
RE: Gary's New Graphics Thread - 7/16/2015 7:47:59 PM   
tinjaw


Posts: 632
Joined: 8/5/2004
From: Leavenworth, KS
Status: offline
I have packaged up Gary's graphics, along with some others, and made them available as an atzip file at the Scenario Bank. I will keep the mod updated as the graphics are revised.

More info can be found here.

(in reply to Tac2i)
Post #: 167
RE: Gary's New Graphics Thread - 7/16/2015 8:21:44 PM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
First thing I notice is that this does not use anewdawn3.at2 with unit templates and auto reinforcements. Nice work nevertheless but I don't see myself playing anewdawn2 games anymore.

_____________________________

Tac2i (formerly webizen)

(in reply to tinjaw)
Post #: 168
RE: Gary's New Graphics Thread - 7/16/2015 11:02:02 PM   
tinjaw


Posts: 632
Joined: 8/5/2004
From: Leavenworth, KS
Status: offline
Unfortunately I only have access to the Steam version. Once the new version is available on Steam I will be updateing anewdawn3 in the same manner.

If only Matrix could see fit to give me a Matrix copy to match my Steam copy I could get to work on this pronto.

(in reply to Tac2i)
Post #: 169
RE: Gary's New Graphics Thread - 7/17/2015 6:23:25 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
The public beta seems stable so it won't be to long!

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to tinjaw)
Post #: 170
RE: Gary's New Graphics Thread - 7/23/2015 3:18:03 AM   
lion_of_judah


Posts: 2113
Joined: 1/8/2007
Status: offline
Vic
I had something weird happen today when playing. I had saved a game, closed it went into editor, then open the scenario, then open the saved game of said scenario. Made my corrections, then tried to save it. When I would click on save, then move to try and save it that whole section disappeared, and only the unit image and NATO symbol was showing. It did this 2-3 times but finally I was able to save it. I don't know what happened or anything but that is a first for me.

(in reply to Vic)
Post #: 171
RE: Gary's New Graphics Thread - 7/17/2016 8:46:19 AM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
Was messing around trying to create an Operation Barbarossa scenario today. I ended up creating subformation graphics for Romanians, Hungarians, Finnish, and Bulgarians; including Bazooka, SMG, Staff, Rifle and Cavalry. Attached are versions without background. Next post I will attach SFTs with backgrounds for anyone interested.

Attachment (1)

< Message edited by Gary Childress -- 7/17/2016 1:13:56 PM >


_____________________________


(in reply to lion_of_judah)
Post #: 172
RE: Gary's New Graphics Thread - 7/17/2016 8:48:54 AM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
Here are SFT graphics for Bulgaria and Finland with backgrounds.

Attachment (1)

< Message edited by Gary Childress -- 7/17/2016 1:14:27 PM >


_____________________________


(in reply to GaryChildress)
Post #: 173
RE: Gary's New Graphics Thread - 7/17/2016 8:49:38 AM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
Here are Hungary and Rumania with backgrounds.

Attachment (1)

< Message edited by Gary Childress -- 7/17/2016 1:15:00 PM >


_____________________________


(in reply to GaryChildress)
Post #: 174
RE: Gary's New Graphics Thread - 7/17/2016 8:52:19 AM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
And last but not least, here is a preview of the files. These are without backgrounds. The backgrounds basically have the same units only with a field in the background.




Attachment (1)

_____________________________


(in reply to GaryChildress)
Post #: 175
RE: Gary's New Graphics Thread - 7/17/2016 10:44:56 AM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
Also, for anyone interested, attached is a file full of different flags of most of the main belligerents of WW2.

Attachment (1)

< Message edited by Gary Childress -- 7/17/2016 11:05:22 AM >


_____________________________


(in reply to GaryChildress)
Post #: 176
RE: Gary's New Graphics Thread - 7/17/2016 10:50:58 AM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
Preview of some of the flags.






Attachment (1)

_____________________________


(in reply to GaryChildress)
Post #: 177
RE: Gary's New Graphics Thread - 7/17/2016 1:05:32 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
Interesting flags and national icons. I might just take them :)

(in reply to GaryChildress)
Post #: 178
RE: Gary's New Graphics Thread - 7/18/2016 6:07:25 PM   
Ormand


Posts: 682
Joined: 2/17/2009
Status: offline
Any chance you could be talked into Polish and Spanish (Nationalist and Republican) troops as well?

(in reply to ernieschwitz)
Post #: 179
RE: Gary's New Graphics Thread - 7/18/2016 7:31:19 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
Yeah, those would be great :)

(in reply to Ormand)
Post #: 180
Page:   <<   < prev  4 5 [6] 7 8   next >   >>
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Mods and Scenarios >> RE: Gary's New Graphics Thread Page: <<   < prev  4 5 [6] 7 8   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.422