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SuperWeapon fleet

 
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SuperWeapon fleet - 11/12/2014 6:19:31 PM   
Rabble

 

Posts: 22
Joined: 7/26/2013
Status: offline
So i see some game disbalance.
I find Devastator pulse then plays for humans.
After i research construction size 650 i can build
capital ship with 2! devastators fitted on it. With 1500-2000 shields.
I make 10 capitals fleet and have 24000 alpha strike fleet.
Then i fly to colony with 2 defense bases and large space ports - 5 secs and
all around is dead. ALL.
Maybe increasing significantly size of superweapons it a good idea in vanilla game?
Post #: 1
RE: SuperWeapon fleet - 11/12/2014 8:49:12 PM   
PsyKoSnake


Posts: 111
Joined: 1/25/2012
Status: offline
In a normal game you do the same with any weapon and all is dead...
Play extreme and try it again. Good Luck!

When you will have a size 650 ship, they will have size 1000.

(in reply to Rabble)
Post #: 2
RE: SuperWeapon fleet - 11/12/2014 9:20:43 PM   
CyclopsSlayer


Posts: 583
Joined: 2/11/2012
Status: offline
Few if any games do I actually find the designs to a Super Weapon. Rare enough I consider the issue insignificant.
But then I also destroy rather than rebuild the abandoned World Destroyer / Death Moon projects I discover. They take so long to fix I would rather no one have it, than worry about it.

(in reply to PsyKoSnake)
Post #: 3
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