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RE: Thoughts on 1.60 beta patch - 12/15/2014 12:47:30 PM   
operating


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quote:

ORIGINAL: kirk23


quote:

ORIGINAL: operating

quote:

ORIGINAL: kirk23

I know Turkey does not have a port in the Black sea, but this is only a game, and this solution is the best one to guarantee that Constantinople, can be successfully defended against naval bombardment during the war.

Hey, I play the game both ways, not just one way! Yes, when I had Constantinople it was getting pounded, but when I slipped a sub under the Russian fleet, then attacked the Russian armored cruiser (in my green dot hexes) the pounding came to an abrupt end. What this does is allows more action in the game and also to be vigilant. Otherwise putting a port there will make the Black Sea a real "bore" IMHO. By putting in a Black Sea port would put a fleet there the ability to protect Samsun port, thus the Russian Black Sea Fleet would become impotent, just about useless. The only time that fleet could jump into action would be when it realizes the Turk cruiser and German Armored Cruiser go on a foray in the Mediterranean, otherwise the fleets would just sit there for years sucking up PP..



I hear you and understand your concerns regarding the Russian fleet being impotent in the Black sea, but adding a port for Turkey in the Black sea, does not make the Russian fleets useless, they can be used throughout the war to assist amphibious landings against Turkey giving land units a supply source, also Russia has a Submarine that could be used to monitor if Turkey moves its surface units from its port location near Constantinople, and if Turkey does move its protecting fleet, then Russia can still bombard Constantinople.

Regarding this new port, I have just done a few test runs to see what the naval AI does, if I bombard Constantinople with my Russian Pre-Dreadnought fleet, and the AI allows 2 bombardments before the defending fleet in the port hex, attacks the Russian Pre-Dreadnought, and as you can see from the screen shot, the Turkish Light Cruiser fleet took 1 point of strength damage, and inflicted 3 damage too the Pre-Dreadnought.





I don't know if Suprass put it in his AAR about the Russian armored cruiser getting sunk outside Constantinople by the Turk and German cruisers or not, plus damaged the Russian pre-dreadnaught. His mistake at the time: was not having completely blocked the Straights while bombarding Constantinople. When I say the "fleets" are impotent, meaning there is not much for them to do, for which I would agree with you on that one, plus the CP navy there would have relatively little to do also, except they have the access to go in different directions. To do an amphibious landing at Samsun by the Russians, would practically be suicidal (green dots) with a new Black Sea port (within striking distance). What I usually would do is: put both CP cruisers on the Black Sea side of Constantinople; one, to protect city, two, to be in assist posture in case of an attack on Samsun. Three, the Russians would be highly foolish to attack them in green dot hexes. So I'm still a little perplexed by this new port, but on the other hand, I do see the merit to it. Another thought is: placing cruisers outside Constantinople "before" Turkey enters.

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Post #: 91
RE: Thoughts on 1.60 beta patch - 12/15/2014 1:13:22 PM   
suprass81

 

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quote:

ORIGINAL: operating


quote:

ORIGINAL: kirk23


quote:

ORIGINAL: operating

quote:

ORIGINAL: kirk23

I know Turkey does not have a port in the Black sea, but this is only a game, and this solution is the best one to guarantee that Constantinople, can be successfully defended against naval bombardment during the war.

Hey, I play the game both ways, not just one way! Yes, when I had Constantinople it was getting pounded, but when I slipped a sub under the Russian fleet, then attacked the Russian armored cruiser (in my green dot hexes) the pounding came to an abrupt end. What this does is allows more action in the game and also to be vigilant. Otherwise putting a port there will make the Black Sea a real "bore" IMHO. By putting in a Black Sea port would put a fleet there the ability to protect Samsun port, thus the Russian Black Sea Fleet would become impotent, just about useless. The only time that fleet could jump into action would be when it realizes the Turk cruiser and German Armored Cruiser go on a foray in the Mediterranean, otherwise the fleets would just sit there for years sucking up PP..



I hear you and understand your concerns regarding the Russian fleet being impotent in the Black sea, but adding a port for Turkey in the Black sea, does not make the Russian fleets useless, they can be used throughout the war to assist amphibious landings against Turkey giving land units a supply source, also Russia has a Submarine that could be used to monitor if Turkey moves its surface units from its port location near Constantinople, and if Turkey does move its protecting fleet, then Russia can still bombard Constantinople.

Regarding this new port, I have just done a few test runs to see what the naval AI does, if I bombard Constantinople with my Russian Pre-Dreadnought fleet, and the AI allows 2 bombardments before the defending fleet in the port hex, attacks the Russian Pre-Dreadnought, and as you can see from the screen shot, the Turkish Light Cruiser fleet took 1 point of strength damage, and inflicted 3 damage too the Pre-Dreadnought.





I don't know if Suprass put it in his AAR about the Russian armored cruiser getting sunk outside Constantinople by the Turk and German cruisers or not, plus damaged the Russian pre-dreadnaught. His mistake at the time: was not having completely blocked the Straights while bombarding Constantinople. When I say the "fleets" are impotent, meaning there is not much for them to do, for which I would agree with you on that one, plus the CP navy there would have relatively little to do also, except they have the access to go in different directions. To do an amphibious landing at Samsun by the Russians, would practically be suicidal (green dots) with a new Black Sea port (within striking distance). What I usually would do is: put both CP cruisers on the Black Sea side of Constantinople; one, to protect city, two, to be in assist posture in case of an attack on Samsun. Three, the Russians would be highly foolish to attack them in green dot hexes. So I'm still a little perplexed by this new port, but on the other hand, I do see the merit to it. Another thought is: placing cruisers outside Constantinople "before" Turkey enters.


Placing both Ottomans and Germans fleets in the Black Sea to secure Constntinople would fix this problem to...

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Post #: 92
RE: Thoughts on 1.60 beta patch - 12/15/2014 2:18:42 PM   
kirk23


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I forgot to mention that I have corrected the entrenchment level in the desert,it is now zero!




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RE: Thoughts on 1.60 beta patch - 12/15/2014 2:48:37 PM   
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quote:

ORIGINAL: kirk23

I forgot to mention that I have corrected the entrenchment level in the desert,it is now zero!





Personally, I preferred that a desert hex stay a natural terrain entrenchment factor of "2", plus whatever a unit's entrenchment ability. Included with post is the terrain information window SS. Don't be confused, that I was remarking that the terrain hex entrenchment be altered. To me, that hex in particular, is a "very important hex". The E AI wants it, and especially if the British want it in MP. After all, the dune hexes are already at "0" entrenchment.






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RE: Thoughts on 1.60 beta patch - 12/15/2014 2:49:56 PM   
suprass81

 

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quote:

ORIGINAL: kirk23

I forgot to mention that I have corrected the entrenchment level in the desert,it is now zero!




Great!

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Post #: 95
RE: Thoughts on 1.60 beta patch - 12/15/2014 2:58:11 PM   
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quote:

Suprass wrote;

Great!


Oh Gee! Suprass is salivating already! He cannot wait to bring the Big Guns to pound that position!

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Post #: 96
RE: Thoughts on 1.60 beta patch - 12/16/2014 3:14:16 PM   
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Kirk,

The Commanders have been excellent for conditions for release, however, there have been a few exceptions....

Bob





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RE: Thoughts on 1.60 beta patch - 12/16/2014 3:26:25 PM   
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quote:

ORIGINAL: operating

Kirk,

The Commanders have been excellent for conditions for release, however, there have been a few exceptions....

Bob












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Post #: 98
RE: Thoughts on 1.60 beta patch - 12/18/2014 2:54:10 AM   
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Kirk,

Saved SS from turn 29 MP match (not suprass), The French have started the turn with a "pillbox tech", as shown in SS, however, the entrenchment level of French infantry had not changed from a 3 level of entrenchment from last turn, matter of fact the British infantry next to the French infantry has level 3 entrenchment "with no pill box tech" I GET THE FEELING THAT THESE TECHS ARE NOT WORKING! The concrete bunker tech is up next, Am I to expect the same results? Is developing these techs a waste of time or what?

Concerned, Bob





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RE: Thoughts on 1.60 beta patch - 12/18/2014 2:56:08 AM   
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quote:

ORIGINAL: operating

Kirk,

Saved SS from turn 29 MP match (not suprass), The French have started the turn with a "pillbox tech", as shown in SS, however, the entrenchment level of French infantry had not changed from a 3 level of entrenchment from last turn, matter of fact the British infantry next to the French infantry has level 3 entrenchment "with no pill box tech" I GET THE FEELING THAT THESE TECHS ARE NOT WORKING! The concrete bunker tech is up next, Am I to expect the same results? Is developing these techs a waste of time or what?

Concerned, Bob





Here is the opening turn window





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RE: Thoughts on 1.60 beta patch - 12/18/2014 3:55:51 PM   
MarechalJoffre


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It seems like that tech advances are a bit off in later campaigns. Like every nation starts with tech level 1 at 1915 campaign, though it wasn't that way in 1.5.2. And Germany lacks the armour they had in 1.5.2 for Kaiserschlacht campaign, I miss that one.

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RE: Thoughts on 1.60 beta patch - 12/18/2014 4:15:15 PM   
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quote:

ORIGINAL: MarechalJoffre

It seems like that tech advances are a bit off in later campaigns. Like every nation starts with tech level 1 at 1915 campaign, though it wasn't that way in 1.5.2. And Germany lacks the armour they had in 1.5.2 for Kaiserschlacht campaign, I miss that one.

MarechalJoffre,

Have not tried later scenarios, that's a whole different "Ball of wax". Been trying to find inconspicuous aspects of the 1914 scenario, hopefully those facts will have a bearing on later scenarios. Don't know if Kirk and the gang have made improvements to 1915, I'm sure at some point your concerns will be addressed. It helps to comment about them... It seems the ground floor game of 1914 get's done first, then go on from there.

Bob

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RE: Thoughts on 1.60 beta patch - 12/18/2014 4:59:37 PM   
kirk23


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quote:

ORIGINAL: MarechalJoffre

It seems like that tech advances are a bit off in later campaigns. Like every nation starts with tech level 1 at 1915 campaign, though it wasn't that way in 1.5.2. And Germany lacks the armour they had in 1.5.2 for Kaiserschlacht campaign, I miss that one.



German armour is in the 1918 scenario from the start.




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RE: Thoughts on 1.60 beta patch - 12/18/2014 5:00:37 PM   
MarechalJoffre


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quote:

ORIGINAL: operating


quote:

ORIGINAL: MarechalJoffre

It seems like that tech advances are a bit off in later campaigns. Like every nation starts with tech level 1 at 1915 campaign, though it wasn't that way in 1.5.2. And Germany lacks the armour they had in 1.5.2 for Kaiserschlacht campaign, I miss that one.

MarechalJoffre,

Have not tried later scenarios, that's a whole different "Ball of wax". Been trying to find inconspicuous aspects of the 1914 scenario, hopefully those facts will have a bearing on later scenarios. Don't know if Kirk and the gang have made improvements to 1915, I'm sure at some point your concerns will be addressed. It helps to comment about them... It seems the ground floor game of 1914 get's done first, then go on from there.

Bob

I see. The tech tree in later campaigns seemed fine, only the newest 1.6.0 patch broke them up a bit. I just wanted to state it, maybe you can implement the techs from 1.5.2 again? I'm not a game developer though, so I have no ideas to how to that.
Also, I appreciate your work!


quote:

ORIGINAL: kirk23


German armour is in the 1918 scenario from the start.




Oh, I didn't get to play 1918 yet. Just took a quick look. And the armour was the first thing I noticed, didn't see that it was located behind the frontline.

< Message edited by MarechalJoffre -- 12/18/2014 6:06:10 PM >

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RE: Thoughts on 1.60 beta patch - 12/18/2014 7:31:15 PM   
MarechalJoffre


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I can't send image links sadly. But in my 1918 campaign, there isn't a German armour unit and it lasts for 21 turns, instead of 70 like yours. Am I missing something?

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RE: Thoughts on 1.60 beta patch - 12/18/2014 7:32:41 PM   
suprass81

 

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quote:

ORIGINAL: kirk23


quote:

ORIGINAL: MarechalJoffre

It seems like that tech advances are a bit off in later campaigns. Like every nation starts with tech level 1 at 1915 campaign, though it wasn't that way in 1.5.2. And Germany lacks the armour they had in 1.5.2 for Kaiserschlacht campaign, I miss that one.



German armour is in the 1918 scenario from the start.




These germns tanks- this is why I play this game. I love this machine ;)

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RE: Thoughts on 1.60 beta patch - 12/18/2014 10:14:14 PM   
kirk23


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quote:

ORIGINAL: MarechalJoffre

I can't send image links sadly. But in my 1918 campaign, there isn't a German armour unit and it lasts for 21 turns, instead of 70 like yours. Am I missing something?



The version of 1.6 you are playing is a beta release, I'm play testing the 1.6 final version before it gets released, after some tweaks have been implemented.

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RE: Thoughts on 1.60 beta patch - 12/19/2014 12:52:09 AM   
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quote:

ORIGINAL: MarechalJoffre

I can't send image links sadly. But in my 1918 campaign, there isn't a German armour unit and it lasts for 21 turns, instead of 70 like yours. Am I missing something?


MarechalJoffre,

Try this thread to learn how to take screen shots at this forum for CTGW, If I can do it, ANYBODY CAN DO IT !

http://www.matrixgames.com/forums/tm.asp?m=3558344

Kirk did an excellent job teaching me how to do SS, Which again I "Thank" him again today!

Good luck, Bob

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RE: Thoughts on 1.60 beta patch - 12/19/2014 2:23:43 PM   
kirk23


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Central Powers capture Bucharest!




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RE: Thoughts on 1.60 beta patch - 12/19/2014 2:50:31 PM   
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Kirk, Suprass,

Below is an example of AH not being able to keep up with Entente techs, in this case: Italians. Typically the Italians enter on turn 25- 25th of May, 1915, however I did not wait and attacked them on turn 24, to get the initiative on taking Venice. By turn 29 the Italians go from a class I troop to class III within 5 turns, as an example SS shows a Italian garrison highlighted. TAKE NOTE: AH has been in the game 29 turns and has only attained a class III troop, with a slight edge on grenade development, WITH 2 LABS! As demonstrated in AH Research screen SS. AH has had to sacrifice other tech labs to stay in the game and be relevant (that was my decision). My thought here is; Why is it the Italians get class III in 5 turns -versus- it taking AH approximately 29 turns to achieve the same goal (mind you AH has not had 2 labs the entire time, maybe several turns)? This is one of the reasons I question making Russia's techs that much stronger in the official 1.60 game patch.

Sincerely, Bob






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RE: Thoughts on 1.60 beta patch - 12/19/2014 2:52:11 PM   
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quote:

ORIGINAL: operating

Kirk, Suprass,

Below is an example of AH not being able to keep up with Entente techs, in this case: Italians. Typically the Italians enter on turn 25- 25th of May, 1915, however I did not wait and attacked them on turn 24, to get the initiative on taking Venice. By turn 29 the Italians go from a class I troop to class III within 5 turns, as an example SS shows a Italian garrison highlighted. TAKE NOTE: AH has been in the game 29 turns and has only attained a class III troop, with a slight edge on grenade development, WITH 2 LABS! As demonstrated in AH Research screen SS. AH has had to sacrifice other tech labs to stay in the game and be relevant (that was my decision). My thought here is; Why is it the Italians get class III in 5 turns -versus- it taking AH approximately 29 turns to achieve the same goal (mind you AH has not had 2 labs the entire time, maybe several turns)? This is one of the reasons I question making Russia's techs that much stronger in the official 1.60 game patch.

Sincerely, Bob













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RE: Thoughts on 1.60 beta patch - 12/19/2014 2:53:50 PM   
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AH techs turn 29





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RE: Thoughts on 1.60 beta patch - 12/19/2014 3:40:58 PM   
kirk23


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quote:

ORIGINAL: operating

AH techs turn 29







Austria turn 6 already upgraded to level 2 land forces.




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RE: Thoughts on 1.60 beta patch - 12/19/2014 3:46:34 PM   
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OK, What was the compromise to the other side to achieve this?

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RE: Thoughts on 1.60 beta patch - 12/19/2014 5:12:31 PM   
kirk23


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Not much of a compromise really, Germany will always have the advantage for her land forces,but the time she has this advantage for will be reduced,France,Britain & Austria will be round about 4 game turn between each other,while Russia & Turkey will be about 4 or 5 game turns behind France for example. Another thing if you focus researched,it will be quicker than any other version off the game so far.

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RE: Thoughts on 1.60 beta patch - 12/19/2014 5:21:34 PM   
suprass81

 

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quote:

ORIGINAL: kirk23

Not much of a compromise really, Germany will always have the advantage for her land forces,but the time she has this advantage for will be reduced,France,Britain & Austria will be round about 4 game turn between each other,while Russia & Turkey will be about 4 or 5 game turns behind France for example. Another thing if you focus researched,it will be quicker than any other version off the game so far.


Any information about when 1.60 will will be ready?

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Post #: 116
RE: Thoughts on 1.60 beta patch - 12/19/2014 5:26:09 PM   
kirk23


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quote:

ORIGINAL: suprass81


quote:

ORIGINAL: kirk23

Not much of a compromise really, Germany will always have the advantage for her land forces,but the time she has this advantage for will be reduced,France,Britain & Austria will be round about 4 game turn between each other,while Russia & Turkey will be about 4 or 5 game turns behind France for example. Another thing if you focus researched,it will be quicker than any other version off the game so far.


Any information about when 1.60 will will be ready?


The last I heard, its looking unlikely to be released before xmas, so I would imagine pretty shortly after the holidays,but looking on the bright side,it gives me a few days to fix this monster balance wise, once and for all.

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RE: Thoughts on 1.60 beta patch - 12/19/2014 6:03:22 PM   
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quote:

ORIGINAL: kirk23

Not much of a compromise really, Germany will always have the advantage for her land forces,but the time she has this advantage for will be reduced,France,Britain & Austria will be round about 4 game turn between each other,while Russia & Turkey will be about 4 or 5 game turns behind France for example. Another thing if you focus researched,it will be quicker than any other version off the game so far.


If I understand you correctly; Russia would enter on turn 5 instead of turn 6 as in the SS and Turkey would enter on turn 9, instead of turn 10 as in SS.....






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RE: Thoughts on 1.60 beta patch - 12/19/2014 6:05:21 PM   
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quote:

ORIGINAL: operating


quote:

ORIGINAL: kirk23

Not much of a compromise really, Germany will always have the advantage for her land forces,but the time she has this advantage for will be reduced,France,Britain & Austria will be round about 4 game turn between each other,while Russia & Turkey will be about 4 or 5 game turns behind France for example. Another thing if you focus researched,it will be quicker than any other version off the game so far.


If I understand you correctly; Russia would enter on turn 5 instead of turn 6 as in the SS and Turkey would enter on turn 9, instead of turn 10 as in SS.....












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RE: Thoughts on 1.60 beta patch - 12/19/2014 6:14:07 PM   
kirk23


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The turn each Country activates is unchanged,I was talking about turns in regard to research and the time they take to complete,the Germany will have the advantage in research,but the other Countries will complete their research,in respect off each other,in total game scale roundabout 6 turns on average.

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