Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Well this is wot I think

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Science Fiction] >> Warhammer® 40,000® Armageddon™ >> Well this is wot I think Page: [1]
Login
Message << Older Topic   Newer Topic >>
Well this is wot I think - 11/26/2014 11:14:52 PM   
Astyreal


Posts: 37
Joined: 10/2/2010
Status: offline
I think I need more detailed explanations of how things work!

No explanation of the combat system in the manual? Apologies, but that is a bit subpar, and feels a tad rushed.

How does the morale system work? Is there an info screen for each unit that details all its subattributes?

Given that this is marketed on steam as for grognards, we grognards demand detail!

Is there a detailed combat results readout like in Panzer Corps? Come on guys!

Perhaps one of the beta testers can assist. Lots of promise, but really needs to be fleshed out.
Post #: 1
RE: Well this is wot I think - 11/27/2014 12:21:09 AM   
Dorb


Posts: 371
Joined: 10/8/2013
From: Ohio
Status: offline
Wot?

(in reply to Astyreal)
Post #: 2
RE: Well this is wot I think - 11/27/2014 2:07:35 AM   
Astyreal


Posts: 37
Joined: 10/2/2010
Status: offline
Use your imagination, and your hooked on phonics...

(in reply to Dorb)
Post #: 3
RE: Well this is wot I think - 11/27/2014 3:41:04 AM   
JiminyJickers


Posts: 290
Joined: 10/4/2011
From: New Zealand
Status: offline

quote:

ORIGINAL: Dorb

Wot?


It's wot he's thinking, innit.

(in reply to Dorb)
Post #: 4
RE: Well this is wot I think - 11/27/2014 4:46:23 AM   
zakblood


Posts: 22687
Joined: 10/4/2012
Status: offline
well that all depends on how you play it tbh, as a tester myself with the game, to be very honest, i think i played it totally different to everyone else testing really....

but i'll try and say how it plays, at the start your given a story, a briefing as such on what you need to do, and a core force to do it with, then thats your option or choice to do the mission, how you see or feel fit...

most stayed with default troops and maybe upgraded a few, i sold almost everything and bought new ones, for many reasons tbh.

your core force can gain exp as it goes on through the campaign and can be upgraded for better results than newly bought units in combat regrading morale and more accuracy etc.

you may have to do a mission a few times if you choice the wrong force or you may get lucky.

some units are better at range while others are better at close combat, where as some are ok to good at both with dual weapons used, so it's a balanced force for most missions or if like me you want a command and conquer type attack you can go almost all tanks if that's your thing and do a tank rush with a few infantry to take objectives, some never used air units while some use them in there core force cheap tanks you can have loads of up to the max limit for the battle your attempting, or less for the more expensive ones, or use the editor like me and alter what ever you like, as most if not everything can be altered in one way or another and is really mod friendly so expect to see some very good ones very soon

so it's open in most ways and not one way fits all, the choice is quite open game play wise....

hope that helps some

< Message edited by zakblood -- 11/27/2014 5:52:34 AM >

(in reply to JiminyJickers)
Post #: 5
RE: Well this is wot I think - 11/27/2014 1:20:59 PM   
IainMcNeil


Posts: 2804
Joined: 10/26/2004
From: London
Status: offline
We're going to get more feedback in to help you understand what is going on :)

_____________________________

Iain McNeil
Director
Matrix Games

(in reply to zakblood)
Post #: 6
RE: Well this is wot I think - 11/28/2014 3:20:34 AM   
Razz1


Posts: 2560
Joined: 10/21/2007
From: CaLiForNia
Status: offline
Moral goes from White Yellow Orange to Red

Red being bad

(in reply to IainMcNeil)
Post #: 7
RE: Well this is wot I think - 11/28/2014 4:44:17 PM   
Moltke71


Posts: 1253
Joined: 9/23/2000
Status: offline
Thanks.

_____________________________

Jim Cobb

(in reply to Razz1)
Post #: 8
RE: Well this is wot I think - 11/28/2014 11:00:03 PM   
Astyreal


Posts: 37
Joined: 10/2/2010
Status: offline
Thanks, super helpful. Cleared up everything . . .


(in reply to Moltke71)
Post #: 9
RE: Well this is wot I think - 11/28/2014 11:09:20 PM   
Vasquez


Posts: 441
Joined: 12/29/2000
From: München, Bayern, Deutschland
Status: offline
Agree. Explanation is bad and tutorials are lacking. Besides that I have never played anything from the Warhammer franchise/series. Neither tabletop or computergame.

But Iam having a blast so far. Lol.

In german: Scheiss drauf. Stahl in die heide... =)

_____________________________


(in reply to Astyreal)
Post #: 10
RE: Well this is wot I think - 11/29/2014 2:51:53 PM   
Lord Zimoa


Posts: 837
Joined: 10/10/2008
Status: offline
The numbers are not the amount of eg. Spacemarines in a unit, but the strength points of that unit.

So just assume there are 50 or more spacemarines in the unit or more or less or whatever... it has an amount strength points, the hitpoints it can take, defence points (armour), initiative, special abilities and range, the different weapon systems, experience, accuracy, armor piecing, direct or indirect firing, amount of shots, etc.. differ per unit.

Further more LOS (line of sight), cover and terrain combat bonuses/penalties, support fire, morale status, etc.... all determine the units effectiveness against the different units.

Try to click on all icons and the explanations, once you figure out how it interacts it is not that difficult especially for WH 40K TT players or hexbased turnbased wargamers it should be easy to grasp.

We are working on explaining this even better in more detailed UI... although all info needed is in the current UI, we will make this more clear.

And watch this video by Iain as here he explains the battle combat a bit more in detail:

http://www.twitch.tv/slitherinegroup/c/5575300

_____________________________


(in reply to Vasquez)
Post #: 11
RE: Well this is wot I think - 11/29/2014 6:44:14 PM   
Kuokkanen

 

Posts: 3545
Joined: 4/2/2004
Status: offline
quote:

ORIGINAL: Lord Zimoa

The numbers are not the amount of eg. Spacemarines in a unit, but the strength points of that unit.

So just assume there are 50 or more spacemarines in the unit or more or less or whatever...
...
And watch this video by Iain as here he explains the battle combat a bit more in detail:

http://www.twitch.tv/slitherinegroup/c/5575300

50 Space Marines in Tactical Squad!!?
*Opens Codex: Space Marines (2008 edition)*
Page 134, TACTICAL SQUAD, unit composition shows 4 Space Marines and 1 sergeant. Squad can be reinforced with up to 5 more Space Marines, so total # will be 10. Where the frak did you pull 50?

_____________________________

You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars

(in reply to Lord Zimoa)
Post #: 12
RE: Well this is wot I think - 11/29/2014 7:55:37 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
It's not squad based mate..this is my issue with PC type games..no actual true scale in the game.

_____________________________


(in reply to Kuokkanen)
Post #: 13
RE: Well this is wot I think - 11/29/2014 8:35:40 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Actually, the in-game units are sized based on the lore and codex, so that is not a problem with this game. For example, you have 10 "Strength" in a Space Marine squad, which is 10 space marines. They each have more than one "health" though, so you can take damage that does not actually remove space marine. Similarly, your tank platoons might have 5 Tanks for a Leman Russ platoon, or 2 for a Baneblade platoon. For a Titan, you only have 1 "Strength" but it comes with very high armor and (for example a Reaver Titan) 18 "health".

With that said, you can certainly imagine that units may be larger than they actually appear, but it would generally just be a multiplier. So instead of a squad of ten, you might imagine each unit to be a company of 100.

Regards,

- Erik


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to wodin)
Post #: 14
RE: Well this is wot I think - 11/29/2014 8:42:03 PM   
Kuokkanen

 

Posts: 3545
Joined: 4/2/2004
Status: offline
[edit]
Erik posted just before me. Oh, by the way, according the WH40k game books, vehicles can operate in squadrons with up to 3 vehicles in squadron, so 5 vees in 1 counter isn't exactly right either. Anyway, I edit rest of the post and address another thing about the scale.

quote:

ORIGINAL: wodin

It's not squad based mate..this is my issue with PC type games..no actual true scale in the game.

What comes to map scale: 1 hex = 12 inches. Becouse (*looks at weapon lists in WH40k books*) Slugga (Ork weapon) has range of 12" (1 hex) and Heavy Bolter has range of 36" (3 hexes).


< Message edited by Matti Kuokkanen -- 11/29/2014 10:11:10 PM >


_____________________________

You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars

(in reply to wodin)
Post #: 15
RE: Well this is wot I think - 11/29/2014 9:09:57 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
Matti the scale for the game is alot higher per hex than this..remember it isn't a tabletop conversion.

_____________________________


(in reply to Kuokkanen)
Post #: 16
RE: Well this is wot I think - 11/29/2014 9:20:50 PM   
Kuokkanen

 

Posts: 3545
Joined: 4/2/2004
Status: offline
quote:

ORIGINAL: wodin

Matti the scale for the game is alot higher per hex than this..remember it isn't a tabletop conversion.

Look now, let's do simple math. Slugga weapon has range of 1 hex in this video game, and in table top game it has range of 12". In both cases, range of Heavy Bolter is 3-times that. Now maximum range of Earthshaker Cannon of Basilisk SPA is 240" which should be 20-times of Slugga's range. But we can presume dev team made some concessions for sake of the gameplay and cut that down to 6 hexes instead 20.

_____________________________

You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars

(in reply to wodin)
Post #: 17
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Science Fiction] >> Warhammer® 40,000® Armageddon™ >> Well this is wot I think Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.014