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RE: Command v1.06 - The new features Part I

 
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RE: Command v1.06 - The new features Part I - 12/10/2014 12:37:14 PM   
ClaudeJ


Posts: 1213
Joined: 3/8/2006
From: Belgique
Status: offline
quote:

ORIGINAL: Baloogan
Well, I aim to keep it up to date with the publicly released DB from Command, but aside from that there are no other plans regarding it. I don't think an android app for it is in the cards; but I could make the site more mobile friendly.


Great news!

Your online DB is invaluable to get some # easily and figure out sensors' properties , I only wish you had the Propulsion's technical details too.
http://i.gyazo.com/1546cdf63c897f5b9a6a2c99b7d37615.png

(in reply to RoryAndersonCDT)
Post #: 61
RE: Command v1.06 - The new features Part I - 12/10/2014 12:54:40 PM   
RoryAndersonCDT

 

Posts: 1830
Joined: 6/16/2009
Status: offline

quote:

ORIGINAL: Jan Masterson

quote:

ORIGINAL: Baloogan
Well, I aim to keep it up to date with the publicly released DB from Command, but aside from that there are no other plans regarding it. I don't think an android app for it is in the cards; but I could make the site more mobile friendly.


Great news!

Your online DB is invaluable to get some # easily and figure out sensors' properties , I only wish you had the Propulsion's technical details too.


Haha, well that looks kinda hard to compute. The online db defers to Command's database viewer whenever there is tricky math involved. Especially propulsion, propulsion is really really complicated. Each engine uses a different fuel, with different amounts at different throttles and altitude bands. Then you have things like submarines with 3 different engines (Diesel, Electric, AIP) each with their own properties...


_____________________________

Command Dev Team
Technical Lead

(in reply to ClaudeJ)
Post #: 62
RE: Command v1.06 - The new features Part I - 12/13/2014 10:20:49 PM   
ParachuteProne

 

Posts: 207
Joined: 8/2/2004
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quote:

ORIGINAL: mikmyk

Hi Tony

Its something we've been thinking about but we do have a substantial list of code changes we need to look at first to do WWI and WWII well.

Mike


Or for a real Challenge - 1780 ish :)

(in reply to mikmykWS)
Post #: 63
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