Mgellis -> RE: Command v1.06 - The new features Part I (12/3/2014 3:51:14 PM)
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ORIGINAL: Pergite! How can we help to keep your funding up? Neither extra maps or horse armour seems applicable here ;) Or are you planning to go after some juicy defense contracts in order to pay the bills? Probably the best things we can do are... 1. Tell everyone we know about this game. Odds are, most of them will not be interested, but you might be surprised. Not every war-gamer wears his (or her) love for the hobby on his (or her) sleeve. I suspect, among other things, there are a lot of computer-savvy grandfathers who lived through the Vietnam era who might enjoy Command. 2. Write lots of interesting scenarios. Get other people to write interesting scenarios. This includes simple scenarios that novice players can play to gain experience (maybe these could even be bundled as a separate scenario pack so people would know they could start with them?). Write scenarios that take advantage of all the cool, unique features that Command offers. (I think there is even a case to be made for adding a few fantasy elements. F-15s vs. MiG-29s? Lots of possibilities, to be sure, but what if you could also have F-15s vs. fire-breathing dragons? Or flying saucers? Or beam weapon-toting magical girls? You'd probably triple your sales right there.) 3. As you notice things that could be improved or added, suggest them, especially those that would affect gameplay and scenario design.
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