Nanaki
Posts: 306
Joined: 6/4/2014 Status: offline
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quote:
Second, do you understand the difference between a 32 bit and 64 bit application? This game will never use more than 1 core because it's not written to utilize 64bit. Multithreading and multicores are entirely different things. A 32-bit program can be multithreaded which enables it to use multiple cores, while a 64-bit app can be only single thread which means that it can only use one core. quote:
Third, since it's a 32 bit application, any ram over 4 GB is pointless. Depends. In a 32-bit enviornment, a 32-bit application will not use over 2 GB of RAM. In a 64-bit enviornment, if the 32-bit application has LAA enabled (and most nowadays do), then it will utilise up to 4 GB of RAM. However even more than 4 GB is still useful because your Operating System and background applications also use memory. When I speak of enviornment, there are three things to take into account. Hardware, which is normally not an issue since 64-bit has been around since the Pentium 4/Athlon 64 days. Operating system, which is a bit more of a factor as 32-bit operating systems are still very common.
< Message edited by Nanaki -- 12/21/2014 2:41:43 PM >
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I ate the batter of the bulge at Hans' Haus of Luftwaffles
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