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RE: Playtest of Pacific at War 3 25 14 - 3/12/2015 9:33:34 PM   
Cmdr_Vessery

 

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quote:

ORIGINAL: larryfulkerson

I've just now received the first 20 of the new Baka ship killers. They say it's a glide bomb thingie but however it works it's got
a great anti-ship value: 720 will just about make a carrier bounce. I'd hate to waste it on a DD or something.
=

They attached them to the bottom of a betty bomber. One way trip for the pilot.






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< Message edited by Cmdr_Vessery -- 3/12/2015 10:33:47 PM >

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RE: Playtest of Pacific at War 3 25 14 - 3/14/2015 1:27:29 AM   
larryfulkerson


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Thanks for the picture. I think I understand a lot better now how it works.

This is the face of Japan now. Thomas has divided it up into zip codes and a lot of them are writeoffs. I'm all out
of fresh units and at least one of them has respawned twice that I know of. I have no idea what kind of condition
the Allied units are in. I suspect they may be worn out too. We'll have to ask Thomas.




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RE: Playtest of Pacific at War 3 25 14 - 3/14/2015 1:48:13 PM   
larryfulkerson


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Here's the face of Japan now. Thomas has cleared up a substantial portion of the island and now is adjacent to Tokyo.




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RE: Playtest of Pacific at War 3 25 14 - 3/14/2015 5:06:38 PM   
thomasharvey


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The screen shot shows the allied forces are actually two hexes away from Tokyo. It is extremely difficult to take a hex against the Japanese when they are dug in and in force. It also is even more difficult when the allies are tired and the Japanese are not. I have to rotate the ground troops to keep going.

The screen shot also shows the status of the air war. The allied air power has crushed the Japanese resulting in high interdiction. It is hoped the many interdiction strikes each turn softens up the defenders' entrenchments. It also tends to fix them in place so that if they move they get savaged from the air.

The reason the interdiction is so intense now is that the area occupied by the Japanese has been narrowed down greatly which allows the interdiction aircraft to concentrate and greatly increase in power.

It is early 1945 so there is still plenty of time to try and take Tokyo.

However, the allied navy has been slaughtered. So in a sense I would have been fired as an Admiral for having so many losses!




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RE: Playtest of Pacific at War 3 25 14 - 3/15/2015 12:57:46 AM   
larryfulkerson


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Here's the T169 face of Japan now. Thomas is adjacent to Tokyo and there's only tired troops to defend. This has been a long
war and it's almost over.




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RE: Playtest of Pacific at War 3 25 14 - 3/15/2015 5:28:28 PM   
thomasharvey


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Here is a screen shot of the front at Tokyo. The city is now completely surrounded. The big attack will take place next turn which may or may not take the city. The defenders have no way to retreat so they will fight to the death. Some may hold for an additional turn.

It would be a good target for an atomic bomb but that is several turns away.

All the Marines will be in on this last attack.






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RE: Playtest of Pacific at War 3 25 14 - 3/15/2015 10:12:40 PM   
thomasharvey


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The final attack on Tokyo was successful. The Japanese should surrender now but we shall see. The screen shot shows the Pacific and indicates all the Japanese areas that were bypassed on the way to Tokyo.




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RE: Playtest of Pacific at War 3 25 14 - 3/15/2015 10:25:18 PM   
larryfulkerson


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I cued up the replay and didn't get one. Instead there was this info display.

EDIT: So this game is over. Thomas and I are going to have to start over.




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< Message edited by larryfulkerson -- 3/15/2015 11:25:25 PM >


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RE: Playtest of Pacific at War 3 25 14 - 3/16/2015 2:37:10 AM   
larryfulkerson


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Okay........Thomas is the Japs and I'm the Allies and this is the Pearl Strike. Thomas says he sank 2 BB's damaged a lot more and
sank a handful of smaller ships. More or less the historical result. He's happy with the strike and quit after one wave of attackers.
There's a house rule that says he has to sail his carriers to the home islands now to avoid the moving to where the Allied carriers
are and picking them off one at a time while they are separated. And vulnerable.

I've only gotten about 500 events into a 5800+ event list and I've not watched the events at Manila
yet but I bet the damage was severe. Thomas said something about searching for the British ships
at Singapore and that little hint is probably about him going after the Prince of Wales and the other
BC there whose name I can't remember just now.

Anyway, the war is back on. I'll keep you posted.




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< Message edited by larryfulkerson -- 3/16/2015 4:02:05 AM >


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RE: Playtest of Pacific at War 3 25 14 - 3/16/2015 2:47:24 AM   
larryfulkerson


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Here's a shot from the playback about the PI area. Lots of Jap invasions. They have hit Luzon and Corregidor
and Leyte and at last light from the evening lots of Jap ships were headed for Singapore.




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RE: Playtest of Pacific at War 3 25 14 - 3/16/2015 3:12:47 AM   
larryfulkerson


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Okay, I'm going through the game moving the units and I've found a problem already. There's this fighter group that's based
at a non-airfield hex. They are in garrison mode or reorg or something and I can't move them, if I can move them at all later.
This is the Manila hex we're talking about so I think there should be an airfield in that hex. Yo Thomas.




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< Message edited by larryfulkerson -- 3/16/2015 4:13:14 AM >


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RE: Playtest of Pacific at War 3 25 14 - 3/16/2015 3:17:11 AM   
larryfulkerson


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All the Chinese stuff is in reorg and can't be moved etc. So I think I'll dig everybody in and set everybody to three-dots.




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RE: Playtest of Pacific at War 3 25 14 - 3/16/2015 3:21:18 AM   
larryfulkerson


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Even the Communist Chinese are in reorg. D'oh. So any mayhem I was going to do will have to wait.




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RE: Playtest of Pacific at War 3 25 14 - 3/16/2015 3:25:21 AM   
larryfulkerson


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Chittagong seems to be hosting the Japs now. I missed the part in the replay where the Japs gained the hex. I'm guessing it's a
paratrooper. At any rate, whatever it is is a hassle I didn't need. There's lots of people downstream from that supply hex that need
it to be in Allied hands so I'm going to dispatch somebody to go look at that situation.




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< Message edited by larryfulkerson -- 3/16/2015 4:26:40 AM >


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RE: Playtest of Pacific at War 3 25 14 - 3/16/2015 3:32:24 AM   
larryfulkerson


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OOooops. I think I've found a tiny problem. There's no supply in India or China. Anywhere. This isn't doable. Yo Thomas.




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RE: Playtest of Pacific at War 3 25 14 - 3/16/2015 3:38:58 AM   
larryfulkerson


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So um...this is what happened in Malaya. Some paratroop drops and the infusion of some aircraft and pretty soon you have
pretty good force projection. Jap Infantry is moving through Bangkok and I'm not sure which direction they are going. To
Chittagong or Singapore? We'll see.




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RE: Playtest of Pacific at War 3 25 14 - 3/16/2015 3:35:23 PM   
larryfulkerson


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The 3rd ANZAC Inf Div was based at Darwin and it wasn't doing anything important and more valuable yet all the personnel of the
division volunteered for duty in Java so I split the division into three parts and sailed them under the Jap noses into three ports on
Java. There's uncovered ports yet that need some attention but there's only so much shipping available in the early turns.




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RE: Playtest of Pacific at War 3 25 14 - 3/16/2015 3:58:45 PM   
larryfulkerson


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I was sailing the Yorktown carrier group from Wellington to Sydney and I got intercepted by Jap bombers and I'll be dad gum if I
didn't lose the Yorktown. D'oh. The admiral that ordered the move has been relieved of his command.




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RE: Playtest of Pacific at War 3 25 14 - 3/16/2015 5:46:43 PM   
larryfulkerson


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New moves from Thomas, new turn. The Japs have muscled their way into Manila. D'oh. In the old version the entire Allied
parts of the island would now be out of supply. Not this time. Thanks to Thomas and his changes.




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RE: Playtest of Pacific at War 3 25 14 - 3/16/2015 5:50:00 PM   
larryfulkerson


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It appears that I spoke too soon. The supply levels on the PI are gone. Zero, zip, zilch. Nada. The opposite of bou cou.
I'm going to have to try to get all the Allied stuff off the island somehow. Oh, and by the way, MacArthur left on a B-17
to Darwin. And thence to Sydney. He's already planning a come back.




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RE: Playtest of Pacific at War 3 25 14 - 3/16/2015 6:20:45 PM   
larryfulkerson


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I've decided it might be a good idea to designate an official airodrome where all the major repairs are done that can't be done
out in the field. Like major overhauls etc. Plus I'm expecting this to be the reentry point for the reconstituted units. One stop
shopping. There's all kinds of shanty towns popping up around New Deli to accomodate the rapidly rising military population.
People out to make a buck are flocking here by the hundreds. Little shops that sell all kinds of stuff are becoming the background
now. Like a flea market that got organized.




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RE: Playtest of Pacific at War 3 25 14 - 3/16/2015 6:27:45 PM   
larryfulkerson


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This is the image of the typical British fighter squadron. They are down in pilots by more than half and these are highly skilled
pilots too. I'd like to avoid the destruction of this squadron, hence the one-dot setting. We're not making very many of the
plane type they are flying so the squadron isn't going to fill up very soon and replacing their losses might not take place right
away. It might seem foolish to try to protect Rangoon with just one fighter squadron but the rest of the aircraft are down for
maint. and there's not much else to add here.




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RE: Playtest of Pacific at War 3 25 14 - 3/16/2015 6:40:40 PM   
larryfulkerson


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Here's what's happening in Malaya now. My troops on the east side are isolated and trapped by paratroop drops and rapid
advances. On the west side they are holding so far but as soon as the east group repositions the west side will have to fall
back and displace. Perhaps the fall back should start now before it's too late.




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RE: Playtest of Pacific at War 3 25 14 - 3/16/2015 6:47:13 PM   
larryfulkerson


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I moved some Indian armor into the jungle to get a recon mission under their belt and found the boundary between our forces has
a dip in it where the evidence of the presence of some Jap engineers at one time is evident. I think. I've not seen the river hexes
be converted unless and until an enemy unit enters it. So I'm taking that to mean that perhaps one or more enemy units may be
nearby.




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RE: Playtest of Pacific at War 3 25 14 - 3/16/2015 8:57:24 PM   
larryfulkerson


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I've got an aircraft unit at Singapore with two different plane types. Their ranges are different so I had to shorten the range of the
unit to the range of the shorter ranged aircraft so that they will fly together and therefore have better combat power. The longer
range isn't really needed if you're on point defense like they are. One of them is airborne at all times for about an hour at a time
then they switch.




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RE: Playtest of Pacific at War 3 25 14 - 3/17/2015 12:07:08 AM   
larryfulkerson


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So um....I've emplaced a carrier bomber squadron at Port Moresby and he's within range of a large stack of Jap ships and I'm seeing
what the status line says at the bottom of the screen and it doesn't tell me what the range the bombers have to fly to attack and I
really need that info if I am to know whether or not fighters are within their range in the attack as well as the bombers. To get that
info I'll have to select the fighter unit and check it manually.

I'm not sure whether or not to launch the attack. There's lots of nearby Jap fighters and a large stack of ships mean a large
accumulated AAA value and I'm thinking such a strike would be suicide for the pilots and planes. I think I need more and better
fighters and bombers before I start attacking really dangerous targets.




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RE: Playtest of Pacific at War 3 25 14 - 3/17/2015 12:31:37 AM   
larryfulkerson


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Here's the results of an airstrike on a Jap combat unit on the east coast. None of the planes touched any Jap ground equipment
so the Jap CAP did their job. The Japs had a slightly higher loss than the Allies so I'll count this an an Allied victory. The Allies
had something like 1 in 8 losses. I'd rather shoot for 1 in 10 but 1 in 8 isn't THAT bad.




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RE: Playtest of Pacific at War 3 25 14 - 3/17/2015 12:39:55 AM   
larryfulkerson


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The Jap CAP was so scanty in the previous air strike I decided to take on that large stack of Jap ships and see what
happens. So here's the results of the air strike and I got a CA and maybe some DD's but it cost me half of my TBD's
and I'm wondering if that's worth it. I suppose so.




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RE: Playtest of Pacific at War 3 25 14 - 3/17/2015 4:36:05 AM   
thomasharvey


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The screen shot shows the situation in Malaya. The Allies lost most of their defenders in the middle of the Malaya peninsula with only one division left in the city. I have sent in several fresh units for the siege and the final attacks. Once Singapore is taken Borneo, Sumatra and Java are next, followed by Burma.






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RE: Playtest of Pacific at War 3 25 14 - 3/17/2015 5:20:51 AM   
larryfulkerson


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Evidently the Japs found enough volunteers for a cross-river incursion and I just happened to have some units standing
nearby so they didn't get very far. So far I think I can contain it. If there's very many more units I'll have to get some more
Indian divisions into this AO quickly. Maybe I should dispatch somebody right now just in case.

EDIT: Since the Jap combat unit is one of the three pieces of the 33rd Division I predict that the rest of the division isn't
far away.




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< Message edited by larryfulkerson -- 3/17/2015 6:24:21 AM >


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