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Disable artillery animation

 
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All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> Requested Features and Ideas >> Disable artillery animation Page: [1]
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Disable artillery animation - 12/20/2014 8:36:57 PM   
Tim James

 

Posts: 28
Joined: 3/1/2014
Status: offline
Is this possible? After 14 hours with the game I have everything running nearly as fast as possible, but I still spend a lot of my time watching the artillery animation play out. I can disable the kill animation (which is the best part) but not the initial bombs falling.

If it's not possible, please add to the options a way to disable it or speed it up. It would really pick up the pace.
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RE: Disable artillery animation - 12/20/2014 8:41:32 PM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
I'm sure we can give that a look.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to Tim James)
Post #: 2
RE: Disable artillery animation - 12/23/2014 3:09:06 AM   
Tim James

 

Posts: 28
Joined: 3/1/2014
Status: offline
Overall I like the game, but I can safely conclude the number one issue is time per scenario. Please continue to add options and features that speed up the game. The artillery animation is a huge one. Maybe also let some of the attack animations and kill text "linger" while still allowing quick processing speed (I forgot the option, whatever you press - to lower and make the game go faster). Put generic speed controls front and center in the UI: pause, play, fast forward, super speed.

The other thing I struggle with is giving orders to all the units before the scenario starts. It's a little demotivating when I fire up a scenario and see a wall of units. :) I'm not sure how you deal with that though.

Keep up the good work. I'll be keeping an eye out for the next one.

(in reply to CapnDarwin)
Post #: 3
RE: Disable artillery animation - 12/23/2014 3:29:18 PM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
quote:

ORIGINAL: Tim James

The other thing I struggle with is giving orders to all the units before the scenario starts. It's a little demotivating when I fire up a scenario and see a wall of units. :) I'm not sure how you deal with that though.


I learned long ago that if I set up the forces that's my setup and not yours. So, I make it where you get to set your own forces up.

Good Hunting.

MR


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Tim James)
Post #: 4
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