RangerJoe
Posts: 13450
Joined: 11/16/2015 From: My Mother, although my Father had some small part. Status: offline
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quote:
4) This is the last one (phew) and the most comlicated but I just want to show what you can accomplish with strike coordination if used wisely: The attacker has 3 Bases. A, B and C The defender has 2 Bases, D and E Base A and B are pure bomber bases, base C is a fighter base, closer to the frontline. Lets say you want to make a coordinated strike on base D, which is heavily guarded, and E which is lightly guarded but needs the higher success rate (for whatever reason) Number of squadrons is not of importance but please do not forget that the higher the number of squadrons/planes involved, the lower the chances that every single strike gets coordinated. First you could select with which bombers to attack which target base. You select all bombers on base A to attack base E and want some frome base B to join the fun because the strike on E needs to hit home. The rest attacks base D So: Base A: select target E, select 10k for all base A bombers. Base B: select 50% of the bombers to target base E and set them to 10k. Set the rest of the bombers to target base D and set them to 12k. Why? Because now comes the fighters. and you want them to escort exactly what you tell them to and leave no chances (or at least as few as possible). As said before, base D is better guarded. Because of this set e.g. 70% of the fighters to 12k, split between sweep and escort mission however you desire (and target base D but, again, you don´t have to because the coordination based on altitude could be enough) Set the rest to 10k and also either escort or sweep. What does the game engine do now? It again checks for alt coordination. It recognizes you want to coordinate a strike on base D with 50% of base B bombers and 70% of base C fighters and tries to accomplish it. It also recognizes you want to coordinate 100% base A bombers and 50% of base B bombers with 30% of base C fighters to attack base E and tries to accomplish it. If everything else goes well you get two beautifully coordinated strikes. There are many things that can go wrong but this way you maximize the chances. A comment on sweeps in general It was confirmed by the devs that sweep missions do not coordinate. The altitude coordination guide refers to bombing missions and their assigned escorts. This does NOT mean though that the time of arrival for sweep missions cannot be influenced! Flight time is determined (besides time of launch) by cruise speed and rate of climb/mission altitude. So you have tools to influence whether the sweep arrives when you want it to. Do´s and dont´s: - Select different altitudes for your strikes in one area. This is important. You are unneccesarily confusing the game engine if you don´t. - Other missions that take place in the same area that do not need coordination for whatever resaon should also be set to unique altitudes - Smaller strikers have much higher chances of coordination than a 250 plane I-want-to-dim-out-the-sun whacker. If you can accomplish something with low numbers or expect high resistance its sometimes better to plan several smaller strikes on different altitude bands than a single big one which simply is to large to get proper coordination and could lead to completely unescorted raids. - Don´t forget that theres more factors involved: range to target, AC type, weather over origin and target bases, leadership value, pilot experience. Adapt to those factors! - Trying to attack a heavily guarded base from 4 directions, with 10 different plane types, without training, wrong leaders during a thunderstorm and other missions set to the same altitude is the best way to improve the mood of your opponent. - HQ´s have an important part in the Air war, not only for total planes participating but also on better raid coordination - When trying to coordinate an attack, don´t miss the fact that plane types and their respective cruise speeds have a huge impact on wether the raid is cohesive or not. - If you want fighters from another base to escort your strike, make sure that the base they are based on is closer to the target hex than the bombers. - When planning long/extended range strikes assume that this increases the chance of uncoordinated attacks and plan accordingly. - Plan your strikes as if they could go wrong, and not as if they must succeed in order to avoid a catastrophy. So, basically I am suggesting that you plan low risk, as long as the outcome is in doubt. This naturally does not apply to situations where you have to be creative because you are hopelessly outgunned or outnumbered or when you own the skies anyway. https://www.matrixgames.com/forums/tm.asp?m=2382494
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Seek peace but keep your gun handy. I'm not a complete idiot, some parts are missing! “Illegitemus non carborundum est (“Don’t let the bastards grind you down”).” ― Julia Child
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