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RE: Mandatory Losses Not Enforced

 
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RE: Mandatory Losses Not Enforced - 1/13/2015 1:07:39 AM   
76mm


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quote:

ORIGINAL: Numdydar
How much longer would you wanted to wait? Two years? Three? Would you then be complaining about why the release was taking so long? If you go back in the forum, you will find threads with people complaining very vocally about the release. They wanted it now.


Frankly, I could have waited an eternity for this game to be released, since I'd never heard of it until it was released, and I doubt that I'm alone on this.

As for the people complaining about the release and wanting it "now", sounds like they'd have been perfect beta testers, maybe Matrix could even have charged people for the privilege, if they'd advertised it as a beta rather than commercial release.

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RE: Mandatory Losses Not Enforced - 1/13/2015 2:36:59 AM   
Numdydar

 

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That was suggested . A few actually did become beta testers. Then at least they stopped complaining and wondering what was going on

I also agree that Matrix would have been much better served if the release of WiF was called early access or something like that. But as Erik has stated, they were unaware that there was this many issues on release and thought that the outstanding issues that were known could be fixed very quickly. Both assumptions were incorrect as it turns out

< Message edited by Numdydar -- 1/13/2015 3:37:43 AM >

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RE: Mandatory Losses Not Enforced - 1/13/2015 4:47:39 AM   
76mm


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OK, it sounds like lessons learned for everyone. For me, no more board game conversions until I'm pretty much certain that the game is finished and that I'll like it...

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RE: Mandatory Losses Not Enforced - 1/13/2015 12:30:33 PM   
bo

 

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quote:

ORIGINAL: Numdydar

That was suggested . A few actually did become beta testers. Then at least they stopped complaining and wondering what was going on

I also agree that Matrix would have been much better served if the release of WiF was called early access or something like that. But as Erik has stated, they were unaware that there was this many issues on release and thought that the outstanding issues that were known could be fixed very quickly. Both assumptions were incorrect as it turns out


So true Nummy, I made crussdaddy look like an angel some years back with my stupid ranting and raving about no AI etc., they shut me up by bringing me into the beta testing team and had me sign a NDS form OUCH

Bo

< Message edited by bo -- 1/13/2015 1:32:57 PM >

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RE: Mandatory Losses Not Enforced - 1/13/2015 5:26:06 PM   
Centuur


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quote:

ORIGINAL: bo

quote:

ORIGINAL: Numdydar

That was suggested . A few actually did become beta testers. Then at least they stopped complaining and wondering what was going on

I also agree that Matrix would have been much better served if the release of WiF was called early access or something like that. But as Erik has stated, they were unaware that there was this many issues on release and thought that the outstanding issues that were known could be fixed very quickly. Both assumptions were incorrect as it turns out


So true Nummy, I made crussdaddy look like an angel some years back with my stupid ranting and raving about no AI etc., they shut me up by bringing me into the beta testing team and had me sign a NDS form OUCH

Bo


But Bo, don't you know that form did expire some months ago? Now, you, being the Nestor among the beta test team, can write anything you like in here.

How about the time that... Or the noise we made when... Or, or, or... To be honest, the forums of the past sometimes look like a soap opera....


But to come back on what the paying customer (in this case Mr. Zartacla) is saying: he is right. He didn't get his money's worth out of the game, and neither did anyone else who paid for it (even if they say they are having a lot of fun with the game already)...

That is the truth and I don't like it at all. But we can't change what has happened, can we?

So lets hope Steve's health stays OK. If it does, this game will slowly but surely proceed towards the awesome game it will be, when it is finished. At that moment, we can say: finally: the customer gets the reward from his money spend, allthough it is a little late in coming...



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RE: Mandatory Losses Not Enforced - 1/13/2015 8:20:12 PM   
bo

 

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quote:

ORIGINAL: Centuur


quote:

ORIGINAL: bo

quote:

ORIGINAL: Numdydar

That was suggested . A few actually did become beta testers. Then at least they stopped complaining and wondering what was going on

I also agree that Matrix would have been much better served if the release of WiF was called early access or something like that. But as Erik has stated, they were unaware that there was this many issues on release and thought that the outstanding issues that were known could be fixed very quickly. Both assumptions were incorrect as it turns out


So true Nummy, I made crussdaddy look like an angel some years back with my stupid ranting and raving about no AI etc., they shut me up by bringing me into the beta testing team and had me sign a NDS form OUCH

Bo


But Bo, don't you know that form did expire some months ago? Now, you, being the Nestor among the beta test team, can write anything you like in here.

How about the time that... Or the noise we made when... Or, or, or... To be honest, the forums of the past sometimes look like a soap opera....


But to come back on what the paying customer (in this case Mr. Zartacla) is saying: he is right. He didn't get his money's worth out of the game, and neither did anyone else who paid for it (even if they say they are having a lot of fun with the game already)...

That is the truth and I don't like it at all. But we can't change what has happened, can we?

So lets hope Steve's health stays OK. If it does, this game will slowly but surely proceed towards the awesome game it will be, when it is finished. At that moment, we can say: finally: the customer gets the reward from his money spend, allthough it is a little late in coming...





Wait a minute Peter, you mean I can now say anything I want without recrimination from Matrix now. WOW! Did not know that Okay I am gonna let loose, I hate AI's, I love PBEM, I love netplay, I love solitaire, I love World in flames, I think Steve's big problem was rushing this game along too fast, not taking his time in the last nine years. Ok just kidding, things are starting to look up hopefully

Bo

< Message edited by bo -- 1/14/2015 9:15:55 PM >

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RE: Mandatory Losses Not Enforced - 1/14/2015 7:39:21 AM   
Joseignacio


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RE: Mandatory Losses Not Enforced - 1/14/2015 2:29:57 PM   
Zorachus99


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This bug actually does suck.

I recently did an attack in winter, with winterized units bonus, a motorized engineer, without using the engineer bonus, and the game didn't enforce any loss.

We could have spent 10-15 minutes looking through the rulebook to find out what unit takes precedence, but we decided to use the instructions on the screen which said I should lose a motorized unit. I still don't know what unit takes precedence, but that is how the game is programmed. If my opponent destroys the wrong unit 'by accident' I can't go back. The die rolls will be different, the air-to-air combat will have a different result, and the results will substantially change the game.

I'm a bit surprised that this combat bug can exist for so long.

So yes, this bug is screwing up games already.


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RE: Mandatory Losses Not Enforced - 1/15/2015 7:43:29 AM   
Joseignacio


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quote:

ORIGINAL: Zorachus99

This bug actually does suck.

I recently did an attack in winter, with winterized units bonus, a motorized engineer, without using the engineer bonus, and the game didn't enforce any loss.

We could have spent 10-15 minutes looking through the rulebook to find out what unit takes precedence, but we decided to use the instructions on the screen which said I should lose a motorized unit. I still don't know what unit takes precedence, but that is how the game is programmed. If my opponent destroys the wrong unit 'by accident' I can't go back. The die rolls will be different, the air-to-air combat will have a different result, and the results will substantially change the game.

I'm a bit surprised that this combat bug can exist for so long.

So yes, this bug is screwing up games already.



From Raw 7:

"If an ENG provides any benefits in an attack, it always suffers the first loss (even before white print units attacking in winter)."

22.4 Optional units
22.4.1 Divisions (AsA/MiF/PoliF option 2)

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Post #: 39
RE: Mandatory Losses Not Enforced - 1/16/2015 1:18:12 AM   
Zorachus99


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quote:

ORIGINAL: Joseignacio


quote:

ORIGINAL: Zorachus99

This bug actually does suck.

I recently did an attack in winter, with winterized units bonus, a motorized engineer, without using the engineer bonus, and the game didn't enforce any loss.

We could have spent 10-15 minutes looking through the rulebook to find out what unit takes precedence, but we decided to use the instructions on the screen which said I should lose a motorized unit. I still don't know what unit takes precedence, but that is how the game is programmed. If my opponent destroys the wrong unit 'by accident' I can't go back. The die rolls will be different, the air-to-air combat will have a different result, and the results will substantially change the game.

I'm a bit surprised that this combat bug can exist for so long.

So yes, this bug is screwing up games already.



From Raw 7:

"If an ENG provides any benefits in an attack, it always suffers the first loss (even before white print units attacking in winter)."

22.4 Optional units
22.4.1 Divisions (AsA/MiF/PoliF option 2)



I'm not certain, but I'm pretty sure you are incorrect, at least on the 2d10 table.

The combat is in a city hex, where the defender has called blitz.

If an an engineer attacks the city, does that count as a benefit? I do not see a way to decline the benefit of negating the city bonus. Does this mean engineer must be the first loss for all city attacks?
Or, is the engineer required to die, when he is using his crossing rivers ability instead?
If one of the units is a Winterized Mech units, should it be destroyed before the engineer? The has a pop-up that tells me to destroy that winterized unit first, but actual combat form tells me to lose a mot or arm.

But, honestly, this isn't a complicated decision at all. Go ahead and have 5 people read the rules in a room alone, and then ask them to see if they all have it right. I've sat at a table many times for 15-30-45-60 minutes trying to resolve 'how' a rule works. I bought this game to help me with these mechanics and requirements. I am not going to waste my time doing it again for a game which should automate it to the point of at least not allowing the player to cheat / make a mistake.

There is a right way, but I don't think it was the one you offer Jose. Thanks for trying at least. Not trying to murder someone trying to help.



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RE: Mandatory Losses Not Enforced - 1/16/2015 5:43:39 AM   
paulderynck


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The unit menu allows you to use the engineer's abilities or not. If you use it, it always is top priority for first loss. That is stated on the 2D10 table.

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RE: Mandatory Losses Not Enforced - 1/16/2015 8:34:37 AM   
Joseignacio


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From the A-D-G site RAW 7.0 clarifications (Jul 2009)

quote:

Q11.16-29

I am playing with the 2d10 table and I have 3 white-print units committed to attacking a hex during winter. Can I choose which of my white-print units will be receiving the winter bonus and thus subject to first loss?

Yes, although if you decide any are to receive the winter bonus, you may as well say they all are since if any do, the first loss must come from one of the attacking units receiving a winterised bonus (owner's choice). Date 12/11/2008

11.16.6 (chart): 8.2 Weather Effects
(...)
+1 ~ for each winterized unit attacking in Snow or Blizzard.
8.2.7: If at least half of your attacking land units are MTN, ski troops (AsA option 65), Swedish, Finnish, Norwegian, or white print Soviet units, you may lessen the odds reduction in snow or blizzard by 2 (i.e. snow has no effect and blizzard becomes a -1 odds shift). If you use this power, your first loss must be from one of these units (exception: MiF option 7 ~ engineers, see
22.4.1)
.




quote:

Q11.16-31 11.16.6
22.4.1 Option 2
For ENG, is the +1 per combat factor attacking a city declinable? Is this first-kill qualifying bonus?

Yes. Date 29/11/2007

11.6.6 (chart):
􀖜 +1 ~ per ENG combat factor attacking a city.
􀖜 -1 ~ per ENG combat factor defending a city.
22.4.1: If an ENG provides any benefits in an attack, it always suffers the first loss (even before white print units attacking in winter)


quote:

Blitz loss can be taken by what? Can it be taken by MOT ENG, ARM ART, etc? Or just the named types (MOT, MECH, ARM, HQA)? Are DIV OK too?

MOT, MECH, ARM, HQ-A corps, armies or divisions. Date 29/11/2007

11.6.6 (chart): 3d) When using the Blitz table no matter who called the blitz, the attacker’s first loss must be a MOT, MECH, ARM or HQ-A if any of these attacked (even before the winterised unit lost, but after ENG loss)



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RE: Mandatory Losses Not Enforced - 1/16/2015 10:58:50 AM   
Centuur


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The order of loss taking is:

ENG (but only if you use it in combat, which means you have to right click on the ENG and to click on land attack - use engineers in combat)

Motorized unit, if the blitzkrieg table is used

Winterized unit, if the winterized bonus is used.

Any paradropped/invading unit if the hex is not taken.

So if you drop the USSR para on a city and attack it with an ENG, a black print USSR MECH, a white print and two black print USSR INF. Then you use both winterized and the ENG bonus, if the defender than chooses the Blitz table and you get to kill 3 units on your site, without taking the hex, you lose: the ENG, hte MECH, a white print INF and the para.

If you have to destroy two units, without taking the hex, you lose the ENG, the MECH and the Para...

That's the rules...

< Message edited by Centuur -- 1/16/2015 12:00:16 PM >


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RE: Mandatory Losses Not Enforced - 1/16/2015 3:15:45 PM   
Zorachus99


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Yep hours on the forum, and still unsure of how losses are done.

1) The rules mention the first loss, they certainly do not mention how the second, third, or other losses that must be taken. Are you sure you are interpreting the rules right Centuur?

2) If an engineer attacks a city, it factors in the +1 per combat factor automatically, and therefore I must lose the engineer first in any loss of any combat in a city?

3) If I use an HQ to negate the city bonus, is the engineer still forced to be the first loss, or only when attacking cities with factories?

4) If I attack a city with an engineer, but the defender calls blitz, is the first loss the engineer, or a Mot type unit?


< Message edited by Zorachus99 -- 1/16/2015 4:16:50 PM >


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RE: Mandatory Losses Not Enforced - 1/16/2015 4:05:26 PM   
paulderynck


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1) Right - second loss can be anything.

2) You can decline to use the engineer for anything, so No. See FAQ quote in post #42.

3) You can decline to use the engineer for anything, so No. See FAQ quote in post #42.

4) Depends if you declined the engineer bonus. If you did, then No. If not, then Yes.

< Message edited by paulderynck -- 1/16/2015 5:06:37 PM >


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RE: Mandatory Losses Not Enforced - 1/17/2015 9:52:06 AM   
Centuur


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I;m going to use the statement of another user in this forum...

"I thought I knew how to play this game"...

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RE: Mandatory Losses Not Enforced - 1/17/2015 3:56:28 PM   
Zorachus99


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So the pseudo-code would be:

if engineer uses engineer function, then engineer first, else
if winterized unit is using ability then winterized first, else
If blitz is chosen then mot type first, else
first loss is attackers choice

Thanks for everyone's help.

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RE: Mandatory Losses Not Enforced - 1/17/2015 4:36:02 PM   
Orm


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quote:

ORIGINAL: Zorachus99

So the pseudo-code would be:

if engineer uses engineer function, then engineer first, else
if winterized unit is using ability then winterized first, else
If blitz is chosen then mot type first, else
first loss is attackers choice

Thanks for everyone's help.

No.

It should be like this:

if engineer uses engineer function, then engineer first, else
if blitz is chosen then mot type first, else
if winterized unit is using ability then winterized first, else
first loss is attackers choice


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RE: Mandatory Losses Not Enforced - 1/17/2015 4:37:19 PM   
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quote:

ORIGINAL: Zorachus99

So the pseudo-code would be:

if engineer uses engineer function, then engineer first, else
if winterized unit is using ability then winterized first, else
If blitz is chosen then mot type first, else
first loss is attackers choice

Thanks for everyone's help.

No. You have winterized and blitz reversed:

if engineer uses engineer function, then engineer first
if blitz and losses remain, than MOT, MECH, ARM or HQ-ARM next, if present
if winterized unit is using ability and losses remain, and a winterized unit has not already been destroyed, then winterized next
destroy any invading or parachute units if attacker did not take defender's hex
all remaining losses are attackers choice

Note that parachute and invasion losses can be more than the losses stated on the combat table. Indeed, given the right combat (a blitz combat with an ENG using its river crossing bonus combined with three parachute units attacking in snow weather with a winterized unit using its bonus and a combat result of three losses) it is possible for the attacker to lose six units in a single attack.

This is currently not implemented in MWiF, but it is RAW.

quote:

When using the Blitz table, no matter who chose it, the attacker’s first loss must be MOT, MECH, ARM, or HQ-A if any of those attacked (even before winterized unit loss, but after ENG loss).


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RE: Mandatory Losses Not Enforced - 1/17/2015 4:46:27 PM   
Orm


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quote:

ORIGINAL: Courtenay


quote:

ORIGINAL: Zorachus99

So the pseudo-code would be:

if engineer uses engineer function, then engineer first, else
if winterized unit is using ability then winterized first, else
If blitz is chosen then mot type first, else
first loss is attackers choice

Thanks for everyone's help.

No. You have winterized and blitz reversed:

if engineer uses engineer function, then engineer first
if blitz and losses remain, than MOT, MECH, ARM or HQ-ARM next, if present
if winterized unit is using ability and losses remain, and a winterized unit has not already been destroyed, then winterized next
destroy any invading or parachute units if attacker did not take defender's hex
all remaining losses are attackers choice

Note that parachute and invasion losses can be more than the losses stated on the combat table. Indeed, given the right combat (a blitz combat with an ENG using its river crossing bonus combined with three parachute units attacking in snow weather with a winterized unit using its bonus and a combat result of three losses) it is possible for the attacker to lose six units in a single attack.

This is currently not implemented in MWiF, but it is RAW.

quote:

When using the Blitz table, no matter who chose it, the attacker’s first loss must be MOT, MECH, ARM, or HQ-A if any of those attacked (even before winterized unit loss, but after ENG loss).


No, this is not correct.

There can only be one first loss.

If a unit is paradropping into a hex and then there can not be any river crossing bonus. The para did not cross the river.

< Message edited by Orm -- 1/17/2015 5:46:47 PM >


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RE: Mandatory Losses Not Enforced - 1/17/2015 8:36:38 PM   
Courtenay


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I can paradrop into a hex, and simultaneously attack into the hex from an adjacent hex across a river, using an ENG to negate the river.

You might be right about only one first loss, but that is not how I have read the rule. Of course, this would not be first time I have read the rules wrong. (See signature.)

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RE: Mandatory Losses Not Enforced - 1/17/2015 8:46:36 PM   
Orm


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quote:

I can paradrop into a hex, and simultaneously attack into the hex from an adjacent hex across a river, using an ENG to negate the river.

Indeed.

I expressed myself poorly. I just meant to say that if you paradrop into a hex and the other land units attack across a river hexside then there can be no extra loss for all units attacking across a hexside. The paratrooper didn't attack across the hexside.

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RE: Mandatory Losses Not Enforced - 1/17/2015 9:51:45 PM   
Courtenay


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quote:

ORIGINAL: Orm

quote:

I can paradrop into a hex, and simultaneously attack into the hex from an adjacent hex across a river, using an ENG to negate the river.

Indeed.

I expressed myself poorly. I just meant to say that if you paradrop into a hex and the other land units attack across a river hexside then there can be no extra loss for all units attacking across a hexside. The paratrooper didn't attack across the hexside.


I don't understand. My understanding of the rules in this case is that the first loss must be from the ENG. Then after that, all the paradrop units are destroyed. Do you agree, or are you saying something else happens?

To be specific, say an ENG and another unit attack across a river, with the ENG using its river crossing bonus, and a PAR drops onto the defending hex. The combat result is 0/1. The ENG and the PAR both die. Correct?

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RE: Mandatory Losses Not Enforced - 1/17/2015 10:18:40 PM   
76mm


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Yeah, I can see why this bug is such a low priority, since it is so simple for players to deal with themselves...

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RE: Mandatory Losses Not Enforced - 1/18/2015 1:23:18 AM   
Orm


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quote:

To be specific, say an ENG and another unit attack across a river, with the ENG using its river crossing bonus, and a PAR drops onto the defending hex. The combat result is 0/1. The ENG and the PAR both die. Correct?


Yes. That is correct (if the result is 1/0). And if three para units dropped into that hex the ENG and all three para would be lost.

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Post #: 55
RE: Mandatory Losses Not Enforced - 1/18/2015 1:42:54 AM   
Zorachus99


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I'm so confused. Can we have some clarification here?

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RE: Mandatory Losses Not Enforced - 1/18/2015 2:37:33 AM   
rkr1958


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Good Lord, I'm really confused. Honestly, this doesn't seem like a low priority bug to me. If the program doesn't enforce the correct losses and doesn't tell me how to enforce them how am I suppose to know?

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Post #: 57
RE: Mandatory Losses Not Enforced - 1/18/2015 4:01:28 AM   
Orm


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quote:

ORIGINAL: rkr1958

Good Lord, I'm really confused. Honestly, this doesn't seem like a low priority bug to me. If the program doesn't enforce the correct losses and doesn't tell me how to enforce them how am I suppose to know?

I think that the program tells you that a certain type of unit must be 'first loss' but it does not enforce it.

< Message edited by Orm -- 1/18/2015 5:21:51 AM >


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Post #: 58
RE: Mandatory Losses Not Enforced - 1/18/2015 4:21:24 AM   
Orm


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quote:

ORIGINAL: Zorachus99

I'm so confused. Can we have some clarification here?

First unit lost must follow this priority. Second unit lost is always attackers choice.

1) If ENG provides any benefits in an attack, then it always suffers the first loss.
2) If 2d10 is in play and blitz combat table is used, then the attacker’s first loss must be a MOT, MECH, ARM or HQ-A if any of these attacked, unless point 1 apply.
3) If winterized unit provide any benefit in an attack, then a winterized unit suffers the first loss, unless point 1 or 2 applies.
4) If neither of point 1, 2 or 3 applies then first loss is attackers choice.
*) If point 1, 2 or 3 apply then additional losses might be caused by overstacking if the attacked hex was not captured and units invaded or paradropped into that hex. Note that this can happen even when points 1 to 3 do not apply.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Zorachus99)
Post #: 59
RE: Mandatory Losses Not Enforced - 1/18/2015 5:12:39 AM   
paulderynck


Posts: 8201
Joined: 3/24/2007
From: Canada
Status: offline
People are making it more difficult than it is. There are first loss criteria. They only specify the first loss that must be taken and a priority is given for cases when several apply. There is nothing specified for what is second, or third, or etc. The invading and paradropping units mentioned are muddying the waters here. Does anyone know of a wargame where invading or paradropping units do not die if they fail to take the hex they are attacking?

So - you have one, count 'em one, mandatory first loss, which the program tells you about but doesn't enforce currently. And you have the collateral damage to invading/paradropping units that fail to take the hex they attack. This can be one, two or three more units depending how many attacked. If the combat result on a lost battle like this calls for the loss of two or three units, then the invading/paradropping losses can be used to satisfy any losses beyond the mandatory loss (if there is one), since they are all dead meat anyway.

_____________________________

Paul

(in reply to Orm)
Post #: 60
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