The next day the Shokaku takes a torpedo from the sailfish. The torpedo was reported to do severe damage and engine damage. The Shokaku was already smoking when the torpedo hit.
NJP is pushing hard here and may break through. But he is using tanks in mountainous terrain which is never easy.
In the beginning of the game he seemed to have a clear directive regarding China and was driving straight on Chungking. I thought he would take it before the summer of 1942. Now it seems like he has lost focus and is attacking all over the continent wasting supply and effort.
Until he captures Chungking he just keeps spawning more troops at the capital. Unless he is just in it for the points and/or experience he is wasting precious time and focus.
That was an "owee, owee, owee" round for Japan! Well done!
CA Maya is in serious trouble - belt armour penetrations mean flooding as well as fire and possible engineering damage. Kako is maybe a 50/50 survivor. The CVs are hurt but not in danger of sinking ... yet. Did you have those subs in a 2-sub pack or single sub TFs?
_____________________________
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
That was an "owee, owee, owee" round for Japan! Well done!
CA Maya is in serious trouble - belt armour penetrations mean flooding as well as fire and possible engineering damage. Kako is maybe a 50/50 survivor. The CVs are hurt but not in danger of sinking ... yet. Did you have those subs in a 2-sub pack or single sub TFs?
I used to do single sub but now I am doing at least 2 if not 3. That was a 2 pack, one hit for each sub.
For some reason I forgot when the sub upgrade date was so it was December 17th before I really started upgrading. This is the wave of newly upgraded subs with working torpedoes and up to date equipment along with topped up tubes
< Message edited by Wargmr -- 7/5/2015 3:41:16 PM >
Shokaku might be in trouble given what looks like 10-20 sys damage before the festivities started ... I think 50 sys starts opening the possibility of pump failures and damage control problems?
I opened this discussion on another AAR but the smoke/fire animations are not intuitive. I believe Fire buried in smoke is worse than bright fire not as much smoke .. Somebody smarter than me can post the different animations but it will give you a pretty precise clue of damage
These ships have to make it to Truk ...and then to a real shipyard .. the journey will be as long as the time on drydock
EDIT: I did some experimentation ..
SYS: The transparency of smoke goes down every 30 of sys damage 20 is a lighter shade of smoke than 40 sys .. 80 sys is thick smoke FIRE: this too seems to have animations every 20 points ...
I am assuming a special animation of the combination (s) of fire and sys damage?
EDIT2: The directory ART has all the combinations of fire and sys damage
< Message edited by Crackaces -- 7/5/2015 6:22:06 PM >
What was the outcome of the battle in post # 493? Did any IJN DDs escape?
There were no japanese DD's in post 493. However, if you are referring to post 492, 3 of them survived along with the light cruiser that limped home.
NJP is invested at Merauke and I have not been able to build up the northeast corner of Australia fast enough. He is raiding me with those ships and everything up to battleships and hitting horn island and portland roads.
What was the outcome of the battle in post # 493? Did any IJN DDs escape?
There were no japanese DD's in post 493. However, if you are referring to post 492, 3 of them survived along with the light cruiser that limped home.
NJP is invested at Merauke and I have not been able to build up the northeast corner of Australia fast enough. He is raiding me with those ships and everything up to battleships and hitting horn island and portland roads.
I have to differ on the post numbering - the number is at the bottom of the post, not the top. Just look at the last post in your AAR and see where the number is. Only wanted to mention it again so that readers will use the right number for references too.
I'm disappointed so many of that IJN squadron slipped away - the picture implied heavy damage and fires on the CL. FOW ...
_____________________________
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
What was the outcome of the battle in post # 493? Did any IJN DDs escape?
There were no japanese DD's in post 493. However, if you are referring to post 492, 3 of them survived along with the light cruiser that limped home.
NJP is invested at Merauke and I have not been able to build up the northeast corner of Australia fast enough. He is raiding me with those ships and everything up to battleships and hitting horn island and portland roads.
I have to differ on the post numbering - the number is at the bottom of the post, not the top. Just look at the last post in your AAR and see where the number is. Only wanted to mention it again so that readers will use the right number for references too.
I'm disappointed so many of that IJN squadron slipped away - the picture implied heavy damage and fires on the CL. FOW ...
You are correct. I am too accustomed to seeing the page number in the upper right I just assumed.
I have to admit that NJP is playing a much better air campaign and possibly naval as well although I really have not started pushing hard.
This next couple weeks should be interesting. Troops are going to amphibiously assault Tanna next turn. I have my CVE's as cover for the invasion force and the Allied CV's are making a sneak debut to bolster the air defense. If NJP dips in with his carriers it could get really busy in the pacific really fast.
Lowpe, He seems to have had a bit of coaching as well although in some areas, particularly China it appears he is back to his bad habits.
Hopefully none of you are following closely because I am barely doing that :] It is March of 1943.
NJP had no troops on Espiritu Santo or New Hebredies chains of islands. I am building these up along the approach to Ndeni.
He has betty's flying out of Noumea and japanese naval dive bombers and torpedo planes from Tulagi and/or the Reef Islands.
He has built Tulagi to an airfield level 3 and the Reef Islands have an airfield level 2.
NJP likes to raid with progressively stronger task forces based upon what he encounters. He smacked my lvl 9 airfield at cooktown pretty hard within this last week. I have moved most of my 4EB inland to Coen which has reached level 4.
My base at Ndeni is a level 2 airfield. The supply at Ndeni had dwindled to below 2000 and I had to figure out a way to prevent the troops from starving. Rather than go back and forth with NJP attacking with surface raiders, subs and aircraft I decided to make a lunge outward with the bulk of my navy and air forces.
Currently my 6 CV's are southeast of Ndeni and several battleship groups plus a carrier group is poised to smack the Reef Islands into submission.
I failed to bring any support troops for Ndeni, I wish I had planned better and brought in more air support. However, plenty of units are backfilling the area. Efate is 91% to lvl 1 with 2 advanced air bases present. I believe this will be operational next turn. Luganville is at 66% with a base force on the way. Vana Lauava is about to go to lvl 1 although it only has hundreds of supply I can at least get some air cover to support cargo deliveries.
The supply at Ndeni is already 4000 with another 6000 at the docks and 50,000 arriving tomorrow. Hopefully I can dance around enough to keep NJP confused. Then we retreat along the now completed airfield strip back to Suva.
As said above, Cooktown took quite a hit a few days ago. The airfield was completely shut down with 100% damage. 4 days later the base was completely repaired. I have more than a few engineers on site.
Cooktown is level 9. Once the carriers get done screwing around with Ndeni the plan is to move most of the fleet to the Townsville/Cooktown area, load up a bunch of divisions and drop them into Port Moresby for a friendly visit.
I will also invest the dot islands to the southeast with engineers and develop bases to threaten Rabaul from the southern approaches.
Having lvl 9 airfields at many locations along the australian coast will allow me to leverage this area pretty heavily.
Need to reinforce Horn and get it built up. Merauke will be a much harder nut to crack in this game.
As part of the feint northwards I launched an amphibious assault of Norfolk Island. It fell on the first combat despite lvl 3 fortifications. This clears up a lot of space between Australia and the East Coast.
The Ndeni Manuver seems very sucessful. From a starving 2000 supply Ndeni has jumped to 25,0000 supply. The max is 32,000 but should double next turn.
It is time to back off of the area slowly down the islands to assist in further back filling.
Ndeni may take a beating for being such a point of interest but the important goals were achieved and with the opening of air bases at Vauna Lava and at Luganville tomorrow it should be much easier to supply the base even with the enemy next door.
About 3 weeks have gone by since the surge up to Ndeni.
No counter attack appeared and troops have landed on New Caledonia in a slipshod way. He has lvl 4 forts and about 6700 troops. The AV on the first attack put him at 731AV and gave me a 1-2 against lvl 4 fortifications.
Going to drop off some combat engineers and tanks and try again within a week. It appears that these troops have been abandoned. I will have another division landing at La Foa and moving north to deal with Koumac.
Probably about a week ago NJP smashed a surprise convoy attempting to take Addu island off the coast of India. He destroyed a regiment and most of a base force and killed a few light cruisers.
Based on this I have decided to shift almost all of my focus on the Pacific. I will let him worry about protecting his western flank while I use my strength elsewhere.
There are a lot of ship upgrades in March of 1943 through June of 1943 an i am going to try to keep up with them.
NJP is pushing hard around Tabituea/Tarawa where he has me pretty well pinned. Problem for him is that Tabituea has 200,000+ supply and will be a tough nut to crack. And by July when the P47 starts coming into production he will have lost whatever chance he wants to continue to try to expand.
My vector remains the same. I have 4 divisions 100% trained for Port Moresby along with HQ's and support troops. Waiting on ship upgrades and shifting my focus from the New Caledonia area to the area around Port Moresby. Horn Island is still getting harassed but I have started moving a good bit of air support to the island and will be getting mine layers up there along with ACM's.
The main vector is Port Moresby then across the peninsula and up along the coast of new guinea while putting pressure northwards. Hopefully NJP has put a lot of troops and supply in the Marshall and Gilbert islands so I can leverage him later by attempting to cut the area off.
I have smashed into Port Moresby with terrific effect the last 2 games and hopefully the 3rd is no different although I am not really sure what he has there ATM. With several lvl 9 airfields to the west and a handful of dot islands that are still allied occupied I have plenty of room to move off of the east coast of Australia.
China is a mess. NJP just continues to kill troops which of course respawn in ChungKing overstacking the city and requiring me to move troops out where they are attacked again. Starting to wonder if he is manipulating the game engine to just generate points for the Japanese... He has started to bombard Chungking but with all the units he has killed they wont be dropping strength any time soon. The next 2 weeks look the same as this 2 week period.
Posts: 1132
Joined: 3/29/2012 From: San Francisco Status: offline
quote:
ORIGINAL: Wargmr China is a mess. NJP just continues to kill troops which of course respawn in ChungKing overstacking the city and requiring me to move troops out where they are attacked again. Starting to wonder if he is manipulating the game engine to just generate points for the Japanese... He has started to bombard Chungking but with all the units he has killed they wont be dropping strength any time soon. The next 2 weeks look the same as this 2 week period.
You are the one sending your units out of Chungking, not him. That's your choice not to accept the stacking penalty. If he really doesn't intend to take the base then why would you leave? Overstacking or not its not like your units are doing anything useful it sounds like.
ORIGINAL: Wargmr China is a mess. NJP just continues to kill troops which of course respawn in ChungKing overstacking the city and requiring me to move troops out where they are attacked again. Starting to wonder if he is manipulating the game engine to just generate points for the Japanese... He has started to bombard Chungking but with all the units he has killed they wont be dropping strength any time soon. The next 2 weeks look the same as this 2 week period.
You are the one sending your units out of Chungking, not him. That's your choice not to accept the stacking penalty. If he really doesn't intend to take the base then why would you leave? Overstacking or not its not like your units are doing anything useful it sounds like.
I used to be as argumentative as you until I realized that most people found it really annoying.
< Message edited by Wargmr -- 8/1/2015 10:09:14 PM >
ORIGINAL: Wargmr China is a mess. NJP just continues to kill troops which of course respawn in ChungKing overstacking the city and requiring me to move troops out where they are attacked again. Starting to wonder if he is manipulating the game engine to just generate points for the Japanese... He has started to bombard Chungking but with all the units he has killed they wont be dropping strength any time soon. The next 2 weeks look the same as this 2 week period.
You are the one sending your units out of Chungking, not him. That's your choice not to accept the stacking penalty. If he really doesn't intend to take the base then why would you leave? Overstacking or not its not like your units are doing anything useful it sounds like.
I used to be as argumentative as you until I realized that most people found it really annoying.
Whoah, where is this coming from? I thought Sangeli had a good point. If your forces are getting mauled when they move out of the city, then don't move them out of the city. You can't blame NJP for attacking targets of opportunity when you move them out.
Posts: 1132
Joined: 3/29/2012 From: San Francisco Status: offline
quote:
ORIGINAL: paradigmblue Whoah, where is this coming from? I thought Sangeli had a good point. If your forces are getting mauled when they move out of the city, then don't move them out of the city. You can't blame NJP for attacking targets of opportunity when you move them out.
Perhaps I am argumentative but this is in effect the point I was making.
ORIGINAL: Wargmr China is a mess. NJP just continues to kill troops which of course respawn in ChungKing overstacking the city and requiring me to move troops out where they are attacked again. Starting to wonder if he is manipulating the game engine to just generate points for the Japanese... He has started to bombard Chungking but with all the units he has killed they wont be dropping strength any time soon. The next 2 weeks look the same as this 2 week period.
You are the one sending your units out of Chungking, not him. That's your choice not to accept the stacking penalty. If he really doesn't intend to take the base then why would you leave? Overstacking or not its not like your units are doing anything useful it sounds like.
I used to be as argumentative as you until I realized that most people found it really annoying.
Whoah, where is this coming from? I thought Sangeli had a good point. If your forces are getting mauled when they move out of the city, then don't move them out of the city. You can't blame NJP for attacking targets of opportunity when you move them out.
It comes from the history of Sangeli's responses to my posts over a long period of time.
This is an AAR, it is like a journal. I did not ask a question and Sangeli's response was not useful in any way.
NJP moved forces into Chungking over a year ago, I thought it worth noting. He attacked Chungking last turn but again, given all of the troops he has killed there are over 2000 AV of reinforcements naturally entering the battlefield in that hex over the next month. Makes little sense to be reinforcing the very troops you are attacking with this manuver.
In any other area of the game Paradigm you would be right. But knowing that these forces are going to respawn again in the very hex you are trying to take does not seem very logical. Does it really seem logical to you?
Having overstacked forces can be a huge penalty and once Chungking is taken there are no more reinforcements for the Chinese. So, me moving stacks out of the city, especially useless stacks like HQ units is only sensible.
NJP is very logical so if he is not acting logically there is reason to question what his true motives are in game.
Finally, there is nothing in our game agreement that prevents him from doing it. However, if that is what he is doing there may be things I can do to avoid it.