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[FIXED B643] Nuclear weapons and point targets

 
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[FIXED B643] Nuclear weapons and point targets - 1/12/2015 4:41:38 PM   
RobotCriminal

 

Posts: 43
Joined: 1/2/2015
Status: offline
This probably isn't the biggest issue in the world since most scenarios don't really make extensive use of nuclear weapons, but I figured I would bring it up anyway.

I was messing around with the editor (just got this game and loving it btw), and noticed that some of the nuclear weapons have issues detonating when the are aimed at a point target like a single sam battery. When targeted at something big and stationary (like a runway), they go "bang" just fine and you get the little white expanding circle indicating the blast wave even on a near miss.

However if you launch at something like a single sa-5 battery you instead seem to get messages like this:


quote:


edit: removed log as the forum seems to think its a phone number and wont let me post it


However, nothing else in the battery is harmed. I will have to make a scenario with some targets and nukes to upload I guess, and I haven't looked to see if its related to bombs as well.

Attachment (1)

< Message edited by Sunburn -- 1/13/2015 4:59:12 PM >
Post #: 1
RE: Nuclear weapons and point targets - 1/12/2015 4:44:11 PM   
RobotCriminal

 

Posts: 43
Joined: 1/2/2015
Status: offline
Attempt to edit the log:

3/12/1990 1:31:44 PM - : Weapon: RGM-109A Tomahawk TLAM-N [xxx Nuclear] missed 23mm ZU (of SAM Grp (SA-5c Gammon) 1) by 186ft

3/12/1990 1:31:44 PM - Warsaw Pact: 23mm ZU has suffered blast damage: xxxx DPs

3/12/1990 1:31:44 PM - Warsaw Pact: SAM Grp (SA-5c Gammon xxx, 2x Bn) 1 damage report: 23mm xxx has been destroyed!

3/12/1990 1:31:44 PM - Warsaw Pact: SAM Grp (SA-5c Gammon xxx, 2x Bn) 1 damage report: 23mm xxx has been destroyed!

3/12/1990 1:31:44 PM - Warsaw Pact: Contact VAMPIRE #271 has been lost.

(in reply to RobotCriminal)
Post #: 2
RE: Nuclear weapons and point targets - 1/12/2015 5:19:45 PM   
RobotCriminal

 

Posts: 43
Joined: 1/2/2015
Status: offline
Added an example scenario to the original

(in reply to RobotCriminal)
Post #: 3
RE: Nuclear weapons and point targets - 1/12/2015 11:16:25 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Ok. Bigtime bug. Kinetic hits are occurring but no nuclear explosion against mount type targets. Add a building or non mount type of target you get a nuclear explosion.

Sorry this happened but thanks for reporting this. Will fix.

Mike

_____________________________


(in reply to RobotCriminal)
Post #: 4
RE: Nuclear weapons and point targets - 1/13/2015 3:57:04 AM   
RobotCriminal

 

Posts: 43
Joined: 1/2/2015
Status: offline

quote:

ORIGINAL: mikmyk

Ok. Bigtime bug. Kinetic hits are occurring but no nuclear explosion against mount type targets. Add a building or non mount type of target you get a nuclear explosion.

Sorry this happened but thanks for reporting this. Will fix.

Mike


Hey could be a lot worse as I said . Thanks for the reply though.

(in reply to mikmykWS)
Post #: 5
RE: Nuclear weapons and point targets - 1/14/2015 8:54:23 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Fixed in Build 643.

_____________________________


(in reply to RobotCriminal)
Post #: 6
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