Bullwinkle58
Posts: 11302
Joined: 2/24/2009 Status: offline
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quote:
ORIGINAL: paradigmblue quote:
ORIGINAL: Commander Cody Well, let me re-phrase that. I see that USN subs of all classes AFAIK get a radar upgrade in April 42. So, the question would be, if they get the Mk14A torp upgrade, does that mean they'd have to wait until '43 to get the radar upgrade? Cheers, CC As of right now, yes. However, I'm toying with the idea of including an April 1942 upgrade for the converted subs so that they can have radar installed. If I go that route I will also raise the dud rate back up of the Mk 14A to 50%. I want to increase the effectiveness of allied subs, so that they have a bit more teeth, but I also don't want allied subs running around with full effectiveness in 42 either. Raising the dud rate to 50% would have the added benefit of triggering the 1/43 global torpedo dud rate decrease, as it affects torpedoes with dud rates greater than 50%. This results in a stair-step of effectiveness that is appealing to me. Here is what that progression would look like for a player that decided to convert their subs to the Mk 14 A version: 12/7/41 - 80% Dud rate 1/42 - Player can upgrade their subs to carry the Mk 14A version, with a 50% dud rate 4/42 - Player can upgrade their subs to a version with the April 42 radar 1/43 - Hard coded drop in dud rate brings dud rate of the Mk 14A to 30% 9/43 - Hard coded drop in dud rate brings dud rate of all Mk 14s - stock or 14A - to 10% As far as implementation, I'll just have to create new radar equipped versions of all the Mk 14A boats, set the upgrade path of the converted Mk 14A boats to upgrade to the new version, set the upgrade path of the Mk 14A radar equipped boats to rejoin the original class upgrade path in mid-43, and change the Mk 14A device dud rate to 50%. A little tedious, but not bad. Lowpe, Commander Cody and others, let me know your thoughts, and I'll probably go ahead and include this change in Beta 1.02 unless people are opposed to it. That looks like a pretty solid plan, with enough trade-off in transit time. Lokasenna suggested a 2-week R&R period to convert, while we (elsewhere) discussed 45 days. I think two weeks is more directional when you also include round-trip transit. The "fix" to the Mk14 was essentially disabling the magnetic exploder and swapping out firing pins of harder aluminum, the work of a day on a tender. I'd have to re-read on what the solution was for the poor depth-keeping. In addition to the time required you can also play in the editor with the port size required to do any upgrade. In the period you're playing with the Allies should have sub bases on the east and west coast of Oz at least, also maybe still Soerbaja (not in my game!) The Oz bases may or may not have ASes, depending on what escaped the first phase carnage in Dutch-land or the Manila hulls. By spring 1942 an Allied player could have brought a couple of WC ASes to CT and onto the map. So you can play. You can make the mods more "expensive" by requiring a real shipyard, although that was not needed in RL. You can also look at likely transit times to the places the upgrades would likely be safe to do, which is most likely Oz in most games, or PH. My main point is to look at the time combo of upgrade itself, and transit time round-trip.
< Message edited by Bullwinkle58 -- 7/20/2015 8:55:05 PM >
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