Numdydar
Posts: 3211
Joined: 2/13/2004 Status: offline
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From the revised manual 20.4.1. Tracing Supply In order to receive supply, a combat unit first attempts to trace a path to the headquarters unit to which it is attached. The combat unit must be within both five hexes and twenty MPs of the applicable headquarters unit. In order for a headquarters unit to provide supply to its attached combat and support units, it in turn must be within both 25 hexes and 100 MPs of a railhead. If a combat unit cannot trace an eligible path to its headquarters unit, it will then attempt to trace a path to a railhead as if it was a headquarters unit, i.e. within both 25 hexes and 100 MPs of the railhead. Note that Air base and Rail repair units, though HQ units, are treated as combat units for supply purposes per the above. Also note the distinction between supply state and tracing supply, in that a unit that is within 100 MPs, but not within 25 hexes, is considered in supply, but nonetheless, will not be able to receive supply due to exceeding the 25 hex requirement. and 20.4.1.2. Supply Trace over Water Hexes Supply trace over all water hexes requires a port to port connection, with at least one of the ports being on the supply grid. This over water trace is normally free of cost in the same manner as rail hexes are part of the supply grid. . . . If the effective port value is reduced to less than one due to damage, then supplies may not be sent through that port. However, the port damage is reduced by 10% before the supply phase and only the smallest ports would have a value less than one after the 10% reduction in damage.
< Message edited by Numdydar -- 1/28/2015 4:32:10 PM >
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