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RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(Axis)

 
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RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/1/2015 4:19:26 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
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quote:

ORIGINAL: loki100

re the VPs, I think the game design problem is with no representation of the naval war the designers need something to reflect the large diversion of effort that went into effectively beating the U-boats over 1943. So the WA either pay the price in the currency of VPs or of diverted effort?

Now it may well be that the game is yet to be balanced in VP terms, that I suspect will take quite a few completed games to come to a judgement over, but I think they are on the right lines with the mechanism. The problem with this type of routine, which is to some extent outside the games' core systems, is that is where imbalances more easily arise.

If Pelton is using AS directives, then things that occur to me are:

a) he takes some operational losses if you are there or not?
b) go in mob handed on just 1 or 2 days, so he flies the rest of time to no effect
c) annoy him by hitting something else most of the time, then do raids say 1 week in three over Hamburg et al.

All this 'advice' may well be, as in my local venacular, complete mince, its one problem when playing someone very able is they seem to have all the options closed off and seemingly more capacity than appears reasonable. I'm in a roughly similar situation in my current WiTE PBEM where all I seem to do is to play into my opponents hands - so face the choice of sticking to what may work in the long term, or coming up with something new (that may well in reality work no better)

good fun really



Pelton doesn´t seem to lose much in OP losses. But I bet FOV is pretty heavy in that area. But he is flying short distances with superior numbers (in terms of fighters). So naturally OP losses are lower then mine.

Regarding "C" that is quite interesting. I have been trying to hit a certain target for 1 day and then 3 days later hit another target. But for some reason I can´t get the 8th to switch to a second target? Don´t know if I lose/damage so many bombers during the 1st raid that the AI deems the raid will be too weak and never launches? Keep in mind the 8th is already down to about 70% strength.

Regarding opponents I have the same experience from AE. My first opponent was (and still am) extremely capable. He ran circles around me for 2 years before I started to get the hang of things. In the end I think I made me a much better player then if I had played another "newbie". So I don´t mind being outplayed by Pelton. Its a humbling experience but I´m learning 10 new things each day.



< Message edited by JocMeister -- 2/1/2015 6:10:14 PM >

(in reply to loki100)
Post #: 61
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/1/2015 4:27:39 PM   
JocMeister

 

Posts: 8262
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From: Sweden
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quote:

ORIGINAL: Baelfiin

If its out of p47 and spit range is what I mean by deep into Germany.
My last screenshot of bombing raid at U-boats I took the entire 8th air force to Hamburg 1 raid a day for 3 days.
300 plus p38 and p51's (for some reason only could get 144 escorts per raid)
600 plus b17 b24 (only would fly 330ish per raid)
I faced raid1 300 fighters
raid2 280
raid3 254
My losses from flak and a2a-- 44 fighters, 64 bombers, Germans 23 fighters
Bombed the U-boat factory from 27k and did 79 percent damage to 35 factories.
The next turn U-boat points went down to -1
I am actually happy that I didn't lose more planes on the first raid being outnumbered 2-1 in fighters.
Its hard for me to do really good aar with server game but I will try to put some air details into the next one vp charts etc.
One thing is for sure, my experience is that if you play Pelton, bring your a+game 8)



Here is a pretty typical raid from my AAR. Pretty good damage and a fairly good number of escorts. This is one of the better raids though. I usually lose about twice that numbers for about the same damage.




Yeah, I hate playing a server game. It sucks not being able to access the game at will to write and update the AAR. I have found it becomes a little bit easier when you use Fraps though. As you can take multiple screenshots without leaving the game. But I still forget to do it about half the time. Most often I simply forget to start Fraps beforehand and I have had numerous crashes when ALT+TAB out to start Fraps. Oddly enough I never had problems like that when playing PBEM. I think it may be Fraps that messes with WitW in some way.

(in reply to Baelfiin)
Post #: 62
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/1/2015 4:29:22 PM   
marion61

 

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Just fly low key for awhile and let your pools rebuild. You will get an infusion of aircraft around the end of 43, so just hang on. Once December hits, start taking out all the VWL sites before Jan 44. He will have to move his aircraft forward if he wants to protect his VWL sites. If it were me, I wouldn't bother, but I'm not sure what he's got planned for you ;).

(in reply to JocMeister)
Post #: 63
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/1/2015 4:59:44 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
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quote:

ORIGINAL: meklore61

Just fly low key for awhile and let your pools rebuild. You will get an infusion of aircraft around the end of 43, so just hang on. Once December hits, start taking out all the VWL sites before Jan 44. He will have to move his aircraft forward if he wants to protect his VWL sites. If it were me, I wouldn't bother, but I'm not sure what he's got planned for you ;).


Probably something I won´t like very much!

(in reply to marion61)
Post #: 64
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/1/2015 6:17:33 PM   
smokindave34


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Those bomber losses you suffered in your last screenshot are pretty high. It's been said before but I would consider changing up your targets for a turn or two (go after HI or fuel) to keep Pelton off balance. See if he moves his fighters around to respond to your changing tactics. You will lose some VP from not hitting the U-boat pens but you may keep him off balance and not have to deal with a swarm of 300+ LW fighters.

(in reply to JocMeister)
Post #: 65
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/2/2015 8:33:54 AM   
JocMeister

 

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quote:

ORIGINAL: smokindave34

Those bomber losses you suffered in your last screenshot are pretty high. It's been said before but I would consider changing up your targets for a turn or two (go after HI or fuel) to keep Pelton off balance. See if he moves his fighters around to respond to your changing tactics. You will lose some VP from not hitting the U-boat pens but you may keep him off balance and not have to deal with a swarm of 300+ LW fighters.


Yupp, just did. Update on the way.

(in reply to smokindave34)
Post #: 66
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/2/2015 8:43:23 AM   
JocMeister

 

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Joined: 7/29/2009
From: Sweden
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______________________________________________________________________________

Turn 7. August 1943
______________________________________________________________________________

------------------------
Europe
------------------------

After rain comes sunshine. Not sure what really happened but VP loss went from -7 to -1 the last turn despite mediocre results. Time to switch targets for a turn at least!

I also had missed that the next version of the B24 was available already. I had 320 or so in the pools so I could upgrade some of the almost empty B24 BGs to full strength again. 8th was given priority but one BG in the Med was also upgraded.

B17 pool remains empty and I just realized I have two more turns to go before the F model becomes available and not one as I though!

But on the happy side the P51 pool had grown enough for me to upgrade a P38 squadron putting a small number of P38s in the pool.

And we had have a fantastic day over the Ruhr. Very low losses and a good amount of damage dished out!




Attachment (1)

(in reply to JocMeister)
Post #: 67
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/2/2015 8:48:07 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
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______________________________________________________________________________

Turn 7. August 1943
______________________________________________________________________________

------------------------
Mediterranean
------------------------

Very quite day here. But Tactical and Strategic take a rest doing only some recon. I´m trying to find the Luftwaffe but only the AR are found. By the looks of the planes found by our long range recon the RA is now shot. Most Squadrons have zero planes or just a few.

Sicily is cleared and we start expending airbases and rebase some bombers on Sicily. A P40 Group upgrades to P47s.

------------------------
VPs
------------------------

Instead of spiraling out control VP loss from U-boats suddenly go from -7 to -1 despite mediocre results last turn. I might have hit the big factory at Hamburg harder then I though. Subject to FOW?

"Other" and "US" losses look high but the Scenario started out with them at -36 and -8 if I remember correctly. Feel a little bit better about things today.




Attachment (1)

< Message edited by JocMeister -- 2/2/2015 9:52:05 AM >

(in reply to JocMeister)
Post #: 68
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/2/2015 12:05:58 PM   
JocMeister

 

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______________________________________________________________________________

Air Losses T7
______________________________________________________________________________




Attachment (1)

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Post #: 69
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/2/2015 1:20:59 PM   
marion61

 

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Those numbers are for the total of 7 weeks of flying. They don't look too high to me, and the good part is that your doing him better than 2 to 1. Axis pilots will be gone within a year.

(in reply to JocMeister)
Post #: 70
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/2/2015 1:40:33 PM   
loki100


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From: Utlima Thule
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quote:

ORIGINAL: JocMeister


Instead of spiraling out control VP loss from U-boats suddenly go from -7 to -1 despite mediocre results last turn. I might have hit the big factory at Hamburg harder then I though. Subject to FOW?



don't forget (says he who has just discovered this) that you can tell your recon what to prioritise, so you can try to really be accurate on a single line of the targetting options


_____________________________


(in reply to JocMeister)
Post #: 71
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/2/2015 2:15:54 PM   
JocMeister

 

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From: Sweden
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quote:

ORIGINAL: meklore61

Those numbers are for the total of 7 weeks of flying. They don't look too high to me, and the good part is that your doing him better than 2 to 1. Axis pilots will be gone within a year.


I compared them with my AI game (love having saves! ) and they are just a tad higher against Pelton. What really differs are the pools which were cut quite heavily in the first update.

But I think the devs realize the problem. This is in the changelog for the BETA.

quote:

1. New Aircraft Upgrades (section 8.1.8) – US 2-4 engine aircraft may not be used for upgrades 1 month after beginning production. US single engine aircraft are still not available until 3 months after beginning production.


So that means the B17G model will become available 2 months earlier. Which will save the 8th.

(in reply to marion61)
Post #: 72
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/2/2015 2:16:35 PM   
JocMeister

 

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quote:

ORIGINAL: loki100
don't forget (says he who has just discovered this) that you can tell your recon what to prioritise, so you can try to really be accurate on a single line of the targetting options


Haha, thanks. I also discovered this only 2 weeks ago.

(in reply to loki100)
Post #: 73
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/2/2015 6:12:50 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
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______________________________________________________________________________

Turn 8. August 1943
______________________________________________________________________________

------------------------
Europe
------------------------

The screenshot for the 8th didn´t stick for some reason. But we hit the same target at Bomber Command. But instead of HI/MAN the 8th hit Oil/Fuel/HI knocking out about 50 points!

B17 situation is critical now. Next turn I can upgrade some of the most depleted groups though. So much of the 8th will be grounded next turn.

Switched BC to night attacks and as expected it was a complete waste of time. I´ll use them at day instead but to lessen losses I´ll let them go in only every second week.




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Post #: 74
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/2/2015 6:21:16 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
------------------------
B17 Situation
------------------------





Attachment (1)

(in reply to JocMeister)
Post #: 75
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/2/2015 6:29:28 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
------------------------
Mediterranean
------------------------

We go after the RA again. Some 400 planes destroyed on the ground for about 150 own losses. Most noticeable are 150+ transports destroyed in the attack. I know Pelton loves transports so I hope he will miss them.

Reading Peltons AAR against DiceT was an eyeopener. I changed my plans and are back to scratch. I will lose 8 turns or so but rather safe then sorry.

Expansion of airbases are slow as the engineers repair the rail lines instead of building bases and repairing ports.

Fraps failed to register the screens. I´ll have another try next time.

(in reply to JocMeister)
Post #: 76
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/2/2015 6:38:36 PM   
JocMeister

 

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From: Sweden
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PS, could anyone recommend an WITE AAR that covers the ground war in good detail? Down to the small stuff?

(in reply to JocMeister)
Post #: 77
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/2/2015 8:54:46 PM   
marion61

 

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Don't split your forces, put SU's in your divisions and don't invade south of Rome. You can get most of your air power on Sardinia and Corsica so invade as close to your airfields as possible.

(in reply to JocMeister)
Post #: 78
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/2/2015 11:59:42 PM   
Baelfiin


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Joined: 6/7/2006
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quote:

ORIGINAL: JocMeister

PS, could anyone recommend an WITE AAR that covers the ground war in good detail? Down to the small stuff?

Totally different games, I wouldn't use WITE as a base because so much is different in the air and logistics.

_____________________________

"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.

(in reply to JocMeister)
Post #: 79
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/3/2015 6:53:44 AM   
JocMeister

 

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quote:

ORIGINAL: meklore61

Don't split your forces, put SU's in your divisions and don't invade south of Rome. You can get most of your air power on Sardinia and Corsica so invade as close to your airfields as possible.


Working on it!

quote:

ORIGINAL: Baelfiin
Totally different games, I wouldn't use WITE as a base because so much is different in the air and logistics.


I can still learn a lot I believe. All of you seem to have played WITE expensively while I havn´t played anything but AI just after release. So much of the ground stuff is Greek to me.

(in reply to marion61)
Post #: 80
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/3/2015 7:39:20 AM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
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quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: Baelfiin
Totally different games, I wouldn't use WITE as a base because so much is different in the air and logistics.


I can still learn a lot I believe. All of you seem to have played WITE expensively while I havn´t played anything but AI just after release. So much of the ground stuff is Greek to me.


Would agree that the totality of the WiTE combat engine doesn't translate well, mainly as in key respects WiTW is so much better, but the mechanics of the land combat is much the same. Some tricks from WiTE don't really apply as they rely on mass and diversionary attacks (something the Soviets can sustain but not the Western Allies), but the comments below may help a little.


a) Command matters, the ideal is your best leadership in a chain so that if one level misses a check it can be picked up. Usually the corps has the most immediate impact but leaders at Army/Army Group level can affect a much greater number of formations - so this is a trade off. Also some leaders may be better with no armour, or lots of armour so don't be afraid to shift them around
b) with the Anglo-Allies you have lots of capacity to commit Support Units, so make sure your key divisions have the full number of slots and make sure that artillery etc is at corps level as well
c) terrain matters, not just with the obvious multipliers/divisors but also that armour works very badly in cities and high level defensive terrain - this means that tank SUs (above) may not always be the equipment of choice, more engineers or more artillery may do you more good
d) tiredness kills, watch your fatigue levels, this start to impact really badly on combat capacity
e) tiredness kills, make sure your opponent has high fatigue, attacks to force commitment of reserves, shifting the focus of your offensive etc all help here
f) disruption causes fatigue ... bit obscure but if you disrupt, even if you don't attack, there is a possibility that in curing the disruption, a unit builds up fatigue -- so a sustained air war can really pay off indirectly
g) disruption means you don't fight .. a disrupted element cannot fight, so the more long range weaponry (ie artillery) you have, the more disruption you cause before combat comes down to the serious business of taking ground ... in effect the same notional cv without artillery is less dangerous than with artillery
h) Elements matter, the make up of your units is important. Not just the obvious armour-infantry distinction but also that each element fires, so the more elements/cv the more activity. This is a common issue in WiTE where Soviet units can be relatively weak (in cv terms), but have loads of elements, and thus generate a lot of (weak) firepower ... each hit can cause disruption ... see above
i) Supply and ammo matter, make sure that you are not attacking with low ammo, it really degrades your effectiveness, low supply has an impact on unit morale
j) reserves matter, the final odds are not just the units in the designated hexes but the commitment of reserves. Make sure your attacks are organised so you can pull in reserves, watch out for enemy reserves. With the allies, getting high interdiction around a critical battlefield is important here. Reserve commitment is linked to good leadership and also is more likely if you have broken down into regimental sized units. But, esp with the Germans, if you commit reserves in an area of high interdiction, they will be disrupted etc by the the time they fight and may well be useless afterwards
k) indirect attacks work, this is harder in WiTW (less units) but if you really want hex #a and you fear strong reserves, hit hex #b with a force strong enough to worry the enemy and pull in his reserves there (think of the interaction between Goodwood and Cobra). You need to make your secondary attack feasible or the combat routine will not trigger reserves (and of course make sure your own reserves don't go off and join in - flip reserve status on (if attacking) when you want it. Interdiction is your friend in this respect in WiTW.
l) intelligence matters, esp in WiTW on initial contact a unit may not be telling the truth with its cv, if you can wait a turn to see what is there before you commit, if you can't wait, then assume its far more powerful than is being indicated
m) never attack beyond the corps command range, so for landings make sure your corps are offshore. Equally its better to avoid those niggly 10% malus for mixing corps etc, again with the allies in particular there is no reason not to juggle corps to avoid problems in this regard

In effect, the displayed cv is very useful but its a guide not the answer. There are things you can do to make actual performance better or worse at the point of combat and a lot you can do to set things up in your favour.

The best learning tool is the advice in WiTE, save your game, set up an attack (this is assuming you are playing the AI as this means repeating the combat), set the resolution relatively low (say 4 or 5) and watch what fires when, the interaction of air/artillery on the combat. Do it again with different SU assignments. Do it again (be aware there is a large random element at play). Come to a feeling when a notional 1-1 attack may well succeed say 80% of the time (I've learnt how to manage this in WiTE), equally when does a notional 2-1 fail?

There is no harm to doing a turn or so left hand vs right hand so that you can adjust the force mix on both sides - any of the France 1944 scenarios are good for this.

_____________________________


(in reply to JocMeister)
Post #: 81
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/3/2015 9:38:51 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline

quote:

ORIGINAL: loki100


quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: Baelfiin
Totally different games, I wouldn't use WITE as a base because so much is different in the air and logistics.


I can still learn a lot I believe. All of you seem to have played WITE expensively while I havn´t played anything but AI just after release. So much of the ground stuff is Greek to me.


Would agree that the totality of the WiTE combat engine doesn't translate well, mainly as in key respects WiTW is so much better, but the mechanics of the land combat is much the same. Some tricks from WiTE don't really apply as they rely on mass and diversionary attacks (something the Soviets can sustain but not the Western Allies), but the comments below may help a little.


a) Command matters, the ideal is your best leadership in a chain so that if one level misses a check it can be picked up. Usually the corps has the most immediate impact but leaders at Army/Army Group level can affect a much greater number of formations - so this is a trade off. Also some leaders may be better with no armour, or lots of armour so don't be afraid to shift them around
b) with the Anglo-Allies you have lots of capacity to commit Support Units, so make sure your key divisions have the full number of slots and make sure that artillery etc is at corps level as well
c) terrain matters, not just with the obvious multipliers/divisors but also that armour works very badly in cities and high level defensive terrain - this means that tank SUs (above) may not always be the equipment of choice, more engineers or more artillery may do you more good
d) tiredness kills, watch your fatigue levels, this start to impact really badly on combat capacity
e) tiredness kills, make sure your opponent has high fatigue, attacks to force commitment of reserves, shifting the focus of your offensive etc all help here
f) disruption causes fatigue ... bit obscure but if you disrupt, even if you don't attack, there is a possibility that in curing the disruption, a unit builds up fatigue -- so a sustained air war can really pay off indirectly
g) disruption means you don't fight .. a disrupted element cannot fight, so the more long range weaponry (ie artillery) you have, the more disruption you cause before combat comes down to the serious business of taking ground ... in effect the same notional cv without artillery is less dangerous than with artillery
h) Elements matter, the make up of your units is important. Not just the obvious armour-infantry distinction but also that each element fires, so the more elements/cv the more activity. This is a common issue in WiTE where Soviet units can be relatively weak (in cv terms), but have loads of elements, and thus generate a lot of (weak) firepower ... each hit can cause disruption ... see above
i) Supply and ammo matter, make sure that you are not attacking with low ammo, it really degrades your effectiveness, low supply has an impact on unit morale
j) reserves matter, the final odds are not just the units in the designated hexes but the commitment of reserves. Make sure your attacks are organised so you can pull in reserves, watch out for enemy reserves. With the allies, getting high interdiction around a critical battlefield is important here. Reserve commitment is linked to good leadership and also is more likely if you have broken down into regimental sized units. But, esp with the Germans, if you commit reserves in an area of high interdiction, they will be disrupted etc by the the time they fight and may well be useless afterwards
k) indirect attacks work, this is harder in WiTW (less units) but if you really want hex #a and you fear strong reserves, hit hex #b with a force strong enough to worry the enemy and pull in his reserves there (think of the interaction between Goodwood and Cobra). You need to make your secondary attack feasible or the combat routine will not trigger reserves (and of course make sure your own reserves don't go off and join in - flip reserve status on (if attacking) when you want it. Interdiction is your friend in this respect in WiTW.
l) intelligence matters, esp in WiTW on initial contact a unit may not be telling the truth with its cv, if you can wait a turn to see what is there before you commit, if you can't wait, then assume its far more powerful than is being indicated
m) never attack beyond the corps command range, so for landings make sure your corps are offshore. Equally its better to avoid those niggly 10% malus for mixing corps etc, again with the allies in particular there is no reason not to juggle corps to avoid problems in this regard

In effect, the displayed cv is very useful but its a guide not the answer. There are things you can do to make actual performance better or worse at the point of combat and a lot you can do to set things up in your favour.

The best learning tool is the advice in WiTE, save your game, set up an attack (this is assuming you are playing the AI as this means repeating the combat), set the resolution relatively low (say 4 or 5) and watch what fires when, the interaction of air/artillery on the combat. Do it again with different SU assignments. Do it again (be aware there is a large random element at play). Come to a feeling when a notional 1-1 attack may well succeed say 80% of the time (I've learnt how to manage this in WiTE), equally when does a notional 2-1 fail?

There is no harm to doing a turn or so left hand vs right hand so that you can adjust the force mix on both sides - any of the France 1944 scenarios are good for this.


Thanks Loki! Thats a great list of advice

PS. Started reading your WitE AAR last night. Fantastic work. Makes me want to install WITE again...

(in reply to loki100)
Post #: 82
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/3/2015 9:49:24 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
______________________________________________________________________________

Turn 9. September 1943
______________________________________________________________________________

Two crashes while doing the turn...both while tabbed out. Need to remember to start Fraps BEFORE I load the game....

------------------------
Europe
------------------------

Not the best of turn over Europe. Heavy losses for not much damage. At least the B17G is online. I upgrade 6 groups straight away. Thinking most of the 8th will be unavailable I look for smaller targets. U-boats. Sadly Pelton is still there in force....

At least I took out the 20 U-boat factories at Bremen. Bremerhaven was a complete waste of bombers though. Not a single hit. Ouch.

Trying one more time at using the BC at night....this time I have 6 different recon AD up over the city instead of the usual 1. Despite that results are a complete waste of time. At least the odd night attack will keep Pelton from setting all his NFs to day.






Attachment (1)

(in reply to JocMeister)
Post #: 83
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/3/2015 9:52:37 AM   
JocMeister

 

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Joined: 7/29/2009
From: Sweden
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Mediterranean
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Very little happening here. I´m still waiting for air bases to expand on Sicily. Rails are all repaired now so the engineers should get going at the ports and bases next turn.

The entire AF rests and fly only recon. Supply still hasn´t caught up with the rise in demand after I started transferring most of Tacticals bombers.




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< Message edited by JocMeister -- 2/3/2015 10:56:25 AM >

(in reply to JocMeister)
Post #: 84
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/3/2015 10:33:32 AM   
marion61

 

Posts: 1688
Joined: 9/8/2011
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I use a program called ScreenPresso. It's freeware and works quite well with WitW, and it has editing tools also. I've never had a crash because of it.

(in reply to JocMeister)
Post #: 85
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/3/2015 12:31:48 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline

quote:

ORIGINAL: meklore61

I use a program called ScreenPresso. It's freeware and works quite well with WitW, and it has editing tools also. I've never had a crash because of it.


Thanks. I´ll try it instead of Fraps!

(in reply to marion61)
Post #: 86
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/3/2015 3:03:02 PM   
Baelfiin


Posts: 2978
Joined: 6/7/2006
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Meklore will that do video like fraps?

_____________________________

"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.

(in reply to JocMeister)
Post #: 87
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/3/2015 4:45:05 PM   
marion61

 

Posts: 1688
Joined: 9/8/2011
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I don't think so. It's just for screen captures. There's a version that you pay for, it may have video with it.

(in reply to Baelfiin)
Post #: 88
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/4/2015 7:09:34 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
______________________________________________________________________________

Turn 10. September 1943
______________________________________________________________________________

No crashes this time. Still using Fraps but I remembered to fire it up before loading the turn this time.

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Europe
------------------------

Reasonable turn. Bomber command had its best night ever for me. Perhaps I was ruling it out to soon. Or it was just a mad fluke...

The 8th pummel eastern Ruhr with reasonable losses. My P38/P51 losses are really starting to worry me though... I could possibly free up 150 P38s by converting P38s in the Med to P47s. But that would severely limit Strategics range.

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Mediterranean
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3 ID from 5th US Army lands on Sardinia using 2 Amphibs. Due to earlier mistakes on my part this comes in about 6 turns later then I had planned for.

Strategic Air try to close the AFs on Sardinia but results are underwhelming. Most are not heavily damaged. Part of II Corps is ready to reinforce if needed. Not sure how much Pelton will try an mess with the landings. Its not the optimal place for him to do so. But if he does I might push my main landing ahead of schedule while he focuses on Sardinia.




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(in reply to marion61)
Post #: 89
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/4/2015 6:19:36 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
______________________________________________________________________________

Turn 12. September 1943
______________________________________________________________________________


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Europe
------------------------

So-so week. Bomber Command is back to its usual self. The 8th again take a pounding but knock out 35 U-boat factories at Hamburg. U-boat VP at -4.

Reinforcements for D-day are starting to come through. 101st arrived this turn.




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(in reply to JocMeister)
Post #: 90
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