JeffroK
Posts: 6391
Joined: 1/26/2005 Status: offline
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Excellent posts, I also do find myself "engaged" by the game. Unlike WITP & AE where I would also find myself "addicted" to a point where I was spending too much work time researching items. Added to your comments, I dont like the 7 day turn, too much can ebb & flow within a week so at some times (around Invasions) you dont get the ability to react. Plotting a week of air missions also feels odd, especially after playing AE or Bombing the Reich. IMVHO there is nothing wrong with day/turn though I think 2-3 day turns may work better. VP is scenarios are also odd, trying to make us replicate history instead of beating history eg Bulge to Rhine, VP are on offer for capturing cities on a broad front, try a narrow front, cross the Rhine with 6 Divisions and earn an Axis victory!! Stacking is nerfed, 3 Brigades/Regiments or an SS Panzer Korps, both fit. Smirfy has highlighted, repeatedly , many other failings which need looking at. Hopefully, as often happens with GG designs, continued support by 2x3 and matrix will see things sorted out, else the game will join a couple of other Matrix offerings in the rarely played basket.
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