Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Research Bonuses Limit?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Research Bonuses Limit? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Research Bonuses Limit? - 2/18/2015 7:27:22 PM   
Knickers

 

Posts: 82
Joined: 8/23/2014
Status: offline
Is there a limit to the amount of research bonuses that you can acquire from special locations?

On this screenshot the game has only listed a handful of research stations that give bonuses, yet I have control of at least 20 more.

http://prntscr.com/66u2wm
Post #: 1
RE: Research Bonuses Limit? - 2/18/2015 8:09:49 PM   
elite

 

Posts: 11
Joined: 2/1/2015
Status: offline
It is the station with highest bonus that you get. In your case, the stations in each category that have a 29% are the ones that get listed. It is these ones you want to put your scientists on. The others are considered irrelevant for bonuses as they have a lower bonus than the ones listed.

(in reply to Knickers)
Post #: 2
RE: Research Bonuses Limit? - 2/18/2015 8:18:54 PM   
Knickers

 

Posts: 82
Joined: 8/23/2014
Status: offline
So you don't get a bonus for any lower ones?

(in reply to elite)
Post #: 3
RE: Research Bonuses Limit? - 2/18/2015 8:38:27 PM   
Bingeling

 

Posts: 5186
Joined: 8/12/2010
Status: offline
There should be a bonus from the best location for each field, where the "best" is the one with the highest location bonus and scientist bonus added together.

This means that research locations may be quite irrelevant if you get hold of one of the research sites with +100 bonus.

(in reply to Knickers)
Post #: 4
RE: Research Bonuses Limit? - 2/19/2015 1:29:53 AM   
Max 86


Posts: 699
Joined: 11/6/2007
Status: offline
I can see why the bonuses don't stack. You would be through the entire tech tree in no time at all.

_____________________________

No problem Chief!

(in reply to Bingeling)
Post #: 5
RE: Research Bonuses Limit? - 2/26/2015 12:45:35 AM   
Miyuki

 

Posts: 24
Joined: 12/24/2012
Status: offline
does this bonus add to research speed if you are already at max potential prior to building the station on the bonus planet?

(in reply to Max 86)
Post #: 6
RE: Research Bonuses Limit? - 2/26/2015 2:39:18 AM   
Aeson

 

Posts: 784
Joined: 8/30/2013
Status: offline
quote:

does this bonus add to research speed if you are already at max potential prior to building the station on the bonus planet?

Only if the bonus gained from the new site is better than the bonus from your current best bonus site.

If your question is more generally whether or not the research bonus sites allow you to research at a rate greater than the empire research potential, the answer is yes. The research bonuses are multipliers on your research output, which are applied after the basic research rate is determined (by either empire potential or empire research capacity, depending on which is lower).

(in reply to Miyuki)
Post #: 7
RE: Research Bonuses Limit? - 3/9/2015 12:57:43 AM   
Miyuki

 

Posts: 24
Joined: 12/24/2012
Status: offline
thanks. i better start doing thatthen, been ignoring research bases completely this whole time.

(in reply to Aeson)
Post #: 8
RE: Research Bonuses Limit? - 3/12/2015 3:02:18 PM   
NephilimNexus

 

Posts: 194
Joined: 9/2/2014
Status: offline
Here's a research tip:

1) At your well-defended homeworld, big one big research base (Weapons Tech) with lots of every type of lab. That is your core facility. You'll want to make it Weapons Tech, even though you'll have multiple lab types, because the weapons tree is twice as many RP to finish as the other two. So when you get to the end of the tech tree you'll be stripping off the unneeded labs, and the weapons labs are the ones you'll need longest.

2) Copy/paste three clone lab stations of absolute minimum size, with only 1 lab each. These are you "bonus" labs and shouldn't cost more than a couple hundred credits of upkeep each. Yes, they blow up easy. They also take ten seconds to build and replace. Spam these all over with wild abandon - the enemy won't be able to kill them all fast enough. Just make sure none of you scientists are on them - move them all to your main (defended) lab back home.

So you'll get all your core RP from the main base with the scientists, and then keep about 3+ of each type of bonus lab in various locations. Since the bonus is applies to all research, not just that station's labs, this means that your 1 measly lab at a +30% spot will give that +30% to your home base station with it's 100+ labs as well.

(in reply to Miyuki)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Research Bonuses Limit? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.719