Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: OT : World of Warships

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: OT : World of Warships Page: <<   < prev  1 2 [3] 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: OT : World of Warships - 7/4/2015 9:39:43 PM   
Treetop64


Posts: 926
Joined: 4/12/2005
From: 519 Redwood City - BASE (Hex 218, 70)
Status: offline
Never cared much for the wash, rinse, repeat formula of these kinds of MMO shooters. Spawn, shoot stuff, die, repeat ad nauseum...



_____________________________



(in reply to RockKahn)
Post #: 61
RE: OT : World of Warships - 7/5/2015 6:40:08 AM   
Rising-Sun


Posts: 2082
Joined: 11/5/2009
From: Clifton Park, NY
Status: offline

quote:

ORIGINAL: Treetop64

Never cared much for the wash, rinse, repeat formula of these kinds of MMO shooters. Spawn, shoot stuff, die, repeat ad nauseum...




That what this game is all about, not much to do is wait in line and do the same ol' things over and over. Like I said it a short trip and you guys will get bored playing it.

_____________________________


(in reply to Treetop64)
Post #: 62
RE: OT : World of Warships - 7/5/2015 7:32:42 AM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

quote:

ORIGINAL: Treetop64

Never cared much for the wash, rinse, repeat formula of these kinds of MMO shooters. Spawn, shoot stuff, die, repeat ad nauseum...


One can argue that whole "War in the Pacific" was one big "rinse and repeat"... or that the game of chess is the same thing... or...


Leo "Apollo11"


_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to Treetop64)
Post #: 63
RE: OT : World of Warships - 7/5/2015 2:00:32 PM   
Numdydar

 

Posts: 3211
Joined: 2/13/2004
Status: offline
True but in WitP we can watch the rinse cycles at our own pace. Plus we have different machines (mods) we can use to see how much better our clothes (results) come out

The one thing that WitP also has is that if our clothes get ruined (CVs sunk, major landings gone bad), we can, in the words of ServPro, 'Like it never happened' by reloading. Given the number of screw-ups I have done as Japan, this has been a lifesaver. Like 'Wow! I had no idea Allied CVs could react so far.' Whoops. Reload time

(in reply to Apollo11)
Post #: 64
RE: OT : World of Warships - 7/6/2015 7:48:37 AM   
Rising-Sun


Posts: 2082
Joined: 11/5/2009
From: Clifton Park, NY
Status: offline
WitP:AE is good game, if you got the time to play it, but only few things in that game I wasn't happy with. One is the random pilot transfer, it didn't feel right and two sometimes when you assign fighter groups to protect the bomber groups, the fighter groups doesn't do nothing. I doubt if I ever get back into that game, unless they fix it, esp the fighter escort situations.

But there are other things I would rather do than play WoW.

_____________________________


(in reply to Numdydar)
Post #: 65
RE: OT : World of Warships - 7/6/2015 9:30:21 AM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline

quote:

ORIGINAL: RisingSun

WitP:AE is good game, if you got the time to play it, but only few things in that game I wasn't happy with. One is the random pilot transfer,

There is no "random pilot transfer" if you know what you are doing

it didn't feel right and two sometimes when you assign fighter groups to protect the bomber groups, the fighter groups doesn't do nothing. I doubt if I ever get back into that game, unless they fix it, esp the fighter escort situations.

That is not a bug so there is nothing to "fix".

But there are other things I would rather do than play WoW.


More inaccuracies which can mislead newbies.

Alfred

(in reply to Rising-Sun)
Post #: 66
RE: OT : World of Warships - 7/6/2015 12:09:18 PM   
Rising-Sun


Posts: 2082
Joined: 11/5/2009
From: Clifton Park, NY
Status: offline
quote:

ORIGINAL: Alfred


quote:

ORIGINAL: RisingSun

WitP:AE is good game, if you got the time to play it, but only few things in that game I wasn't happy with. One is the random pilot transfer,

There is no "random pilot transfer" if you know what you are doing

it didn't feel right and two sometimes when you assign fighter groups to protect the bomber groups, the fighter groups doesn't do nothing. I doubt if I ever get back into that game, unless they fix it, esp the fighter escort situations.

That is not a bug so there is nothing to "fix".

But there are other things I would rather do than play WoW.


More inaccuracies which can mislead newbies.

Alfred


Alfred, you got your information wrong, there is delay for pilot transfer to different group, no question about it. When they are assign to different group there is delay between 1 to 7 days. Let say I transfer a pilot from group A to group B in the same location, does it take seven days to assign to that group?

Now the escort situations is not really like in real life, if the bomber groups take off and heading for the target areas, if they don't see their escort they should be aborted. It is suicide! I have assign my fighters for escort duties in the same airfield along with same HQs. For two days straight, some reasons they wont take off for escort. Anyway I checked everything, just doesn't make any sense. They had good morale and hardly worn out, infact they wasn't using drop tanks. I put many, many hours into it and was hoping it can be corrected somehow on both counts.

Also had good leadership in all groups as well HQs. Newbies or not, would wondering what went wrong too. I hardly see this happen, time to time and also noticed AIs does the same thing without escorts, but there no telling if AIs had any fighters are in range to escort the bombers.

Who is this Alfred? I never seen him/her around on this board before.

< Message edited by RisingSun -- 7/6/2015 1:15:07 PM >


_____________________________


(in reply to Alfred)
Post #: 67
RE: OT : World of Warships - 7/6/2015 2:12:05 PM   
Numdydar

 

Posts: 3211
Joined: 2/13/2004
Status: offline

(in reply to Rising-Sun)
Post #: 68
RE: OT : World of Warships - 7/6/2015 9:36:11 PM   
oldman45


Posts: 2320
Joined: 5/1/2005
From: Jacksonville Fl
Status: offline
Here is a short list of what is a stomach turner for me. The 5"38 is disliked by the russian designers so as an AA gun its treated very poorly. THey pick and choose what they want historical for balance and flavor. What flavor means is the range of the main guns is based off the height of the rangefinder. In short the IJN ships fire further than any other ship in the game so far. This only applies to the BB's. So Cruisers and Destroyers in some cases can fire further than the US BB's. Did I mention the warspite can only fire 16km. Ships like the North Carolina and Iowa can fire further but the dispersion and the way the trajectory is figured you might hit in the same zip code. The AA on the US ships is abysmal when it used to be overwhelming. The 25mm on the IJN ships is equivalent to the 40mm. They have carriers in there which is not that big a deal except the way the tiering is you can have ships in fights that have no AAA and there are carriers on the other team....

I could go on and on.

< Message edited by oldman45 -- 7/6/2015 10:38:28 PM >


_____________________________


(in reply to Numdydar)
Post #: 69
RE: OT : World of Warships - 7/7/2015 12:00:18 AM   
wdolson

 

Posts: 10398
Joined: 6/28/2006
From: Near Portland, OR
Status: offline

quote:

ORIGINAL: RisingSun

Alfred, you got your information wrong, there is delay for pilot transfer to different group, no question about it. When they are assign to different group there is delay between 1 to 7 days. Let say I transfer a pilot from group A to group B in the same location, does it take seven days to assign to that group?


I think he misunderstood you. I believe you were referring to the random delays when transferring pilots. I think he interpreted what you said as pilots just move from group to group at random.

The delays for pilot transfer is realistic, even if it is annoying.

quote:


Now the escort situations is not really like in real life, if the bomber groups take off and heading for the target areas, if they don't see their escort they should be aborted. It is suicide! I have assign my fighters for escort duties in the same airfield along with same HQs. For two days straight, some reasons they wont take off for escort. Anyway I checked everything, just doesn't make any sense. They had good morale and hardly worn out, infact they wasn't using drop tanks. I put many, many hours into it and was hoping it can be corrected somehow on both counts.

Also had good leadership in all groups as well HQs. Newbies or not, would wondering what went wrong too. I hardly see this happen, time to time and also noticed AIs does the same thing without escorts, but there no telling if AIs had any fighters are in range to escort the bombers.


Bombers flying on when the escort fails to show was very common. Turning back under those conditions would have gotten the bomber commander a court martial.

quote:


Who is this Alfred? I never seen him/her around on this board before.


He's (I assume "he" from the name) been around the last year or so.

Bill

_____________________________

WitP AE - Test team lead, programmer

(in reply to Rising-Sun)
Post #: 70
RE: OT : World of Warships - 7/7/2015 6:21:29 AM   
CaptBeefheart


Posts: 2301
Joined: 7/4/2003
From: Seoul, Korea
Status: offline
As I said before, I look at this kind of arcade-ish game as being complementary to WITP-AE. One good thing about WOWS and WOT is they allow me to get together with Stateside buddies on Skype and form platoons (WOT) or divisions (WOWS). Ganging up on deserving victims and laughing at our own noob mistakes is a great way to pass a couple of hours with good mates.

Cheers,
CC

_____________________________

Beer, because barley makes lousy bread.

(in reply to wdolson)
Post #: 71
RE: OT : World of Warships - 7/7/2015 8:24:03 AM   
Rising-Sun


Posts: 2082
Joined: 11/5/2009
From: Clifton Park, NY
Status: offline

quote:

ORIGINAL: wdolson


quote:

ORIGINAL: RisingSun

Alfred, you got your information wrong, there is delay for pilot transfer to different group, no question about it. When they are assign to different group there is delay between 1 to 7 days. Let say I transfer a pilot from group A to group B in the same location, does it take seven days to assign to that group?


I think he misunderstood you. I believe you were referring to the random delays when transferring pilots. I think he interpreted what you said as pilots just move from group to group at random.

The delays for pilot transfer is realistic, even if it is annoying.

quote:


Now the escort situations is not really like in real life, if the bomber groups take off and heading for the target areas, if they don't see their escort they should be aborted. It is suicide! I have assign my fighters for escort duties in the same airfield along with same HQs. For two days straight, some reasons they wont take off for escort. Anyway I checked everything, just doesn't make any sense. They had good morale and hardly worn out, infact they wasn't using drop tanks. I put many, many hours into it and was hoping it can be corrected somehow on both counts.

Also had good leadership in all groups as well HQs. Newbies or not, would wondering what went wrong too. I hardly see this happen, time to time and also noticed AIs does the same thing without escorts, but there no telling if AIs had any fighters are in range to escort the bombers.


Bombers flying on when the escort fails to show was very common. Turning back under those conditions would have gotten the bomber commander a court martial.

quote:


Who is this Alfred? I never seen him/her around on this board before.


He's (I assume "he" from the name) been around the last year or so.

Bill


Okay, sound good to me. I think I am going to post a topic about escort situations, sometimes we wonder what went wrong and like to know from mistakes.

_____________________________


(in reply to wdolson)
Post #: 72
RE: OT : World of Warships - 7/9/2015 1:51:56 AM   
desicat

 

Posts: 542
Joined: 5/25/2008
Status: offline

quote:


Who is this Alfred? I never seen him/her around on this board before.


He's (I assume "he" from the name) been around the last year or so.

Bill



He has been around a lot longer than that (joined 2006) and is one of the experts on the game, hense the "popcorn" symbol from Numdydar who knows who Alfred is.

(in reply to wdolson)
Post #: 73
RE: OT : World of Warships - 7/9/2015 1:58:35 AM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
Almost everyone on this forum are males. We used to have Gräfin Zeppelin, but she disappeared. I want to know about Kull. Is that icon a likeness of Kull or is it his wife?

(in reply to desicat)
Post #: 74
RE: OT : World of Warships - 7/9/2015 1:59:29 AM   
wdolson

 

Posts: 10398
Joined: 6/28/2006
From: Near Portland, OR
Status: offline
Yes, I guess he didn't start responding frequently to questions about how the game works until about a year ago (maybe a bit before that). In the Avgas thread that popped back up today, I see he posted in that back in 2011 or something like that. He has been around a while and has probably been playing AE since it's initial release or soon after.

Bill

_____________________________

WitP AE - Test team lead, programmer

(in reply to desicat)
Post #: 75
RE: OT : World of Warships - 7/9/2015 2:04:35 AM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
But we need to have a poll. Every female reading this needs to give us one ping, but one ping only.

(in reply to geofflambert)
Post #: 76
RE: OT : World of Warships - 7/9/2015 4:35:00 PM   
Treetop64


Posts: 926
Joined: 4/12/2005
From: 519 Redwood City - BASE (Hex 218, 70)
Status: offline
There are thingsh here that don't react well to bulletsh.

_____________________________



(in reply to geofflambert)
Post #: 77
RE: OT : World of Warships - 7/9/2015 6:03:16 PM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline

quote:

ORIGINAL: oldman45

Here is a short list of what is a stomach turner for me. The 5"38 is disliked by the russian designers so as an AA gun its treated very poorly. THey pick and choose what they want historical for balance and flavor. What flavor means is the range of the main guns is based off the height of the rangefinder. In short the IJN ships fire further than any other ship in the game so far. This only applies to the BB's. So Cruisers and Destroyers in some cases can fire further than the US BB's. Did I mention the warspite can only fire 16km. Ships like the North Carolina and Iowa can fire further but the dispersion and the way the trajectory is figured you might hit in the same zip code. The AA on the US ships is abysmal when it used to be overwhelming. The 25mm on the IJN ships is equivalent to the 40mm. They have carriers in there which is not that big a deal except the way the tiering is you can have ships in fights that have no AAA and there are carriers on the other team....

I could go on and on.


It's a game. It's important to remember that.

My understanding with the dispersion on the battleships main armament is that it is to prevent them from sitting at the back edge of the map and lobbing laser accurate shells into anything they can see. Historical? Yes. Good gameplay? No.

As for ranges, they needed to roll them down to an abstracted number anyways, lest the battles become too long and drawn out.

The rest of your complaints come down to a sacrifice of realism in favor of game-play. Where's the fun in being a carrier when your planes get shredded by AA long before they're useful? Or trying to play a Japanese destroyer when the battleships have you in range long before you can ever get a torpedo off?

Yes, it has it's balancing issues, but I've really enjoyed it so far. I worked up the Japanese destroyer/cruiser trees, both of which were very fun and very different. It's good fun tearing up the side of the map at 35kts to launch torpedoes at battleships and carriers.

(in reply to oldman45)
Post #: 78
RE: OT : World of Warships - 7/9/2015 7:40:46 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline

quote:

ORIGINAL: geofflambert

But we need to have a poll. Every female reading this needs to give us one ping, but one ping only.
warspite1

[laughs coquettishly] Ping!


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to geofflambert)
Post #: 79
RE: OT : World of Warships - 7/9/2015 11:18:19 PM   
wdolson

 

Posts: 10398
Joined: 6/28/2006
From: Near Portland, OR
Status: offline

quote:

ORIGINAL: mind_messing
It's a game. It's important to remember that.

My understanding with the dispersion on the battleships main armament is that it is to prevent them from sitting at the back edge of the map and lobbing laser accurate shells into anything they can see. Historical? Yes. Good gameplay? No.


Long range gunnery didn't become any good until radar control came on the scene in 1944. The old WW I vintage BBs did quite well as Surigao Strait with radar controlled guns, but that is more the exception than the rule. Long range gunnery before radar control scored the occasional hit, but it wasn't that good.

{quote]
As for ranges, they needed to roll them down to an abstracted number anyways, lest the battles become too long and drawn out.

The rest of your complaints come down to a sacrifice of realism in favor of game-play. Where's the fun in being a carrier when your planes get shredded by AA long before they're useful? Or trying to play a Japanese destroyer when the battleships have you in range long before you can ever get a torpedo off?

Yes, it has it's balancing issues, but I've really enjoyed it so far. I worked up the Japanese destroyer/cruiser trees, both of which were very fun and very different. It's good fun tearing up the side of the map at 35kts to launch torpedoes at battleships and carriers.


Destroyers at full steam in open water were difficult to hit.

There are some inaccuracies in the game, not everything could be modeled perfectly and a lot of compromises had to be made. Only having two types of supply (fuel and supply) and two types of raw resources (oil and resources) is one of the most obvious limits. Dual purpose guns had to be described in the database in a way that works for most DP guns, but not perfectly for all. It's a trade off within the game engine. The overarching goal was to get the end results as close to reality as possible at the cost of some intermediate results being a bit off.

Some inaccuracies favor the player (like lower than historical ops losses for aircraft) and some are not real inaccuracies at all. When we were playtesting, there was a constant stream of complaints about the Pearl Harbor attack results being off. So someone sandboxed it. He ran the first turn something like 50 times, shutting all the way down to the desktop in between. Over all his runs, he got an average of something like 2.1 US BBs sunk, though he had a few outlier runs with 0 sunk and one with 6 sunk.

If someone has a complaint about something being inaccurate in the game, it's possible they are right. It's also possible that on a micro level it's inaccurate, but the macro results are OK, or it's possible it is more accurate than they think and they just don't like the results.

I guess it's like morale in the military. If the troops are complaining, morale is probably pretty decent. If they stop complaining, that's when to get worried.

Bill

_____________________________

WitP AE - Test team lead, programmer

(in reply to mind_messing)
Post #: 80
RE: OT : World of Warships - 7/10/2015 3:05:55 PM   
dave sindel

 

Posts: 488
Joined: 3/13/2006
From: Millersburg, OH
Status: offline
I'm new to WITP AE, have only been playing since March. But I would respectfully suggest that you pay attention to Alfred's posts. They are full of excellent information, and have greatly helped my learning curve.

(in reply to Rising-Sun)
Post #: 81
RE: OT : World of Warships - 7/11/2015 7:45:37 AM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
Fully agree with your post, Bill.

WitP and WoWs currently are the only games I (have time to) play at the moment. On both I accept that realism has to be sacrificed for playability.

Still, the 'feel' of WoWs is right. It really makes an immersion difference of whether you make daring torp runs with a nimble DD or fight long range gun duels with battlewagons.

The variety in tactics and opportunities to fail/succeed as a team as well as an individual are quite surprizing in their diversity.

That said, I simply enjoy the relative simplicity and the stunning graphics when my brain cannot handle WitP after a long working day.


What I do understand though, as an air guy, is that the navy experts on this forum might have problems with some of the arcadish features. I don´t care so much as ships are concerned, but I have the same issue when it comes to aircraft on such or similar games. Lack of realism is an immersion killer to me when planes are concerned.



quote:

ORIGINAL: wdolson
I guess it's like morale in the military. If the troops are complaining, morale is probably pretty decent. If they stop complaining, that's when to get worried.

Bill


In this case I am convinced that Wargaming Forum morale is at an unbelievable all time high for years now...


< Message edited by LoBaron -- 7/11/2015 8:53:18 AM >


_____________________________


(in reply to wdolson)
Post #: 82
RE: OT : World of Warships - 7/11/2015 8:07:23 AM   
KenchiSulla


Posts: 2948
Joined: 10/22/2008
From: the Netherlands
Status: offline
Downloaded WoW and I have to say it is a positive suprise... As Baron says, it is nice game to play when your tired or when you are waiting for a turn with all chores (HAHA) done....

< Message edited by Cannonfodder -- 7/11/2015 12:31:57 PM >


_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

(in reply to LoBaron)
Post #: 83
RE: OT : World of Warships - 7/11/2015 8:15:49 AM   
wdolson

 

Posts: 10398
Joined: 6/28/2006
From: Near Portland, OR
Status: offline
So you have some sort of obligation to sing every day?

Bill

_____________________________

WitP AE - Test team lead, programmer

(in reply to KenchiSulla)
Post #: 84
RE: OT : World of Warships - 7/11/2015 11:32:05 AM   
KenchiSulla


Posts: 2948
Joined: 10/22/2008
From: the Netherlands
Status: offline
quote:

ORIGINAL: wdolson

So you have some sort of obligation to sing every day?

Bill


Bleeeeuuuuh.... corrected

< Message edited by Cannonfodder -- 7/11/2015 12:32:25 PM >


_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

(in reply to wdolson)
Post #: 85
RE: OT : World of Warships - 7/11/2015 2:27:36 PM   
zuluhour


Posts: 5244
Joined: 1/20/2011
From: Maryland
Status: offline
from the peanut gallery.....
never could have played anything like WITP-AE with card board counters.
never felt dominated as I have in my latest contest.
never felt as sure that I want another go at it.
never played with such an active and give a &^%$ community.
never drank so much after a turn before.

(in reply to KenchiSulla)
Post #: 86
RE: OT : World of Warships - 7/11/2015 6:27:40 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: zuluhour

from the peanut gallery.....
never could have played anything like WITP-AE with card board counters.
never felt dominated as I have in my latest contest.
never felt as sure that I want another go at it.
never played with such an active and give a &^%$ community.
never drank so much after a turn before.


Next time, try during.

(in reply to zuluhour)
Post #: 87
RE: OT : World of Warships - 7/11/2015 7:42:18 PM   
zuluhour


Posts: 5244
Joined: 1/20/2011
From: Maryland
Status: offline
I stand, quipped!

(in reply to Lokasenna)
Post #: 88
RE: OT : World of Warships - 7/11/2015 7:57:56 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline

quote:

ORIGINAL: zuluhour

from the peanut gallery.....
never could have played anything like WITP-AE with card board counters.
never felt dominated as I have in my latest contest.
never felt as sure that I want another go at it.
never played with such an active and give a &^%$ community.
never drank so much after a turn before.
warspite1

In that case try "The Dominatrix" aka Chickenboy - 0800-632-74301 (All major credit cards accepted).

From his businesscard "He's a dab hand with a whip, has a tongue like an electric eel, and loves the taste of a man's tonsils"*














*allegedly


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to zuluhour)
Post #: 89
RE: OT : World of Warships - 7/12/2015 1:58:44 PM   
zuluhour


Posts: 5244
Joined: 1/20/2011
From: Maryland
Status: offline
still pondering that one.....

(in reply to warspite1)
Post #: 90
Page:   <<   < prev  1 2 [3] 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: OT : World of Warships Page: <<   < prev  1 2 [3] 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.266