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RE: Williamsburg AAR BAB_V1.0RC_b modded V2

 
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RE: Williamsburg AAR BAB_V1.0RC_b modded V2 - 4/5/2015 9:15:44 PM   
zakblood


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10am, Berry's 3rd Brigade and Thompsons 3rd Artillery arrive as reinforcements on the Yorktown road, so will march them to the fort and again assault it when they are in play.




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< Message edited by zakblood -- 4/5/2015 10:21:54 PM >

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RE: Williamsburg AAR BAB_V1.0RC_b modded V2 - 4/5/2015 9:22:54 PM   
zakblood


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10am end of CSA turn report, Pickett's 3rd brigade arrives as reinforcements and is rushed in to the fight at the fort, with the rain still beating down it lessen the losses for both sides in all but close combat it seems




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< Message edited by zakblood -- 4/5/2015 10:29:26 PM >

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RE: Williamsburg AAR BAB_V1.0RC_b modded V2 - 4/5/2015 9:30:20 PM   
zakblood


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10.20am, i continue my fighting withdrawal from the fort and rally my men as i go backwards




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< Message edited by zakblood -- 4/5/2015 10:33:51 PM >

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RE: Williamsburg AAR BAB_V1.0RC_b modded V2 - 4/5/2015 9:35:48 PM   
zakblood


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10.20am end of CSA turn report, the Federal units retreat from the fort, i send out scouts to check there progress as i move low morale units around and replace with fitter ones before Pickett's brigade reaches the front, while the US retreats i change orders to all brigade not marching to rally to recover lost morale.




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< Message edited by zakblood -- 4/5/2015 10:39:38 PM >

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RE: Williamsburg AAR BAB_V1.0RC_b modded V2 - 4/5/2015 9:39:53 PM   
zakblood


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10.40am as the withdrawal goes in to full swing the fighting quietens down and the long march of my reinforcements along the Yorktown road gets a boost with issuing a brigade speed command to them.




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< Message edited by zakblood -- 4/5/2015 10:50:11 PM >

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RE: Williamsburg AAR BAB_V1.0RC_b modded V2 - 4/5/2015 9:50:33 PM   
zakblood


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10.40am end of CSA turn report, as i rush to bring in Pickett's Brigade and change orders from my men to rally mode and try and rest and recover them while the US retreat. I send out again 3 sets of scouts to look for the other side at both the flanks and check on the movement of the units fleeing the fort attack.






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< Message edited by zakblood -- 4/6/2015 6:39:55 AM >

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RE: Williamsburg AAR BAB_V1.0RC_b modded V2 - 4/6/2015 5:40:11 AM   
zakblood


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11am again i get a boost of speed with my reinforcements along the Yorktown road, as again i get a divisional boost of speed point to spend and use it there, while more of my men in that area unlock and will be available next turn to also bring in to the fray with Birney's Brigade arriving.

The Slow withdrawal from fighting at the fort gets my units out of harms way and i change there orders to rally while i wait for my next set of reinforcements to help me take the fort, some units either failed to get the message of it wasn't understood so failed to move away from the fort and was kept in harms way a while longer, so i will need to re do there commands again next turn if i wish to keep them in the fight.




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< Message edited by zakblood -- 4/6/2015 6:49:25 AM >

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RE: Williamsburg AAR BAB_V1.0RC_b modded V2 - 4/6/2015 5:50:21 AM   
zakblood


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11am end of CSA turn report, my reinforcement reach the fort and change orders to brigade advance for now, with over 90% of my units now in rally mode the fighting dies down and i wait to recover my strength and bring Pickett's fresh Brigade in to line




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< Message edited by zakblood -- 4/6/2015 6:56:16 AM >

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RE: Williamsburg AAR BAB_V1.0RC_b modded V2 - 4/6/2015 5:56:36 AM   
zakblood


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11.20am, Birney's Brigade gets bogged down in the rain and mud on the Yorktown road, there's just too many units using one road now and that is making it really slow going to bring up supplies and reinforcements at anything other than a snails pace atm.

While at summer HQ camp, Hancock's 1st Brigade unlocks and goes off on it's long march to cub creek dam and tries to scout out the right flank and attack the fort from there.

All my units withdrawing at the fort and retreated and placed in to rally mode to recover while they find better ground to hold while the rest of the Brigades are brought up.




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< Message edited by zakblood -- 4/6/2015 7:06:46 AM >

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RE: Williamsburg AAR BAB_V1.0RC_b modded V2 - 4/6/2015 6:07:59 AM   
zakblood


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11.20am with Pickett's fresh troops being put in to my second line at the fort, the rest of my units are still in rally mode to recover for now, again i send out 3 sets of scouts




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< Message edited by zakblood -- 4/6/2015 7:11:06 AM >

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RE: Williamsburg AAR BAB_V1.0RC_b modded V2 - 4/6/2015 6:12:46 AM   
zakblood


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11.40am, while i still retreat and recover my men around the fort, i still progress on my long march of my reinforcements along the long Yorktown road, only Hancock's Brigade makes good progress.

2nd Divisional Artillery goes to support the units at the fort, or at least goes on the march towards it for now, as Peck's 2nd Brigade arrives and also starts in long march to the front.

2 Brigades fail to move when asked, both maybe because of the rain and mud and over worked Yorktown road, either way it again slows down some reinforcements arriving at the front, so again delays the attack on the fort.




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< Message edited by zakblood -- 4/6/2015 7:24:49 AM >

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RE: Williamsburg AAR BAB_V1.0RC_b modded V2 - 4/6/2015 6:24:59 AM   
zakblood


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11.40am, with Pickett's men in line i place them in to attack mode and in line they rush forward and retreat across the ravine and try and attack the retreating US units placed there, as next turn i aim on going on the offensive by 3 brigades




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< Message edited by zakblood -- 4/6/2015 7:30:35 AM >

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RE: Williamsburg AAR BAB_V1.0RC_b modded V2 - 4/6/2015 6:30:48 AM   
zakblood


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12pm, again 2 Briages failed to do as asked, but the most did, so the reinforcements move slowly along, while i see a CSA attack forming on my left flank i change the units there to brigade hold to keep it pushing or turning that flank




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< Message edited by zakblood -- 4/6/2015 7:38:07 AM >

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RE: Williamsburg AAR BAB_V1.0RC_b modded V2 - 4/6/2015 6:38:16 AM   
zakblood


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12pm, Pickett's Brigade goes in but does little impact so i release 2 more brigades in support to see if i can weaken there left flank and turn the attack on the fort from reforming




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< Message edited by zakblood -- 4/6/2015 7:56:44 AM >

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RE: Williamsburg AAR BAB_V1.0RC_b modded V2 - 4/6/2015 6:46:21 AM   
zakblood


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12.20pm, with Brooks Brigade unlocking from summer HQ i send them up the middle road away from summer HQ to probe and scout out any units there if none are found i'll attack the fort from here, elsewhere the reinforcements make slow progress, with the left flank being attacked i pull it back and wait to be reinforced before i go back on to the offensive for now.

With the front being stable for the moment i look at the state of traffic on the Yorktown road and wonder how the log jam will get any better if the rain keeps coming as the mud gets deeper






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< Message edited by zakblood -- 4/6/2015 8:04:49 AM >

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RE: Williamsburg AAR BAB_V1.0RC_b modded V2 - 4/6/2015 6:56:22 AM   
zakblood


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12.20pm as Pickett's Brigade attacks the left flank, Jefferson davis legion scouts spot 2 US units approaching the right flank




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RE: Williamsburg AAR BAB_V1.0RC_b modded V2 - 4/6/2015 7:10:04 AM   
zakblood


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12.20pm now i need to rush units to the right flank to counter this threat as it will fold under pressure as there only cav units in this area atm in the redoubts, so only Pickett's men are making the attack as my other brigades change brigade orders back to rally and hold.




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< Message edited by zakblood -- 4/6/2015 8:12:57 AM >

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RE: Williamsburg AAR BAB_V1.0RC_b modded V2 - 4/6/2015 7:15:12 AM   
zakblood


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12.40pm with Hancock making good time, they change orders from march to advance to contact and probe the units they see, while elsewhere i keep the reinforcements going slowly along, with my left flank holding and more artillery near to support the fort now, it won't be long before the assault goes back in again.

The left flank see's some heavy fighting but holds






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< Message edited by zakblood -- 4/6/2015 8:26:47 AM >

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RE: Williamsburg AAR BAB_V1.0RC_b modded V2 - 4/6/2015 7:21:56 AM   
zakblood


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12.40pm and Pickett's brigade are moved back and placed on hold, while i scout out both flanks and check the progress of the troops amassing around the fort and paln on what to do next, too early to withdraw as yet, so will hold on awhile longer




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< Message edited by zakblood -- 4/6/2015 8:28:15 AM >

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RE: Williamsburg AAR BAB_V1.0RC_b modded V2 - 4/6/2015 7:28:24 AM   
zakblood


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1pm with Hooker's brigade the only units that failed to obey orders, that flank is the only one that doesn't make progress, while elsewhere i make steady progress and hold at the fort while i rally for one more turn before i again send in the assault




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< Message edited by zakblood -- 4/6/2015 8:35:55 AM >

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RE: Williamsburg AAR BAB_V1.0RC_b modded V2 - 4/6/2015 7:37:23 AM   
zakblood


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1pm with Jefferson davis legion and Jeb Stuart's cav scouts coming under attack, i withdraw them both to safer positions as they are too far out to support with infantry, while elsewhere there is little action to report, just the odd probes and spoiling fire to keep my mens heads down




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< Message edited by zakblood -- 4/6/2015 8:40:30 AM >

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RE: Williamsburg AAR BAB_V1.0RC_b modded V2 - 4/6/2015 7:40:39 AM   
zakblood


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1.20pm the attack goes back in on the fort, with reinforcements on there way, and both the left and right flanks making good ground and in contact with the CSA defenders, i have more than enough men now in play on the field to do a assault on the fort while i pressure the flanks as well




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< Message edited by zakblood -- 4/6/2015 8:47:29 AM >

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RE: Williamsburg AAR BAB_V1.0RC_b modded V2 - 4/6/2015 7:49:00 AM   
zakblood


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1.20pm, i pull back my right flank and leave cub creek as i have delayed them enough there for now, with the left flank holding and no reinforcements i keep my men in rally mode at the fort for as long as possible as i see a attack forming again




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< Message edited by zakblood -- 4/6/2015 8:51:41 AM >

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RE: Williamsburg AAR BAB_V1.0RC_b modded V2 - 4/6/2015 7:51:58 AM   
zakblood


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1.20pm end of CSA turn report, while i pull back my cav scouts, i reform my lines to better defensive positions




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< Message edited by zakblood -- 4/6/2015 8:53:32 AM >

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RE: Williamsburg AAR BAB_V1.0RC_b modded V2 - 4/6/2015 7:53:43 AM   
zakblood


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1.40pm and again the rain hampers my quick moves with slow marches to the front




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< Message edited by zakblood -- 4/6/2015 8:58:18 AM >

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RE: Williamsburg AAR BAB_V1.0RC_b modded V2 - 4/6/2015 7:58:51 AM   
zakblood


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1.40pm with the log jam and rain still taking it's toll i send the attack in




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< Message edited by zakblood -- 4/6/2015 8:59:32 AM >

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RE: Williamsburg AAR BAB_V1.0RC_b modded V2 - 4/6/2015 7:59:49 AM   
zakblood


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1.40pm end of CSA turn report, as i withdraw my cav scouts and change all orders to hold and prepare to be attacked, with all my lines shortening i will hold better and be better defensively.






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RE: Williamsburg AAR BAB_V1.0RC_b modded V2 - 4/6/2015 3:07:44 PM   
zakblood


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2pm and one of the CSA units rout from my attacks




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RE: Williamsburg AAR BAB_V1.0RC_b modded V2 - 4/6/2015 3:08:41 PM   
zakblood


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2pm and the assault on the fort goes back in, will Hancock's brigade gives chase to the fleeing cav units on the extreme right flank




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< Message edited by zakblood -- 4/6/2015 4:16:26 PM >

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RE: Williamsburg AAR BAB_V1.0RC_b modded V2 - 4/6/2015 3:16:42 PM   
zakblood


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2pm end of CSA turn report, i rally my routed unit and leave it where it sits and recovers as it will soon enough be back in battle so i retreat Pickett's Brigade and strength fort defensive where i will rally them for a few turns if i can




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< Message edited by zakblood -- 4/6/2015 4:22:18 PM >

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