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RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)

 
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RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/3/2015 4:49:43 PM   
SqzMyLemon


Posts: 4239
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From: Alberta, Canada
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quote:

ORIGINAL: el lobo

Too bad your game ended early. It definitely would have been a good read for me. Is the AAR still available?


It's way back on page 12 titled: Empire of the Rising Lemon? SqzMyLemon (Japan) v Smeulders (Allies)

http://www.matrixgames.com/forums/tm.asp?m=2287106

It was my first game and I jumped in feet first and learned as I went. Lots of mistakes, but making them helped me improve.




< Message edited by SqzMyLemon -- 12/3/2015 5:53:37 PM >


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(in reply to el lobo)
Post #: 301
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/3/2015 4:56:36 PM   
Chickenboy


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quote:

ORIGINAL: SqzMyLemon
No one said you had to smash and destroy everything to enjoy playing Japan


Yes they did.

_____________________________


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Post #: 302
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/4/2015 12:34:57 PM   
el lobo


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quote:

ORIGINAL: PaxMondo
Agree with Lowpe.

Drop your oil at Saigon/CRB if it is working and appears that it is. You can also drop fuel and resources there that are destined for the HI and save all that transport.

quote:

ORIGINAL: Lowpe

I think it is a mistake getting the highway to try and flow from Singers in a pbem game. You don't need it, especially if you are getting flow from Saigon and Cam Ranh Bay east.


OK, that is about where we are.

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to PaxMondo)
Post #: 303
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/4/2015 12:38:38 PM   
el lobo


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From: Khon Kaen, Thailand (orig: Sacramento, CA)
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quote:

ORIGINAL: Lowpe

Things to really look at now. Basic production: What does your engine production look like? AFVs and HI too.


I took a look at my engine production and decided to change it. I am waiting for the turn from Rio and when I make the changes I will post a screen-shot.

Here is a screen-shot of HI etc. Data is from Tracker.





Attachment (1)

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to Lowpe)
Post #: 304
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/4/2015 12:42:18 PM   
el lobo


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quote:

ORIGINAL: Lowpe

How soon will you get the Tojo IIc, George, Jack and Frank A. Critical for blunting Allied attacks in mid 43. The A6M5 acceleration looks good, but you will need more and better planes early especially good Army fighters (and three times more of them than navy) come 1st quarter 44.

Another plane to look at is the despised Lilly IIb, however they are great flexible Army anti ship divebombers that can start fighting in late 42. Much more effective than Helens or other Army bombers trained at naval bombing, IMHO.

I like what you are doing with the Nick...get your best pilots in them and start sweeping now. Don't cede the air war....keep attacking.

Here is what I have going at the present for the a/c you mentioned. I have not done the math so I can not tell you when they will arrive.

Ki-44-IIc Tojo 30(0) 30(0) 30(0)

N1K1-J George 6(24) 0(4) 9(21)

J2M2 Jack 0(30) 2(28) 1(29)

Ki-84a Frank 4(26) 10(45) 0(30) 0(30)

If I build the Lilly it will have to wait until it arrives naturally with-out R&D as I have no extra slots right now.


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to Lowpe)
Post #: 305
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/4/2015 1:07:36 PM   
el lobo


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quote:

ORIGINAL: SqzMyLemon

It's way back on page 12 titled: Empire of the Rising Lemon? SqzMyLemon (Japan) v Smeulders (Allies)

http://www.matrixgames.com/forums/tm.asp?m=2287106

It was my first game and I jumped in feet first and learned as I went. Lots of mistakes, but making them helped me improve.

Thanks SqzMyLemon, found it and will start reading.

A tough way to do it for sure but that is how I like to do it also.

I also just found out that we have more than four pages of AARs. I wondered where all those old ones were going. (“Display topics from last” drop-down, “All Topics”.)


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to SqzMyLemon)
Post #: 306
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/4/2015 1:09:35 PM   
el lobo


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quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: SqzMyLemon
No one said you had to smash and destroy everything to enjoy playing Japan


Yes they did.

I guess some of us are disobeying orders.

Thanks for dropping by Chickenboy.


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to Chickenboy)
Post #: 307
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/6/2015 12:58:11 AM   
el lobo


Posts: 825
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From: Khon Kaen, Thailand (orig: Sacramento, CA)
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A6M5 Zero has advanced to 11/42.





Attachment (1)

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 308
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/6/2015 1:53:45 AM   
PaxMondo


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quote:

ORIGINAL: el lobo

A6M5 Zero has advanced to 11/42.





Looking at your engines, some unsolicited thoughts:

Ha-33 - you are going to need a LOT more of those soon. You will want those up to ~350/month soon. Higher later.
Ha-34 - if you are going to build Tojo and Helen in numbers, you need a TON more of this engine. Most players look at ~500/month and up.
Ha-4x - decide which planes you will build and then get those engines RnD moving. Ha-45 is highly likely. The others it will depend upon your model mix.



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Pax

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Post #: 309
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/6/2015 9:13:10 AM   
el lobo


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quote:

ORIGINAL: PaxMondo

Looking at your engines, some unsolicited thoughts:

Ha-33 - you are going to need a LOT more of those soon. You will want those up to ~350/month soon. Higher later.
Ha-34 - if you are going to build Tojo and Helen in numbers, you need a TON more of this engine. Most players look at ~500/month and up.
Ha-4x - decide which planes you will build and then get those engines RnD moving. Ha-45 is highly likely. The others it will depend upon your model mix.

Pax, please consider yourself eternally solicited.

Yes, when Lowpe ask about engines I realized that I am behind the power curve on engines.

I will increase the Ha-33.

I remember there was some confusion in Mike's AAR about the Tojo. We are in scenario 2 and the Tojo uses the Ha-35. As you can see I am increasing them and will add more when these repair.

I added one more factory to the Ha-44 and two to the -45. I will have a lot of a/c that use the -45 but only the Jill for the -44.

Thanks






Attachment (1)

< Message edited by el lobo -- 12/6/2015 2:37:15 PM >


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to PaxMondo)
Post #: 310
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/6/2015 1:41:59 PM   
el lobo


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CHINA May 20, 1942

Rio has decided to make a stand in the hex marked red below. I think this is a good move on his part as it effectively blocks all easy access to Chingking by all of my units around Sian. We have about equal AV in-side the hex (2800 J - 2500 A) and equality out-side the hex (~2000 ea.) also. The hex has a 3X defense. I have lots of arty in-side the hex but it is very ineffective there.

He is moving the six units to the east of the hex into the hex. I am surprised that he has not moved all of his units into the hex.

My plan for the area is to try to concentrate my forces that are out side of the hex and eliminate or move into rough terrain as many of this units as I can. I am also moving most of my arty out of the hex hopping it will be more effective else-where.

Down south, his units are crumbling easily. I have about 4000 AV there and I was originally going to meat-up with the my units from the Sian area at Chungking. Now I will move them as indicated and see if we can roust him.





Attachment (1)

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 311
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/7/2015 12:04:54 AM   
PaxMondo


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quote:

ORIGINAL: el lobo

quote:

ORIGINAL: PaxMondo

Looking at your engines, some unsolicited thoughts:

Ha-33 - you are going to need a LOT more of those soon. You will want those up to ~350/month soon. Higher later.
Ha-34 - if you are going to build Tojo and Helen in numbers, you need a TON more of this engine. Most players look at ~500/month and up.
Ha-4x - decide which planes you will build and then get those engines RnD moving. Ha-45 is highly likely. The others it will depend upon your model mix.

Pax, please consider yourself eternally solicited.

Yes, when Lowpe ask about engines I realized that I am behind the power curve on engines.

I will increase the Ha-33.

I remember there was some confusion in Mike's AAR about the Tojo. We are in scenario 2 and the Tojo uses the Ha-35. As you can see I am increasing them and will add more when these repair.

I added one more factory to the Ha-44 and two to the -45. I will have a lot of a/c that use the -45 but only the Jill for the -44.

Thanks





Ah, ok, but if you plan for the Helen to be your primary IJA LB, you will need quite a few Ha-34. Remember, 2 per airframe ... so if you plan to build 120/month, then you need 240/month engines.

Ha-35 ... even with the Tojo using it, you may be ok .... you've got 500/month now ... remember, you do not want to over build your 1st and 2nd gen aircraft ... you need to conserve supply and HI to build the 3rd gen.
Ha-35 is a 1st/2nd gen engine. No 3rd gen AC uses it except for your kami's .... you may need to increase the Ha-35 above 500/month, but I would do so cautiously....

Ha-33 is a primary engine for a lot of aircraft that you will use throughout the war ... Dinah, Jake, Randy, late Tony, late A6M, Judy, Nell, Tina/Tabby.

< Message edited by PaxMondo -- 12/7/2015 1:12:53 AM >


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Pax

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Post #: 312
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/7/2015 12:04:36 PM   
Lowpe


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The Ha33 is an easy engine to overlook...

I am starting to think Japan really doesn't need a huge fleet of twin engine (Helen) Army bombers. Several yes, but as the game wears on they become increasingly less effective. Once you lose dominance in the air, they are pretty much relegated to hunting subs.

The single engine bombers are interesting for several reasons: lower supply cost, lower AF needs, ability to switch to FB (pdu on), less expensive in HI cost to make. Now, you have to take the lower supply cost into account as it may require more bombers to accomplish the same objective (say closing a runway).

The Patsy in an interesting deviation. Her long range makes her very interesting.

But, it comes down to fighters. Lose the fighter air war, and it really doesn't matter much what bombers you pursue. You need the Ha45 early, because you need the Frank A early. You need the Frank A to stand up to thunderbolts, and if you can win the daytime air war, then you need NF and flak to prevent your runways full of Franks from getting destroyed by night bombing 4E beasties.




(in reply to PaxMondo)
Post #: 313
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/7/2015 12:46:59 PM   
PaxMondo


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Joined: 6/6/2008
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quote:

ORIGINAL: Lowpe

The Ha33 is an easy engine to overlook...

I am starting to think Japan really doesn't need a huge fleet of twin engine (Helen) Army bombers. Several yes, but as the game wears on they become increasingly less effective. Once you lose dominance in the air, they are pretty much relegated to hunting subs.

The single engine bombers are interesting for several reasons: lower supply cost, lower AF needs, ability to switch to FB (pdu on), less expensive in HI cost to make. Now, you have to take the lower supply cost into account as it may require more bombers to accomplish the same objective (say closing a runway).

The Patsy in an interesting deviation. Her long range makes her very interesting.

But, it comes down to fighters. Lose the fighter air war, and it really doesn't matter much what bombers you pursue. You need the Ha45 early, because you need the Frank A early. You need the Frank A to stand up to thunderbolts, and if you can win the daytime air war, then you need NF and flak to prevent your runways full of Franks from getting destroyed by night bombing 4E beasties.


+1

I demur only on the Helen ... I use a lot of them for counter attacks. Their relatively short range (compared to allied 2E by mid-war) means you have to "shoot 'n scoot", but I still employ them a lot. It is one way to keep the allies honest .. meaning forcing them to keep CAP on their AF's and not be 100% dedicated to escort.

_____________________________

Pax

(in reply to Lowpe)
Post #: 314
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/7/2015 1:12:57 PM   
el lobo


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From: Khon Kaen, Thailand (orig: Sacramento, CA)
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Thanks Guys,

I have increased both the 33 and 34 and will keep an eye on them.

The Tojo IIc accelerated to 2/44.


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to PaxMondo)
Post #: 315
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/7/2015 1:22:00 PM   
Lowpe


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quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Lowpe

The Ha33 is an easy engine to overlook...

I am starting to think Japan really doesn't need a huge fleet of twin engine (Helen) Army bombers. Several yes, but as the game wears on they become increasingly less effective. Once you lose dominance in the air, they are pretty much relegated to hunting subs.

The single engine bombers are interesting for several reasons: lower supply cost, lower AF needs, ability to switch to FB (pdu on), less expensive in HI cost to make. Now, you have to take the lower supply cost into account as it may require more bombers to accomplish the same objective (say closing a runway).

The Patsy in an interesting deviation. Her long range makes her very interesting.

But, it comes down to fighters. Lose the fighter air war, and it really doesn't matter much what bombers you pursue. You need the Ha45 early, because you need the Frank A early. You need the Frank A to stand up to thunderbolts, and if you can win the daytime air war, then you need NF and flak to prevent your runways full of Franks from getting destroyed by night bombing 4E beasties.


+1

I demur only on the Helen ... I use a lot of them for counter attacks. Their relatively short range (compared to allied 2E by mid-war) means you have to "shoot 'n scoot", but I still employ them a lot. It is one way to keep the allies honest .. meaning forcing them to keep CAP on their AF's and not be 100% dedicated to escort.



I agree with that, but also later in the game the Allied flak becomes so painful.

(in reply to PaxMondo)
Post #: 316
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/8/2015 12:41:50 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Lowpe

The Ha33 is an easy engine to overlook...

I am starting to think Japan really doesn't need a huge fleet of twin engine (Helen) Army bombers. Several yes, but as the game wears on they become increasingly less effective. Once you lose dominance in the air, they are pretty much relegated to hunting subs.

The single engine bombers are interesting for several reasons: lower supply cost, lower AF needs, ability to switch to FB (pdu on), less expensive in HI cost to make. Now, you have to take the lower supply cost into account as it may require more bombers to accomplish the same objective (say closing a runway).

The Patsy in an interesting deviation. Her long range makes her very interesting.

But, it comes down to fighters. Lose the fighter air war, and it really doesn't matter much what bombers you pursue. You need the Ha45 early, because you need the Frank A early. You need the Frank A to stand up to thunderbolts, and if you can win the daytime air war, then you need NF and flak to prevent your runways full of Franks from getting destroyed by night bombing 4E beasties.


+1

I demur only on the Helen ... I use a lot of them for counter attacks. Their relatively short range (compared to allied 2E by mid-war) means you have to "shoot 'n scoot", but I still employ them a lot. It is one way to keep the allies honest .. meaning forcing them to keep CAP on their AF's and not be 100% dedicated to escort.



I agree with that, but also later in the game the Allied flak becomes so painful.

Yep, losses are high. Hence the fair number needed to be built to replace all those losses. 20-25% losses are not unusual for me.

But one good attack in a theatre can keep the allies honest and force them to keep some fighters on CAP, that is fewer on the sweeps and escorts. Your LCU's take less damage, your fighters are more effective, etc.

Its a trade-off. It works for me, but YMMV.


_____________________________

Pax

(in reply to Lowpe)
Post #: 317
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/8/2015 12:52:48 PM   
el lobo


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May 21, 1942

Thanks again guys. Noted.

A pleasant surprise today, Tojo went into production. I thought this would happen Jun 1st.

SRA

Here is the situation in the SRA. Aviation support will be in Koepang in two or three days and I will start bombing northern Australia. I am doing this to see if I can draw-out some of his air.





Attachment (1)

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to PaxMondo)
Post #: 318
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/8/2015 1:13:28 PM   
el lobo


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From: Khon Kaen, Thailand (orig: Sacramento, CA)
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Burma, India, Ceylon May 21, 1942

Yesterday I bombarded and bombed Cox'sBazar and today I get this. I hope my subs can keep an eye on where they go. (Heaven forbid they should put a torpedo into one of them.)

More on this area soon.





Attachment (1)

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 319
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/8/2015 2:18:18 PM   
Lowpe


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I wouldn't think you will get an air battle in Northern Oz from the Allies.

(in reply to el lobo)
Post #: 320
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/9/2015 12:56:23 AM   
PaxMondo


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quote:

ORIGINAL: Lowpe

I wouldn't think you will get an air battle in Northern Oz from the Allies.

+1

_____________________________

Pax

(in reply to Lowpe)
Post #: 321
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/9/2015 1:25:11 AM   
PaxMondo


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quote:

ORIGINAL: el lobo

Burma, India, Ceylon May 21, 1942

Yesterday I bombarded and bombed Cox'sBazar and today I get this. I hope my subs can keep an eye on where they go. (Heaven forbid they should put a torpedo into one of them.)

More on this area soon.



DL looks really low, so who knows what is actually there ... looks like max range Mavis spotting ... you would need to get 2 - 3 Glens in close to really see what you got there ...


_____________________________

Pax

(in reply to el lobo)
Post #: 322
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/9/2015 11:36:33 AM   
el lobo


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From: Khon Kaen, Thailand (orig: Sacramento, CA)
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quote:

ORIGINAL: PaxMondo
quote:

ORIGINAL: Lowpe
I wouldn't think you will get an air battle in Northern Oz from the Allies.

+1

Lowpe, Pax, I am certain you are correct. Sorry for the incomplete and therefore somewhat inaccurate posting. It was getting late.

It should have said more like, I am not going to invade nor occupy any bases in Australia. I am bombing, (very wishfully it seems,) thinking that I may get some air action, but mainly I want Rio to think I am going to invade Oz. This, along with surface combat raids.


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to PaxMondo)
Post #: 323
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/9/2015 11:42:49 AM   
el lobo


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From: Khon Kaen, Thailand (orig: Sacramento, CA)
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Now for a big, for me, question.

What is the best way, tactically and with what assets, to set-up LBA?

Offensive, such as covering the KB from Port Blair while the KB provides air cover for an invasion on Ceylon and at Madris.

Defensively, such as the Kurile Islands, which has torpedoes available..

Along with that, can you, how do you, get Netties to attack enemy TFs at sea?


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 324
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/9/2015 12:23:43 PM   
PaxMondo


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Joined: 6/6/2008
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quote:

ORIGINAL: el lobo

Now for a big, for me, question.

Along with that, can you, how do you, get Netties to attack enemy TFs at sea?


Only take this on to begin with.

I've had lousy success in over almost 10 years getting Netties to attack 'hard' TF's. Hard meaning those with CAP. Other players do, but not what you would call religiously. When they do, generally they have a ton of escort, but that means you are only going out 14 hex or so.

I don't try to get Netties to defend/attack hard TF's ... I use them as active patrols to prevent sneak attacks and to spot hard targets via their splashes. So, I set them (particularly the G3M3 (2nd Nell) to NavAttack with ~60% NavSearch on the arc I am trying to protect. With a 36 plane group, I can cover ~90 degree arc this way.
If it is a soft target, once spotted, the remaining Nells will launch and prosecute ... generally pretty effectively. If it is a hard target, the search plane is splashed, the other won't launch, but I know the allied DS is in that area.
AA losses can be high ... just plan for it both AC and pilots. I train pilots specifically for these groups, NavSearch/NavAttack* only. TT attacks are good against naval targets, but bombs at 2000' work better against merchants. More chances to hit, fewer losses, no air HQ required. Player decision.

That's about the book on the IJN 2E.


*NavAttack: meaning either NavBomb or NavTorp but not both.


< Message edited by PaxMondo -- 12/9/2015 1:24:37 PM >


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RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/9/2015 12:33:32 PM   
PaxMondo


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quote:

ORIGINAL: el lobo

Now for a big, for me, question.

What is the best way, tactically and with what assets, to set-up LBA?

Offensive, such as covering the KB from Port Blair while the KB provides air cover for an invasion on Ceylon and at Madris.



OK, Covering the KB is about using IJA fighter groups to provide extra defense so that you can send more fighters on your strike package from the KB. Set the IJA fighters to LRCAP target the KB TF.
This is one reason why I had you work through your offense/defense rationale with fighter in what you build and when. The Tojo is a nice defensive fighter, but lack range. It limits your offensive range with the KB if you want LBA cover.
Oscar provide far greater range (more than double). If you are defending an area, Tojo is your choice. If you are still on the initiative, you need Oscar. Yep, losses will be higher with Oscar, but that is what comes with the initiative. Hopefully, the allied losses will either be higher OR strategically more significant.

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RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/9/2015 1:08:42 PM   
Lowpe


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quote:

ORIGINAL: PaxMondo
strategically more significant.


Depending upon Allied players sophistication, your plane losses on the offensive tempo will be greater than the Allies meaning your plane losses are your loss leader in accumulating tactical/strategic gains.

(in reply to PaxMondo)
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RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/9/2015 11:14:47 PM   
el lobo


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Thank you again. I have some follow-up questions but I only have time this morning to post this.

Assumption, transports are going to Calcutta. I am moving subs to intercept.

The insert in this shot is a snippet from the last post in case you did not notice the two ships.


Edit: I originally thought that the two ships near Calcutta were the same two ship that started near Ceylon but now I think they are different TFs.




Attachment (1)

< Message edited by el lobo -- 12/10/2015 12:23:04 AM >


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El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to Lowpe)
Post #: 328
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/10/2015 12:40:38 AM   
PaxMondo


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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: PaxMondo
strategically more significant.


Depending upon Allied players sophistication, your plane losses on the offensive tempo will be greater than the Allies meaning your plane losses are your loss leader in accumulating tactical/strategic gains.


Yep. planes are cheaper and easier to replace than anything else (LCU/Ship).

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Post #: 329
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 12/10/2015 6:10:12 AM   
el lobo


Posts: 825
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From: Khon Kaen, Thailand (orig: Sacramento, CA)
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quote:

ORIGINAL: PaxMondo

That's about the book on the IJN 2E.

First of all, thanks for the response. Information like that is valuable and hard to determine without a lot of trial and error.

Now, not to seem ungrateful, not to you but the aircraft, but I expected more out of the Netties. I read, LBA, LBA, LBA, but the way you suggested appears to be mostly recon with an occasional attack. There is nothing wrong with that of course but from what I read I expect the Netties to chew-up and spit-out everything in sight. As admitted prior, I haven't read that much.

However, from what you posted, I am in the process of dispatching a Nell unit to the Kuriles. Sounds perfect for what I need there right now.

So now that the invasion TF has been spotted by the Netties (example,) I have Zeros, Nates, and Vals on three of the islands with torps. What else should I have re LBA and other?


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to PaxMondo)
Post #: 330
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