Lowpe
Posts: 22133
Joined: 2/25/2013 Status: offline
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I will bite on Kamikazes...just general ramblings. You don't need specialized kamikaze planes in a pdu on game. Good planes are Judy and Jill, Oscars and Franks. Helens carry a lot of bombs but also two engines and need big airbases. No torpedo carrying kamikazes. I like Jills for their decent bomb load, and long range; Judies for their great bomb load and ability to penetrate CAP quickly. Frank A might be the best of the fighter kamikazes. Although it is neat to have built a dedicated kamikaze. You ideally want fast, high altitude, minimum 2x250kg, one engine and a bomber. Fighter squadrons are busy being fighter squadrons. Range is important for several base protections like Okinawa, and to transfer kamikaze squadrons. I don't know if there is a correlation between maneuver and ability to hit ships. I think there might be, but I am in the minority here. It costs 10 victory points to convert a squadron (must be low experience) to kamikaze status. Kamikaze squadrons do survive after their attack, but lose every plane and pilot that flies against an enemy taskforce. You need high lowNaval pilots, otherwise you are throwing away planes and partially trained pilots. Good defense skills helps too. Allied flak is really tough to penetrate. You can set your attack squadrons to any height 1000 to max altitude...the higher the altitude the lesser the AA is on the approach phase. I thought there might be a correlation between attack height and kamikaze hits. High altitude attacks might hit superstructure more, low altitude might hit belt armor...but again that is mere supposition on my part and probably not true. A high naval skill commander might help the squadron attack worthwhile targets. Might. You can set Kamikazes to search, but I am not sure they actually do. You can set Kamikazes to CAP, but they don't kamikaze into enemy bombers. Actually, they might, but mine never survived the Allied sweeps first to try against bombers. It is an intriguing idea however. Even Zero kamikazes with 60kg bombs can knock out devices on warships and be worth using in a pinch, or oversupply or against destroyers, aks, etc. It takes multiple hits to put down warships. Generally when a big invasion comes, the fleet carriers stay one or more hexes away, and the invasion fleet has BB, and CVEs at the beaches. CVEs are pretty easy to kill with kamikazes, fleet carriers are really tough to sink, and you have to penetrate the enemy CAP and then the enemy flak, and then the enemy naval commanders. Your attacks are land based, and generally go in very piecemeal. Each lost plane is 1 victory point for the Allies. A very decent strategy against the deathstar is to have one squadron kamikaze at it at very high altitude escorted by your best fighters (and a lot of them).. You fighters tend to avoid the dive, and might even sweep ahead of the kamikazes, and you can degrade the fighters in the deathstar for attacks later in subsequent days. Unfortunately the Allies can counter this by having a replenishment CVE taskforce behind the front lines, and fly in replacement fighters. You need thousands of kamikazes.
< Message edited by Lowpe -- 1/20/2016 3:17:00 PM >
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