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RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)

 
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RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 2/14/2016 12:51:04 PM   
GetAssista

 

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quote:

ORIGINAL: el lobo
How about here?

IMO, jungle rumble is not what you really want at that point, you need to capitalize on your control of the seas as long as it lasts. You will have lotsa jungle wrestling in 1943-44 when they come for you.
You will have Ceylon soon and hence Bay of Bengal blocked. It might be too early for the Allies to have overwhelming force in India, and too early for them to seriously push into Burma.
How many mobile divisions you can round up in 1-2 months? Have you given any thought to large scale Calcutta area invasion to get Akyab+ cut off and mopped up? With preparatory pushing in Burma to make him deploy forces forward. Nobody stays in India for long, but that's pretty common Jap gambit in 1942

Either that, or an invasion into some nice piece of real estate in the Pacific to pull his carriers out. Keep the initiative

Edit: I don't see any movement in the direction of Burma on your China map. Do you plan to transfer some divisions from China to Burma? China looks pretty ok already, will eventually suffocate w/o supplies. Conveniently, no PPs needed ;)

< Message edited by GetAssista -- 2/14/2016 1:57:24 PM >

(in reply to el lobo)
Post #: 451
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 2/14/2016 1:50:13 PM   
Lowpe


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You can keep the initiative by ruthlessly sweeping his bases and bombing any troops that have no AA protection.

Don't let the peanut gallery change your strategy for the game unless you really agree with it...even if you are wildly successful, the Allies will still be bombing Tokyo in 45. Read Obvert vs Jocke; Obvert overwhelmingly won every CV engagement.

You mentioned a sort of hive/defensive game. That is fine, as long as you have an active defense. I believe that is what Alfred recommends as solid strategy.

In my mind, the big thing is to take China. I think this is one area where Captain Cruft went wrong. Should have taken China.

Don't throw away the KB.

Accumulate supplies and HI etc for the endgame.

Get Frank in 43.

Using your glen subs correctly. Train some up in recon, and watch those bases where he is likely to create invasions from.

Don't defend so far forward that huge swathes of you Army is bypassed by a deep invasion.

Build forts on likely invasion beaches now.


(in reply to GetAssista)
Post #: 452
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 2/14/2016 3:55:45 PM   
GetAssista

 

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Yeah, the peanut gallery always strives for action, no matter long-term views
But I believe that India debacle in 1942 is in Japans long-term interests. Brits and to a lesser extent Indians are nations handicapped by low replacement rates for squads/devices. You won't hurt allies much if you eliminate an american ID or two, they'll quickly rebuild. Not so for Brits, an ID gone is an ID gone for a long time. This is why India is one of the frequent targets.
Also Anzacs are vulnerable in this regard, but it is harder to make Australians lose squads compared to Brits.

(in reply to Lowpe)
Post #: 453
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 2/14/2016 8:38:23 PM   
PaxMondo


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quote:

ORIGINAL: el lobo

quote:

ORIGINAL: GetAssista

..... make him fight while you are still strong and he is still weak.

BURMA Jul 16, 1942 Turn 222

How about here?






Akyab is a base that no one wants. Yes, it is one gateway into Burma, but it is an optional path, not required.

Calcutta is a desirable property.



_____________________________

Pax

(in reply to el lobo)
Post #: 454
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 2/14/2016 8:57:07 PM   
PaxMondo


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quote:

ORIGINAL: Lowpe

You can keep the initiative by ruthlessly sweeping his bases and bombing any troops that have no AA protection.

Don't let the peanut gallery change your strategy for the game unless you really agree with it...even if you are wildly successful, the Allies will still be bombing Tokyo in 45. Read Obvert vs Jocke; Obvert overwhelmingly won every CV engagement.

You mentioned a sort of hive/defensive game. That is fine, as long as you have an active defense. I believe that is what Alfred recommends as solid strategy.

In my mind, the big thing is to take China. I think this is one area where Captain Cruft went wrong. Should have taken China.

Don't throw away the KB.

Accumulate supplies and HI etc for the endgame.

Get Frank in 43.

Using your glen subs correctly. Train some up in recon, and watch those bases where he is likely to create invasions from.

Don't defend so far forward that huge swathes of you Army is bypassed by a deep invasion.

Build forts on likely invasion beaches now.



Listen to Lowpe ... he is correct, changing strategies is fraught with peril and you are already pretty far into your game.

Active defense is the best, and I don't know any good player that does not advocate it (me included).

Just be aware, that even an active defense against a totally unwounded allied player is going to be difficult in the extreme.
Look at Crufts situation at the end ... he is losing HK (let's say lost it for discussion). This is a huge loss, why? because Canton/HK is 17 hex from Shanghai. That is the 4E envelope for full loads.
Shanghai will be taken within a month, 2 at most.

Losing Shanghai is a killer. Kyushu, Shikoku, and Hiroshima end of Honshu are all within 17 hex. So, at this point you lose ~25% of your industry and two of your best RSY's. In addition, Fusan is now in jeopardy.
Unlike Shanghai though, Fusan is not as easy to get to overland as Shanghai. There is much better terrain and the IJ can tighten their lines, but clearly no more shipments from Asia will appear at this point.
The point here is that this can all be done without an amphib landing which means one of your strongest weapons sits idle: kami's.

This is what I meant by all strategies have a counter. Cruft was interesting to watch, but this Achilles heel was developed back in WitP days (forget the AAR, maybe someone else will recall).

So active defense means far enough forward to trade space for time, but without losing troops to encirclement. Think East Front as the SOV in Barbarossa. Same idea, but tougher here as there is water involved in most places so your exit strategies are tougher.



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Pax

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Post #: 455
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 2/15/2016 12:34:42 AM   
Lowpe


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I think Cruft was going to fight for Hong Kong. In fact he had naval and air superiority, and for a brief shining moment,1day, had cut off the entire Allied spearhead.

I bet Hong Kong would have held for several months.

But the Allies didn't need it; they were already within B29 distance of the HI and 7000 VP would be garnered (for the 2-1) without really penetrating Cruft's Hive.

This leads me to another universal truth, it is next to impossible to cutoff and destroy Allied vanguards in 1944 and 1945. You can do it, but it is very difficult.


(in reply to PaxMondo)
Post #: 456
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 2/15/2016 12:23:24 PM   
el lobo


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I appreciate all of this discussion and input.

The livelier the better.

You never know. What is not desirable today may be a big goal in three months. The same goes for what is not possible today.

For me, this is how new ideas are formed.

Thanks again.

(GA, see the later part of post #447. More are on the way.)


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to Lowpe)
Post #: 457
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 2/17/2016 11:40:03 AM   
el lobo


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PRODUCTION Jul 19, 1942 Turn 225

Nakajima Ha-45 has accelerated to 6/43.
Ki-44-IIc Tojo has accelerated to 11/43.
Ki-43-IIb Oscar has accelerated to 1/43

CVs Akagi and Kaga go into refit today and Hikotais with brand new Zero A6M5s will be waiting to re-board when they are finished.


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 458
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 2/18/2016 9:29:28 AM   
el lobo


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CEYLON Jul 20, 1942 Turn 226

For the moment I am adequately situated in Ceylon. I have good defensive air and am able to interdict shipping. I have more aviation support en-route and as soon as it is situated I will bring over some more a/c. This will allow more interdiction and LBA support at Madras.

I am sending more subs and a SCTF to patrol around Diego Garcia.

After the troops rest-up a bit more we will take some more bases on the island.






Attachment (1)

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 459
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 2/18/2016 2:31:18 PM   
Lowpe


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Be careful on Ceylon, that it doesn't become one huge POW camp. Unless you want it to, of course.




(in reply to el lobo)
Post #: 460
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 2/19/2016 3:57:05 AM   
el lobo


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Yes, thank you.

This has been on the back of my mind since I took the first base there.

A lot of my evacuation plans depend on my keeping Port Blair longer than Ceylon as I can fly all of the a/c back to Port Blair if/when I need, except for the Vals. I am going to keep a CVE at Port Blair for the purpose of rescuing the Vals

I have a Division, two Regiments, AV support, HQ and Base Forces on the island. After I take the rest of the bases I will probably remove the Division or maybe include it in a Madras invasion.. Rescuing the HQ and AV support will be my first priority and I will examine the best way to to keep Navy air transport some where on hand to to that. I am thinking I need to do a partial trial run for that.

It may well be a POW camp but more than likely it will be a crematorium. I hope I can make it expensive enough for Rio to be worth it.


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to Lowpe)
Post #: 461
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 2/21/2016 11:59:32 AM   
el lobo


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CHINA Jul 23, 1942 Turn 229

Rio figured out what I was trying to do west of Sian. In less than two weeks I would have surrounded his big stack. Now it looks like we are going to have the big battle at Chungking.

If he does indeed go to Chungking, and I do not see why he would not, I will enjoy bombing the crap out of the units as they traverse the clear hexes. I am moving a lot of bombers into position. I have adequate AvSpt in the area but I may have to move some of it. Transports are also moving into the area.

I have a supply convoy loading for Hankow. Too bad as China has been sustaining itself for awhile.

At least I can kill-off the isolated troops at Tienshui.

I ask Rio about the conga-line north of Kweiyang. He just said he likes to keep his troops neat and organized.





Attachment (1)

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 462
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 3/4/2016 8:30:29 AM   
el lobo


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PRODUCTION Aug 1, 1942 Turn 238

AIR

I started producing the Ki-43-IIa Oscar and the Ki-49-IIa Helen today.

For the moment I will produce about 120 of the Helens and upgrade the existing Ia group and three Ki-48 Lily groups to that model and then let the pools build.

For the Oscar I will produce about 140 and upgrade four existing groups to use as bomber escorts. I will adjust as necessary but I don't want to produce too many of this make. I would rather have more of the armored IIbs. The Oscar IIb has advanced to 1/43 and the IIIa has advanced to 5/44.

The Ki-44 IIc Tojo has advanced to 10/43.

At the present I have nine Ki-45KAIa Nick groups and I have seven Ki-51 Sonia groups that I will upgrade to the Nick for a total of sixteen groups which is about what I want at the present.

After I upgrade the Sonia groups above, I will have no more Sonia groups. I have already upgraded my Ida and Mary groups. I have eight Ann groups that I am using mostly for ASW.

PILOTS

In the Reserve Pool I have 730 Army pilots and 955 Navy pilots.

In TRACOM I have fifty-two Army pilots and 137 Navy pilots.

MONTHLY STATS

I did not “beady eye” Vehicles enough. I thought I had set all to Stock-pile but about mid-month I noticed that it was not increasing much. I checked and AFVs were not stock-piling. I set them and now it is increasing. We will see how they are doing next month at this time.

Let's hope that supply will continue this trend. I am still keeping a small but study supply-line to Burma with an occasional boost to other bases when needed. I think China can hold its own for awhile.

I still do not have all of my R&D factories expanded or "Repair" set to “ON”. I am going slowly but every model that is scheduled to build up to and including '44 is repairing.







Attachment (1)

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 463
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 3/4/2016 9:40:23 AM   
el lobo


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CEYLON and VICENITY Aug 3, 1942 Turn 240

Rio has been keeping a tight sub blockade around Trincomalee for awhile so I snuck my engineers and a remaining fragment of the Division at Trincomalee into Koggala and am marching them up-land.

He is now blockading Koggala also. I have a lot of supplies in ships anchored in port at Koggala but I do not want to risk running them through Dutch subs so I will try to sneak some supplies in when he gives me a break. I have Anns at Koggala and I will move them back to Trincomalee to get a better sub recon before I move the fast transport any further.

My Tone Raiders had some fun at Diego Garcia.

--------------------------------------------------------------------------------
Night Time Surface Combat, near Diego Garcia at 11,62, Range 8,000 Yards

Japanese Ships
CA Tone
CA Chikuma
DD Tanikaze
DD Michishio
DD Fubuki
DD Satsuki

Allied Ships
xAK Howell Lykes, Shell hits 21, Torpedo hits 3, and is sunk
xAK General Fleisher, Shell hits 6, Torpedo hits 2, and is sunk
xAK T. A. Johnson, Shell hits 8, Torpedo hits 2, and is sunk


--------------------------------------------------------------------------------
Submarine attack near Diego Garcia at 11,58

Japanese Ships
SS I-29

Allied Ships
xAK Trieste, Torpedo hits 2, on fire, heavy damage

Allied ground losses:
Vehicles lost 1 (1 destroyed, 0 disabled)

xAK Trieste is sighted by SS I-29
SS I-29 attacking xAK Trieste on the surface




Attachment (1)

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 464
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 3/4/2016 10:26:39 AM   
el lobo


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PACIFIC Jun 28 + Aug 2, 1942 Turn 239

June 28 '42

--------------------------------------------------------------------------------
Day Time Surface Combat, near Marcus Island at 122,84, Range 16,000 Yards

Japanese Ships
BB Mutsu
CA Aoba
DD Uzuki
DD Yuzuki
DD Shiokaze
DD Karii

Allied Ships
PG Sacramento, Shell hits 6, and is sunk ---- MY HOMETOWN, SRB, I'll get him for this.

Aug 2, 1942

I'm not so concerned that he did these moves but more as to why.

The SCTF had gone back to Chichi-jima, re-armed and was en-route to Marcus to “investigate” the DD that showed up there the 1st of Aug. I am going to hold it back until I know more of what is further out.


--------------------------------------------------------------------------------
Night Naval bombardment of Marcus Island at 123,85

Allied Ships
DD John D. Edwards

Airbase supply hits 1
Runway hits 3
Port hits 1
Port supply hits 1

DD John D. Edwards firing at Marcus Island
--------------------------------------------------------------------------------
Amphibious Assault at Marcus Island (123,85)

TF 298 troops unloading over beach at Marcus Island, 123,85

Allied ground losses:
43 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (0 destroyed, 2 disabled)
Vehicles lost 2 (0 destroyed, 2 disabled)

TF 346 troops unloading over beach at Marcus Island, 123,85

Allied ground losses:
32 casualties reported
Squads: 1 destroyed, 5 disabled
Non Combat: 0 destroyed, 13 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (0 destroyed, 1 disabled)

--------------------------------------------------------------------------------

Ground combat at Marcus Island (123,85)

Allied Shock attack

Attacking force 506 troops, 10 guns, 3 vehicles, Assault Value = 19

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Allied adjusted assault: 2

Japanese adjusted defense: 1

Allied assault odds: 2 to 1 (fort level 0)

Allied forces CAPTURE Marcus Island !!!




Attachment (1)

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 465
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 3/4/2016 12:24:55 PM   
PaxMondo


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quote:

ORIGINAL: el lobo





Supply and other resources are basically holding steady .... at this point you want them increasing.

Fuel: you want to increase by maybe 1000/day. The fact you aren't means you are driving too many ships around.

Supply: Ditto, except it means that you are building too much (likely) or fighting too much.

The issue here is that at this point your forces are only about 50% of what they will be in '44. You need to be saving large pools
to support those future forces. Otherwise when they show up and you try to use them, poof! your economy implodes.

This is all historically accurate. The KB sat is port most of the war due to fuel. The IJ did NOT take china for lack of supply. etc. etc. etc.


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Pax

(in reply to el lobo)
Post #: 466
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 3/4/2016 12:28:34 PM   
PaxMondo


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quote:

ORIGINAL: el lobo

June 28 '42
--------------------------------------------------------------------------------

Allied forces CAPTURE Marcus Island !!!


Losing Marcus at this date: very bad.

An effective defense is based upon knowing when/where your opponent will attack ... him getting in and taking Marcus means you didn't have sufficient "eyes out".
You need to re-take it quickly, and then get your NavSearch far tighter. You needed to have seen him +4days from Marcus so that you could have reacted with appropriate forces. There are several open AAR's that demonstrate how to do this.

This isn't all that bad now, but it doesn't bode well. You just missed an opportunity to really hurt that allies as he had assets extended for you to crush. IJ needs to take advantage of each of these opportunities.

Now the good news: use this to your advantage. Maybe he will get cocky and try somewhere else bigger. Be ready.

< Message edited by PaxMondo -- 3/4/2016 12:38:01 PM >


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Pax

(in reply to el lobo)
Post #: 467
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 3/4/2016 12:37:26 PM   
Lowpe


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You had nothing on Marcus?

Allies have perfect intelligence and your opponent is obviously willing to take things from you on the cheap.

What other holes in your defense do you have? For example, this could be the opening move designed to lure your carriers while he invades Sumatra/Java for example. Not saying that is going to happen, but it is what the Allies love to do. Make you race from one end of the map to the other.

Search, search, and more search. Iboats, PBs, Air, you can and must do it.




(in reply to PaxMondo)
Post #: 468
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 3/4/2016 12:39:16 PM   
PaxMondo


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quote:

ORIGINAL: Lowpe

Search, search, and more search.

+1

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Pax

(in reply to Lowpe)
Post #: 469
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 3/4/2016 2:07:06 PM   
Lowpe


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One other thing, BB and CA don't seem to mix well in the same task force (SAG).

And since you are doing that, I suppose you aren't carefully looking at the classes of destroyers you have with the group. Spend a little time and look at them.

Some destroyers really are quite poor for surface combat fielding very few effective guns.

And finally look at the Captains.

(in reply to PaxMondo)
Post #: 470
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 3/5/2016 12:59:25 PM   
el lobo


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quote:

ORIGINAL: PaxMondo

Supply and other resources are basically holding steady .... at this point you want them increasing.

Fuel: you want to increase by maybe 1000/day. The fact you aren't means you are driving too many ships around.

Supply: Ditto, except it means that you are building too much (likely) or fighting too much.

Thanks Pax.

Fuel: True. I had a lot of convoys going from H.I. to Rangoon. Good news, bad news, is I have sent everything that can go there (by sea) for awhile so that will cut-down on convoys somewhat.

Will the fuel and oil ever flow out of Urumchi?

Supply: Also true. Building a lot of forts and airfields. I have cut-back as much as I feel comfortable. Some of these are nearing completion or moving to other projects.


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to PaxMondo)
Post #: 471
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 3/5/2016 1:07:24 PM   
el lobo


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quote:

ORIGINAL: PaxMondo

You just missed an opportunity to really hurt that allies as he had assets extended for you to crush. IJ needs to take advantage of each of these opportunities.


quote:

ORIGINAL: Lowpe

You had nothing on Marcus?

Thanks Guys.

Like Maxwell used to say, “Missed it by that much.”

The Naval Guards Unit that was on the way to Marcus is pulling, instead, into Saipan as we speak. The engineer/Av Support was loading supplies at Tokyo, and there is a Rufe and a Dinah unit sitting at Chichi-jima just waiting for the land units to arrive.

And they will. Soon, I hope.


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to Lowpe)
Post #: 472
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 3/5/2016 1:11:09 PM   
el lobo


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From: Khon Kaen, Thailand (orig: Sacramento, CA)
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quote:

ORIGINAL: Lowpe

One other thing, BB and CA don't seem to mix well in the same task force (SAG).

And since you are doing that, I suppose you aren't carefully looking at the classes of destroyers you have with the group. Spend a little time and look at them.

Some destroyers really are quite poor for surface combat fielding very few effective guns.

And finally look at the Captains.

This is an area in which I am very weak. (You think. )

There is no doubt you are correct but I have no idea why.

Destroyers have classes? Oh yeah, that's those thingamabobs to which they upgrade. I have been trying to do that, upgrade that is, but once they disappear into the upgrade void I completely lose track of them. (First part tongue-in-cheek, second part completely true.)

I think I read somewhere that once you disband a TF the Captains go back to the pool. Me, thinking that this is true, seldom bother with Captains because I always disband the TF once it hits final port.

I suppose I should get into the habit of looking at Captains every time I create a TF.

Related to upgrades, what does it really mean in the Operational Report when it says, “No additional repairs possible on (some ship) ….” In every OR there is at least fifty of these messages. I looked-up some of these ships. For example, one was sitting in Tokyo, under repair. If “No additional repairs possible” at Tokyo, what's a person to do? Is something is not worded correctly or another misunderstanding on my part?

Thanks. As usual you are a great help.


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to Lowpe)
Post #: 473
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 3/5/2016 1:36:22 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
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Captains for individual ships stays; TF commanders can get disbanded back to port.

When I get a chance, I will show you what I mean by Destroyer classes and it isn't upgrades although they do play a part. Most upgrades add AA, Radar, ASW and might remove surface guns, torpedo mounts.


(in reply to el lobo)
Post #: 474
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 3/5/2016 3:35:31 PM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
quote:

ORIGINAL: el lobo
Destroyers have classes? Oh yeah, that's those thingamabobs to which they upgrade.

Press "Ship database" button, 4th in the upper row, sort by ship class and look at all the different destroyers you can have (63 different classes counting all possible upgrades). Some of them are crap all the way, some are good for surface action (lots guns and torps), some are indespensable for carrier TFs (lots AA rating).

quote:

ORIGINAL: el lobo
Related to upgrades, what does it really mean in the Operational Report when it says, “No additional repairs possible on (some ship) ….” In every OR there is at least fifty of these messages. I looked-up some of these ships. For example, one was sitting in Tokyo, under repair. If “No additional repairs possible” at Tokyo, what's a person to do?

Means a ship is damaged but repairs are not done in current dock state. E.g. it is in the state of Readiness, but some repairs can be done in Stooddown-Pierside or even only in Stooddown-Shipyard

(in reply to el lobo)
Post #: 475
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 3/5/2016 6:15:33 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: Lowpe

Captains for individual ships stays; TF commanders can get disbanded back to port.


So, certain TF's once created are never disbanded. Generally your CV TF's are an example. You need specific commander of CV TF's and you don't have all that many good choices.
To keep the TF, you only need to keep one ship in it. Not too hard once you get in the practice.

TF's that I don't disband, I give them a specific name instead of the game generated default. That way I know I have a chosen commander in place that I don't want to lose to the pool.




_____________________________

Pax

(in reply to Lowpe)
Post #: 476
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 3/6/2016 1:51:55 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
quote:

ORIGINAL: GetAssista

Press "Ship database" button, 4th in the upper row, sort by ship class and look at all the different destroyers you can have (63 different classes counting all possible upgrades). Some of them are crap all the way, some are good for surface action (lots guns and torps), some are indespensable for carrier TFs (lots AA rating).

Sixty three classes huh? That about one class for every two DDs.

Seriously though, I need to get up-to-speed on this so I am staring to look at this more closely. As I said, I have been trying to get my DDs into upgrade so I will pull them out of Tracker and see how we are doing.

As an aside, the thread “P-47s: Hammer of God” was very informative, thanks all. More copy and paste for my A2A notes.

I took a look at 1275psi's AAR at Pax's suggestion and have decided to read it instead of koniu's for the time being. Since it is written from a ships point of view, hopefully I will pick-up some good naval tips as well. I have just started it but it is well written and a fun read.


SOME NEWS FROM MARCUS Aug 4, 1942 Turn 241
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Marcus Island at 123,85

Weather in hex: Light cloud

Raid detected at 76 NM, estimated altitude 13,000 feet.
Estimated time to target is 26 minutes

Japanese aircraft
G4M1 Betty x 3

No Japanese losses

Allied Ships
xAK President Quezon, Torpedo hits 2, and is sunk

Aircraft Attacking:
3 x G4M1 Betty launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo





Attachment (1)

< Message edited by el lobo -- 3/6/2016 1:52:56 PM >


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to GetAssista)
Post #: 477
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 3/6/2016 8:03:31 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
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quote:

ORIGINAL: el lobo

[instead of koniu's for the time being.

koniu's also quite good for strategy as is 1275psi. Both have done a masterful job. You don't win as IJ and not be really, really good.

_____________________________

Pax

(in reply to el lobo)
Post #: 478
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 3/8/2016 7:39:49 AM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
Pax, I hope to read them all. Picking-away.

Since we are talking about supply and search, it is probably a good time to discuss some of what all that hard earned supply has purchased.

My main bases for defense of the eastern tip of the H.I.s, Hokkaido, and the Kuriles are the obvious choices, Ominato, Kushiro, Etorofu, Shimushiri-jima, and Onnekotan-jima. Secondary are Bihoro and Wakkanai.

I have the HQ for the General Defense Army, a Command HQ, radius nine, at Ominato which gives me torpedoes on the eastern end of the H.I.s and all of Hokkaido. I have the 11th Air Fleet HQ on Shimushiri-jima and with its command radius of five, gives me torpedoes at all of the Kuriles except Paramushiro-jima. What you see in the mouse-over is roughly what I have at each main base except for the Nells, only one unit up there. The secondary bases are just ASW for now but will add some more search and muscle as time goes on.

--------------------- (Port, Airfield, Forts)
Ominato -------------6, 6, 3
Kushiro ------------ 3, 2, 3
Etorofu -------------- 3, 3, 3
Shimushiri-jima –--3, 5, 4
Onnekotan-jima --- 2, 3, 3
Bihoro ----------------2, 4, 3
Wakkanai. ---------- 4, 3, 3

Most are still building forts. Below are my search arcs. Still adjusting and adding more pickets, (military only).






Attachment (1)

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to PaxMondo)
Post #: 479
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 3/8/2016 8:04:38 AM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
MORE NEWS FROM MARCUS Aug 5, 1942 Turn 242

Looks like the Nells scared the ships a bit.





Attachment (1)

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 480
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