Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A) Page: <<   < prev  1 2 [3] 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 6/18/2015 7:28:38 AM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
Dec 23, 1941, Turn Seventeen

My A.I. subs strike again.

This was last turn, forgot to mention it.

--------------------------------------------------------------------------------
Submarine attack near Bundaberg at 98,154

Japanese Ships
SS I-172

Allied Ships
xAP President Madison, Torpedo hits 2, on fire, heavy damage

SS I-172 is sighted by xAP President Madison
SS I-172 launches 4 torpedoes

This turn.
-------------------------------------------------------------------------------
Submarine attack near Portland Roads at 93,131

Japanese Ships
SS I-9

Allied Ships
xAKL Duijmar van Twist, Torpedo hits 1, heavy damage

xAKL Duijmar van Twist is sighted by SS I-9
SS I-9 launches 2 torpedoes at xAKL Duijmar van Twist


--------------------------------------------------------------------------------
Submarine attack near Portland Roads at 93,132

Japanese Ships
SS RO-33

Allied Ships
xAKL Boelongan, Shell hits 1, Torpedo hits 2, on fire, heavy damage

xAKL Boelongan is sighted by SS RO-33
SS RO-33 attacking on the surface

--------------------------------------------------------------------------------
Submarine attack near Coal Harbour at 204,50

Japanese Ships
SS I-3

Allied Ships
xAKL Tennessean, Shell hits 1

xAKL Tennessean is sighted by SS I-3
SS I-3 attacking on the surface
SS I-3 low on gun ammo, Akashiba P. breaks off surface engagement and submerges

--------------------------------------------------------------------------------
Submarine attack near Portsea at 81,172

Japanese Ships
SS I-24

Allied Ships
TK British Sailor, Torpedo hits 1, on fire, heavy damage

TK British Sailor is sighted by SS I-24
SS I-24 launches 2 torpedoes

Still bombing China and P.I.

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 61
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 6/18/2015 7:30:26 AM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
Dec 24, 1941, Turn Eighteen

--------------------------------------------------------------------------------
Submarine attack near Horn Island at 92,129

Japanese Ships
SS I-173

Allied Ships
xAK Steel Age, Torpedo hits 2, on fire, heavy damage

xAK Steel Age is sighted by SS I-173
SS I-173 attacking on the surface

--------------------------------------------------------------------------------
Submarine attack near Portsea at 81,172

Japanese Ships
SS I-24

Allied Ships
xAKL Bintoehan, Shell hits 2

xAKL Bintoehan is sighted by SS I-24
SS I-24 attacking on the surface
SS I-24 low on gun ammo, Abe J. breaks off surface engagement and submerges


Rio said in an email that my subs were a real pain in the a$$. I haven't told him that they are still computer controlled. I want him to think that I am a great sub tactician.

We captured Loyang, Tsiaotso (China) and Dadjangas (Mindanao) today. I am going to do a separate report on the China area as it occurred over two days.


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 62
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 6/19/2015 7:21:11 AM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
Dec 24 and Dec 25, 1941, Turn Eighteen and Nineteen

China


Dec 24


--------------------------------------------------------------------------------
Ground combat at Tsiaotso (88,42)

Japanese Deliberate attack

Attacking force 7779 troops, 38 guns, 309 vehicles, Assault Value = 382

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 221

Allied adjusted defense: 1

Japanese assault odds: 221 to 1 (fort level 1)

Japanese forces CAPTURE Tsiaotso !!!

--------------------------------------------------------------------------------
Ground combat at Loyang (87,43)

Japanese Shock attack

Attacking force 95550 troops, 1403 guns, 1133 vehicles, Assault Value = 2809

Defending force 34079 troops, 179 guns, 0 vehicles, Assault Value = 952

Japanese engineers reduce fortifications to 0

Japanese adjusted assault: 1918

Allied adjusted defense: 600

Japanese assault odds: 3 to 1 (fort level 0)

Japanese forces CAPTURE Loyang !!!

Dec 25

--------------------------------------------------------------------------------
Ground combat at Chengchow (88,44)

Japanese Deliberate attack

Attacking force 24167 troops, 209 guns, 74 vehicles, Assault Value = 796

Defending force 13074 troops, 90 guns, 0 vehicles, Assault Value = 261

Japanese adjusted assault: 341

Allied adjusted defense: 113

Japanese assault odds: 3 to 1 (fort level 1)

Japanese forces CAPTURE Chengchow !!!

This is not how I originally planed it.

I want to out-right kill as may troops as possible and not chase them all over the place and I don't want to have to kill them twice. I was maneuvering armor units around behind these forces but a combination of Rio's bugging-out and the shock attacks across the rivers moved the units in Tsiaotso and Loyang. Since the plan was undone I went ahead and attacked Chengchow a second time with more AV and moved them out as I also want the RR cleared.

As luck would have it, all twenty-two Allied units ended-up in the hex west of Chengchow (screen-shot). I will bomb them to attempt to keep them there while I again try move my armor around behind. I have three armor units to the north, two to the south and two moving up from Sinyang . The whole thing will be timing, getting the armor into place as I move the large forces into the enemy hex. Probably a little too complicated but will give it a try. Everything is moving the direction I want to go anyway.







Attachment (1)

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 63
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 6/19/2015 7:25:00 AM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
Dec 25, 1941, Turn Nineteen

--------------------------------------------------------------------------------
Submarine attack near Portland Roads at 93,132

Japanese Ships
SS RO-33

Allied Ships
AVP Merel, Torpedo hits 1, heavy damage

AVP Merel is sighted by SS RO-33
SS RO-33 launches 2 torpedoes at AVP Merel
--------------------------------------------------------------------------------
Submarine attack near Portland Roads at 93,132

Japanese Ships
SS RO-33

Allied Ships
AG Deneb, Torpedo hits 1, heavy damage

His raid finally showed up near Pbang and he met the Tojos. I can't wait until I get a bunch of these in production.

--------------------------------------------------------------------------------
Afternoon Air attack on Praboemoelih , at 48,92

Weather in hex: Moderate rain

Raid spotted at 44 NM, estimated altitude 18,000 feet.
Estimated time to target is 16 minutes

Japanese aircraft
Ki-44 Tojo x 3

Allied aircraft
139WH-3 x 3

No Japanese losses

Allied aircraft losses
139WH-3: 2 destroyed

CAP engaged:
47th I.F.Chutai with Ki-44 Tojo (3 airborne, 0 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
3 plane(s) intercepting now.
Group patrol altitude is 16000 , scrambling fighters between 0 and 16000.
Raid is overhead

--------------------------------------------------------------------------------
Afternoon Air attack on Praboemoelih , at 48,92

Weather in hex: Moderate rain

Raid spotted at 41 NM, estimated altitude 18,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
Ki-44 Tojo x 3

Allied aircraft
139WH-3 x 8
B-339D x 2

No Japanese losses

Allied aircraft losses
B-339D: 1 destroyed

CAP engaged:
47th I.F.Chutai with Ki-44 Tojo (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 44 minutes

We started the clean-up of Malaya with the capture of Alor Star. These units will continue south while five armor units move-up north. I should be in Singers in the next turn or two.

--------------------------------------------------------------------------------
Ground combat at Alor Star (49,73)

Japanese Deliberate attack

Attacking force 20533 troops, 255 guns, 10 vehicles, Assault Value = 736

Defending force 5425 troops, 56 guns, 34 vehicles, Assault Value = 235

Japanese adjusted assault: 267

Allied adjusted defense: 51

Japanese assault odds: 5 to 1 (fort level 1)

Japanese forces CAPTURE Alor Star !!!

Combat modifiers
Defender: terrain(+), preparation(-), fatigue(-), experience(-)
Attacker:

Japanese ground losses:
512 casualties reported
Squads: 3 destroyed, 46 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 5 disabled

Allied ground losses:
2061 casualties reported
Squads: 37 destroyed, 56 disabled
Non Combat: 96 destroyed, 5 disabled
Engineers: 40 destroyed, 3 disabled
Guns lost 21 (18 destroyed, 3 disabled)
Vehicles lost 14 (14 destroyed, 0 disabled)
Units retreated 4

Defeated Allied Units Retreating!


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 64
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 6/19/2015 8:17:58 AM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
Dec 26, 1941, Turn Twenty

A summery of sub attacks.

--------------------------------------------------------------------------------

Allied Ships
AG Canopus, Torpedo hits 1, on fire, heavy damage
CMc Pro Patria, Torpedo hits 2, on fire, heavy damage
xAKL Nicarata, Torpedo hits 1, heavy damage
xAK Lorrain, Shell hits 2, Torpedo hits 2, on fire, heavy damage


--------------------------------------------------------------------------------
Ground combat at Malacca (49,81)

Japanese Deliberate attack

Attacking force 3752 troops, 5 guns, 355 vehicles, Assault Value = 235

Defending force 3762 troops, 59 guns, 19 vehicles, Assault Value = 39

Japanese adjusted assault: 140

Allied adjusted defense: 15

Japanese assault odds: 9 to 1 (fort level 0)

Japanese forces CAPTURE Malacca !!!

Combat modifiers
Defender: preparation(-), fatigue(-), morale(-), experience(-)
Attacker:

We entered Singers today and even though our losses were high I am happy with the results for three reasons. First, the Allied AV is low. In some of my sand-boxes I have had Allied AV as high as 1200. With twenty-one Allied units I feared a lot more AV. Secondly, forts were only two. One of the main reasons to get into Singers early is to preclude the heavy forts. Thirdly, I ended-up with about 600 AV and I have about 500 more AV due shortly.

--------------------------------------------------------------------------------
Ground combat at Singapore (50,84)

Japanese Shock attack

Attacking force 24765 troops, 263 guns, 91 vehicles, Assault Value = 831

Defending force 19619 troops, 267 guns, 149 vehicles, Assault Value = 370

Japanese adjusted assault: 499

Allied adjusted defense: 487

Japanese assault odds: 1 to 1 (fort level 2)

Japanese Assault reduces fortifications to 1


Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: shock(+), disruption(-)

Japanese ground losses:
2984 casualties reported
Squads: 94 destroyed, 75 disabled
Non Combat: 3 destroyed, 33 disabled
Engineers: 1 destroyed, 39 disabled
Guns lost 30 (6 destroyed, 24 disabled)
Vehicles lost 2 (1 destroyed, 1 disabled)

Allied ground losses:
803 casualties reported
Squads: 12 destroyed, 62 disabled
Non Combat: 3 destroyed, 39 disabled
Engineers: 0 destroyed, 5 disabled
Guns lost 8 (1 destroyed, 7 disabled)
Vehicles lost 44 (8 destroyed, 36 disabled)






Attachment (1)

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 65
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 6/19/2015 12:06:23 PM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline
RE: Pilot training

If you're really serious about no HR's, consider using your carriers to resize the IJN fighter, dive bomber and torpedo bomber squadrons to maximize your training capability. Doing this, you can really churn out pilots on an industrial scale.

A size 81 squadron can train over 100 pilots at a time. You have plenty of small IJN squadrons that can be resized. Of particular use are the small single-engine torpedo bomber squadrons - they can be used to mass produce the highly skilled pilots required for the Betty and Nell squadrons: they can train NavT, NavB and NavS without any problems, and saves you from having to dedicate a Betty or Nell squadron to training them.

You can even use them in combat if you wish, but it's a bit of a double-edged sword: while these large units excel in combat, airbase stacking and aviation support limit their usability.

The Allies can do all this as well, so it's all fair in love and war.

(in reply to el lobo)
Post #: 66
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 6/20/2015 2:28:29 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
Thank you for the informative post mind_messing. You have good timing also. As we speak I have Akagi on the way to Yokohama. I was originally going to do somewhat as you suggested but now I am having second thoughts.

I revisited this thread in which you also contributed: http://www.matrixgames.com/forums/tm.asp?m=3704173&mpage=2&key=expand

I am concerned about expanding air units too soon in the game and over producing, especially air craft that will become obsolete in six months or so, so for now I an going to take a more conservative approach.

I presently have eight Nate units in Fusan training over 300 pilots mostly in Air right now. I have three float-plane units and a Claude unit in Hiroshima training approximately eighty pilots mostly in ASW and some in NavB. I am working on expanding and adding to this group. (Chiyoda is still there.) I will fly Akagi's air groups to the airfield, park her and set the air groups to train in the skills that you suggested. I will monitor my ac production and as I can I will expand the groups to twenty-seven. That is my problem right now in that I do not have the extra planes. I will look closely at the single engine torpedo bomber squadrons as you suggested. I had not really thought of those before. I have a lot to learn.

Rio is being very cooperative in that he is not sending many fighters up so my air losses are low. In fact I have only lost four planes in a2a vs.108 in Op Losses. You would think that I would be doing better if I just parked all of my planes except that I have lost seven on the ground. He has lost 118 in a2a so I have a pretty good ratio right now, +/-FOW. All this is saying is that I can afford to park Akagi for now.

A little OT but another reason I want her there is that when the timing is right I will get gammy and re-size a fighter group (or three or four) to eighty-one but I am not going to rationalize it by saying that I will use one-third for a training group. I will use all eighty-one (in three groups) on the front lines somewhere. Another thing is that I will probably leave her there for the remainder of the war, later loaded and ready to go with a couple of other carriers.



_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to mind_messing)
Post #: 67
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 6/21/2015 1:21:10 AM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
There is never enough good IJN fighter pilots (70+ Air/Def/xp) starting from 1943 onwards when Allies get more and better planes. Training pilots in advance to accumulate a healthy reserve is a good thing to do

(in reply to el lobo)
Post #: 68
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 6/21/2015 2:58:22 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
Thanks GetAssista. I will report on this every so often. I would appreciate your opinion on how I am doing.

--------------------------------------------------------------------------------
Amphibious Assault at Wenchow (89,58)

TF 7 troops unloading over beach at Wenchow, 89,58

Japanese ground losses:
105 casualties reported
Squads: 5 destroyed, 0 disabled
Non Combat: 3 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

--------------------------------------------------------------------------------
Amphibious Assault at Wenchow (89,58)

TF 42 troops unloading over beach at Wenchow, 89,58

Japanese ground losses:
52 casualties reported
Squads: 2 destroyed, 0 disabled
Non Combat: 3 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 1 (1 destroyed, 0 disabled)

This happened on Dec 25. There were no Allied units shown in the map hex. I set a Deliberate Attack and expected it to show-up the next day but there was nothing in the CR. It just changed hands. Because there was nothing in the CR I failed to mention it above.

I think noted earlier that Rio knows that I intend to take all of China and he stated in a email that he is going to make it as expensive as he can for me. I don't think this is the way to do that. Of course there is absolutely no damage to the factories at Wenchow. I don't think he knows the big favor he is doing for me by bugging-out like that. I don't know what his plans are but I hope he keeps this up.




_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to GetAssista)
Post #: 69
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 6/22/2015 10:11:39 AM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline

quote:

ORIGINAL: el lobo

Thank you for the informative post mind_messing. You have good timing also. As we speak I have Akagi on the way to Yokohama. I was originally going to do somewhat as you suggested but now I am having second thoughts.

I revisited this thread in which you also contributed: http://www.matrixgames.com/forums/tm.asp?m=3704173&mpage=2&key=expand

I am concerned about expanding air units too soon in the game and over producing, especially air craft that will become obsolete in six months or so, so for now I an going to take a more conservative approach.

I presently have eight Nate units in Fusan training over 300 pilots mostly in Air right now. I have three float-plane units and a Claude unit in Hiroshima training approximately eighty pilots mostly in ASW and some in NavB. I am working on expanding and adding to this group. (Chiyoda is still there.) I will fly Akagi's air groups to the airfield, park her and set the air groups to train in the skills that you suggested. I will monitor my ac production and as I can I will expand the groups to twenty-seven. That is my problem right now in that I do not have the extra planes. I will look closely at the single engine torpedo bomber squadrons as you suggested. I had not really thought of those before. I have a lot to learn.

Rio is being very cooperative in that he is not sending many fighters up so my air losses are low. In fact I have only lost four planes in a2a vs.108 in Op Losses. You would think that I would be doing better if I just parked all of my planes except that I have lost seven on the ground. He has lost 118 in a2a so I have a pretty good ratio right now, +/-FOW. All this is saying is that I can afford to park Akagi for now.

A little OT but another reason I want her there is that when the timing is right I will get gammy and re-size a fighter group (or three or four) to eighty-one but I am not going to rationalize it by saying that I will use one-third for a training group. I will use all eighty-one (in three groups) on the front lines somewhere. Another thing is that I will probably leave her there for the remainder of the war, later loaded and ready to go with a couple of other carriers.




My thoughts on the matter:

1. You are worried about over-producing airframes for the reszied squadrons. Don't be - for training you do not need the air groups at 100% TOE. For training, you also do not need the latest airframes - your pilots train as well on Claudes as they do in Shinden's. Once the later models of IJN fighters, dive bombers and torpedo bombers are in production, you'll have plenty of early-war planes to use in your training squadrons.

2. You should resize every floatplane unit you can. They can train every skill except NavT. That means the floatplane squadrons are the most versatile training platform the IJN have.

3. Arguably the most important skill for the IJN strike aircraft is NavT. As such, every squadron that you can spare from the frontline for training NavT should be used for NavT. I don't waste time cross-training NavT pilots with NavB in the squadrons - once pilots reach 70 NavT skill they get sent to the reserve and then to a dive-bomber or floatplane squadron to cross train NavB. Yes, they lose some experience in this process, but I think it's worth the exchange of some experience for streamlining the training of NavT pilots.

4. The size 81 groups in combat are a bit unwieldy. They're great for offensive sweeps, and escorts if you are lucky and get them to co-operate with strikes. Otherwise, these big groups are best divided into the A/B/C components. That way, one group can provide a sizable layered CAP at a single base. Dividing these big squadrons up also lets you recover replacements three times as fast - one of the big downsides with size 81 groups is that after a particularly bad day it can be several weeks before your squadrons are back at 100% TOE. Dividing the groups helps avoid that.

5. Your air losses right now may be low, but that's no excuse to get complacent. I view the Japanese pilot training program as a bank - you need to add pilots to the reserve early so that you've plenty to draw from when your losses start to mount and that will let you keep ahead of the quality curve.

6. Kamikaze activation will also change the training dynamic. You'll lose lots of pilots very quickly, so make sure you start to build the pools of IJN and IJA LowNav pilots early.

7. Be wary of training too many NavS and ASW pilots for both the IJA and IJN. These roles don't tend to have too much attrition, so you may end up with way more pilots than you'll ever need.

8. In terms of the size 81 groups, my rule of thumb is that for every 81 sized group on the frontline, I have two in the rear training.

(in reply to el lobo)
Post #: 70
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 6/22/2015 3:21:57 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
mind_messing,

I really appreciate your and the others help on this subject.

As for your point #1. That was lazy wording above on my part. I am concerned about over-producing air frames in general at this point because as you know it has a geometric effect as the war goes on. And I had not done my homework (and still have a lot to do) but I did not realize how many soon to be obsolete air frames I have that are suited for training. Since your last post I have been looking a little harder and I have Clauds and Kates in my pool in sufficient numbers. As soon as Akagi gets in port I will use these as you suggested. I also have plenty of Float-planes and I will get to work on these asap.

As a side note, I also have lots of B4Y1 Jeans but no units using them. What am I missing messing? (Sorry, couldn't resist.)

Points #2 through #8, duly noted.

A note on #3. In post #52 above, GetAssista states, “Use "Release pilot" button when transferring your pilots and never ever get an experience drop no matter the plane types.” What is your experience with that? I haven't played with it yet but will soon.

Re: point #7. The reason I am emphasizing ASW right now is because I know Rio loves his subs and he still has all of them. I just want to be as ready for them as I can be when he comes. I think that this will be my first threat for which I need trained pilots of which I have none. I will try to refine the numbers needed.

Again, thanks to you and all the others. Keep it coming. It is great stuff.


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to mind_messing)
Post #: 71
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 6/22/2015 5:23:18 PM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline

quote:

ORIGINAL: el lobo

mind_messing,

I really appreciate your and the others help on this subject.

As for your point #1. That was lazy wording above on my part. I am concerned about over-producing air frames in general at this point because as you know it has a geometric effect as the war goes on. And I had not done my homework (and still have a lot to do) but I did not realize how many soon to be obsolete air frames I have that are suited for training. Since your last post I have been looking a little harder and I have Clauds and Kates in my pool in sufficient numbers. As soon as Akagi gets in port I will use these as you suggested. I also have plenty of Float-planes and I will get to work on these asap.

As a side note, I also have lots of B4Y1 Jeans but no units using them. What am I missing messing? (Sorry, couldn't resist.)

Points #2 through #8, duly noted.

A note on #3. In post #52 above, GetAssista states, “Use "Release pilot" button when transferring your pilots and never ever get an experience drop no matter the plane types.” What is your experience with that? I haven't played with it yet but will soon.

Re: point #7. The reason I am emphasizing ASW right now is because I know Rio loves his subs and he still has all of them. I just want to be as ready for them as I can be when he comes. I think that this will be my first threat for which I need trained pilots of which I have none. I will try to refine the numbers needed.

Again, thanks to you and all the others. Keep it coming. It is great stuff.



You can use the B4Y1 Jeans up in training units in the Home Islands, or you can let them rot in the pool till '45 and expend them as token kamikazes. I prefer to keep my Home Island training units using the previous generation of aircraft, just so that you've at least a nominal ability to resist if the Allies mount a raid on Japan proper, or a hail mary landing or similar.

Regarding #3 and the "Release Pilot" button: My understanding is that when you have pilots transfer from one type of aircraft type to another, they lose some experience. For example, if I train a batch of pilots in a floatplane squadron in the Air/Srafe skill, then transfer them to a fighter squadron, they would lose some EXP as they moved from the "Patrol" header set to the "Fighter" header.

That is a very simple explaination, and I think the system is a lot more nuanced than that, but its a rough and ready approxomation of what happens.

In my view this EXP debuff is a small price to pay, as fighter pilots can very easily build the lost EXP back simply by flying CAP, and in return the IJN can resize it's numerous floatplane squadrons to churn out fighter pilots en masse.


(in reply to el lobo)
Post #: 72
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 6/23/2015 2:21:43 AM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline

quote:

ORIGINAL: mind_messing

You can use the B4Y1 Jeans up in training units in the Home Islands, or you can let them rot in the pool till '45 and expend them as token kamikazes. I prefer to keep my Home Island training units using the previous generation of aircraft, just so that you've at least a nominal ability to resist if the Allies mount a raid on Japan proper, or a hail mary landing or similar.




My problem is that I can not find any units flying the Jean. I've looked at Land, Naval, Reinforcements, Withdraw, Tracker, and all the airfields in the H.I.

I've done a search of the Forum and have found AARs that show them being used but no units listed.

My inexperience showing?


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to mind_messing)
Post #: 73
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 6/23/2015 5:01:13 AM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
Dec 27, 1941, Turn Twenty-one

As discussed above, here is what Rio is doing. I don't understand why.

--------------------------------------------------------------------------------
Morning Air attack on Clark Field , at 79,76

Weather in hex: Overcast

Raid spotted at 19 NM, estimated altitude 13,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A6M2 Zero x 16
Ki-21-IIa Sally x 15

Allied aircraft
no flights

No Japanese losses

Allied aircraft losses
B-17D Fortress: 7 damaged
P-35A: 1 damaged
P-35A: 1 destroyed on ground
P-40B Warhawk: 4 damaged
P-40B Warhawk: 2 destroyed on ground


Airbase hits 3
Runway hits 9


These guys at Tarakan are a tough lot.
--------------------------------------------------------------------------------
Pre-Invasion action off Tarakan (67,91) - Coastal Guns Fire Back!
Defensive Guns engage approaching landing force

113 Coastal gun shots fired in defense.

Japanese Ships
DD Kuri
xAKL Zuiho Maru, Shell hits 5, on fire, heavy damage
xAKL Unyo Maru, Shell hits 6, on fire
xAKL Bunzan Maru, Shell hits 3, on fire
xAKL Tokuwa Maru, Shell hits 6, heavy fires

xAK Hirota Maru

Japanese ground losses:
148 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 12 disabled
Engineers: 0 destroyed, 0 disabled


Still a lot of air strikes in China and P.I. and,

--------------------------------------------------------------------------------
Japanese forces CAPTURE Butuan !!!


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 74
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 6/23/2015 5:11:02 AM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
Dec 28, 1941, Turn Twenty-two

Tarakan is like a box of chocolates.

--------------------------------------------------------------------------------
Invasion Support action off Tarakan (67,91) - Coastal Guns Fire Back!
Defensive Guns engage approaching landing force

71 Coastal gun shots fired in defense.

Japanese Ships
DD Kuri
xAKL Shinrei Maru, Shell hits 1, on fire
xAKL Unyo Maru, Shell hits 20, heavy fires, heavy damage

xAK Hirota Maru

--------------------------------------------------------------------------------
Invasion Support action off Tarakan (67,91)
Defensive Guns engage approaching landing force

28 Coastal gun shots fired in defense.

Japanese Ships
xAKL Zuiho Maru, Shell hits 10, heavy fires, heavy damage


--------------------------------------------------------------------------------
Invasion Support action off Tarakan (67,91)
Defensive Guns engage approaching landing force

12 Coastal gun shots fired in defense.

Japanese Ships
xAKL Tokuwa Maru, heavy fires, heavy damage
xAKL Zuiho Maru, heavy fires, heavy damage



--------------------------------------------------------------------------------
Invasion Support action off Tarakan (67,91)
Defensive Guns engage approaching landing force

20 Coastal gun shots fired in defense.

Japanese Ships
xAKL Bunzan Maru, Shell hits 4
xAKL Shinrei Maru, Shell hits 6, heavy fires, heavy damage
xAK Yamagiri Maru, Shell hits 4, heavy fires



And they are still hanging-in there.
--------------------------------------------------------------------------------
Ground combat at Tarakan (67,91)

Japanese Deliberate attack

Attacking force 3785 troops, 34 guns, 12 vehicles, Assault Value = 140

Defending force 1792 troops, 52 guns, 7 vehicles, Assault Value = 34

Japanese engineers reduce fortifications to 0

Japanese adjusted assault: 92

Allied adjusted defense: 49

Japanese assault odds: 1 to 1 (fort level 0)

Japanese Assault reduces fortifications to 0

Combat modifiers
Defender: terrain(+), forts(+), preparation(-), fatigue(-)
experience(-)
Attacker:


--------------------------------------------------------------------------------
Morning Air attack on Clark Field , at 79,76

Weather in hex: Severe storms

Raid spotted at 20 NM, estimated altitude 11,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-21-IIa Sally x 14
Ki-51 Sonia x 9

Allied aircraft
no flights

Japanese aircraft losses
Ki-21-IIa Sally: 1 damaged

Allied aircraft losses
P-35A: 4 damaged
P-35A: 1 destroyed on ground
B-17D Fortress: 4 damaged
P-40B Warhawk: 1 damaged
P-40B Warhawk: 1 destroyed on ground



_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 75
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 6/23/2015 5:14:22 PM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
quote:

ORIGINAL: el lobo
I think noted earlier that Rio knows that I intend to take all of China and he stated in a email that he is going to make it as expensive as he can for me. I don't think this is the way to do that. Of course there is absolutely no damage to the factories at Wenchow. I don't think he knows the big favor he is doing for me by bugging-out like that. I don't know what his plans are but I hope he keeps this up.

He's doing a perfectly sound thing I guess, getting the hell outta Dodge which is South-East China. There are no supply sources here. I bet he's planning a defence in depth in the treeline around Changsha-Kukong-Kweilin area.
Not that it's very important in a gamey game anyway, when you are allowed to strategically bomb industry and starve Chinese out. Ofc simultaneously with a killer Manchurian stack making a beeline towards central plains and Chungking (probably through north) crushing all resistance on the way.

quote:

My problem is that I can not find any units flying the Jean.

You can pick Jeans as an "upgrade" for some of the TB airgroups, and make those permanent training units. Pick permanently restricted Home Islands airgroups for this duty

Note that novice airgroups can train quite ok with incomplete planes oob, so no need for filling them out in the first months when airframes are in deficit. And do not overproduce fighters, try to get Ha-35 engine into 500+ earlier to double the research rates for your main IJN and ealry-mid IJA fighter families

Also take a look at the upgrades available to different airgroups. Some of those can be interesting later, like upgrading FPs to fighters, or DBs to TBs

< Message edited by GetAssista -- 6/23/2015 6:23:14 PM >

(in reply to el lobo)
Post #: 76
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 6/24/2015 2:19:41 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline

quote:

ORIGINAL: GetAssista

He's doing a perfectly sound thing I guess, getting the hell outta Dodge which is South-East China. There are no supply sources here. I bet he's planning a defence in depth in the treeline around Changsha-Kukong-Kweilin area.
Not that it's very important in a gamey game anyway, when you are allowed to strategically bomb industry and starve Chinese out. Ofc simultaneously with a killer Manchurian stack making a beeline towards central plains and Chungking (probably through north) crushing all resistance on the way.

And don't forget the artillery Death Star.

quote:

You can pick Jeans as an "upgrade" for some of the TB airgroups, and make those permanent training units. Pick permanently restricted Home Islands airgroups for this duty

Note that novice airgroups can train quite ok with incomplete planes oob, so no need for filling them out in the first months when airframes are in deficit. And do not overproduce fighters, try to get Ha-35 engine into 500+ earlier to double the research rates for your main IJN and ealry-mid IJA fighter families

Also take a look at the upgrades available to different airgroups. Some of those can be interesting later, like upgrading FPs to fighters, or DBs to TBs


Ah yes, finally found them just where you said they would be hiding. I have “up-graded,” to use the term in its most liberal sense imaginable, the Mabel unit in Ominato and moved it to Yokohama to be re-sized. I have also re-sized the B5N1 Kate unit at Yokohama. The total should give me around 150 non-float planes for training and I still have another 100 Claudes to add to the stack.

Once I get the rest of the float-planes units up and running I should be able to train about 500 Naval pilots at a time. Still working on the Army.

Once the HA-35 factories repair I will be producing 300/mo. Enough?

I will look at the units' up-grade lines. I found that if you hover over a plane type in the PDU Off Upgrade column in Tracker it gives you a drop-down list of PDU On types. I like the idea of being able to convert some groups to fighters, etc.

Thanks for the great info.


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to GetAssista)
Post #: 77
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 6/24/2015 2:24:01 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
Dec 29, 1941, Turn Twenty-three

I ended-up losing eight xAKs xAKLs at at Tarakan. I did not want to Bombard and risk the oil and paid the price. At least I did not lose the troops. I have too many damn ships of which to keep track anyway.

--------------------------------------------------------------------------------
Invasion Support action off Tarakan (67,91)
Defensive Guns engage approaching landing force

37 Coastal gun shots fired in defense.

Japanese Ships
xAK Kikukawa Maru, Shell hits 2, on fire
xAKL Bunzan Maru, Shell hits 11, heavy fires, heavy damage
xAK Asuka Maru, Shell hits 5, heavy fires
xAK Taiko Maru
xAK Kinkai Maru
xAK Hirota Maru, Shell hits 3, on fire


--------------------------------------------------------------------------------
Submarine attack near Bowen at 97,147

Japanese Ships
SS I-174

Allied Ships
xAK Whangpu, Shell hits 2, Torpedo hits 2, on fire, heavy damage

--------------------------------------------------------------------------------
Ground combat at Singapore (50,84)

Japanese Deliberate attack

Attacking force 22518 troops, 254 guns, 90 vehicles, Assault Value = 682

Defending force 19129 troops, 267 guns, 139 vehicles, Assault Value = 303

Japanese adjusted assault: 589

Allied adjusted defense: 379

Japanese assault odds: 1 to 1 (fort level 1)

Japanese Assault reduces fortifications to 0

Combat modifiers
Defender: terrain(+), preparation(-), morale(-), experience(-)
Attacker:

Japanese ground losses:
1683 casualties reported
Squads: 25 destroyed, 98 disabled
Non Combat: 1 destroyed, 10 disabled
Engineers: 0 destroyed, 7 disabled
Guns lost 12 (1 destroyed, 11 disabled)

Allied ground losses:
826 casualties reported
Squads: 47 destroyed, 33 disabled
Non Combat: 2 destroyed, 33 disabled
Engineers: 1 destroyed, 5 disabled
Guns lost 14 (5 destroyed, 9 disabled)
Vehicles lost 6 (2 destroyed, 4 disabled)

--------------------------------------------------------------------------------
Japanese forces CAPTURE Djambi !!!
Japanese forces CAPTURE Sambas !!!



_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 78
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 6/24/2015 2:29:17 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
Dec 30, 1941, Turn Twenty-four

This was a dumb mistake on my part. I was gathering all of my Batavia invasion TFs in a hex near Batavia and somehow I set one of them to Batavia. It went in and did the DMSs job.

--------------------------------------------------------------------------------
TF 97 encounters mine field at Batavia (49,98)

Japanese Ships
LSD Shinshu Maru, Mine hits 1
xAP Kamo Maru, Mine hits 1
DD Samidare, Mine hits 1, heavy damage


Japanese ground losses:
30 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

--------------------------------------------------------------------------------
Submarine attack near Newcastle at 94,166

Japanese Ships
SS I-5

Allied Ships
xAK Ravnaas, Torpedo hits 2, heavy fires, heavy damage

xAK Ravnaas is sighted by SS I-5
SS I-5 launches 4 torpedoes at xAK Ravnaas


This is more of what I would expect. Maybe the Wx had something to do with the others but still no air action at Singers and just an occasional raid on Pbang.
--------------------------------------------------------------------------------
Morning Air attack on 71st PA Infantry Division, at 79,77 (Manila)

Weather in hex: Heavy cloud

Raid detected at 60 NM, estimated altitude 11,000 feet.
Estimated time to target is 19 minutes

Japanese aircraft
Ki-48-Ib Lily x 16

Japanese aircraft losses
Ki-48-Ib Lily: 4 destroyed, 1 damaged

Aircraft Attacking:
9 x Ki-48-Ib Lily bombing from 10000 feet *
Ground Attack: 2 x 100 kg GP Bomb

CAP engaged:
24th PG/17th PS with P-40E Warhawk (8 airborne, 0 on standby, 0 scrambling)


This is all I have for Manila so it may take awhile.
--------------------------------------------------------------------------------
Ground combat at Manila (79,77)

Japanese Deliberate attack

Attacking force 20188 troops, 156 guns, 0 vehicles, Assault Value = 723

Defending force 15207 troops, 129 guns, 150 vehicles, Assault Value = 338

Japanese engineers reduce fortifications to 0

Japanese adjusted assault: 380

Allied adjusted defense: 263

Japanese assault odds: 1 to 1 (fort level 0)

Japanese Assault reduces fortifications to 0

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 79
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 6/25/2015 1:00:27 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
Dec 31, 1941, Turn Twenty-five

--------------------------------------------------------------------------------
Submarine attack summary.

Allied Ships
xAK Governor Wright, Torpedo hits 1, heavy fires, heavy damage
(repeat) xAK Governor Wright, Torpedo hits 1, heavy fires, heavy damage
xAKL Patris, Torpedo hits 1, heavy damage
xAKL Sigli, Shell hits 15, heavy fires, heavy damage


--------------------------------------------------------------------------------
TF 93 encounters mine field at Batavia (49,98) - Coastal Guns Fire Back!

23 Coastal gun shots fired in defense.

Japanese Ships
DMS W-19, Shell hits 2, on fire
DMS W-18, Shell hits 3, on fire

xAP Kamo Maru, Shell hits 3
LSD Shinshu Maru

DMS W-19, Shell hits 5, heavy fires, heavy damage


This continues for awhile so I am going to back-off and let these guys handle it.
--------------------------------------------------------------------------------
Morning Air attack on Batavia Coastal Gun Battalion, at 49,98 (Batavia)

Weather in hex: Thunderstorms

Raid detected at 20 NM, estimated altitude 13,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A6M2 Zero x 32
Ki-21-IIa Sally x 25

Allied aircraft
B-339D x 1

No Japanese losses

Allied aircraft losses
B-339D: 1 destroyed

Allied ground losses:
29 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled


Also attacking 1st KNIL Regiment ...
Also attacking Batavia Coastal Gun Battalion …
Also attacking 1st KNIL Regiment ...
Also attacking Batavia Coastal Gun Battalion …

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 80
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 6/25/2015 1:19:53 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
Jan 1, 1942, Turn Twenty-six

--------------------------------------------------------------------------------
Submarine attack near Bundaberg at 98,154

Japanese Ships
SS I-20

Allied Ships
xAK Bintang, Shell hits 1, Torpedo hits 1, heavy damage

xAK Bintang is sighted by SS I-20
SS I-20 attacking on the surface

--------------------------------------------------------------------------------
Submarine attack near Coal Harbour at 205,50

Japanese Ships
SS I-1

Allied Ships
xAKL Pacific, Shell hits 2, Torpedo hits 2, heavy fires, heavy damage

xAKL Pacific is sighted by SS I-1
SS I-1 attacking on the surface

--------------------------------------------------------------------------------
Afternoon Air attack on 71st PA Infantry Division, at 79,77 (Manila)

Weather in hex: Moderate rain

Raid detected at 87 NM, estimated altitude 13,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
A6M2 Zero x 8
Ki-48-Ib Lily x 9

Allied aircraft
no flights

No Japanese losses

Allied aircraft losses
P-40E Warhawk: 1 destroyed

Allied ground losses:
17 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
9 x Ki-48-Ib Lily bombing from 10000 feet *
Ground Attack: 2 x 100 kg GP Bomb

CAP engaged:
24th PG/17th PS with P-40E Warhawk (8 airborne, 0 on standby, 0 scrambling)
8 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Raid is overhead

Training flight from 24th PG/17th PS has been caught up in attack


I really thought I might take Singers this turn what with the extra AV but these guys can build a fort a day.
--------------------------------------------------------------------------------
Ground combat at Singapore (50,84)

Japanese Deliberate attack

Attacking force 35278 troops, 367 guns, 90 vehicles, Assault Value = 1118

Defending force 19953 troops, 269 guns, 137 vehicles, Assault Value = 250

Japanese engineers reduce fortifications to 1

Japanese adjusted assault: 927

Allied adjusted defense: 419

Japanese assault odds: 2 to 1 (fort level 1)

Japanese Assault reduces fortifications to 1

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
1455 casualties reported
Squads: 10 destroyed, 61 disabled
Non Combat: 0 destroyed, 9 disabled
Engineers: 0 destroyed, 15 disabled
Guns lost 4 (1 destroyed, 3 disabled)

Allied ground losses:
518 casualties reported
Squads: 43 destroyed, 34 disabled
Non Combat: 26 destroyed, 31 disabled
Engineers: 1 destroyed, 2 disabled
Guns lost 11 (5 destroyed, 6 disabled)
Vehicles lost 20 (17 destroyed, 3 disabled)


--------------------------------------------------------------------------------
Ground combat at Manila (79,77)

Japanese Deliberate attack

Attacking force 19733 troops, 156 guns, 0 vehicles, Assault Value = 677

Defending force 14432 troops, 129 guns, 152 vehicles, Assault Value = 231

Japanese adjusted assault: 504

Allied adjusted defense: 227

Japanese assault odds: 2 to 1 (fort level 0)

Japanese forces CAPTURE Manila !!!

Allied aircraft
no flights

Allied aircraft losses
P-40E Warhawk: 28 destroyed
Beech 18-S: 1 destroyed



< Message edited by el lobo -- 6/25/2015 2:45:40 PM >


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 81
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 6/25/2015 2:06:26 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
Jan 2, 1942, Turn Twenty-seven

--------------------------------------------------------------------------------
Morning Air attack on Bataan , at 78,77

Weather in hex: Light cloud

Raid detected at 49 NM, estimated altitude 23,000 feet.
Estimated time to target is 16 minutes

Japanese aircraft
A6M2 Zero x 9

Allied aircraft
P-40E Warhawk x 2

No Japanese losses

Allied aircraft losses
P-40E Warhawk: 1 destroyed

--------------------------------------------------------------------------------
Morning Air attack on Clark Field , at 79,76

Weather in hex: Clear sky

Raid detected at 86 NM, estimated altitude 13,000 feet.
Estimated time to target is 24 minutes

Japanese aircraft
A6M2 Zero x 16
Ki-21-IIa Sally x 12
Ki-48-Ib Lily x 13
Ki-51 Sonia x 9

Allied aircraft
no flights

No Japanese losses

Allied aircraft losses
B-17D Fortress: 8 damaged
P-35A: 6 damaged
P-35A: 1 destroyed on ground
P-40B Warhawk: 14 damaged



So you don't think I have been derelict in my duty, this is typical of what I have been doing here daily.
--------------------------------------------------------------------------------
Morning Air attack on Singapore Fortress, at 50,84 (Singapore)

Weather in hex: Moderate rain

Raid detected at 36 NM, estimated altitude 13,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
Ki-21-IIa Sally x 18
Ki-27b Nate x 17
Ki-48-Ib Lily x 3

Japanese aircraft losses
Ki-21-IIa Sally: 11 damaged
Ki-48-Ib Lily: 1 damaged
Ki-48-Ib Lily: 1 destroyed by flak

Allied ground losses:
21 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
18 x Ki-21-IIa Sally bombing from 10000 feet
Ground Attack: 4 x 250 kg GP Bomb
3 x Ki-48-Ib Lily bombing from 10000 feet
Ground Attack: 4 x 100 kg GP Bomb

Also attacking Singapore Base Force ...
Also attacking Singapore Fortress …

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 82
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 6/28/2015 7:05:23 PM   
Justus2


Posts: 729
Joined: 11/12/2011
Status: offline
Finally had time to get caught up, great AAR so far. I like the discussion of pilot training for Japan, I'm playing scenarios now but plan to 'graduate' to an IJ campaign soon and making lots of notes!

_____________________________

Playing/Learning Shadow Empire


(in reply to el lobo)
Post #: 83
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 6/29/2015 1:26:25 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
Hi and welcome Justus2.

You dropped in at the right time as I am focusing on getting my pilot training up-to speed. I have had some great help and advise here. I hope some of what I pass-on will be of help to you and please feel free to ask any questions. I may not be able to answer them but like I said, I have some great help.

And I don't mean to presume, jump in with any help you can give me.

I should have a full report in about six game days.


< Message edited by el lobo -- 6/29/2015 2:28:27 PM >


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to Justus2)
Post #: 84
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 6/30/2015 2:04:04 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
Jan 3, 1942, Turn Twenty-eight

Sub attack summery.

--------------------------------------------------------------------------------
Submarine attack near Bowen at 97,146
xAKL Silindoeng, Shell hits 19, Torpedo hits 2, heavy fires, heavy damage
xAKL Silindoeng is sighted by SS I-174
SS I-174 attacking on the surface
Submarine attack near Brisbane at 97,162
AG Gemma, Torpedo hits 1, heavy damage
Sub attack near Bundaberg at 98,154
AG Albatros, Torpedo hits 2, on fire, heavy damage

In respect to logistics, I am not happy as to where I am right now. I have fragmented ground units, fragmented air groups, and fragmented ships on the bottom of the sea. I have ports with lots of ships and no troops and ports with troops and no ships. Some of this can be attributed to newbeness but it is mostly complacency, carelessness, and disorganization.

I am going to slow the ground war down a bit except in China where making it any slower would be going backwards and Singapore where I am the attack, rest, repeat cycle. Besides I am running out of troops with which to assault. Another reason to reorganize.

Don't go away. I still have a little to discuss.


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 85
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 6/30/2015 2:07:37 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline

As mentioned above, I am working on pilot training and I have a couple of questions.

What is a reasonable criteria in respect to the number or percentage of pilots you should have in training at any one time?

I have read that you should have one in three or four of your air groups training. For this to be a logical criteria you must assume that all groups are the same size and therefore you would have twenty-five to thirty-three percent of your pilots in training.

My Navy pilot training set-up is about complete. At the present time in my game there are ~2741 total Navy pilots and I have ~1112 in semi-permanent training, about 40%. I say semi because this includes the air groups off of the Akagi and they will go back on duty at some point in time.

Is this reasonable?

I need to check further on what percentage of my existing pilots are adequately trained. If it takes three months to fully train, then in six months, ~eighty percent of my replacement pilots will be trained plus what ever were already at an acceptable level. That should be close to 100% of all my flying and reserve pool at that point in time. I know this will have to be adjusted as we go along but I have no idea as to how much.

I know that someone has had to do the numbers. My search did not produce anything and I have not read that many AARs. If someone could provide the numbers and/or a link it would be appreciated.

I want to have enough training but not too much as I am sure there is a point of diminishing returns.

Thanks for any help.



_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 86
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 6/30/2015 2:51:21 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline

Jan 4, 1942, Turn Twenty-nine

Any of you that have been in the War Room lately know that Rio knows that my subs are still computer controlled. You also know that he is getting ready to launch his subs my way. It has been nice to be able to roam freely and have my ASW on 100% training but it is time to get to work.


--------------------------------------------------------------------------------
Submarine attack near Newcastle at 92,167

Japanese Ships
SS I-22

Allied Ships
xAKL Benkoelen, Torpedo hits 1, on fire, heavy damage

These guys just won't die!

--------------------------------------------------------------------------------
Ground combat at Tarakan (67,91)

Japanese Deliberate attack

Attacking force 3761 troops, 34 guns, 12 vehicles, Assault Value = 136

Defending force 1592 troops, 44 guns, 7 vehicles, Assault Value = 15

Japanese adjusted assault: 56

Allied adjusted defense: 37

Japanese assault odds: 1 to 1 (fort level 0)

Japanese Assault reduces fortifications to 0

Combat modifiers
Defender: terrain(+), preparation(-), fatigue(-), experience(-)
Attacker: leaders(-)

Japanese ground losses:
25 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
10 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 87
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 6/30/2015 4:19:42 PM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
quote:

ORIGINAL: el lobo
What is a reasonable criteria in respect to the number or percentage of pilots you should have in training at any one time?

Depends on your style of play, losses etc. I can't comment from my own sporadical PBEM experience, but judging on the AARs here any group not needed on the frontline should be training pilots. Japan is always short of trained pilots for the mid-endgame. Apart from skills training, all those resized training groups can help get XP to 70+ by flying CAP. Note that this can be done to any pilot not only fighter ones. Just put them into CAP fighter squadrons using "Release pilot" to avoid XP loss.
CAP missions expend 1/3 supply point a day per plane flown, so resized 81 plane unit burns ~800 supply in a month. Quite bearable cost IMO.
+ consider preserving your aces for the endgame and better planes by stuffing into TRACOM

In any case, you can always reconsider and send yet another airgroup into the fray if you feel like you train too much

< Message edited by GetAssista -- 6/30/2015 10:53:19 PM >

(in reply to el lobo)
Post #: 88
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 7/1/2015 1:41:15 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline

quote:

ORIGINAL: GetAssista

Depends on your style of play, losses etc. I can't comment from my own sporadical PBEM experience, but judging on the AARs here any group not needed on the frontline should be training pilots. Japan is always short of trained pilots for the mid-endgame. Apart from skills training, all those resized training groups can help get XP to 70+ by flying CAP. Note that this can be done to any pilot not only fighter ones. Just put them into CAP fighter squadrons using "Release pilot" to avoid XP loss.

Noted.

CAP missions expend 1/3 supply point a day per plane flown, so resized 81 plane unit burns ~800 supply in a month. Quite bearable cost IMO.


I really appreciate comments like this. I have no knowledge when it comes to supply usage whether it be ground, ships or air.


+ consider preserving your aces for the endgame and better planes by stuffing into TRACOM

Doing so already.


In any case, you can always reconsider and send yet another airgroup into the fray if you feel like you train too much

I imagine they will all be on the front line near end-game.



Thanks GetAssista.


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to GetAssista)
Post #: 89
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 7/1/2015 1:44:08 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline
Jan 5, 1942, Turn Thirty

--------------------------------------------------------------------------------
Submarine attack near Sydney at 91,168

Japanese Ships
SS I-165

Allied Ships
xAK Mobile City, Shell hits 4, Torpedo hits 2, on fire, heavy damage

Allied ground losses:
16 casualties reported
Squads: 1 destroyed, 0 disabled

Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


This has been going on daily since these troops inadvertantly landed at Batavia. I don't know why Rio hasn't done a DA and killed my guys off. I am getting ready to land the rest of the invasion force at Kalidjati as there are still a lot of mines at Batavia.
--------------------------------------------------------------------------------
Ground combat at Batavia (49,98)

Allied Bombardment attack

Attacking force 6955 troops, 122 guns, 0 vehicles, Assault Value = 380

Defending force 4014 troops, 47 guns, 0 vehicles, Assault Value = 134

Japanese ground losses:
28 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 90
Page:   <<   < prev  1 2 [3] 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A) Page: <<   < prev  1 2 [3] 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.953