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RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)

 
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RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/12/2015 5:10:26 PM   
Lowpe


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Take screen pictures. I too am lost.

(in reply to el lobo)
Post #: 211
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/12/2015 5:30:42 PM   
GetAssista

 

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- Ki-100 is great bomber killer that is also able to be R&D-ed quite a bit. Switch Tony R&D factories from 1a to it when repaired, research and then produce it.
- No problems with training IJN pilots in gamey game at all. Those 81 size squadrons rock + after training you can put 70/70 air/def pilots into FP groups and fly CAP to build xp.
- Screw Ki-44-IIb (cannon can't hit broad side of the barn), switch factories directly to IIc when IIa is ready
- E15K1 Norm? <- good!
- You would need to produce some Rufes as there are several groups using those, can train your fighter pilots
- You research Mavises but no Emilies? Should not it be the other way around?
- Is Zero night fighter of any use? I recalled 2-engine NFs are usually good, do not have much experience with those myself
- Me personally would put more factories into Judy, them are your main CV hitting power (500/800kg bombs are kings) and have long R&D chain to benefit from

< Message edited by GetAssista -- 10/12/2015 6:36:24 PM >

(in reply to el lobo)
Post #: 212
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/13/2015 12:38:00 AM   
PaxMondo


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quote:

ORIGINAL: el lobo

quote:

ORIGINAL: PaxMondo
Trying to sort out your table here, not used to the format on my side.

Charts and spreadsheet are like art. Beauty is in the eye of the creator.


Hey, NP. I get all sorts of stuff all day.


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Post #: 213
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/13/2015 12:41:23 AM   
PaxMondo


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quote:

ORIGINAL: el lobo

quote:

ORIGINAL: PaxMondo

quote:

Fighters: You have roughly 3x the number of groups of Oscar vs A6M. Your production should mimic that or it means you are not using your IJA groups enough, over using your IJN.
The issue with that is that you don't have enough training groups for the IJN so you will struggle with pilot exp and that will end up hurting you. Look at how your groups are disposed and see if this is true. If so, take action as you see fit.

When you say “groups”, then I am thinking that you may be way ahead of me in your thinking and perhaps misinterpreting my chart. I am still way back to what you talked about in Post #142. IOW, this is just my plan for model selection. For example, I think that my choices for Army fighters above are pretty much as what we discussed prior, except I added the Ki-93.

Understood. I was moving on a bit and commenting upon the relative number of A6M RnD factories .vs. Oscar. Just wanted you to be sure that you are aware of this "imbalance" and can then work to correct it.


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Post #: 214
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/13/2015 12:47:33 AM   
PaxMondo


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quote:

ORIGINAL: el lobo

I have gone through each of the other type of a/c model types like you suggested (i.e. Navy fighters, TBs, DB,s etc.) and this chart is the result.

I have just started looking at Army fighter groups and like we discussed, I have a lot of Nate groups that need to upgrade and the chart above now defines my selection choices.

When it comes to the groups themselves, it seems to me that I do not have a choice of what type or how many groups I have. They are either already active in the game or set in the que. The only choice I have, as far as type, is to what I upgrade the a/c. Is that correct?

Correct. But you can tally all of your current fighter groups and how many you will have at some future point (like 1/1/45). What you will see is that you get about 3x as many IJA as compared to IJN. And prior to any re-sizing, IJA groups tend to be larger than IJN (49 vs 36). This implies you should need to build at least twice as many Oscar compared to A6M. Just rough cut stuff here.

Do the same with total LB, RC, TP, etc. Get a good feel for how many groups of each you get and the split between IJA/IJN. There is some real eye-opening items here. You them look at how many RnD factories you have and some allocations become kinda easy.

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Post #: 215
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/13/2015 12:49:48 AM   
PaxMondo


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quote:

ORIGINAL: el lobo

My next big r&d challenge is figuring out what factories to let go into production, which ones to move to the next model and which ones to convert. A lot of what I ended-up on this chart is a result of my not planning this all out prior to the game start. Some of it will work-out OK and some will cost me extra supply. A lot of this will depend on how I decide to use my groups and that is going to be the topic of many more discussions, I hope.


Exactly, and I had already kinda moved onto to this.

In terms of your model choices, all are fine. Here are my thoughts on a few ...

Jack/George: you just need to choose one and settle on it. Both are a LBA IJN fighter stand in until you get the SAM.

IJN NF: watch your investment here compared to IJA NF. Boils down to how many groups and when.

Tojo: Relatively large investment in a defensive fighter. Suggests you plan on relinquishing initiative in early '43.

Tony/Tojo: largely the same, except Tony is later and bit better armed. These are short ranged interceptors with 370 speed and good climb. They are ok until last P47/P51 upgrades and then they fall victim to the 70 mph malus.

Frances/Peggy are offensive (counter offensive) bombers. Be sure you have a fighter to match.



< Message edited by PaxMondo -- 10/13/2015 3:12:02 AM >


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Post #: 216
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/13/2015 1:05:52 AM   
PaxMondo


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The biggest impact realistic RnD has on you is that you have to be careful on what you research and more importantly if and when you allow a factory to convert to production. In general, this option costs you more supply AND forces you to research far fewer models. Choose carefully. If you don't like what you have, start to change now, slowly as your supply will allow you. Remember, you will get every ac eventually. and the impact of 3x30 for RnD isn't all that large. In game outcomes can easily dwarf your RnD outcomes.

You research pallete above is far too close to a realistic RnD off game. I doubt you can research this many models successfully*. I suspect you will need to trim 1/3 or more.


*Successful means to have RnD factories available to research your 3rd tier of AC.

Just my take.


< Message edited by PaxMondo -- 10/13/2015 3:15:45 AM >


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Post #: 217
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/13/2015 2:23:00 AM   
PaxMondo


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Last thought: G3M3 is one of my favorite AC for the IJN. It has two unparalleled uses:

2E Patrol and Recon. Great range and you have lots of groups whereas you don't have that many Mavis/Emily.

Night Bomber: great counter to the B-29. Granted not quite as much range, but enough that it can hit B-29 bases from enough distance to matter. Doesn't take that much base damage to impact B29 raid strengths. And each one damaged is out for at least a week, generally more.


BTW: this was its historical use, so it is not gamey at all.

< Message edited by PaxMondo -- 10/13/2015 3:23:40 AM >


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Post #: 218
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/13/2015 8:26:39 AM   
el lobo


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quote:

ORIGINAL: Lowpe
Take screen pictures. I too am lost.

I chopped-off a Zero r&d at the top by mistake, sorry.

Some of the factories are still as they were at game start. I think I have nine r&d factories not yet assigned to anything I want. Anything I am seriously r&ding will eventually be expanded to x(x) = 30, but you knew that.





Attachment (1)

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El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to Lowpe)
Post #: 219
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/13/2015 8:33:50 AM   
el lobo


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quote:

ORIGINAL: GetAssista

- Ki-100 is great bomber killer that is also able to be R&D-ed quite a bit. Switch Tony R&D factories from 1a to it when repaired, research and then produce it.
- No problems with training IJN pilots in gamey game at all. Those 81 size squadrons rock + after training you can put 70/70 air/def pilots into FP groups and fly CAP to build xp.
- Screw Ki-44-IIb (cannon can't hit broad side of the barn), switch factories directly to IIc when IIa is ready
- E15K1 Norm? <- good!
- You would need to produce some Rufes as there are several groups using those, can train your fighter pilots
- You research Mavises but no Emilies? Should not it be the other way around?
- Is Zero night fighter of any use? I recalled 2-engine NFs are usually good, do not have much experience with those myself
- Me personally would put more factories into Judy, them are your main CV hitting power (500/800kg bombs are kings) and have long R&D chain to benefit from

Thanks again GA.

I want the Ki-100 I but I want a lot of stuff. Still have time to decide.

So you are saying I should produce the Ki-44IIa and Ki-44IIc only, (just move the IIb r&d to the IIc)?

Will the higher maneuverability on the Norm help with asw?

My thought on the Rufes is that if I am going to spend the money I am going to buy a more useful plane. I can still use the Rufe units for training. The units do come with some planes of their own don't they?

When you say Mavises my eyes cross as not sure of which one you are talking. (Those, Helens, Peggys all tend to confuse me at times.) I'm not planning on r&ding any patrol or transports. If needed, I'll just produce them when they get here.

RE Judy, I think I see your reasoning here and will take a closer look. If I use the r&d to pull the models sooner I can still build new production factories when they arrive and let the r&d move up, can't I? Converting r&d to production is probably faster but like racing, speed cost money.

I still have a lot of studying to do on the balance of letting r&d go to production.



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El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to GetAssista)
Post #: 220
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/13/2015 8:35:29 AM   
el lobo


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Pax,

Again a lot of great information and a lot to digest. I will get back with some of my thoughts later.

One comment though is that you are correct about me relinquishing initiative in early '43, or sooner. More on this later also.

Thanks

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El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 221
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/13/2015 11:26:54 AM   
Skygge


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I have had great use of the Rufe upthough 1942 and even start 1943 in several games.
I place them on the 4 CS cruisers as they can argument the CAP with some 80+ FF´s
Not that they will get many kills in a carrier vs carrier battle, but they can help break up allied airformations.

As long as the allied has a viable Carrier Force the Rufu´s can tip the balance in pitched carrier battles.
As float planes you can not be sure that they will fly - if in bad weather, but then again in bad weather you will
often find that there is no real battle at all.

< Message edited by Skygge -- 10/13/2015 12:27:13 PM >

(in reply to el lobo)
Post #: 222
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/13/2015 3:57:50 PM   
PaxMondo


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Rufe's are also useful as CAT traps. Put them on a dot hex with an AV in range of a CAT base and watch them chew them up. Really hurts the allies ... they can't afford losses at all ...

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Post #: 223
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/13/2015 4:53:48 PM   
Lowpe


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Rufes are good. +1.

Don't forget the BB conversions....turning them into AA platforms.


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Post #: 224
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/13/2015 5:33:18 PM   
Lowpe


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Ok, looked at your current plan...needs work, but you knew that. You should be strong in supplies.

I would keep both George and Jack production. Expensive yes, but some of the groundwork has been laid already and the Jacks use an available engine, and come very early.

I would boost your Nick production. Most, if not all, light bomber sentais can be converted over to Nick squadrons and ultimately Randy squadrons should the game last that long. That is a huge boost in your ability to intercept Allied bombers and protect bases. Also, you are going to be very weak fighting 4E bombers with Tojo and Oscar. The Nick will give you a little more muscle hopefully freeing up your Zeroes for other duties.

From mid 42 to mid 43 you will be relying upon the Tojo. Mid 43 Jack and George should come on line and help with the Hellcats and Corsairs and Lightnings and the Jugs.

Four factories for the Frank A...I don't recommend heavily researching planes past the Frank a (4/44)...as the game can change so radically which Pax mentions.

I would fill out the Judy research to size 30 factories asap. If you don't make it far both Jack and Judys make for decent kamikazes, but you really want to replace the Val.

I would get something researching the Nick D NF model. Earliest arriving Army NF.


(in reply to Lowpe)
Post #: 225
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/13/2015 7:07:12 PM   
GetAssista

 

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quote:

ORIGINAL: el lobo
Thanks again GA.
So you are saying I should produce the Ki-44IIa and Ki-44IIc only, (just move the IIb r&d to the IIc)?
Yes
Will the higher maneuverability on the Norm help with asw?
It's FP with great range, an asset to your Navy and replacement for Jake
My thought on the Rufes is that if I am going to spend the money I am going to buy a more useful plane. I can still use the Rufe units for training. The units do come with some planes of their own don't they?
What others said. You need those
When you say Mavises my eyes cross as not sure of which one you are talking. (Those, Helens, Peggys all tend to confuse me at times.) I'm not planning on r&ding any patrol or transports. If needed, I'll just produce them when they get here.
Nevermind, screenshot shows H8K1 Emily researched. Just turn repair on, this and its successor H8K2 are your best land based flying boats and Japanese equivalent of Catalina in usefulness, and also occasional torpedo planes
RE Judy, I think I see your reasoning here and will take a closer look.
What others said. You need those )
I still have a lot of studying to do on the balance of letting r&d go to production.
If your economy and conquests permit wrt supply, you can build exactly 1 R&D factory higher than 30 with the aim of switching it to production later, and having all others go into new R&D. All factories repair with same proportional speed no matter size, so this biggie will not lag wrt research output


Now for R&D factories you surely don't need: D3A2 Val (yuck! make sure D3A1 do not switch to this accidentally), M6A1 Seiran, maybe all H6Ks

Also, seems like you screwed your chance to chain R&D from Helen-Ia to Helen-IIa? Does it have a chain in your scen? Stock 1 has it. Oh well.. )

(in reply to el lobo)
Post #: 226
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/14/2015 12:58:51 PM   
el lobo


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quote:

ORIGINAL: Skygge

I have had great use of the Rufe upthough 1942 and even start 1943 in several games.
I place them on the 4 CS cruisers as they can argument the CAP with some 80+ FF´s
Not that they will get many kills in a carrier vs carrier battle, but they can help break up allied airformations.

As long as the allied has a viable Carrier Force the Rufu´s can tip the balance in pitched carrier battles.
As float planes you can not be sure that they will fly - if in bad weather, but then again in bad weather you will
often find that there is no real battle at all.

quote:

ORIGINAL: PaxMondo

Rufe's are also useful as CAT traps. Put them on a dot hex with an AV in range of a CAT base and watch them chew them up. Really hurts the allies ... they can't afford losses at all ...

Welcome Skygge and thanks for dropping by.

I've read of others doing the same and it sounds interesting. Looks like the consensus is for the Rufe. My next turn is 4/1 so I should be able to build a couple of factories and fill-out the units.

A question for you, Pax, and anyone else. If you put them at a dot base, are they just by themselves, and if so how to they get Aviation Support or do they do OK with-out it?


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Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to Skygge)
Post #: 227
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/14/2015 1:00:23 PM   
el lobo


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Everybody.

Thanks again for all your fantastic support. Hopefully in the next few days we can have a decent handle on R&D and move-on to production.

This whole R&D thing has been a lot of work but a lot of fun also. It would not have been possible without your help.

I will get to work on your suggestions and post back.


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 228
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/14/2015 1:32:51 PM   
Encircled


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Put them at a dot base with an AV

Hard to detect, tough to hit and the Rufes can give unescorted bombers/patrol aircraft a hard time

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Post #: 229
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/15/2015 1:46:34 AM   
PaxMondo


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quote:

ORIGINAL: Encircled

Put them at a dot base with an AV

Hard to detect, tough to hit and the Rufes can give unescorted bombers/patrol aircraft a hard time

+1

Husimi can convert to a good AV. You get a few to start as well. I go through a lot of them, but I also bag a lot of CATs.
Blinding the enemy is a great benefit.

< Message edited by PaxMondo -- 10/15/2015 2:48:00 AM >


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Post #: 230
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/15/2015 1:19:42 PM   
el lobo


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quote:

ORIGINAL: GetAssista

If your economy and conquests permit wrt supply, you can build exactly 1 R&D factory higher than 30 with the aim of switching it to production later, and having all others go into new R&D. All factories repair with same proportional speed no matter size, so this biggie will not lag wrt research output

Sorry GA but I am a uncertain about your terminology here.

When I see 1x30, I am thinking one group (location) of thirty factories. So when you say “exactly 1 R&D factory higher than 30” do you mean 1x31? If so I have not seen the mechanism to change the one extra to production and move the rest to r&d the next model.

Or do you mean 1x30 and 1x1? Or something else altogether?

Thanks


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to GetAssista)
Post #: 231
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/15/2015 1:20:41 PM   
el lobo


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quote:

ORIGINAL: Encircled

Put them at a dot base with an AV

Hard to detect, tough to hit and the Rufes can give unescorted bombers/patrol aircraft a hard time

Thanks and welcome Encircled.

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to Encircled)
Post #: 232
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/15/2015 1:22:23 PM   
el lobo


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quote:

ORIGINAL: PaxMondo

quote:

ORIGINAL: Encircled

Put them at a dot base with an AV

Hard to detect, tough to hit and the Rufes can give unescorted bombers/patrol aircraft a hard time

+1

Husimi can convert to a good AV. You get a few to start as well. I go through a lot of them, but I also bag a lot of CATs.
Blinding the enemy is a great benefit.

I have four in the yard now and two more on the way. Will do some more when the ships free-up. But at 180 and 210 days I won't be seeing them for awhile.



_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to PaxMondo)
Post #: 233
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/15/2015 1:24:09 PM   
el lobo


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I was reluctant to produce the Rufe because I wanted to trim production. I also trimmed the Paul and Seiran for the same reason.

But I like the idea of being able be sneaky with all three of these float planes. So what is you thoughts on production of the Paul and Seiran?


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El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 234
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/15/2015 3:34:34 PM   
Skygge


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Both the Paul and the Serian can be fun and will make subs able to annoy the allied logistic. Send the subs to interdict mid ocean convoys - set the subs at low risk to avoid combat and hope their planes can hit something, and being far out at sea it might sink something.

They need be outside range of any CAP as that will eat these floatplanes up quick.

- I think neither are battle winners - just fun.

From start 1943 do on not waste your plane carrying subs on trying to get in torpedo range of strong (CV) allied taskforces. ASW will hurt them quick and hard. I find them better employed at gathering intel and interdicting logictic lines.


< Message edited by Skygge -- 10/15/2015 4:39:33 PM >

(in reply to el lobo)
Post #: 235
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/16/2015 1:21:18 PM   
PaxMondo


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I don't find any use for either of the Paul or Seiran, they are too short legged to be effective. Now if you are really going to bend the rules and load them on subs ... that generally crosses the line with most players. Only the Glen can be used as it was actually a 'knock down' plane. Wings and everything disassembled for storage in a long tube like hangar on top of the hull.

Rufe's have good range and from a dot base they can raise havoc ... just remember it is like arty, shoot and scoot. Same for these Rufe's ... you make contact, down a few CAT's, shift to another dot base. You stay too long, the allies will send a Fletcher flotilla to visit and ruin your day.

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Post #: 236
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/16/2015 1:23:34 PM   
PaxMondo


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quote:

ORIGINAL: el lobo


quote:

ORIGINAL: PaxMondo

quote:

ORIGINAL: Encircled

Put them at a dot base with an AV

Hard to detect, tough to hit and the Rufes can give unescorted bombers/patrol aircraft a hard time

+1

Husimi can convert to a good AV. You get a few to start as well. I go through a lot of them, but I also bag a lot of CATs.
Blinding the enemy is a great benefit.

I have four in the yard now and two more on the way. Will do some more when the ships free-up. But at 180 and 210 days I won't be seeing them for awhile.



I only convert the Husimi, the Kyushu are too valuable for amphib along with all of the Yusen's.

_____________________________

Pax

(in reply to el lobo)
Post #: 237
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/16/2015 1:45:28 PM   
Skygge


Posts: 199
Joined: 11/5/2004
From: Denmark
Status: offline
quote:

that generally crosses the line with most players. Only the Glen can be used



The Serian was actually build for submarines use and deployed as such.

..and I might have transgressed some code as I have filled out all my subs with Jakes in my game with Zuluhour. :/


< Message edited by Skygge -- 10/16/2015 2:46:16 PM >

(in reply to PaxMondo)
Post #: 238
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/16/2015 2:07:40 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
The Seiran was designed for those super-carrier subs that IJN gets which had actual full hangars on their hulls .... I think 3 of them are in the queue for late '45. No Float plane was able to work with any of the A/B/C/J class subs except Glen ... I don't think Paul was designed for any sub, but rather for the CS.

< Message edited by PaxMondo -- 10/17/2015 3:07:38 AM >


_____________________________

Pax

(in reply to Skygge)
Post #: 239
RE: The Gamiest Game in Town. El Lobo as the Red 1s and... - 10/17/2015 12:43:39 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline

Mar 29 to Apr 2, 1942, Turns 113 - 117

In the P.I.

--------------------------------------------------------------------------------
Japanese forces CAPTURE Bataan !!!

On Java.
--------------------------------------------------------------------------------
Japanese forces CAPTURE Tjilatjap !!!
Japanese forces CAPTURE Madioen !!!


In China
--------------------------------------------------------------------------------
Japanese forces CAPTURE Kukong !!!


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to PaxMondo)
Post #: 240
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