Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Game stops after end land movement phase

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> Tech Support >> Game stops after end land movement phase Page: [1]
Login
Message << Older Topic   Newer Topic >>
Game stops after end land movement phase - 5/9/2015 2:09:34 AM   
Viktor_Kormel_slith


Posts: 372
Joined: 11/14/2013
Status: offline
Hi! could anyone check this save, please? Just end land movement phase and see what happens. In my computer, the game freezes and I can´t continue. My pc is not very good and sometimes the game works slowly but after hundred of hours playing that´s the first time I can´t continue.
Thanks!

Attachment (1)

_____________________________

Sorry, for my bad english! "Wiffing" since 1990 to the tomb!
Post #: 1
RE: Game stops after end land movement phase - 5/9/2015 2:32:52 AM   
Jagdtiger14


Posts: 1686
Joined: 1/22/2008
From: Miami Beach
Status: offline
For $200-$250 you can buy a decent new (un-used) lap-top. Its a good investment. I'm not suggesting you buy it to play this game, but also for other things you do with it.


_____________________________

Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC

(in reply to Viktor_Kormel_slith)
Post #: 2
RE: Game stops after end land movement phase - 5/10/2015 12:16:27 PM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
This game has a very long supply calculation at this point. I don't know why that is happening. What I did was to simply let it run after I ended the land movement phase. If a Mad Except happens, click on continue (I had to do this one time, after which the game continued quite fast again).

It took 6 and a half minutes on my lap top to get it running again. And I've got a reasonable fast one...



_____________________________

Peter

(in reply to Jagdtiger14)
Post #: 3
RE: Game stops after end land movement phase - 5/10/2015 1:45:16 PM   
Viktor_Kormel_slith


Posts: 372
Joined: 11/14/2013
Status: offline
Thanks Centuur, I´ve reloaded and I´ve got the same result. I don´t know why but allways at the air transport phase take a lot of time. Now I know that is not a problem of my pc.

_____________________________

Sorry, for my bad english! "Wiffing" since 1990 to the tomb!

(in reply to Centuur)
Post #: 4
RE: Game stops after end land movement phase - 5/13/2015 2:52:34 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Viktor_Kormel

Thanks Centuur, I´ve reloaded and I´ve got the same result. I don´t know why but allways at the air transport phase take a lot of time. Now I know that is not a problem of my pc.

The Air Transport phase checks a zillion hexes for possible moves by the phasing side to see if CAP can be flown by the non-phasing side against any of those hexes.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Viktor_Kormel_slith)
Post #: 5
RE: Game stops after end land movement phase - 5/13/2015 4:56:23 AM   
paulderynck


Posts: 8201
Joined: 3/24/2007
From: Canada
Status: offline
deleted


< Message edited by paulderynck -- 5/13/2015 5:56:41 AM >


_____________________________

Paul

(in reply to Shannon V. OKeets)
Post #: 6
RE: Game stops after end land movement phase - 5/19/2015 1:43:04 PM   
Viktor_Kormel_slith


Posts: 372
Joined: 11/14/2013
Status: offline
Hi! Steve, I understand what you say but I have a question about it. We play without CAP phase (skipping it for every nation) so the program must not to make a lot of calculus about it. In fact, sometimes there are just a few planes (one or two) selectable to make the air transport mission. My question is, in these conditions why the program is so slow?



_____________________________

Sorry, for my bad english! "Wiffing" since 1990 to the tomb!

(in reply to paulderynck)
Post #: 7
RE: Game stops after end land movement phase - 5/19/2015 5:38:27 PM   
ParJ

 

Posts: 38
Joined: 1/19/2006
Status: offline
Can't the game just check the range of an ATR plus the range of an opposing fighter and if that equals or exceeds the distance between the units then a CAP might be possible?

Just a thought (might be incorrect or not be 100 percent! The common hex might be a sea hex)

Par

(in reply to Shannon V. OKeets)
Post #: 8
RE: Game stops after end land movement phase - 5/20/2015 3:49:28 PM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
First: I don't know what is happening here and why the program takes a long time to switch from the land movement phase to the air transport phase. There might be some code working in the background which we don't know of (overstacking check? Supply check? Calculating possible CAP? Checking which ATR can pick up which unit where on the map?).

Second: If we look at the rules on flying CAP in WiF, during CAP one can fly a FTR to any hex (not just to those which can be reached by the enemy). This can be used to rebase FTR planes (at the cost of getting reorganised and therefore using oil).

From RAW:

A fighter flying CAP is attempting to anticipate an attack on a
threatened location. Generally, you should only use it if the target hex
is likely to need fighter protection and your fighter could not fly
interception to the hex. Of course, you may also want to use it as a
short range rebase.


This means that theoretically speaking, one should be able to fly all organised FTR's on your side during CAP, not only those which are in reach of threathened hexes...

< Message edited by Centuur -- 5/20/2015 4:49:52 PM >


_____________________________

Peter

(in reply to ParJ)
Post #: 9
RE: Game stops after end land movement phase - 5/20/2015 7:14:58 PM   
Viktor_Kormel_slith


Posts: 372
Joined: 11/14/2013
Status: offline
I agree Centuur, and the most strange thing is that we play without CAP so no calculus about it is needed!

_____________________________

Sorry, for my bad english! "Wiffing" since 1990 to the tomb!

(in reply to Centuur)
Post #: 10
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> World in Flames >> Tech Support >> Game stops after end land movement phase Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.672