witpqs
Posts: 26087
Joined: 10/4/2004 From: Argleton Status: offline
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quote:
ORIGINAL: Lokasenna quote:
ORIGINAL: JocMeister quote:
ORIGINAL: Lokasenna It isn't as hard as it sounds to land from xAPs and xAKs as Japan. The low load cost of their devices (relatively speaking) means more of them unload, and they also have a number of large AK, LSD, and AMC ships available that will all unload at accelerated rates. I landed 3+ divisions and a dozen (or more) supporting units without struggling for shipping in late 1942. Hmm, hadnŽt considered that... An educated guess (if you dare! ). How many days would it take to unload 8-12 IDs as Japan over a bad port/amphibious? 3-5 days? Could you even find enough transports for that? PS. He lost 3 of the big AKs and 3 big AMCs. 1-2 days with a proper loading spread. A Yusen-A AKs has a capacity of ~5K for an amphibious max load of ~4K, so will fully unload in 7 phases (3.5 days), so if making sure that you have slightly more than enough capacity then it will unload in 3 days (up to 3600 load for 6 phases). Yusen-N class are roughly the same size, and Kyushu class are slightly smaller (around 4600). Husimi are around 4000. If he has any Yusen-S, those are around 5500. This is before converting to AK-t, which drops the total load somewhat in favor of better troop loading. The LSDs have the landing ship unload rate, which is 1750 per phase IIRC? Maybe it's 1250. There are 4 LSDs in the OOB. There are 12 AMC's in the Scen 2 IJN OOB. In my Scen 2 OOB, there are 134 total possible AKs (many start as xAKs and need converting to AKs). I am reading both sides, so technical comments only from me. For totally unrelated reasons (playing around with software to make a custom spreadhseet from Tracker CSV file), I just looked up those unload rates. Notes that I cut & pasted from the manual: quote:
6.3.3.3.2.1 OVER THE BEACH This is for assault unloading over the beach. » Beaching Craft. Beaching craft unload completely in one turn. » Attack Amphibious Ships. (APA/AKA plus LSD, LSV and British equivalents) in Amphibious TFs, unload at a Rate of 3000 points per ship, per turn. » Regular Transport Ships. (Commissioned Naval AP/AK) in Amphibious TFs, unload at a Rate of 600 points per ship per turn. » Merchant Ships. (xAP/xAK) in Amphibious TFs, unload at a Rate of 250 points per ship per turn. » Special Japanese early war bonus of 1200 for all AP/AK and xAP/xAK types. It is my understanding that long ago the developers said (in effect), "Hey, that's a type. It should read 'per phase' every place that it says 'per turn'". For one thing, there are multi-day turns (2 days, 3 days), so they obviously couldn't have meant "turn". So, there being two naval phases per day the really relevant question is "did they mean 'day', or did they mean 'phase'?". As I said, long ago it was said that they meant 'phase', but I am mentioning this to warn you just in that is wrong. I use 'phase' as my working understanding in my own games. Ops points also matter, and shore-based opposition, air attacks, surface, sub - all can reduce the rate.
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