Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Canada and India invaded!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Canada and India invaded! Page: <<   < prev  62 63 [64] 65 66   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Canada and India invaded! - 3/13/2016 8:58:48 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
Guess who just lost Yorktown to a Japanese SSN...

24 Cats on patrol. 48 DDs in the hex, 3 ASW TFs, all FPs on 50% ASW, ALL TBs on ASW, 1 DB squadron on night patrol.

Didnīt send the turn back but Iīll head to bed instead.


(in reply to JocMeister)
Post #: 1891
RE: Canada and India invaded! - 3/13/2016 9:14:24 PM   
zuluhour


Posts: 5244
Joined: 1/20/2011
From: Maryland
Status: offline
Happens to me every game in one way or another. This time it was CV Franklin, two days out from Pearl on her shakedown cruise. She did not
sink, but was put out of commission for 45 days. She had a nice escort and ASW.

(in reply to JocMeister)
Post #: 1892
RE: Canada and India invaded! - 3/13/2016 10:20:12 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
I feel your pain Jocke. In '42 and into '43, I fear those damn Jap subs more than than KB. I've lost more CVs and BBs to subs than KB.

_____________________________


(in reply to zuluhour)
Post #: 1893
RE: Canada and India invaded! - 3/14/2016 12:27:58 AM   
Crackaces


Posts: 3858
Joined: 7/9/2011
Status: offline
A look at the May 1944 OOB is always a positive experience .. plau your opponent has over extended himself
this is a little blip in the big scheme of things ...

Hang in there and focus ..

(in reply to ny59giants)
Post #: 1894
RE: Canada and India invaded! - 3/14/2016 1:25:19 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
ASW seems to get borked if you put too much stuff in one hex. I think the AI gets confused about which unit gets the contact or gets assigned to attack and it just locks up, as happens when Direct X gets frozen. That seems to fit with my observations that two ASW TFs in one hex is more effective than one, but three ASW TFs seem to be less effective than one. Anyone else notice anything along these lines?

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to JocMeister)
Post #: 1895
RE: Canada and India invaded! - 3/14/2016 3:17:45 AM   
catwhoorg


Posts: 686
Joined: 9/27/2012
From: Uk expat lving near Atlanta
Status: offline

quote:

ORIGINAL: JocMeister

Guess who just lost Yorktown to a Japanese SSN...

24 Cats on patrol. 48 DDs in the hex, 3 ASW TFs, all FPs on 50% ASW, ALL TBs on ASW, 1 DB squadron on night patrol.

Didnīt send the turn back but Iīll head to bed instead.




SSN ?

What crazy mod has the Japs with a nuclear boat this early ?

(in reply to JocMeister)
Post #: 1896
RE: Canada and India invaded! - 3/14/2016 3:22:05 AM   
Mike McCreery


Posts: 4232
Joined: 6/29/2013
Status: offline

quote:

ORIGINAL: catwhoorg


quote:

ORIGINAL: JocMeister

Guess who just lost Yorktown to a Japanese SSN...

24 Cats on patrol. 48 DDs in the hex, 3 ASW TFs, all FPs on 50% ASW, ALL TBs on ASW, 1 DB squadron on night patrol.

Didnīt send the turn back but Iīll head to bed instead.




SSN ?

What crazy mod has the Japs with a nuclear boat this early ?



Must be one of John's ;]

_____________________________


(in reply to catwhoorg)
Post #: 1897
RE: Canada and India invaded! - 3/14/2016 3:46:46 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
Must be SSNs. No matter how much effort you pour into ASW they still get through. 100 DDs? Doesnīt matter. 30 ASW TFs? Doesnīt matter. 1500 ASW value in the hex? Doesnīt matter. 500 planes flying ASW? Doesnīt matter...

Even in 44 when I had 2x12 CVEs doing nothing but ASW duty with the CVs Japanese subs got through and sunk 2 of the ASW CVEs...go figure. Only word I have for this is silly.

If Allied subs where even half as effective the entire IJN would be wiped off the map in 44 by subs alone.

(in reply to Mike McCreery)
Post #: 1898
RE: Canada and India invaded! - 3/14/2016 8:46:50 PM   
Crackaces


Posts: 3858
Joined: 7/9/2011
Status: offline

quote:

ORIGINAL: JocMeister

Must be SSNs. No matter how much effort you pour into ASW they still get through. 100 DDs? Doesnīt matter. 30 ASW TFs? Doesnīt matter. 1500 ASW value in the hex? Doesnīt matter. 500 planes flying ASW? Doesnīt matter...

Even in 44 when I had 2x12 CVEs doing nothing but ASW duty with the CVs Japanese subs got through and sunk 2 of the ASW CVEs...go figure. Only word I have for this is silly.

If Allied subs where even half as effective the entire IJN would be wiped off the map in 44 by subs alone.


One thing this game rewards is attention to details .. The naval rating of the DD leaders, the ASW rating of the planes flying etc ..
I have no clue how the algorithm works but I find 16 ASW rating on DD's all with great leaders is far better than 32 ASW of mediocre leaders ...
It seems to me that the leader/competency check is very powerful in this game and a lack of attention is costly
A perusal through the AAR's will find the IJ losing CV's with tons of ASW aircraft and DD's ...

The other point I would like to make is sailing capital ships in the game is not without peril, and every move has to be balanced with the risk of being sunk by the silent service ..

On the other hand as I stated above .. there is so much stuff in 1944 that this is simply a bump in the road unless you let yourself be overwhelmed with carrier loss syndrome ..

(in reply to JocMeister)
Post #: 1899
RE: Canada and India invaded! - 3/14/2016 9:33:38 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: JocMeister

Guess who just lost Yorktown to a Japanese SSN...

24 Cats on patrol. 48 DDs in the hex, 3 ASW TFs, all FPs on 50% ASW, ALL TBs on ASW, 1 DB squadron on night patrol.

Didnīt send the turn back but Iīll head to bed instead.




I feel your pain, and I know that you've had your share of this over the years.

To Crackaces point, I change all sub commanders to the best available, and strangely for the IJN early there are some great ones.

You are probably doing everything you can, and this is just another chance operation of the game, but ...

... a few insights on my own settings that seem to help:

1. I set about 1/3 FP at night search 1k alt 4-6 hexes. They all have 70+ search skills and group leaders with good naval skill. I also set another 1/3 to daylight ASW at 1k 4-6 hexes and 1/3 to max range search at 6k. All trained 70+ ASW and 70+ search.

2. For CVs I usually set the DBs to search at 10k and the TBs to ASW at 2-5k, and train them accordingly. So when not in combat zones TB pilots are always training ASW to be added on top of the necessary strike skills.

3. All CV captains and CV TF commanders have high naval skill (in addition to the high air skill of the TF commander).

4. All DDs have high naval and aggressive commanders.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to JocMeister)
Post #: 1900
RE: Canada and India invaded! - 3/15/2016 6:00:06 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
Thanks for the advice guys. I had done exactly what you suggests. My settings were/are pretty much exactly as Eriks. Only thing that isnīt completely up to par is ASW rating aboard Wasps TBs and DBs. Also slightly lacking aboard the FPs. Averaging around 55-60 in ASW. 70 in NavS.

Something is just wrong with Japanese subs. They are far more potent then they should be. Especially late war. And in return the Allied subs canīt come even remotely close to their historical results. Japanese subs have rubbed me the wrong way for a very long time now. And I suspect it will continue to do so.





(in reply to obvert)
Post #: 1901
RE: Canada and India invaded! - 3/15/2016 6:09:56 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
India
_____________________________________________________________________________

Some action here as the allies will try to close Chittagong. My LRCAP rained in but luckily Japanese CAP was very meager. Almost 100 DBs and TBs break through the CAP. Results are typical...allied.

quote:

Morning Air attack on TF, near Chittagong at 55,41

Weather in hex: Moderate rain

Raid detected at 40 NM, estimated altitude 11,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
A6M5 Zero x 12
Ki-43-IIb Oscar x 32
Ki-44-IIa Tojo x 12


Allied aircraft
Martlet II x 3
Swordfish I x 17
F4F-3 Wildcat x 18
F4F-4 Wildcat x 18
SBD-3 Dauntless x 68
TBF-1 Avenger x 14


Japanese aircraft losses
Ki-44-IIa Tojo: 1 destroyed

Allied aircraft losses
Swordfish I: 1 damaged
Swordfish I: 1 destroyed by flak
F4F-3 Wildcat: 4 destroyed
F4F-4 Wildcat: 4 destroyed
SBD-3 Dauntless: 1 destroyed, 9 damaged
TBF-1 Avenger: 1 damaged
TBF-1 Avenger: 1 destroyed by flak

Japanese Ships
CL Kinu, Bomb hits 1, on fire
BB Haruna, Bomb hits 1
BB Kirishima
PB Fukuei Maru, Bomb hits 4, heavy fires, heavy damage
CL Natori
CA Ashigara, Bomb hits 2, Torpedo hits 1
DD Asagiri
BB Kongo
SC Ch 26, Bomb hits 3, and is sunk
CL Tenryu, Bomb hits 1, on fire
DD Shikinami



Not really important though. The important turn is tomorrow when the RN go in to close the AF. As we all know doing Naval bombardments in this game is pretty much a coin toss. So it will be a nervous turn. Force Z will blitz ahead in SCTF mode hopefully clearing the path for the slow BBs.

The CVs will have to fend for themselves tomorrow. I have to divert the LRCAP to Z and the BBs. The BBs getting the heaviest LRCAP as bombardments pretty much never does what you expect them to do. So 125 P40Es will LRCAP them with max range.

If we can close Chittagong and keep it closed the IJA will either have to start walking back to Burma or slowly wither to death.




Attachment (1)

(in reply to JocMeister)
Post #: 1902
RE: Canada and India invaded! - 3/15/2016 6:21:23 PM   
BillBrown


Posts: 2335
Joined: 6/15/2002
Status: offline

quote:

ORIGINAL: JocMeister

Thanks for the advice guys. I had done exactly what you suggests. My settings were/are pretty much exactly as Eriks. Only thing that isnīt completely up to par is ASW rating aboard Wasps TBs and DBs. Also slightly lacking aboard the FPs. Averaging around 55-60 in ASW. 70 in NavS.

Something is just wrong with Japanese subs. They are far more potent then they should be. Especially late war. And in return the Allied subs canīt come even remotely close to their historical results. Japanese subs have rubbed me the wrong way for a very long time now. And I suspect it will continue to do so.


I can assure you that you are not the only one who thinks the subs are a bit off.

(in reply to JocMeister)
Post #: 1903
RE: Canada and India invaded! - 3/15/2016 8:23:40 PM   
JeffroK


Posts: 6391
Joined: 1/26/2005
Status: offline

quote:

ORIGINAL: JocMeister

Thanks for the advice guys. I had done exactly what you suggests. My settings were/are pretty much exactly as Eriks. Only thing that isnīt completely up to par is ASW rating aboard Wasps TBs and DBs. Also slightly lacking aboard the FPs. Averaging around 55-60 in ASW. 70 in NavS.

Something is just wrong with Japanese subs. They are far more potent then they should be. Especially late war. And in return the Allied subs canīt come even remotely close to their historical results. Japanese subs have rubbed me the wrong way for a very long time now. And I suspect it will continue to do so.


Maybe the answer is in the data for the subs?
Does anyone know the ratings for accuracy, effect of their torps and potential ratings for commanders??

My gut feel is the consistently under-performing IJN subs get a good deal.

_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to JocMeister)
Post #: 1904
RE: Canada and India invaded! - 3/16/2016 1:10:50 AM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
quote:

ORIGINAL: JocMeister

Thanks for the advice guys. I had done exactly what you suggests. My settings were/are pretty much exactly as Eriks. Only thing that isnīt completely up to par is ASW rating aboard Wasps TBs and DBs. Also slightly lacking aboard the FPs. Averaging around 55-60 in ASW. 70 in NavS.

Something is just wrong with Japanese subs. They are far more potent then they should be. Especially late war. And in return the Allied subs canīt come even remotely close to their historical results. Japanese subs have rubbed me the wrong way for a very long time now. And I suspect it will continue to do so.



I suspect it might be the captains, as I mentioned. The IJN boat stats aren't that great, many are bigger and less maneuverable.

If you have a look at the good IJN captains to begin the war it's kind of insane. I think this is part of the balancing to give them a good head start, but I was shocked when I started the Allied campaign and had to deal with the very long list of mediocre commanders in 42-43 until the new crop of academy grads starts coming through.

Here is a sub of the same class that hit your CV. Up next to the Tambor, it sucks. Low maneuver and less durable. (Maybe the Type 95 torpedo having a longer range than the Mk14 plays a part too?)

Then look at the leaders. This is on Dec 8 and none have been used yet. The Japanese have a ton of great naval skill and high aggressiveness captains, while the USN replacements go all of 8 men deep before dropping off a ledge.

Most IJN subs come with pretty good leader's stats, but I can change out ALL the poor ones for the excellent choices here and even farther down the list. I never suffered for good commanders for any sub (or ship).





Attachment (1)

< Message edited by obvert -- 3/16/2016 7:57:17 AM >


_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to JocMeister)
Post #: 1905
RE: Canada and India invaded! - 3/16/2016 4:03:30 AM   
Crackaces


Posts: 3858
Joined: 7/9/2011
Status: offline
Obverts findings is my observations .. my second IJ opponent was absolutely furious complaining about how unrealistic the Allies Submarines are in 1943 .. after I plugged the Agaki and Kaga
I replaced the submarine commander and with a P(x) at 1943 (still bad) was able to overwhelm his ASW and "scratch 2 flatops".

The command indicies play a very important part in this game that are further modified by combat die rolls, weather, etc ..

(in reply to obvert)
Post #: 1906
RE: Canada and India invaded! - 3/17/2016 6:11:05 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
Efafe
_____________________________________________________________________________

First allied amphibious operation of the war. Troops are ashore in pretty good order considering the prepp. I will need two more days to fully unload. Already landed enough to take the base though. Only a bombed out SNLF defending.






Attachment (1)

(in reply to Crackaces)
Post #: 1907
RE: Canada and India invaded! - 3/17/2016 6:12:50 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
Celebrate the first amphibious op of the war!

(in reply to JocMeister)
Post #: 1908
RE: Canada and India invaded! - 3/18/2016 6:29:45 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline

quote:

ORIGINAL: Canoerebel

Celebrate the first amphibious op of the war!


Iīm not one to shy down from a celebration...


(in reply to Canoerebel)
Post #: 1909
RE: Canada and India invaded! - 3/18/2016 6:36:30 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
Was going to do an update but there is hardly anything to report as usual... Iīll try to get some up tomorrow. Going to watch "The hateful eight" now.

Tonight's movie:
http://www.imdb.com/title/tt3460252/

Tonightīs drinking: (Might be familiar to some of you in the states?)
http://www.ratebeer.com/beer/ballast-point-sculpin-ipa/50008/

(in reply to JocMeister)
Post #: 1910
RE: Canada and India invaded! - 3/18/2016 7:22:48 PM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline

quote:

ORIGINAL: JocMeister

Something is just wrong with Japanese subs. They are far more potent then they should be. Especially late war. And in return the Allied subs canīt come even remotely close to their historical results. Japanese subs have rubbed me the wrong way for a very long time now. And I suspect it will continue to do so.



I disagree here. Japanese subs in the real war performed much poorer than they ought to have, all things considered. This was mostly down to how they were used, and later Allied advances in ASW.

Japanese sub doctrine was to sink the capital ships. In that regard, they made a good showing. Wasp, Yorktown, a CVE and a couple of cruisers if I remember correctly. The real problem with Japan was that they decided to use their subs as submerged cargo ships for the far flung garrisons scattered throughout the Pacific.

Clever Japanese players can manage their subs far better than their historical counter-parts. IJN wolf-packs, led by Glen-equipped subs to scope out potential targets and equipped with a torpedo much superior to what the Allied submarine fleets were stuck using? Against US ships that haven't had the knowledge learned from the Atlantic passed on to them?

Sub combat is this games weakest point. It's the fact that attacking subs only get to shoot at a single target that really prevents the USN from getting historical results; there's none of the multi-ship attacks on convoys that you get historically.

(in reply to JocMeister)
Post #: 1911
RE: Canada and India invaded! - 3/19/2016 6:25:45 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline

quote:

ORIGINAL: mind_messing
I disagree here. Japanese subs in the real war performed much poorer than they ought to have, all things considered. This was mostly down to how they were used, and later Allied advances in ASW.

Japanese sub doctrine was to sink the capital ships. In that regard, they made a good showing. Wasp, Yorktown, a CVE and a couple of cruisers if I remember correctly. The real problem with Japan was that they decided to use their subs as submerged cargo ships for the far flung garrisons scattered throughout the Pacific.

Clever Japanese players can manage their subs far better than their historical counter-parts. IJN wolf-packs, led by Glen-equipped subs to scope out potential targets and equipped with a torpedo much superior to what the Allied submarine fleets were stuck using? Against US ships that haven't had the knowledge learned from the Atlantic passed on to them?

Sub combat is this games weakest point. It's the fact that attacking subs only get to shoot at a single target that really prevents the USN from getting historical results; there's none of the multi-ship attacks on convoys that you get historically.


So, basically you think its perfectly fine that Japanese subs perform much, much better then what they did historically? This while Allied subs canīt achieve even remotely close to their historical performance.

Sorry for not agreeing here. Something is bonkers with Japanese subs. The way they can completely disregard pretty much any ASW effort is just...silly.

(in reply to mind_messing)
Post #: 1912
RE: Canada and India invaded! - 3/19/2016 6:34:48 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
India
_____________________________________________________________________________

As you can see not much has changed here during the last month.

Jeff has put his main defensive effort at Comilla. Some 36 units and 100k+ troops here. I think he picked a really bad place to defend and I hope to take advantage of this shortly.

Iīve already divided his Indian army in half and I hope I can now isolate and destroy the Western part first. We will start by cutting him off from Chittagong.

Outside of this screen the Allied navy is moving back towards the area after having rearmed at Madras.




Attachment (1)

(in reply to JocMeister)
Post #: 1913
RE: Canada and India invaded! - 3/19/2016 6:46:04 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
SOPAC
_____________________________________________________________________________

Been some small actions here from Jeff. From time to time he jumps in a small CV force. So far he only sank a AMC and an APD. He also have a pretty big CA force here.

For some odd reason he also started reinforcing here. But not enough to change anything. He recently landed at the dot base of Vanikoro and he has reinforced Ndeni. Not really sure why? Once Luganville can handle 4Es these small units will quickly be destroyed. I have troops prepped all the way up to Munda. Base expansion is going rapidly. Luganville is now a Size 4 AF. Vanua Lava och Laktoro will soon start expanding the AF as well. I want their forts to reach 3 before starting on AF construction.

Fleet has pulled back for the 10/42 refits with a few exceptions.






Attachment (1)

< Message edited by JocMeister -- 3/19/2016 6:47:55 AM >

(in reply to JocMeister)
Post #: 1914
RE: Canada and India invaded! - 3/19/2016 10:02:15 AM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: mind_messing
I disagree here. Japanese subs in the real war performed much poorer than they ought to have, all things considered. This was mostly down to how they were used, and later Allied advances in ASW.

Japanese sub doctrine was to sink the capital ships. In that regard, they made a good showing. Wasp, Yorktown, a CVE and a couple of cruisers if I remember correctly. The real problem with Japan was that they decided to use their subs as submerged cargo ships for the far flung garrisons scattered throughout the Pacific.

Clever Japanese players can manage their subs far better than their historical counter-parts. IJN wolf-packs, led by Glen-equipped subs to scope out potential targets and equipped with a torpedo much superior to what the Allied submarine fleets were stuck using? Against US ships that haven't had the knowledge learned from the Atlantic passed on to them?

Sub combat is this games weakest point. It's the fact that attacking subs only get to shoot at a single target that really prevents the USN from getting historical results; there's none of the multi-ship attacks on convoys that you get historically.


So, basically you think its perfectly fine that Japanese subs perform much, much better then what they did historically? This while Allied subs canīt achieve even remotely close to their historical performance.

Sorry for not agreeing here. Something is bonkers with Japanese subs. The way they can completely disregard pretty much any ASW effort is just...silly.



While I also think it's a bit rough that the Allies don't have a better shot at getting the same success as historical (and I think this is due both to players using escort religeously compared to the IJ in the war and to ASW air being too strong here based on Japan's ability to run highly trained army and navy bombers all through the DEI and along most trade routes) the Japanese probably shouldn't have so many cmanders with such high stats. After all, there are enough for great sub commanders to be placed on boats to the end of the war.

The sheer number of DDs in a hex shouldn't necessarily result in stopping all IJN subs getting through. I'm not sure the exact detection levels of sonar in terms of distance, but the more ships in area the more confused the sound field would be in terms of picking up subs. i know having read some Kane and others on the Pacific sub war there was a lot of confusion around about whose boats were whose when something was detected.

It may not matter how much is in hex in terms of finding subs. Killing them yes, but I think maxing out each TF with DDs (making them 15 ships in size) provides the best point defense against subs in a CV TF. Then some ASW around the edges and the air groups search/ASW. But that's it. Nothing else to be done.

< Message edited by obvert -- 3/19/2016 10:05:40 AM >


_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to JocMeister)
Post #: 1915
RE: Canada and India invaded! - 3/19/2016 1:56:10 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
I really don't think Japanese subs are a problem. Maybe I'm bad with subs, but this is really not my experience with them. I also don't have any problems killing them in my Allied games.

Keep in mind that Allied ASW has a built-in bonus to crew experience in the code functions prior to 1944 per page 132 of the manual. How is the XP on your escorts?

(in reply to obvert)
Post #: 1916
RE: Canada and India invaded! - 3/19/2016 9:28:19 PM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline

quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: mind_messing
I disagree here. Japanese subs in the real war performed much poorer than they ought to have, all things considered. This was mostly down to how they were used, and later Allied advances in ASW.

Japanese sub doctrine was to sink the capital ships. In that regard, they made a good showing. Wasp, Yorktown, a CVE and a couple of cruisers if I remember correctly. The real problem with Japan was that they decided to use their subs as submerged cargo ships for the far flung garrisons scattered throughout the Pacific.

Clever Japanese players can manage their subs far better than their historical counter-parts. IJN wolf-packs, led by Glen-equipped subs to scope out potential targets and equipped with a torpedo much superior to what the Allied submarine fleets were stuck using? Against US ships that haven't had the knowledge learned from the Atlantic passed on to them?

Sub combat is this games weakest point. It's the fact that attacking subs only get to shoot at a single target that really prevents the USN from getting historical results; there's none of the multi-ship attacks on convoys that you get historically.


So, basically you think its perfectly fine that Japanese subs perform much, much better then what they did historically?



Yes.

You cannot expect historical results from the game considering ahistorical style of play. No sane Japanese player is going to dispense his subs on penny-packet picket duty in the hope that a capital ship wanders into the periscope sights - they'll be actively stalking your major ports and supply lanes to hit anything that moves.

quote:

This while Allied subs canīt achieve even remotely close to their historical performance.


Again, you can't expect historical results from the game considering ahistorical style of play. No sane Japanese player is going to skimp out on convoy escorts or air ASW efforts to the extent that Japan did historically.

Sub combat isn't perfect, but the flaws effect both sides equally. Both sides are limited to a single attack per "encounter", both sides are more likely to waste shots at escorts, and both sides get the advantage of submarines that can be sent back out to sea after months of patrolling in the space of days.

quote:

Sorry for not agreeing here. Something is bonkers with Japanese subs. The way they can completely disregard pretty much any ASW effort is just...silly.


No need to be. You sound just like me when I rail on to Lokasenna about the inhumanity of low level night bombing raids. A deep breath (and/or an alcoholic drink) makes things better.


quote:

ORIGINAL: obvert

quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: mind_messing
I disagree here. Japanese subs in the real war performed much poorer than they ought to have, all things considered. This was mostly down to how they were used, and later Allied advances in ASW.

Japanese sub doctrine was to sink the capital ships. In that regard, they made a good showing. Wasp, Yorktown, a CVE and a couple of cruisers if I remember correctly. The real problem with Japan was that they decided to use their subs as submerged cargo ships for the far flung garrisons scattered throughout the Pacific.

Clever Japanese players can manage their subs far better than their historical counter-parts. IJN wolf-packs, led by Glen-equipped subs to scope out potential targets and equipped with a torpedo much superior to what the Allied submarine fleets were stuck using? Against US ships that haven't had the knowledge learned from the Atlantic passed on to them?

Sub combat is this games weakest point. It's the fact that attacking subs only get to shoot at a single target that really prevents the USN from getting historical results; there's none of the multi-ship attacks on convoys that you get historically.


So, basically you think its perfectly fine that Japanese subs perform much, much better then what they did historically? This while Allied subs canīt achieve even remotely close to their historical performance.

Sorry for not agreeing here. Something is bonkers with Japanese subs. The way they can completely disregard pretty much any ASW effort is just...silly.



While I also think it's a bit rough that the Allies don't have a better shot at getting the same success as historical (and I think this is due both to players using escort religeously compared to the IJ in the war and to ASW air being too strong here based on Japan's ability to run highly trained army and navy bombers all through the DEI and along most trade routes) the Japanese probably shouldn't have so many cmanders with such high stats. After all, there are enough for great sub commanders to be placed on boats to the end of the war.

The sheer number of DDs in a hex shouldn't necessarily result in stopping all IJN subs getting through. I'm not sure the exact detection levels of sonar in terms of distance, but the more ships in area the more confused the sound field would be in terms of picking up subs. i know having read some Kane and others on the Pacific sub war there was a lot of confusion around about whose boats were whose when something was detected.

It may not matter how much is in hex in terms of finding subs. Killing them yes, but I think maxing out each TF with DDs (making them 15 ships in size) provides the best point defense against subs in a CV TF. Then some ASW around the edges and the air groups search/ASW. But that's it. Nothing else to be done.


My understanding of the Japanese submarine fleet is that they were like the Americans in that submariners were an exclusive and elite club; it was a high prestige, tight knit force. I think the generally high ratings of the commanders is probably merited.

The problem with Japanese submarines wasn't the leaders, it was the doctrine and the tactical use of them. Japanese submariners didn't grasp the potency that Allied ASW developed latter in the war (and that the Allies get, with upgrades and the crew EXP bonus). The Japanese submarine arm sat about for the decisive battle that it more or less fumbled (Midway) and then wasted away on glorified delivery missions in the Solomons.

In game terms, DL is key when dealing with subs. 15 DD's is great, but a bunch of floatplanes flying round the clock naval search and ASW is better.

(in reply to JocMeister)
Post #: 1917
RE: Canada and India invaded! - 3/19/2016 11:51:11 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: mind_messing

No need to be. You sound just like me when I rail on to Lokasenna about the inhumanity of low level night bombing raids. A deep breath (and/or an alcoholic drink) makes things better.



Well, night bombing is a different story. Low, high, whatever. It's messed up and needs an HR. Not to stop it, just to keep it in the realm of possible outcomes.

quote:



My understanding of the Japanese submarine fleet is that they were like the Americans in that submariners were an exclusive and elite club; it was a high prestige, tight knit force. I think the generally high ratings of the commanders is probably merited.



No argument they shouldn't have some good commanders. Look at the list though. There are a lot of not just good, but excellent commanders, the kind that were top ten commanders for the US. Why so many of those?

Seems it's for balance, because the boats are worse, by far than the USN. The TT are better, granted.

quote:



In game terms, DL is key when dealing with subs. 15 DD's is great, but a bunch of floatplanes flying round the clock naval search and ASW is better.



In the Atlantic ASW decimated and in large part was able to control the Uboat problem, but with a massive surface component of escorts and sub hunters all coordinating with ASW air and using German code to track the subs as well.

The Japanese didn't have the tech, the code, or the number of escorts or planes, and the Army wasn't about to involve itself in Navy matters to hunt subs. So yeah, the player here can do what the Japanese chose to ignore until to late, but we can do it too well. In game ASW air hits all kinds of subs, but for the most part air patrols were there just to keep subs under or report their positions, not to kill. USN subs have air radar and should rarely be caught off guard by air patrols.

Japanese subs on the other hand don't until late, and should be more vulnerable. It's harder for an Allied player to re-size FP groups to train endless 70+ ASW skill pilots though. There are no CS cruisers, AVs or even BBs like Yamato that carry 7 FP. So this capability is stacked to the Japanese in game, and that's not so great.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to mind_messing)
Post #: 1918
RE: Canada and India invaded! - 3/20/2016 2:28:53 AM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline

quote:

ORIGINAL: obvert

No argument they shouldn't have some good commanders. Look at the list though. There are a lot of not just good, but excellent commanders, the kind that were top ten commanders for the US. Why so many of those?

Seems it's for balance, because the boats are worse, by far than the USN. The TT are better, granted.


My best guess is that superior ratings reflect the fact that the Japanese had been on a war footing for years prior to Dec 7th. Most USN skippers would have been stuck on peacetime training cruises, with all the fluff that entails. The Japanese submariners would have been doing it for real. Granted, there's not much chance to sink Chinese ships, but in terms of drilling the leaders and the crews it would be a profitable exercise. I'd warant that it reflects that mental difference, as it disappears once the USN starts getting it's second batch of submarine captains.

quote:



In the Atlantic ASW decimated and in large part was able to control the Uboat problem, but with a massive surface component of escorts and sub hunters all coordinating with ASW air and using German code to track the subs as well.

The Japanese didn't have the tech, the code, or the number of escorts or planes, and the Army wasn't about to involve itself in Navy matters to hunt subs. So yeah, the player here can do what the Japanese chose to ignore until to late, but we can do it too well. In game ASW air hits all kinds of subs, but for the most part air patrols were there just to keep subs under or report their positions, not to kill. USN subs have air radar and should rarely be caught off guard by air patrols.

Japanese subs on the other hand don't until late, and should be more vulnerable. It's harder for an Allied player to re-size FP groups to train endless 70+ ASW skill pilots though. There are no CS cruisers, AVs or even BBs like Yamato that carry 7 FP. So this capability is stacked to the Japanese in game, and that's not so great.


Instead, the Allies get a host of ships dedicated to ASW duty. Destroyer-escorts, Patrol Frigates, even CVE's intended to be used as floating ASW airfields. A host of second-line airframes to perform naval-search and ASW duties. His current ships get massive upgrades with potent ASW weapons. His crews get a massive boost as the war progresses to their ASW ability.

Joc has none of that yet, he's still in 1942 - the year when the Japanese submarines were a real menace to the Allies - especially their carriers. In comparison to that, radar on Japanese subs means didilly-squat.

(in reply to obvert)
Post #: 1919
RE: Canada and India invaded! - 3/20/2016 6:48:37 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
MM,

My belief that Japanese subs are "bonkers" arnīt really based on this game. Erik had some insane successes with his subs in our game even in 44. One one occasion a RO boat hit a fleet CV with 2 TTs outside Baker. It also launched TTs at 2 other CVs the same night. Might have been FOW though and they were different subs. Luckily for me they missed. I had over 1000 ASW value in that hex when it happened. Not only the DDs in all the TFs but 3-4 ASW TFs as well.

That incident caused me to create four dedicated ASW TFs with 6 CVEs in each. All of them was maxed out with Avengers on ASW/NAVs. Despite that in the next OP Eriks subs hit 2(?) CVs. Not only that they sank some of the CVEs in the ASW TF. Its all very well documented in my old AAR.

Now if this was an isolated event that would be quite alright. Flukes happens. But when it comes to the Japanese subs its not. It happened all the time. Extremely frustrating and infuriating that no matter your precautions you are almost powerless to avoid sub attacks.

(in reply to mind_messing)
Post #: 1920
Page:   <<   < prev  62 63 [64] 65 66   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Canada and India invaded! Page: <<   < prev  62 63 [64] 65 66   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.218