Lokasenna
Posts: 9297
Joined: 3/3/2012 From: Iowan in MD/DC Status: offline
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ORIGINAL: Lokasenna I didn't realize it was by Wargaming.net. Remake or not, I think that makes me want to not play it. I know nothing about this. What are you're reservations? I probably wasn't going to play it anyway, but I just feel that WG.net does only an OK job at game production. This is solely my impression from my experience with Warships, but it seems that their design philosophy is to make a game for mass consumption and just do lowest common denominator type stuff in terms of mechanics and tweaks/fixes. It's a games publishing approach that I disagree with because I think it leads to a lot of games that end up with unrealized potential at best or infuriatingly unbalanced (or simply uninteresting/cookie cutter) gameplay at worst. WG.net is far from the only studio that does this kind of thing, but they strike me as the flashy guys who care about flashy and number of users and don't really care so much about their product beyond whether it can get them a crapload of users. Interesting. Doesn't sound great. Thanks for the heads-up. Don't get me wrong, Warships is intrinsically fun, but it's not a gem of a game by any means. quote:
ORIGINAL: savelius2 Well, Warships is pretty half assed so far, it's true. Remember that World of Tanks is like 5 years old now and still going strong, so they've had tons of time to polish it. Warships is pretty similar to early tanks right now in that balance is wonky and I think the detail for ship models is making the design process slower. Will it ever be? That's the thing with these kinds of games companies - they release games when they have just enough that people will want to play it, and the players are all basically beta testers for the game. Inevitably, there will be a huge patch once a metagame has settled in after a few months and they've gotten enough data from their free beta testing on the backs of the players, and that patch will completely shake up the game. Sometimes just for the sake of shaking up the game. Admittedly, the first huge Warships patch did some mostly-OK things, but a lot of them were addressing issues that were extremely obvious to not just me (with some game design background) but also my playmate from our first week of playing and shouldn't have been left unchanged for months. Like commander skills needing some rebalancing and shaking up. A few of their original power levels and slot locations were really, really boneheaded.
< Message edited by Lokasenna -- 5/20/2016 3:43:16 AM >
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