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RE: Harpoon II Official Strategy Guide - 10/6/2019 1:53:36 AM   
pandoraefretum

 

Posts: 118
Joined: 9/27/2013
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Not stuck on p.180... will add more tomorrow !!

(in reply to britten)
Post #: 61
RE: Harpoon II Official Strategy Guide - 10/6/2019 8:51:43 AM   
Galahad78

 

Posts: 386
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Great!

(in reply to pandoraefretum)
Post #: 62
RE: Harpoon II Official Strategy Guide - 10/6/2019 3:35:33 PM   
pandoraefretum

 

Posts: 118
Joined: 9/27/2013
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I added 50 new pages today. Now on page 230. It's a really helpful book for CMANO.
I need someone to make a Pdf for me when I finish it all

Can anyone help me with my post on clutter in NI Opening Moves ?
Enjoy, and rejoice !
ciao, Roland


(in reply to Galahad78)
Post #: 63
RE: Harpoon II Official Strategy Guide - 10/7/2019 7:28:46 AM   
britten

 

Posts: 72
Joined: 6/17/2017
From: Nederland
Status: offline
Nice, thank you once again! I'll create a pdf file after the scanning is done.

Can you post some screenshot of mentioned display issues?

(in reply to pandoraefretum)
Post #: 64
RE: Harpoon II Official Strategy Guide - 11/25/2019 6:12:45 PM   
TheCabal


Posts: 111
Joined: 1/2/2013
Status: offline
Hey guys, what's the status? =)

(in reply to britten)
Post #: 65
RE: Harpoon II Official Strategy Guide - 4/20/2020 7:06:50 PM   
TheCabal


Posts: 111
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Damn... not so good I gues....

(in reply to TheCabal)
Post #: 66
RE: Harpoon II Official Strategy Guide - 4/26/2020 3:31:43 PM   
darkhelix


Posts: 61
Joined: 3/26/2016
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For a new player like me with no idea on official military tactics, this sounds like a must read!
I would love a pdf copy if that would be possible?

(in reply to TheCabal)
Post #: 67
RE: Harpoon II Official Strategy Guide - 4/12/2021 5:30:36 AM   
TheCabal


Posts: 111
Joined: 1/2/2013
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Bump

(in reply to darkhelix)
Post #: 68
RE: Harpoon II Official Strategy Guide - 4/12/2021 9:15:44 AM   
cmanouser1

 

Posts: 167
Joined: 2/28/2020
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Creating a PDF from pictures is trivial, why not do it yourself, you'll be done in less than 30 minutes

(in reply to TheCabal)
Post #: 69
RE: Harpoon II Official Strategy Guide - 4/12/2021 7:47:49 PM   
musurca

 

Posts: 128
Joined: 7/16/2020
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I made this PDF from the scanned images a few months ago and meant to post it but entirely forgot -- hope it's of use!

https://www.dropbox.com/s/m9ip4cfsljfvxg9/HarpoonII_StrategyGuide.pdf?dl=0

(in reply to cmanouser1)
Post #: 70
RE: Harpoon II Official Strategy Guide - 4/13/2021 2:01:31 PM   
maverick3320

 

Posts: 146
Joined: 2/14/2021
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quote:

ORIGINAL: mikmykWS


quote:

ORIGINAL: pandoraefretum

Nor mine,

BUT couldn't this book be re-written / re-worked relatively quickly for Command ?



A static book/manual doesn't make sense because we update the game so much. We've been looking at easy ways to create a living manual that we can grow with the game. Nowadays you do all sorts of neat things from video to pdf print etc. The catch is the time and effort involved in doing this (dev game or dev webapp etc).

Mike


I think a book/manual that focused less on the mechanics and more on concepts and execution within the game would be extremely helpful. I've read a lot of military history and study military concepts, but even so, where do I go to find out how to conduct a proper air assault? Watching the tutorial explains the mechanics, but that doesn't tell me much. Should I drop all my equipment at once? Should I drop the troops first, then the equipment? Do I need constant recon? How far from the target should I drop the troops? Should I just literally read FM 3-99 (Air Assault and Operations)?

Setting up a proper CAP would be another one. Tutorials cover the mechanics, but the game has nuances. A book/manual could do the same thing as the intent of the Red Flag exercises - help the reader "fight" a few scenario concepts before I have to spend 30+ hours in game trying to learn everything.


(in reply to mikmykWS)
Post #: 71
RE: Harpoon II Official Strategy Guide - 4/22/2021 8:12:03 PM   
Steve04

 

Posts: 79
Joined: 12/1/2020
From: Firenze - Italia
Status: offline
Please I don't find on google the meaning of NWS... (except for National Wheater Service, but I don't think that's the case for us...)

(in reply to mikmykWS)
Post #: 72
RE: Harpoon II Official Strategy Guide - 4/22/2021 8:27:14 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline

quote:

ORIGINAL: maverick3320


quote:

ORIGINAL: mikmykWS


quote:

ORIGINAL: pandoraefretum

Nor mine,

BUT couldn't this book be re-written / re-worked relatively quickly for Command ?



A static book/manual doesn't make sense because we update the game so much. We've been looking at easy ways to create a living manual that we can grow with the game. Nowadays you do all sorts of neat things from video to pdf print etc. The catch is the time and effort involved in doing this (dev game or dev webapp etc).

Mike


I think a book/manual that focused less on the mechanics and more on concepts and execution within the game would be extremely helpful. I've read a lot of military history and study military concepts, but even so, where do I go to find out how to conduct a proper air assault? Watching the tutorial explains the mechanics, but that doesn't tell me much. Should I drop all my equipment at once? Should I drop the troops first, then the equipment? Do I need constant recon? How far from the target should I drop the troops? Should I just literally read FM 3-99 (Air Assault and Operations)?

Setting up a proper CAP would be another one. Tutorials cover the mechanics, but the game has nuances. A book/manual could do the same thing as the intent of the Red Flag exercises - help the reader "fight" a few scenario concepts before I have to spend 30+ hours in game trying to learn everything.




I think this is an example of taking the wrong approach to playing a game like CMO. I find games like Combat Mission, Steel Beasts, etc. fall in the same category. Its about finding an issue or topic you want to learn about and then googling on it, asking questions, and actually playing the same scenario different ways to teach yourself the majority of it.

There is never going to be a book written that goes over the entire breadth of tactical and operational aspects of naval and air warfare. For example, CAP. CAP, by itself, has numerous nuances that are solidly scenario specific. There is almost no plausible way to teach someone how to execute CAP over numerous just by writing about it. It could be almost an entire book by itself. Even military manuals only help a little. The USN book on CAP might not mean anything for someone play the Russian Air Force.

I think that should be the main focus on the forum, especially the War Room section. Take a scenario and go in there and ask how different players would set up CAP and their reasoning. Combine that with trying different things out yourself and you'll quickly start to get how some things can get done.

btw, NWS is Naval Warfare Simulations.

_____________________________

You are like puss filled boil on nice of ass of bikini model. You are nasty to everybody but then try to sweeten things up with a nice post somewhere else. That's nice but you're still a boil on a beautiful thing! - BDukes

(in reply to maverick3320)
Post #: 73
RE: Harpoon II Official Strategy Guide - 4/22/2021 8:28:32 PM   
BDukes

 

Posts: 1695
Joined: 12/27/2017
Status: offline

quote:

ORIGINAL: Steve04

Please I don't find on google the meaning of NWS... (except for National Wheater Service, but I don't think that's the case for us...)


If you're talking about one of the earlier posts. Think it was Naval Wargame Software or Systems. Its a game company that sells a different line of products.

This thread is ancient.

Mike

(in reply to Steve04)
Post #: 74
RE: Harpoon II Official Strategy Guide - 4/28/2021 2:34:15 PM   
CassioM


Posts: 83
Joined: 10/15/2013
From: Brazil
Status: offline
Thanks musurca. I really enjoyed the pdf.


< Message edited by CassioM -- 4/28/2021 2:35:16 PM >

(in reply to musurca)
Post #: 75
RE: Harpoon II Official Strategy Guide - 4/29/2021 10:18:17 AM   
maverick3320

 

Posts: 146
Joined: 2/14/2021
Status: offline

quote:

ORIGINAL: thewood1


quote:

ORIGINAL: maverick3320


quote:

ORIGINAL: mikmykWS


quote:

ORIGINAL: pandoraefretum

Nor mine,

BUT couldn't this book be re-written / re-worked relatively quickly for Command ?



A static book/manual doesn't make sense because we update the game so much. We've been looking at easy ways to create a living manual that we can grow with the game. Nowadays you do all sorts of neat things from video to pdf print etc. The catch is the time and effort involved in doing this (dev game or dev webapp etc).

Mike


I think a book/manual that focused less on the mechanics and more on concepts and execution within the game would be extremely helpful. I've read a lot of military history and study military concepts, but even so, where do I go to find out how to conduct a proper air assault? Watching the tutorial explains the mechanics, but that doesn't tell me much. Should I drop all my equipment at once? Should I drop the troops first, then the equipment? Do I need constant recon? How far from the target should I drop the troops? Should I just literally read FM 3-99 (Air Assault and Operations)?

Setting up a proper CAP would be another one. Tutorials cover the mechanics, but the game has nuances. A book/manual could do the same thing as the intent of the Red Flag exercises - help the reader "fight" a few scenario concepts before I have to spend 30+ hours in game trying to learn everything.




I think this is an example of taking the wrong approach to playing a game like CMO. I find games like Combat Mission, Steel Beasts, etc. fall in the same category. Its about finding an issue or topic you want to learn about and then googling on it, asking questions, and actually playing the same scenario different ways to teach yourself the majority of it.

There is never going to be a book written that goes over the entire breadth of tactical and operational aspects of naval and air warfare. For example, CAP. CAP, by itself, has numerous nuances that are solidly scenario specific. There is almost no plausible way to teach someone how to execute CAP over numerous just by writing about it. It could be almost an entire book by itself. Even military manuals only help a little. The USN book on CAP might not mean anything for someone play the Russian Air Force.

I think that should be the main focus on the forum, especially the War Room section. Take a scenario and go in there and ask how different players would set up CAP and their reasoning. Combine that with trying different things out yourself and you'll quickly start to get how some things can get done.

btw, NWS is Naval Warfare Simulations.


An interesting take. Let's summarize:

1. You can't imagine how such a product would be written, so it shouldn't be written.
2. Players should learn to play, or translating boomer-speak into contemporary parlance, "git gud".
3. A written document would quickly become outdated and players should ask questions on the forums instead. Interesting advice from a poster that routinely gives "read the manual" as an answer to player questions on said forums.

Everyone approaches PC games differently. Since I'm assuming we are discussing the commercial version of this game - and not one of the professional versions - I think it's safe to assume that most of us are here to be entertained by this game. I play CMO to get away from the work and research (and yes, learning) that the normal day entails. Perhaps you take this game more seriously and have the time to read Clausewitz or Mahan in between scenario actions but I would guess some of us don't. Many of us have busy lives and do not have time (nor, honestly, the inclination) to post 5500+ times on a forum for a relatively obscure game.

Here's how I would approach a strategy guide:

1. Discuss some basic principles of air and naval warfare.
2. Discuss the mechanics of the game in more depth than the manual.
3. Most importantly, have the game monetize a new revenue stream from the extremely talented and hardworking player base: have some CMO/CMANO veterans (Beirutdude, Gunner98) write blurbs on how they would approach certain scenarios (that would cover different types of operations - air assault, amphibious landings, fighter sweeps, etc) and share their expertise. Further, allow those same folks to share in that revenue stream. If anyone deserves to make some more money off this game it's the scenario developers that "flesh out" this game.
4. Put links and notes in the guide with references to the forums or other sources of data.
5. If the game truly evolves that often, then update it periodically or leave it as a working document.


Ultimately, if you think a strategy guide is the wrong answer, then simply don't contribute to it or read it. Unless you are arguing that a strategy guide is going to somehow "dumb down" the player base?

(in reply to thewood1)
Post #: 76
RE: Harpoon II Official Strategy Guide - 4/29/2021 11:01:24 AM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
I'm not saying some type of guide would be completely useless. I'm saying its not going git you gud. I have that Harpoon guide on my book shelf. While it was an interesting read and went into the mechanics of the game, it was so general in its discussion of the application of naval tactics to the game as to be fairly useless. The guide was written because the actual original manual was so small and uninformative that no one used it. IIRC, a significant portion of the Harpoon manual was spent on installation and backstory of the board game.

The new CMO Manual is more comprehensive than the Harpoon manual and guide combined. As to telling people to read the manual, you are making my point for me. Look at how many hours, days, and weeks were put into the writing and rewriting the manual. And people have to be pointed to looking stuff up there. So how is that guide going to change that.

Btw, this might surprise you, I know I don't have to contribute to it or read it. But thanks for the advice anyway.

_____________________________

You are like puss filled boil on nice of ass of bikini model. You are nasty to everybody but then try to sweeten things up with a nice post somewhere else. That's nice but you're still a boil on a beautiful thing! - BDukes

(in reply to maverick3320)
Post #: 77
RE: Harpoon II Official Strategy Guide - 4/29/2021 11:26:58 AM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
I take that back about the H2 manual; I was thinking of the install and get started manual, which I have. I found a PDF manual for H2...attached.

Attachment (1)

_____________________________

You are like puss filled boil on nice of ass of bikini model. You are nasty to everybody but then try to sweeten things up with a nice post somewhere else. That's nice but you're still a boil on a beautiful thing! - BDukes

(in reply to thewood1)
Post #: 78
RE: Harpoon II Official Strategy Guide - 4/29/2021 10:29:24 PM   
BeirutDude


Posts: 2625
Joined: 4/27/2013
From: Jacksonville, FL, USA
Status: offline
Harpoon and Harpoon II so many fun hours of playing. Sobering when the ship you were on while playing was sunk by an AS-4 Kitchen!

_____________________________

"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
PRESIDENT RONALD REAGAN, 1985

I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!

(in reply to thewood1)
Post #: 79
RE: Harpoon II Official Strategy Guide - 4/29/2021 10:50:15 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
I still have the original box from release day. No disks though. I still remember the frustration of getting it running. The special config.sys and autoexec.bat files and constantly tinkering with them to free memory. It had a huge number of bugs for the first few months and had a patch disk mailed to me. After that, you dialed into 360 to get the patches.

The funny part is they had a lot of fancy features that never really worked until after 360 was done with it.

_____________________________

You are like puss filled boil on nice of ass of bikini model. You are nasty to everybody but then try to sweeten things up with a nice post somewhere else. That's nice but you're still a boil on a beautiful thing! - BDukes

(in reply to BeirutDude)
Post #: 80
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