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RE: What is involved with ENH FR scenario conversion?

 
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RE: What is involved with ENH FR scenario conversion? - 8/12/2015 9:53:42 PM   
Major_Mess


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quote:

ORIGINAL: Turtler

Still, even if you can't do *that* scenario now, what ones do you think you Can do/are allowed to?






Hahahahahaha ............ allowed to.

I do anything I damn well want to.



MM

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RE: What is involved with ENH FR scenario conversion? - 8/12/2015 10:19:33 PM   
Turtler

 

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quote:

ORIGINAL: Major Mess


quote:

ORIGINAL: Turtler

Still, even if you can't do *that* scenario now, what ones do you think you Can do/are allowed to?






Hahahahahaha ............ allowed to.

I do anything I damn well want to.



MM


Glad to know! Just was somewhat confused by the past comments and wasn't sure if there was some kind of quasi-copyright or etiquette thing in play.


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Post #: 32
RE: What is involved with ENH FR scenario conversion? - 8/12/2015 10:32:14 PM   
Major_Mess


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PM sent to you at the Depot.

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Post #: 33
RE: What is involved with ENH FR scenario conversion? - 8/12/2015 11:40:04 PM   
Turtler

 

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Replied.

Another request I was thinking of: The Doughboys. Seems like it is the one WWI scenario that really hasn't aged well....

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Post #: 34
RE: What is involved with ENH FR scenario conversion? - 8/13/2015 4:16:37 PM   
Major_Mess


Posts: 451
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From: The True North. Strong and Free
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quote:

ORIGINAL: Turtler
The Doughboys.



#270 on Falcons list of Vanilla scens, I'll pull that puppy and see what I can do.



cheers

MM

PS: another PM sent.

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Post #: 35
RE: What is involved with ENH FR scenario conversion? - 8/13/2015 7:18:25 PM   
Turtler

 

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Thanks and cheers yourself. Though right now I'm back to grappling with this DirectDraw error.

Saw PM and replied. Twice.

< Message edited by Turtler -- 8/13/2015 8:18:45 PM >

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Post #: 36
RE: What is involved with ENH FR scenario conversion? - 8/14/2015 1:04:19 AM   
Turtler

 

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DirectDraw problem fixed. Apparently something to do with my monitor being adjusted wrong, and which was cleaned up by putting it at the max 60hrz.

PM'd again.

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Post #: 37
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