RebBugler
Posts: 266
Joined: 9/20/2012 From: Ouachita Mountains, Arkansas Status: offline
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Well, wondering how this would play out. It was just too volatile to step in. Thought our supporters could see it through without an NSD rep weighing in, unfortunately the cons seemed to have prevailed, er, con meaning against purchase, don't want to misconstrue. Sure, the game's not perfect, but we listen, and we're at version 1.0 with a whole new ballgame, called Waterloo. You don't think we'll take heed, and shore up some of the issues discussed here? We'd be foolish not to, at least for sure I'll let them be known. No guarantees anything discussed here can or will be addressed, but I'll put forth an effort and submit said issues for consideration. I don't code, I design within the established file system and report what I deem necessary for good gameplay and functioning. The gentleman that berated NSD games of the past and continues to do so I believe to be unfair with the facts. Yes, the original MadMinute games had no pathing rules set in place, units would go anywhere and everywhere, without Take Command it was quite out of control. But Take Command worked, and NSD accumulated their fan base. With GB pathing was introduced, still not perfect, but based on pathing tiles it improved crowding and overlapping considerably. Now, with WL Norb has developed a new technique where troops march in place to avoid collisions, this works pretty well and along with more advanced tiling techniques the game has come a long way, but still not perfect. As far as the infamous 'Conga' line, I see it maybe once a half hour, if at all. We've tried to flush it out but it persists, mainly for con fodder as it doesn't offend most folks, but does make the formation act crazy, for three seconds or so. Guess I've said my piece. We've worked hard to release a solid, entertaining game representing the greatest battle of the Nap era. Whether you make the leap to join us on our quest to make it better is up to you, as the game will be molded by our community through feedback and mods, as have all NSD productions, past, present, and future. Thanks for reading, and hopefully understanding, if ya got this far, Randy Keen
< Message edited by RebBugler -- 6/20/2015 9:15:10 AM >
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Designer - Scourge of War
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