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- 3/17/2003 11:35:06 PM   
Sonny

 

Posts: 2008
Joined: 4/3/2002
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[QUOTE]Originally posted by denisonh
[B]There is a saying in the US Army

"If a soldier ain't bitching, he ain't happy":)

...................

[/B][/QUOTE]

The civilian equivalent is: Its the silient ones who climb the tower with a high powered rifle.

BTW - thanks for the endorsement (in spite of all my complaining about the game).:D

(in reply to Oleg Mastruko)
Post #: 31
Japanese can lose??? - 3/18/2003 12:45:18 AM   
elcid

 

Posts: 226
Joined: 11/20/2002
From: Lakewood Washington
Status: offline
[QUOTE]Originally posted by Oleg Mastruko
[B]No I am not :)

Actually I am convinced Japs CANNOT win in PBEM unless:

a) Allied player is an idiot
b) Allied player is LOT less experienced than Jap player
c) Allied player QUITS after he loses his first CV, loses interest etc.

Yet, 80% of my PBEMs were as Japs. I love challenge. Most of the times it was option c)...

Maybe in some perverse way it is historic? Ie. Japs were counting on Allies not having the will to fight on... :)

O. [/B][/QUOTE]

I have almost concluded UV is unbalanced IN FAVOR of the JAPANESE!!! It lets them have too much shipping and too many heavy units they never need to send home. It also lets them have automatic victory, and the victory conditions have changed (apparently in 2.3) so now ANY "level 5 airbase south of hex row 52" qualifies!!! If you think the Japanese MUST lose, send me your email address - [email]sidtrevethan@myexcel.com[/email].

(in reply to Oleg Mastruko)
Post #: 32
- 3/18/2003 1:13:15 AM   
Oleg Mastruko


Posts: 4921
Joined: 10/21/2000
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Mail is on the way elcid, let me just add how I enjoy your posts on this board, very insightful and always a good read.

O.

(in reply to Oleg Mastruko)
Post #: 33
I have had problems with quitters too. - 3/18/2003 2:13:18 AM   
Admiral_Arctic

 

Posts: 154
Joined: 8/15/2002
From: Nonamia
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I have started seven games (six scen #17 and one #19) from this forum. Four scen #17 players bailed, and the scen #19 was the Japs and bailed too. All in July/Aug 1942, just after major air battles with CVs getting sunk. They weren't thinking of the future or what I could do, so were surprised and lost. All said they would play to the end and were experienced players. But they probably learnt bad habits playing the AI- thinking I would fall to their little schemes.

The other scen #17 I am the Japs in both, and we are going well. In the game against Luskan, we are up to July 1943. The other game against Doomed Mantis it is still in July 1942. These two players were obviously very experienced player and know what they are doing. And (also important) know what the enemy can do too.

Luskan and I have been doing 10-12 turns per week. We have both been putting in the turns good and bad times.

_____________________________

I'm a hazard to myself.

Want. Take. Have.

(in reply to Oleg Mastruko)
Post #: 34
Re: Japanese can lose??? - 3/18/2003 2:50:57 AM   
Full Moon

 

Posts: 201
Joined: 1/25/2003
From: Texas
Status: offline
[QUOTE]Originally posted by elcid
[B]I have almost concluded UV is unbalanced IN FAVOR of the JAPANESE!!! It lets them have too much shipping and too many heavy units they never need to send home. It also lets them have automatic victory, and the victory conditions have changed (apparently in 2.3) so now ANY "level 5 airbase south of hex row 52" qualifies!!! If you think the Japanese MUST lose, send me your email address - [email]sidtrevethan@myexcel.com[/email]. [/B][/QUOTE]
Now I'm officially confused. Some says Allied can't lose and some says otherwise. So, if both are good and play scen 17, who's got more advantage?:confused:

_____________________________

"War is a series of catastrophes that results in a victory."
Georges Clemenceau

(in reply to Oleg Mastruko)
Post #: 35
Re: Re: Japanese can lose??? - 3/18/2003 3:03:34 AM   
mogami


Posts: 12789
Joined: 8/23/2000
From: You can't get here from there
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[QUOTE]Originally posted by Full Moon
[B]Now I'm officially confused. Some says Allied can't lose and some says otherwise. So, if both are good and play scen 17, who's got more advantage?:confused: [/B][/QUOTE]


Hi, Well it is hard to explain. The longer the game lasts the better the chances the allies will win. If the Japanese sink all 6 early USN CV but do not capture an auto victory city (I still think there are only 5, Townsville, Rockhampton, Brisbane, Luganville, and Noumea.) Then the Allies will early in 43 begin bombing Japanese bases with heavy bombers. (The allies need to wait for their air HQ to arrive before this has full effect)
The heavies if used in large number (meaning allies can not have lost them early) can close any base the Japanese build.
Then the Allies send large numbers of surface combatants and wear the IJN down. Finally they use their superior manpower numbers and invade (The Japanese defenders have been sitting on a malaria base for a while being bombed and shelled daily. The Allied troops are fresh)

So the scenario's are balanced. The Japanese have roughly 7 months followed by 12 months of Allied operations. (but the allies are going against prepared positions while the Japanese get to attack an out numbered unprepared enemy)

_____________________________






I'm not retreating, I'm attacking in a different direction!

(in reply to Oleg Mastruko)
Post #: 36
- 3/18/2003 3:09:58 AM   
Drex

 

Posts: 2524
Joined: 9/13/2000
From: Chico,california
Status: offline
As the game is now, the Allies have the advantage in that the longer the war lasts, the more assets they get while the reverse is true for the Japanese. After 1943 the Japanese reinforcement rate is low(read that "none")which forces the Japanese to make his move early and accomplish his goals before the Allies can build up. Now if there were a variation where the reinforcement rate could be kept constant then perhaps the Japanese could maintain or start offensives later. In the final analysis, there are good players that can win playing either side and this is where the challenge lies. Two players of equal ability could play to a draw until 1943 and then the Allied side would assume the offensive.

(in reply to Oleg Mastruko)
Post #: 37
Re: I have had problems with quitters too. - 3/18/2003 3:26:05 AM   
Yamamoto

 

Posts: 743
Joined: 11/21/2001
From: Miami, Fl. U.S.A.
Status: offline
[QUOTE]Originally posted by Admiral_Arctic
[B]I have started seven games (six scen #17 and one #19) from this forum. Four scen #17 players bailed, and the scen #19 was the Japs and bailed too. [/B][/QUOTE]

If Matrix would give us the ability to change our passwords mid-game I, and many others I assume, would be happy to take over games when someone bails out. As it is now, there’s too much chance that the password would leak out from the original player.
There should be a “select new password” option available in the game. Naturally, you would only be able to do this during your turn after you had entered the correct old password.

Yamamoto

(in reply to Oleg Mastruko)
Post #: 38
some thoughts - 3/18/2003 4:11:55 AM   
herbieh

 

Posts: 804
Joined: 8/30/2002
From: Sydney Australia
Status: offline
Hi, Ive been reading these forums and playing the AI for about 6 months now. For PBEM newbies PBEM can be very daunting, (I know this may sound basic) for those of us who are not very computer literate, just what are the mechanics of sending a turn ect (can you send yourself a turn for practice?), and the mechanics of downloading a turn.

Plus what would you regular guys call a reliable player, 1,2,3 or more turns a day, at a regular time, or are you happy to recieve just a turn a day

Im getting to the I need the challenge stage, just how do you dive in?

Love the AARs

PS Beer is good
Mogami must live wargaming heaven:D

(in reply to Oleg Mastruko)
Post #: 39
- 3/18/2003 4:16:01 AM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
It's all a question about playing for the right reasons...
If you play a person that just wants a little intense action, then the short scenarios are good. Doesn't matter if the guy dissappears - just an unconditional surrender :D

I think I've stated earlier that UV is best suited for grognards... Ofcourse none-grognards can play the long scenarios to the end, but to a much less extent than the ones with a true and deep interest in history and the men and machines involved in UV.
For War in the Pacific this will most likely be even more true.

The scen 17 game I'm currently writing an AAR about was taken over by Crocky. I actually gave the password set by my first opponent to Crocky - and today I have forgotten it ;)
So even if both sides knew each others passwords - it shouldn't really matter as long as you're playing for the right reasons!...

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to Oleg Mastruko)
Post #: 40
Losing Interest - 3/18/2003 6:45:11 AM   
jive1

 

Posts: 77
Joined: 3/16/2001
From: UK
Status: offline
I have played two PBEM games - both times my opponents quit after 3 months play with nothing decided. It's such a shame as I enjoyed the games so much. But I doubt I will get the sequel. I just can't see how anyone will come close to playing the full 4 years!

_____________________________

So drink to the Black Cat PBY, damnedest old plane in all God's sky,
BB-gun for'd and a slingshot aft, Hundred twenty knots when in a forced draft.

(in reply to Oleg Mastruko)
Post #: 41
Why I don't play PBEM... - 3/18/2003 7:11:42 AM   
von Murrin


Posts: 1760
Joined: 11/13/2001
From: That from which there is no escape.
Status: offline
Most of the games I play against human opponents are more suited to TCP/IP. Preference really.

UV, OTOH, is perfect for PBEM, but the long game lengths have kept me from starting as I'm in the USAR. Gamewise, there is nothing I would hate more than to have to force someone to give up months of investment because I might have to deploy. :(

_____________________________

I give approximately two fifths of a !#$% at any given time!

(in reply to Oleg Mastruko)
Post #: 42
- 3/18/2003 7:53:37 AM   
Drex

 

Posts: 2524
Joined: 9/13/2000
From: Chico,california
Status: offline
Someone earlier suggested if you have to give your game up for any reason just give the continuing player the password and then he can advertise it in the Opponents Wanted Forum. Realizing most of these games are on the losing side but for some it might be a real challenge. Also some guys give up thinking they are worse off then they are.

(in reply to Oleg Mastruko)
Post #: 43
- 3/18/2003 8:42:00 AM   
Oleg Mastruko


Posts: 4921
Joined: 10/21/2000
Status: offline
[QUOTE]Originally posted by Oleg Mastruko
[B]Mail is on the way elcid, let me just add how I enjoy your posts on this board, very insightful and always a good read.

O. [/B][/QUOTE]

Elcid, I sent you initial mail successfuly, but when I try to send the attachment with my first turn, my mails get rejected with the following message:

Connected to 216.126.204.160 but sender was rejected.
Remote host said: 550 5.0.0 Denied due to spamming

I tried using both my main accounts but it's no go... can you do something about it?

Mails without attachments won't go thru either... What do I do? Never happened before... I am not on a list of known spammers you know... unless we count this board :)

O.

(in reply to Oleg Mastruko)
Post #: 44
Re: Why I don't play PBEM... - 3/18/2003 9:49:07 AM   
denisonh


Posts: 2194
Joined: 12/21/2001
From: Upstate SC
Status: offline
[QUOTE]Originally posted by von Murrin
[B]Most of the games I play against human opponents are more suited to TCP/IP. Preference really.

UV, OTOH, is perfect for PBEM, but the long game lengths have kept me from starting as I'm in the USAR. Gamewise, there is nothing I would hate more than to have to force someone to give up months of investment because I might have to deploy. :( [/B][/QUOTE]

Hell, I am AD Army (AGR in fact) and have 4 PBEM games going. Of course, I am not in a position to deploy until June either....

_____________________________


"Life is tough, it's even tougher when you're stupid" -SGT John M. Stryker, USMC

(in reply to Oleg Mastruko)
Post #: 45
- 3/18/2003 11:22:10 AM   
von Murrin


Posts: 1760
Joined: 11/13/2001
From: That from which there is no escape.
Status: offline
Wow. You've got a fixed date? :p

My guess is that I should be able to play after Round 2 is over and Kim Dumb Ill stops rattling the sabre and threatening to reach out and touch someone. :D

_____________________________

I give approximately two fifths of a !#$% at any given time!

(in reply to Oleg Mastruko)
Post #: 46
- 3/18/2003 11:31:07 AM   
denisonh


Posts: 2194
Joined: 12/21/2001
From: Upstate SC
Status: offline
[QUOTE]Originally posted by von Murrin
[B]Wow. You've got a fixed date? :p

My guess is that I should be able to play after Round 2 is over and Kim Dumb Ill stops rattling the sabre and threatening to reach out and touch someone. :D [/B][/QUOTE]

Not quite. I graduate from fully funded graduate school in late June, so the EARLIEST I can go anywhere would be June.

But more than likely, I will go to DC and scurry around the halls of the Pentagon. (going to OCAR)

_____________________________


"Life is tough, it's even tougher when you're stupid" -SGT John M. Stryker, USMC

(in reply to Oleg Mastruko)
Post #: 47
- 3/18/2003 12:29:36 PM   
von Murrin


Posts: 1760
Joined: 11/13/2001
From: That from which there is no escape.
Status: offline
Ahh...

Best of luck, and don't stay there too long if you can help it. Some of the guys I keep in touch with from my gub'mint-funded vacations say the Pentagram is a black hole. ;)

_____________________________

I give approximately two fifths of a !#$% at any given time!

(in reply to Oleg Mastruko)
Post #: 48
initiating diagnostics - 3/18/2003 3:36:22 PM   
elcid

 

Posts: 226
Joined: 11/20/2002
From: Lakewood Washington
Status: offline
submitting complaint and initiating investigation with ISP from now

Sid

(in reply to Oleg Mastruko)
Post #: 49
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