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Posts: 4688
Joined: 5/2/2004 From: Washington, DC Status: offline
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quote:
ORIGINAL: Capitaine If you rely on an AI SOP to resolve the "time slices w/o reaction", are you even playing the game? Why not just click on a point on the map and have the AI handle all the movement and combat! I don't understand your argument, frankly, the kind of opportunity/defenive fire that I was referring to in WEGO games is pretty much exactly the same as SP has as defenive opportunity fire. Feel free to handle every defensive shot, etc., manually, I'm not interested. And to claim that you just "click on a point on the map and AI the AI handle all the movement..." overlooks the fact that the whole point of WEGO is that you need to set up your unit for success during execution of its turn by having proper formations, sectors of fire, overwatch, etc. quote:
ORIGINAL: Capitaine Here's the good thing about IGO/UGO: When I move a unit, it really moves and engages in combat. Sure, but that's a pretty low bar, met by games such as Risk and checkers. And if you plan your turn right, your units will move and fight in WEGO games as well... quote:
ORIGINAL: Capitaine If you want a WWII tactical 3D WEGO game, Matrix has already given it to you! It's Panzer Command Ostfront! Try it and see if you like it; its pacing, its terrain depiction, its realism, everything about it. Give me some in depth reviews about how you loved this game! It was what all the Combat Mission types clamored for. If you didn't like, why not? I played PCO when it came out ten years ago or whatever. Sorry to disappoint you, but I'm not going to give you an in-depth review of a game I last played ten years ago. I didn't care much for it at the time, mainly because I thought the then-current version of Combat Mission was better. But many people liked, and still like, the game. Moreover, I have no idea why this is relevant, because I've never said that all WEGO games are good. quote:
ORIGINAL: Capitaine Or do you just want want Matrix to give you a stab at yet another Combat Mission clone? Why not just play Combat Mission if it has everything you value? If you don't value something in CM, what is it? I'm very curious. I've never said I want a Combat Mission clone, did I? Actually I've said that I'm indifferent between top-down and isometric views, and that all I really want is a detailed, realistic tactical game (*cough* on the East Front). I'd prefer WEGO, but it doesn't have to be, I would also be quite happy with a graphically-updated version of classic SP. Regarding CM, I actually preferred the first generation of CM games to the current generation; unfortunately I can't play the older games any more because of screen resolution issues. I like the current Combat Mission games but can't say that I love them...their efforts at "hi-fidelity" (individual troops depicted, pixel-level LOS/LOF through individual tree branches, etc.) have been less than completely successful in my view, resulting in too many frustrating anomalies (tanks right in front not visible, LOF through forests because of threading the needle through a bunch of tree branches). Finally, Battlefront is far too slow in bringing out new content for these games...their East Front game came out more than five years ago with a pretty narrow scope (June 1944 in Belorussia), and no expansion packs have come out since then. Pathetic. So I think there is definitely a sweet spot for a tactical game that would be more interesting for me than CM; I was hoping that this would be it but given the complete silence from the devs I don't see this coming out for several more years, and even then it will probably start in Western Europe. Oh well, maybe I'll start looking at games with orcs or something...
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