Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: 2by3 to publish Steel Tigers

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [General] >> General Discussion >> RE: 2by3 to publish Steel Tigers Page: <<   < prev  1 [2] 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: 2by3 to publish Steel Tigers - 6/25/2015 12:51:11 AM   
Rainsong94

 

Posts: 36
Joined: 11/11/2013
Status: offline
To be honest, I've never played any of his Steel Panthers game. It was a little before my time. What gives it such a huge following? Why so great? Can I expect the same level of detail as his WitE and WitP games?

(in reply to marcpennington)
Post #: 31
RE: 2by3 to publish Steel Tigers - 6/25/2015 2:01:18 AM   
aaatoysandmore

 

Posts: 2848
Joined: 9/11/2013
Status: offline
You can bet if Gary does it that it will have detail and depth. How you've never played it is beyond me. It's like one of the greatest computer wargames ever. It has it all. Lots of nations, lots of terrian and above all lots of replayability. You just can't see it very well nowadays as it's not quite the graphics quality of games today. But, when they put the graphics of Battle Academy or Panzer Corp in it then it will be awesome.

(in reply to Rainsong94)
Post #: 32
RE: 2by3 to publish Steel Tigers - 6/25/2015 2:05:42 AM   
e_barkmann


Posts: 1307
Joined: 4/18/2000
From: Adelaide, Australia
Status: offline
quote:

Battle Academy


Well I hope they don't opt for the cartoony graphics of Battle Academy. Major suspension of disbelief killer for me

cheers

_____________________________

Scourge of War multiplayer group

http://steamcommunity.com/groups/sowwaterloo

(in reply to aaatoysandmore)
Post #: 33
RE: 2by3 to publish Steel Tigers - 6/25/2015 3:55:32 AM   
Zap


Posts: 3639
Joined: 12/6/2004
From: LAS VEGAS TAKE A CHANCE
Status: offline

quote:

ORIGINAL: Chris Merchant

quote:

Battle Academy


Well I hope they don't opt for the cartoony graphics of Battle Academy. Major suspension of disbelief killer for me

cheers



+1

_____________________________


(in reply to e_barkmann)
Post #: 34
RE: 2by3 to publish Steel Tigers - 6/25/2015 6:03:27 AM   
aaatoysandmore

 

Posts: 2848
Joined: 9/11/2013
Status: offline
Well I was thinking really more in the lines of realistic looking 3d designs as opposed to cartoony. I just would like to see some large maybe isometric type units. Panzer Corps are nice too. Not talking about lime green army men like we played with in the sandbox in our youth. Panzer Command units would be nice too.

(in reply to Zap)
Post #: 35
RE: 2by3 to publish Steel Tigers - 6/25/2015 8:43:14 AM   
Hexagon


Posts: 1133
Joined: 6/14/2009
Status: offline
Lets see, if i receive 1 euro everytime i read about a sucesor of SP... is not easy do it.

Well, SP was for me the BEST WWII wargame in 90s by far, Panzer General was more popular but as game for me was inferior because SP was the true WWII wargame were game adapt to scale... you have soldiers one by one, every unit has his commander with experience, morale, command atributes... you need control ammo, attack range etc etc.

My first contact with SP was the demo in... 1997 and i can buy it one year later, a gold edtion, i still have the box with the manual, well, curious is that i first enter in PG using his demo and leave SP one year out but when i start with it well, i try find the game ASAP, for me SP demo was one of the best demos y play, the scen selection was perfect... and has for me one of the classics scens in SP... "When tigers pounce".

The strong points in SP were:

1-one war, one game, you have ALL WWII in a single game, same with sucesors
2-you can create all you want in game, even in primitive SP edit units and OOBs was posible.
3-detail... is a squad level game with a ton of details, maybe Squad battles show more detail in weapons (you can leave or take them) BUT i dont remember a wargame that shows you morale, experience, infantry command, armor command, arty command... maybe here Age of Rifles is even more detailed but is other history.
4-The battle generator... i remember that when my parets buy it do it BEFORE end of the school... i install it to "see if it works" but i discover thant you can play generated battles without the CD
5-Videos, who dont remember the videos??? that Panther moving on the road

Well, expect they have luck with Steel Tigers, for me SP+AOR are the top of wargames but even today they dont have a sustitute, lets see if they can do it again.

PD: i suggest you find the abandonware original SP version and play it... SPII was interesting but i never find it at same level than SP is based in modern era but i allways find it less "detailed" and well implemented, SPIII was a mix of both first titles + section scale... i find it curious but not a lot interesting.

< Message edited by Hexagon -- 6/25/2015 9:45:47 AM >

(in reply to aaatoysandmore)
Post #: 36
RE: 2by3 to publish Steel Tigers - 6/25/2015 9:03:41 AM   
shunwick


Posts: 2426
Joined: 10/15/2006
Status: offline

quote:

ORIGINAL: Hexagon

PD: i suggest you find the abandonware original SP version and play it... SPII was interesting but i never find it at same level than SP is based in modern era but i allways find it less "detailed" and well implemented, SPIII was a mix of both first titles + section scale... i find it curious but not a lot interesting.


Alternatively, SPWAW is free from this site or WinSPWW2 or WinSPMBT are both free at Shrapnel Games.

I love SPWAW. But I have never been able to play the damn thing. The Artillery Screen Bug annoys me so much and there has never been a workaround that works for me.

Best wishes,
Steve

_____________________________

I love the smell of TOAW in the morning...

(in reply to Hexagon)
Post #: 37
RE: 2by3 to publish Steel Tigers - 6/25/2015 10:45:23 AM   
Riitaoja

 

Posts: 85
Joined: 1/30/2015
Status: offline
I am just happy that finaly after all these years we are getting a true successor to the classic Steel Panthers games. I wouldn't be too worried about how the game looks or if it uses 2D or 3D. What is most important is how the game actualy plays not what graphics it uses. With Gary in charge there is surely no need to worry.

(in reply to shunwick)
Post #: 38
RE: 2by3 to publish Steel Tigers - 6/25/2015 11:07:18 AM   
RockinHarry


Posts: 2963
Joined: 1/18/2001
From: Germany
Status: offline

quote:

ORIGINAL: shunwick


quote:

ORIGINAL: Erik Rutins

Steel Tigers is what you have all been waiting for, no more details for now, but when we can share we will.




Best wishes,
Steve


Looking forward to volunteer to anything related to beta testing, map & scenario design...again!

_____________________________

RockinHarry in the web:

https://www.facebook.com/harry.zann

(in reply to shunwick)
Post #: 39
RE: 2by3 to publish Steel Tigers - 6/25/2015 11:17:25 AM   
aaatoysandmore

 

Posts: 2848
Joined: 9/11/2013
Status: offline
Yes, I throw my name into the hat now as a "beta" tester. Me first!!

(in reply to RockinHarry)
Post #: 40
RE: 2by3 to publish Steel Tigers - 6/25/2015 1:59:35 PM   
Kuokkanen

 

Posts: 3545
Joined: 4/2/2004
Status: offline
quote:

ORIGINAL: Jeffrey H.

Because the original had "implied" terrain elevations anyway to determine LOS, imaging how much better if would be to actually view the battlefield in a 3D mode.

So, chew on that !

I chewed that with Combat Mission 2 and MegaMek. Didn't like it. In case of MegaMek, I prefer it 2d. I play Civ4 and like it a lot, but at times 3d is hindrance: I click on a unit in the map, but instead another unit in tile below it gets selected. Don't like.

_____________________________

You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars

(in reply to Jeffrey H.)
Post #: 41
RE: 2by3 to publish Steel Tigers - 6/25/2015 6:25:45 PM   
aaatoysandmore

 

Posts: 2848
Joined: 9/11/2013
Status: offline
Much like everything that changes I feel SPWAW graphics should change also. The top down board game look is getting old even I will admit that in my 60's. Isometric of 3d I think is here to stay. Look at Ageod's icons even. They don't lay down flat on the map and look pretty good I think. Hopefully that's the way Matrixgames and Slitherine will see it also. Can't just make the game for old grogheads but for ALL. That means some kind of 3d.

(in reply to Kuokkanen)
Post #: 42
RE: 2by3 to publish Steel Tigers - 6/25/2015 6:43:54 PM   
Kuokkanen

 

Posts: 3545
Joined: 4/2/2004
Status: offline
quote:

ORIGINAL: aaatoysandmore

Can't just make the game for old grogheads but for ALL. That means some kind of 3d.

Are Unity of Command and Warhammer 40,000: Armageddon for old grognards becouse those aren't 3d?

_____________________________

You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars

(in reply to aaatoysandmore)
Post #: 43
RE: 2by3 to publish Steel Tigers - 6/25/2015 6:44:09 PM   
milkweg


Posts: 546
Joined: 7/23/2007
Status: offline
Isn't the game engine being made by Slitherine and not 2by3? I read Slitherine is making an in-house game engine for multiple games and Steel Tigers will be the first game to use it. That means 2by3 will be doing all the other stuff and not the actual graphics engine used. I expect it will be 3D.

(in reply to aaatoysandmore)
Post #: 44
RE: 2by3 to publish Steel Tigers - 6/25/2015 7:27:32 PM   
aaatoysandmore

 

Posts: 2848
Joined: 9/11/2013
Status: offline

quote:

ORIGINAL: Matti Kuokkanen

quote:

ORIGINAL: aaatoysandmore

Can't just make the game for old grogheads but for ALL. That means some kind of 3d.

Are Unity of Command and Warhammer 40,000: Armageddon for old grognards becouse those aren't 3d?


And I don't play or want either of those.

(in reply to Kuokkanen)
Post #: 45
RE: 2by3 to publish Steel Tigers - 6/25/2015 7:28:26 PM   
aaatoysandmore

 

Posts: 2848
Joined: 9/11/2013
Status: offline

quote:

ORIGINAL: milkweg

Isn't the game engine being made by Slitherine and not 2by3? I read Slitherine is making an in-house game engine for multiple games and Steel Tigers will be the first game to use it. That means 2by3 will be doing all the other stuff and not the actual graphics engine used. I expect it will be 3D.


Yahooooooo scooby dooby doooooooo!!

(in reply to milkweg)
Post #: 46
RE: 2by3 to publish Steel Tigers - 6/26/2015 3:41:20 AM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
My wish list..

I want top down graphics, WEGO\ Simulation turns (this should be the major new feature for SP\Tactical wargame made by 2by3, I also want squad size units and individual vehicles. Campaigns, dynamic weather, detailed damage model, multi story buildings, Cellars, Fortified buildings, sewers, be able to breach walls, leaders, detailed AAR's, award\medal mechanic, detailed unit stats, huge selection of vehicles and weapons, a good close combat mechanic, air support, off map Arty, Counter Battery, well made maps with decent amount of terrain features like walls both high and low, raised railway embankments, ravines, variety of crops and different heights depending on season etc etc, maybe get rid of hexes and use pixel movement this would help solve oddities with regards to terrain abstraction , high level command for very big scenarios so you can give orders to platoon or even company, good selection of SOP's, a good choice of FOW settings\options upto friendly FOW, AI Allies and finally a great TAC AI.

_____________________________


(in reply to aaatoysandmore)
Post #: 47
RE: 2by3 to publish Steel Tigers - 6/26/2015 6:51:08 AM   
aaatoysandmore

 

Posts: 2848
Joined: 9/11/2013
Status: offline
Nice "wish" Wodin but I HIGHLY doubt you're going to get all that.

My wish is simple. Same game better 3d graphics.

(in reply to wodin)
Post #: 48
RE: 2by3 to publish Steel Tigers - 6/26/2015 11:30:09 PM   
hellfish6


Posts: 843
Joined: 6/15/2008
Status: offline
I second Wodin's list but also acknowledge the unrealistic expectations of it.

_____________________________


(in reply to aaatoysandmore)
Post #: 49
RE: 2by3 to publish Steel Tigers - 6/27/2015 1:13:04 AM   
marcpennington

 

Posts: 335
Joined: 1/31/2011
Status: offline
Just as a thought, I wonder if Steel Tigers should take on a pseudo-Crusader Kings 2/ Europa Universalis model of development and distribution. AKA, start with a reasonably sized aspect of the war (East Front 41-5, come on there is no other option), then expand gradually with DLC for other theaters, all the while (and this is critical), updating the core game and owned DLC for free, just like CK2 does now. That would allow a fairly constant revenue stream, and might make for a lot more detailed and specific theater details as each one is "hand-crafted." And it might be a model that would keep Steel Tigers being updated and improved for as long as many of us have been playing Steel Panthers (aka approaching 20 years.)

And heck, I'd have no issue in a Steel Panthers sequel paying for cosmetic DLC like Paradox constantly releases, for example desert camouflage on tanks or some such.

But the key is to do it like Paradox does on CK2, of always making the core changes to the engine available free to all, while broadening the game through new bought content for those who chose to. I could also see Steel Tigers being a game which could potentially be very successful on Steam--- I mean CK2 came out of near no-where, and it's probably a more obtuse and complex game than the original Steel Panthers.

(in reply to hellfish6)
Post #: 50
RE: 2by3 to publish Steel Tigers - 6/27/2015 6:42:23 AM   
aaatoysandmore

 

Posts: 2848
Joined: 9/11/2013
Status: offline
Nope, that ^^^ won't do. Steel Tigers needs to keep the old system of "everything" in one package. It's what sold me on the game in the first place getting all the nations to play against one another. Talk about a great "what if" game. SPWAW gave that in spades. I don't or won't ever buy DLC, now on occasion I will buy an expansion. But, by no means will I be nickeled and dimed with DLC. Even if it is the spiritual successor to SPWAW. If it's $60 to $80 out the chute then fine. I'm for that but not charging me for every little thing in the game. I don't buy Paradox's stuff that way and I won't buy this that way.

(in reply to marcpennington)
Post #: 51
RE: 2by3 to publish Steel Tigers - 6/27/2015 10:25:49 AM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
Unrealisitic I agree..but what I game that would be...Also it's not like 2by3 couldn't do it.

< Message edited by wodin -- 6/27/2015 11:26:18 AM >


_____________________________


(in reply to aaatoysandmore)
Post #: 52
RE: 2by3 to publish Steel Tigers - 6/27/2015 11:18:16 AM   
Riitaoja

 

Posts: 85
Joined: 1/30/2015
Status: offline
Have faith people. We have the original designers of Steel Panthers and the founder of SSI making the new game. I am sure they know what they are doing.

(in reply to wodin)
Post #: 53
RE: 2by3 to publish Steel Tigers - 6/27/2015 11:37:28 AM   
Capitaine

 

Posts: 1043
Joined: 1/15/2002
Status: offline
wodin, it sounds like your wishes would create another CM/Panzer Command type of game. Why another one of those? Aren't they good enough now? I want the tried and true IGO-UGO style, hexes and the like so you can have easily done pbem games with results as soon as you move and fire. I dislike plotting moves -- especially travel columns -- with a passion.

(in reply to Riitaoja)
Post #: 54
RE: 2by3 to publish Steel Tigers - 6/27/2015 1:44:01 PM   
Kuokkanen

 

Posts: 3545
Joined: 4/2/2004
Status: offline
quote:

ORIGINAL: aaatoysandmore

SPWAW gave that in spades.

Don't you mean SPWAW - Generals Edition?

_____________________________

You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars

(in reply to aaatoysandmore)
Post #: 55
RE: 2by3 to publish Steel Tigers - 6/27/2015 3:02:54 PM   
aaatoysandmore

 

Posts: 2848
Joined: 9/11/2013
Status: offline

quote:

ORIGINAL: Matti Kuokkanen

quote:

ORIGINAL: aaatoysandmore

SPWAW gave that in spades.

Don't you mean SPWAW - Generals Edition?


When I talk about SPWAW I'm talking about the whole. I live as a whole. I buy as a whole and some would say I am a hole.

(in reply to Kuokkanen)
Post #: 56
RE: 2by3 to publish Steel Tigers - 6/27/2015 5:32:38 PM   
hellfish6


Posts: 843
Joined: 6/15/2008
Status: offline
I suppose I'll propose my unrealistic wish: to have the option to fight out TOAW3 battles in an SP/Steel Tigers type of game (so inputting the equipment and terrain type from TOAW3, interpreting that into SP/ST forces, fight the battle and the results are exported back to TOAW3).

_____________________________


(in reply to aaatoysandmore)
Post #: 57
RE: 2by3 to publish Steel Tigers - 6/27/2015 5:34:52 PM   
hellfish6


Posts: 843
Joined: 6/15/2008
Status: offline

quote:

ORIGINAL: aaatoysandmore

Nope, that ^^^ won't do. Steel Tigers needs to keep the old system of "everything" in one package. It's what sold me on the game in the first place getting all the nations to play against one another. Talk about a great "what if" game. SPWAW gave that in spades. I don't or won't ever buy DLC, now on occasion I will buy an expansion. But, by no means will I be nickeled and dimed with DLC. Even if it is the spiritual successor to SPWAW. If it's $60 to $80 out the chute then fine. I'm for that but not charging me for every little thing in the game. I don't buy Paradox's stuff that way and I won't buy this that way.


While I agree that it'd be nice to have all WWII in one game, I also don't see that as realistic. The trend in gaming, to include Matrix/Slitherine games, is to have DLC and expansions to add onto a core game. I don't mind it at all, as I like supporting good games.

_____________________________


(in reply to aaatoysandmore)
Post #: 58
RE: 2by3 to publish Steel Tigers - 6/27/2015 7:05:49 PM   
aaatoysandmore

 

Posts: 2848
Joined: 9/11/2013
Status: offline
Not unrealistic at all. If it can be thought of by me it can be thought of by many. Lot's of people are against DLC maybe not as many by expansions and I even said I'll buy an expansion from time to time. Don't ever forget the "silent" majority also. Having looked at steamcharts.com of many of the Slitherine titles that are on Steam they need all the support they can get I'm sure. I just won't be one of them as far as DLC goes.

(in reply to hellfish6)
Post #: 59
RE: 2by3 to publish Steel Tigers - 6/27/2015 7:27:43 PM   
Kuokkanen

 

Posts: 3545
Joined: 4/2/2004
Status: offline
quote:

ORIGINAL: aaatoysandmore


quote:

ORIGINAL: Matti Kuokkanen

quote:

ORIGINAL: aaatoysandmore

SPWAW gave that in spades.

Don't you mean SPWAW - Generals Edition?


When I talk about SPWAW I'm talking about the whole. I live as a whole. I buy as a whole and some would say I am a hole.


If you mean what you say there, it should not matter to you whether or not given game has DLC or not. Becouse when all the DLC has been made, it all can be sold together with the game itself in one whole package which you can buy. I did just that with Dawn of War and Civilization IV. If you argue against that, then you are hole

< Message edited by Matti Kuokkanen -- 6/27/2015 8:28:36 PM >


_____________________________

You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars

(in reply to aaatoysandmore)
Post #: 60
Page:   <<   < prev  1 [2] 3 4 5   next >   >>
All Forums >> [General] >> General Discussion >> RE: 2by3 to publish Steel Tigers Page: <<   < prev  1 [2] 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.344